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BattleMaster => BM General Discussion => Topic started by: Ironsides on February 10, 2013, 09:40:52 AM

Title: Sea Routes = is the World Round or Flat?
Post by: Ironsides on February 10, 2013, 09:40:52 AM
I've never used the sea routes before (I can't swim  ;)) but a question occurred to me: If I got on a boat in Flowrestown and went east would I end up in Echiur? If I got on a boat in Madina and went south would I end up in Valkyrja?

Is the world flat or round?
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Draco Tanos on February 10, 2013, 10:26:45 AM
ICly?  Eventually.  However there would be many miles if sea and other continents in the way.  I view the ships used for travel at each continent as galleys, ships made for shallow water and quite unsuited for travel in deep water. 
So chances are your galley would flounder in a storm and you would be lost at sea.  Tue boats that are used for immigration would likely be merchant ships.  Pre-galleon most likely.
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Stabbity on February 10, 2013, 11:07:11 AM
The world round? Blasphemous.
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Anaris on February 10, 2013, 04:52:11 PM
Don't be silly. If you got on a boat in Flowrestown and went east, you'd end up in Talerium.
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Stabbity on February 10, 2013, 06:29:52 PM
Don't be silly. If you got on a boat in Flowrestown and went east, you'd end up in Talerium.

Astroism vs CE? Yes please.
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Anaris on February 10, 2013, 06:47:56 PM
Incidentally, apropos of the other thread on land area, I have come to the conclusion that the "continents" we all know are actually relatively small islands strung along the equator of the planet—and the planet is currently in the middle of an Ice Age.

This makes perfect sense out of how we can have all these islands with almost exclusively east-west directions defined between them.

Also, it suggests that the South Islands (War Islands) didn't sink so much as they fell victim to advancing glaciers.
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Dishman on February 10, 2013, 08:38:22 PM
Incidentally, apropos of the other thread on land area, I have come to the conclusion that the "continents" we all know are actually relatively small islands strung along the equator of the planet—and the planet is currently in the middle of an Ice Age.

This makes perfect sense out of how we can have all these islands with almost exclusively east-west directions defined between them.

Also, it suggests that the South Islands (War Islands) didn't sink so much as they fell victim to advancing glaciers.

That is an awesome way of imagining the BM planet.
Since the land area thread is a bit hidden: http://forum.battlemaster.org/index.php/topic,3782.0.html
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Ironsides on February 11, 2013, 03:27:24 AM

No I meant literally. Are the corners and edges of the map literal ends, or do they circle around?
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Anaris on February 11, 2013, 03:33:52 AM
No I meant literally. Are the corners and edges of the map literal ends, or do they circle around?

It's a globe. Not because of any particular game-mechanic or official Word of God definition. It just is.
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Indirik on February 11, 2013, 04:41:01 AM
Are you talking game-mechanics-wise, or just philosophically? Your character cannot get in a boat in Flowrestown and sail east. You can only sail in predefined sea zones., to adjacent sea zones. The Forgotten Coast does not connect to Chenier's Coast. You can only go north to the Seeker's Coast, or south to the White Coast. If you want to get to Echiur by sea, it's a LOOOONG journey circling around the entire island to the north or south. It would probably take you almost two weeks.
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Gustav Kuriga on February 11, 2013, 05:01:44 AM
he's talking philosophically...
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Indirik on February 11, 2013, 05:03:00 AM
That's what I figured, but I couldn't really tell there.
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Ironsides on February 11, 2013, 06:06:45 AM
Are you talking game-mechanics-wise, or just philosophically? Your character cannot get in a boat in Flowrestown and sail east. You can only sail in predefined sea zones., to adjacent sea zones. The Forgotten Coast does not connect to Chenier's Coast. You can only go north to the Seeker's Coast, or south to the White Coast. If you want to get to Echiur by sea, it's a LOOOONG journey circling around the entire island to the north or south. It would probably take you almost two weeks.

Nope, I meant it literally. This is exactly what I was asking.

Thanks Indirik!
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Penchant on February 11, 2013, 08:16:10 AM
Nope, I meant it literally. This is exactly what I was asking.

Thanks Indirik!
These are continents not worlds. Simply put its not allowed because your men aren't like, let's take a voyage years long/!@#$ty ships that can't do that where we could just sail around the island.
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Chenier on February 11, 2013, 01:05:40 PM
These are continents not worlds. Simply put its not allowed because your men aren't like, let's take a voyage years long/!@#$ty ships that can't do that where we could just sail around the island.

Indeed. One has to imagine that if you sailed past the side of a map, you would end up on the opposite side... of another continent's map, not of your own.

As Anaris said, the planet only makes sense if you consider that they are somewhat linearly aligned, and that the ocean east of the Far East island is either too large (and without useful sea or wind currents) or too dangerous (due to icebergs) to be navigated, hence why all new continents to be colonized have been west of the last, and the first settlements on their eastern portions (for BT and Dwi, at least).
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Anaris on February 11, 2013, 01:35:53 PM
As Anaris said, the planet only makes sense if you consider that they are somewhat linearly aligned, and that the ocean east of the Far East island is either too large (and without useful sea or wind currents) or too dangerous (due to icebergs) to be navigated, hence why all new continents to be colonized have been west of the last, and the first settlements on their eastern portions (for BT and Dwi, at least).

Err...whut? The most recent continent was Dwilight, which, yes, was considered to be west of the other continents.

But the continent to open before that was, in fact, the Far East. Which, oddly enough, is considered to be east of all the rest.

Before that was the split from South Island to South-West (old) and South-East (new) Islands, and before that was Beluaterra, which, aside from the settlements on the eastern coast, had no particular indication of its location relative to other continents.
Title: Re: Sea Routes = is the World Round or Flat?
Post by: Chenier on February 12, 2013, 01:59:55 AM
Err...whut? The most recent continent was Dwilight, which, yes, was considered to be west of the other continents.

But the continent to open before that was, in fact, the Far East. Which, oddly enough, is considered to be east of all the rest.

Before that was the split from South Island to South-West (old) and South-East (new) Islands, and before that was Beluaterra, which, aside from the settlements on the eastern coast, had no particular indication of its location relative to other continents.

The Far East was obviously an exception.

Okay, maybe it's a crappy rule I made up. I always viewed BT as being West of the rest, though. One could say that travel between EI and FEI was rather difficult, and perhaps was only enabled by the colonization of the SEI who'd have been somewhere in-between.