BattleMaster Community
BattleMaster => Locals => East Island => Topic started by: Perth on April 14, 2011, 11:06:21 PM
-
I'm about to start up a new Noble character and am probably going to put him on the East Island.
I've never played on the East Island and know little about it, it's history, or it's realms.
Anyways, what's a good realm to start in? And how about a brief overview of what's going on on the island?
-
It depends on what kind of realms you prefer really.
If you want to be in a small realm, join Westmoor, Diocese of Aix and Obsidian Island. OI is fighting Sultanate of Asena while Westmoor is fighting Sirion.
Sirion is the biggest and most powerful realm in the north and currently fighting 3 on 1 war and winning. Fontan is Sirion's main enemy and recently Fontanese capital got sacked twice. SoA is dividing its main army into three to fight OI in the west and Sirion in the east and deal with their falling realm in the north (not 100% sure but that is what people are saying in Srion)
Ibladesh is the strongest in the south of the EI and also the richest realm on the continent. Currently fighting 2v2 war against Caligus and Perdan. Perdan lost a war against Caligus and Ibladesh and lost some duchies but Perdan is still strong. Ibladesh is winning the war overall but not really gaining anything. Ibladesh's ally Diocese of Aix lost half of its regions to Perdan and rogues.
It is up to you which realm you want to play in. Both north and south are having tones of battles :)
-
Ibladesh is the strongest in the south of the EI and also the richest realm on the continent.
Which means that looting them gives you a LOT more gold! 8)
Ibladesh is winning the war overall but not really gaining anything.
That's a bit of an exaggeration. Ibladesh started out doing OK. But nowhere near as well as they /thought/ they would do. And lately, they have seriously stalled. This past week was pretty bad for them.
Ibladesh's ally Diocese of Aix lost half of its regions to Perdan and rogues.
Half? We had them all the way down to one region: Their capital. They have regained some of it under cover of an Ibby screening force, but those regions are in bad shape, and I doubt they can hold it long. We just defeated yet another Ibladesh army (three in a row now? four?), and the Diocese's mobile CS is down to only about 1K or so.
It is up to you which realm you want to play in. Both north and south are having tones of battles :)
This I can definitely agree with. The whole island is pretty much at war. I don't know how long the north will stay at war. The Sultanate is pretty much swiss cheese now, and Fontan keeps losing battle in their own capital. Once they fall, Westmoor will roll over and beg for mercy. I don't know what will happen then. Sirion can't possibly control all that land, not even after they have reformed Old Rancagua.
-
(don't listen to Indirik! he is in Perdan! he is exaggerating things!) 8)
-
Sirion can sometimes get into really long OOC stuff about...pointless stuff. They also get on your case if you say anything remotely close to "Guys back IC plz?".
Y'all know it's true...
-
It is true. I won't deny it. We are trying to stop people from doing it but we just have too many lol.
-
During my tenure there, though that did happen, it tended to not get personal for the most part and didn't detract from my stay there at all.
-
Sirion can sometimes get into really long OOC stuff about...pointless stuff.
*shudders*
Good to know.
-
Sirion can sometimes get into really long OOC stuff about...pointless stuff. They also get on your case if you say anything remotely close to "Guys back IC plz?".
Y'all know it's true...
And they even ignore when the ruler tells them to stop :(
-
Sirion can sometimes get into really long OOC stuff about...pointless stuff. They also get on your case if you say anything remotely close to "Guys back IC plz?".
Y'all know it's true...
Sounds like a realm that I would hate, on this point alone.
-
Well it's just an unavoidable consequence of being a highly populated realm. When everyone says his own opinion that can quickly became a lot of stuff. I skip it and are not particularly annoyed by it, frankly.
-
Half? We had them all the way down to one region: Their capital. They have regained some of it under cover of an Ibby screening force, but those regions are in bad shape, and I doubt they can hold it long. We just defeated yet another Ibladesh army (three in a row now? four?), and the Diocese's mobile CS is down to only about 1K or so.
Already forgotten about Montauban where you were defeated again and again by Ibby? But I have to admit, nice battle in Beziers. You really got us there. Great show of a strong infantry force. I applaud to that. But you ain't going to win the war. ;)
-
Already forgotten about Montauban where you were defeated again and again by Ibby?
No, that was just once, I think. And we still sent that army home in pieces. I didn't say we won all the battles, just that we've wiped out every army they sent north.
But I have to admit, nice battle in Beziers. You really got us there.
Honestly, I was surprised that you chose to stay and fight. Especially given that it was the Diocese's entire mobile force. And that even if you won, the TO would have been stopped.
Also, I was surprised that the battle went so well for us. But I'm still going to gloat, just a little bit. :)
Great show of a strong infantry force. I applaud to that. But you ain't going to win the war. ;)
Hmmm... I seem to remember you saying that there was no way Sirion would ever beat Fontan and the Sultanate.... ;)
-
Hmmm... I seem to remember you saying that there was no way Sirion would ever beat Fontan and the Sultanate.... ;)
I think almost everyone, including sirion, was not expecting that.
-
You can never predict what is going to happen next in BM :) Who knows, Perdan and Caligus might start winning the war tomorrow :o
-
Hmmm... I seem to remember you saying that there was no way Sirion would ever beat Fontan and the Sultanate.... ;)
Yes, of course I said that. I can't give up the hope, I was their Sultan. Now I can speak thruthfully and say that they are lost. :( It pains to say that.
-
You can never predict what is going to happen next in BM :) Who knows, Perdan and Caligus might start winning the war tomorrow :o
It's true, Ibladesh/DoA and Caligus/Perdan are a great match ;D Both sides really have to think and plan out good, strategical movements and battles in order to gain anything in this war. But if you look at the war overall, Ibladesh has gained and Caligus has lost while Perdan stays the same and DoA flounders, but is still here after be deprived of all regions but her capital.
The next few months will be a battle for who takes advantage in the war. After that.. who knows ::)
-
It's true, Ibladesh/DoA and Caligus/Perdan are a great match ;D Both sides really have to think and plan out good, strategical movements and battles in order to gain anything in this war. But if you look at the war overall, Ibladesh has gained and Caligus has lost while Perdan stays the same and DoA flounders, but is still here after be deprived of all regions but her capital.
The next few months will be a battle for who takes advantage in the war. After that.. who knows ::)
Mm, but if the northern front is collapsing with all the certainty that it appears to be, then Perdan/Caligus can play the waiting game. They don't have to win, they just have to not be weakened more than Ibladesh/DoA until Sirion finishes and can come south.
-
Sirion can send aid, but the travel times to the south and the costs to maintain even a small army at such distances are huge.
It would be more profitable for them to attack the northern borders of Perdan/Caligus (hint). ;)
-
Type: Infantry
Weapons: 65 Armour: 65
Training: 65
Strength: 40 men
Designation: Mercenary
Cost: approx. 80 gold/week
The travel time from Sirion city to Domus is roughly 5 days if you travel fast. You will need to do some repairs again in Domus, and you want to stay operational as well for at least a week. Then you require to travel back again. Only the payments are already 240 gold. Repairing your unit, 25 gold. Scouts and healers, another 15 gold per week, so 45 gold. That will roughly cost you 310 gold per noble to send them south. That 15-20 times and you got yourself an army: 4650 to 6200 gold. For that gold, you can bring an army of 9-12k cs south to aid in the war for a week. I love maths.
As I said, they can better stab Caligus and Perdan in the back. Much cheaper. ;)
-
Or destroy SoA, move from SoA down to Westmoor, and then start wondering what to do after the entire northeast part of the continent is secured.
-
The travel time from Sirion city to Domus is roughly 5 days if you travel fast. You will need to do some repairs again in Domus, and you want to stay operational as well for at least a week. Then you require to travel back again. Only the payments are already 240 gold. Repairing your unit, 25 gold. Scouts and healers, another 15 gold per week, so 45 gold. That will roughly cost you 310 gold per noble to send them south. That 15-20 times and you got yourself an army: 4650 to 6200 gold. For that gold, you can bring an army of 9-12k cs south to aid in the war for a week. I love maths.
The cost required to march an army is the exact same cost it requires for that army to sit at home and do nothing at all. (Except for a small bit of repairs you could save if the unit sits in city.) And who wants to sit at home and do nothing?
Five days' march is no big deal. We do that, and more, all the time on AT. And if you plan on looting while you're in the field, it's that much less gold you need to bring. A few battles in the field, and you have less men to pay, and less equipment to repair.
As I said, they can better stab Caligus and Perdan in the back. Much cheaper. ;)
Sirion may very well sit at home and watch Perdan fight alone against Ibladesh. I wouldn't blame them at all. It's not like Perdan didn't flat out declare that Sirion was too big, and needed cut down to size. :) But I don't think that Sirion would sit at home and watch Caligus die, or stab Caligus in the back. Caligus and Sirion are pretty strongly allied. And Caligus did help Sirion break Fontan, helping to bring the northern war to a rather abrupt end. So I have a very strong suspicion that Sirion will send troops to help Caligus, even if they don't send troops to help Perdan. And in helping Caligus, they will indirectly help Perdan.
We do still have to see what transpires in Westmoor, though. Sirion has yet to finish up with them. I don't know what kind of terms Sirion would demand of Westmoor.
-
We do still have to see what transpires in Westmoor, though. Sirion has yet to finish up with them. I don't know what kind of terms Sirion would demand of Westmoor.
Nice question..
-
The cost required to march an army is the exact same cost it requires for that army to sit at home and do nothing at all. (Except for a small bit of repairs you could save if the unit sits in city.) And who wants to sit at home and do nothing?
Five days' march is no big deal. We do that, and more, all the time on AT. And if you plan on looting while you're in the field, it's that much less gold you need to bring. A few battles in the field, and you have less men to pay, and less equipment to repair.
Sirion may very well sit at home and watch Perdan fight alone against Ibladesh. I wouldn't blame them at all. It's not like Perdan didn't flat out declare that Sirion was too big, and needed cut down to size. :) But I don't think that Sirion would sit at home and watch Caligus die, or stab Caligus in the back. Caligus and Sirion are pretty strongly allied. And Caligus did help Sirion break Fontan, helping to bring the northern war to a rather abrupt end. So I have a very strong suspicion that Sirion will send troops to help Caligus, even if they don't send troops to help Perdan. And in helping Caligus, they will indirectly help Perdan.
We do still have to see what transpires in Westmoor, though. Sirion has yet to finish up with them. I don't know what kind of terms Sirion would demand of Westmoor.
Yes, but at home you can rely on a steady income from taxes and the ability to use a bank if need be. Out in the field, loot is first come first serve, and will not be able to support an entire army. Unless you manage to break into a city, of course.
-
Yes, but at home you can rely on a steady income from taxes and the ability to use a bank if need be. Out in the field, loot is first come first serve, and will not be able to support an entire army. Unless you manage to break into a city, of course.
Only matters on the first campaign. By the time you get back, you have all those weeks' worth of taxes waiting.
Now, if your realm is stupid and has wealth and property taxes, then that's another matter.
-
Yes, but at home you can rely on a steady income from taxes and the ability to use a bank if need be. Out in the field, loot is first come first serve, and will not be able to support an entire army. Unless you manage to break into a city, of course.
Yes, that was the point I was trying to make, that if you are to send an army south, you need to make sure that everyone has at least 300 gold with him.
And loosing men on the battlefield still require payment for the time they did serve you.
-
Yes, that was the point I was trying to make, that if you are to send an army south, you need to make sure that everyone has at least 300 gold with him.
Not hard for a realm as rich as Sirion or Ibladesh.
And loosing men on the battlefield still require payment for the time they did serve you.
Which, again, is no different from an army that stays at home and fights monsters. Or a neighbor.
There is no added expense whatsoever in marching an army across the island, as opposed to leaving it sitting at home, except for some small equipment damage considerations. It is true that the farther the army marches, the less effective they are, both in time on station and in terms of EQ damage by the time they fight. But marching across the island to fight an enemy far from home is a lot better than sitting around at home doing nothing. I don't know how effective Sirion could be at aiding Caligus, if they chose to do so. A smart use of them would be to make attacks on specific, well-fortified regions, or to cover a key takeover. The first lets Caligus attack heavily fortified regions they couldn't take on their own. The second allows Sirion to avoid the expenses of having to recruit additional troops to replace losses, allowing them to stay in the field longer.
-
It is very difficult even for Sirion.
We have over 90 TLs and at least 70-80% of them are in the army. We barely get enough gold to recruit over 30 units and can only able to pay them for a week. If Sirion is to send an army south, it will be less than 25. Cannot stack gold to one army due to our army size. Sirion is not very rich :P Our cities are nothing compared to those in the south.
-
Not hard for a realm as rich as Sirion or Ibladesh.
There is no added expense whatsoever in marching an army across the island, as opposed to leaving it sitting at home, except for some small equipment damage considerations.
Sirion isn't as rich as Ibladesh. And the additional expenses are the mercenary costs.
-
I'm not so sure they;'d have to use Merc settings. At least not for very long. The distance from Sirion to Ibladesh isn't anything like the distances you get on AT, and I rarely have to use merc settings there.
Believe me, as part of Darka, I have lots of experience marching long distances to fight battles. ;D
-
Yes, that was the point I was trying to make, that if you are to send an army south, you need to make sure that everyone has at least 300 gold with him.
Nonsense. On the last Darkan campaign against CE, I came home with almost as much gold as I left with, and I was in the field for well over a week with a unit that started at 50 men/700 CS. It's all about going to the right places and shaking down the right people ;)
-
Darka is a bad example. They have saved up so much gold from military contracts that they can pay for nearly any campaign. I know, I'm a part of Darka.
-
Nonsense. On the last Darkan campaign against CE, I came home with almost as much gold as I left with, and I was in the field for well over a week with a unit that started at 50 men/700 CS. It's all about going to the right places and shaking down the right people ;)
There is no guarantee you will be able to loot enough gold to pay for your units. And losing your men on the way home is very painful in expenses. Than I'd rather have everyone supplied with 300 gold, just to make sure.
-
Darka is a bad example. They have saved up so much gold from military contracts that they can pay for nearly any campaign. I know, I'm a part of Darka.
That doesn't change the fact that with some planning ahead, you can finish a campaign with more cash gold in your pockets than you started with, no matter which realm you're in :)
-
If you're lucky. :P
-
So where did you end up, Perth?
-
I think Perth chose OI.
-
For their secret awesome 100 100/100 SF no doubt. ;D
-
I think Perth chose OI.
Seriously? *Yawn*
-
I think Perth chose OI.
That's too bad.. they don't do very much from the 600 some days I've watched them on EC
-
OI would be unlogical, however if Sirion is bringing Old Rancagua (which they probably have to name New Rancagua now) back to life, the Obsidians might be an obstacle for the further expection of the new realm, because both realms will likely claim Kazakh. So everything is still possible, as always. ;)
-
So where did you end up, Perth?
Indeed, I picked OI.
They were small, and one of their duchies was indicated as needing a Knight.
Seriously? *Yawn*
Unfortunately, yes so far...
-
OI would be unlogical, however if Sirion is bringing Old Rancagua (which they probably have to name New Rancagua now) back to life, the Obsidians might be an obstacle for the further expection of the new realm, because both realms will likely claim Kazakh. So everything is still possible, as always. ;)
Oh, it was of course about Perth chosing a realm. :-[ hehe
This was directed to Peri when he was done with Fontan/SoA. I hope you can see the confusion.
-
If you're lucky. :P
Luck? Pfft... ::)
It's pure talent, good sir. Talent. 8)
-
I've never played on the East Island and know little about it, it's history, or it's realms.
You'd be better off staying that way. 8)
-
Its pretty simple really. EC is like one of those murder-mysteries where everyone is having affairs with everyone else. And instead of there being only one killer, everyone trying to kill everyone else. Except OI, who spend the whole story accidently locked in a closet...
-
They've probably won more battles than Westmoor :P
-
Bazinga!
-
Except OI, who spend the whole story accidently locked in a closet...
I'm very quickly realizing this.
-
I'm very quickly realizing this.
It's been that way since day one. The only time they were pivotal in events is when One Rogala took over, and split off Avamar Selective. Then 3/4 of the island invaded them. Other than that, it's pretty much a waste.
-
It's been that way since day one. The only time they were pivotal in events is when One Rogala took over, and split off Avamar Selective. Then 3/4 of the island invaded them. Other than that, it's pretty much a waste.
Yeah. I'm bored as heck. Will probably leave soon.
Which, I hate to do. I'de rather say, "Ok, this place is boring, I should try to make it exciting." But I can't really figure out any way to actually do that. We just keep fighting this war against the Sultanate and honestly we are getting no where (and slightly beaten) and.. yeah.
-
It's a consequence of their geography. The islands are poor, and have nasty travel times. This leads to a weak realm. Shady has the right idea in mind: Expand to the mainland. That means going after the Sultanate. But the problem there is they have to land on the shore right next to SoA's capital... Their only other alternative is to become muscle for SoA or Perdan, and devote themselves to long marches to fight battles.
-
It's a consequence of their geography. The islands are poor, and have nasty travel times. This leads to a weak realm. Shady has the right idea in mind: Expand to the mainland. That means going after the Sultanate. But the problem there is they have to land on the shore right next to SoA's capital... Their only other alternative is to become muscle for SoA or Perdan, and devote themselves to long marches to fight battles.
Didn't they "become muscle" in the Perdan vs Caligus/Ibladesh war? I recall them showing up with like 5k cs max, twice. Got their asses handed to them, then had to march all the way home again.
They're too poor and too small to do anything. Might as well migrate and let the regions go rogue.
-
I think they did show up once or twice. I vaguely recall something like that.
They obviously made a big impression on me, eh? I suppose that's pretty telling all by itself...
-
As a priest, who usually loves the method of travel for our class over the standard method, I can honestly say that travelling along the Obsidian Islands is a royal pain in the rear. Between regions is usually 6 or more hours, and between the island chains? 11 to 20-some.
Definitely takes some massive time pools to travel around. >.<
-
So... where to next for ole' Oswald?
I feel I'm left with a bad taste in my mouth for the EC since playing in OI. Should I give another realm a shot, or migrate to a different island?
-
Come to the Far East! Arcaea can always use more nobles.
-
Outer Tilog. Get eaten by demons or something. Wear a business suit while you're at it with sneakers because you need to walk long distance to get to your videogame tournament at your frat house. ???
-
Just give it some time and Sirion will help OI get off those islands. Last weeks campaign was pretty messed up and badly coordinated and executed by both OI and Sirion, but that is no reason why they should be that in the future as well. We just have to work better on coordination and timing.
-
Come to Ibladesh! Winning!
-
Nah, Perdan's throwing kangaroo's blood on Ibladesh. Was it kangaroo's blood? Monkey's bile?
-
Winning my ass. We just looted at least half a dozen temples and an equal number of shrines, burned all the food in half a dozen regions, and sacked one of your cities. And that's Perdan alone. When Caligus stops dicking around with Westmoor it'll be really fun.
Unless they backstab us, of course.
-
I was kind of making an irony-related joke... ;) Which leads me to conclude that Bedwyr was being ironic too. It sounds much worse when you say it like that.
Can you believe, by the way, that we have one of the worst harvests in history behind our back? Only 1900 food produced! And you guys felt funny and came burn some of that.
-
OI should turn looting into an artform. That's the only way they could be interesting and somewhat powerful. In stead they have set their eyes on taking some more worthless badlands.
As for burning Ibby's food when they've had their worst harvest ever... that's kind of funny. :)
-
Well, the only way mine could have been ironic is if I thought Caligus was considering stabbing Perdan in the back.
...Which I do, so yes :)
-
Come to the Far East! Arcaea can always use more nobles.
Meh, I already have a Duke in PoZ.
Nah, Perdan's throwing kangaroo's blood on Ibladesh. Was it kangaroo's blood? Monkey's bile?
Perdan has always intrigued me, that is probably where I will go if I stay on the EC.
-
Meh, I already have a Duke in PoZ.
Perdan has always intrigued me, that is probably where I will go if I stay on the EC.
You could always try to spread your religion to Arcaea, it would be nice to have some actual competition since the MAE are next to useless.
-
You could always try to spread your religion to Arcaea, it would be nice to have some actual competition since the MAE are next to useless.
I've actually thought about it, especially if Arcaea gets that whole empire/vassal-state thing going that I heard about a while back (is that still trying to be done, or given up on?). It's a pretty neat concept, and I would love the "mission field" of the "empire."
However, I'm still just trying to get a decent foothold in my own region and maybe one or two others before I can even dare venture out. Breaking into the Order of the Elders stranglehold on the area is proving brutal purely from a mechanics standpoint. The actual nobles and Order leaders don't even have to oppose me, the game does for them, lol.
-
It's still in progress. Unfortunately, we can't colonize Enlod because the sympathy/loyalty ratio was too low, so we have to take it the really hard way.
-
Perdan it is!
-
Ooh, Perdan, hopefully better than Obsidian Islands.
-
Ooh, Perdan, hopefully better than Obsidian Islands.
lol sarcasm?
-
Who knows. I have never played in OI and never seriously in Perdan.
Ah, Perdan... You know the Krimml Incident? http://wiki.battlemaster.org/wiki/East_Continent/Timeline/The_Krimml_Incident (http://wiki.battlemaster.org/wiki/East_Continent/Timeline/The_Krimml_Incident)
That was the first time I joined Perdan. For like, a day. And then I went back to Fontan (Because back then Fontan was still cool, kinda)
The second time was when I was just messing around on Zephyros. I had him join Perdan and death duel two nobles with superior sword skills. To my dismay he never died. Then I moved him to Westmoor or something after getting banned and did some RP where he was consumed by parasitic worms or something because at the time I just finished the Heaven's Feel Route in Fate/Stay Night and the image of parasitic penis worms was still fresh in my head. Ahem...right...
So yeah, those were the two times I was in Perdan. At least you know people don't die easily there. Except for the Queen or someone. I forgot. Someone important in Perdan apparently died recently.
-
She was hero for quite some time before she died. Over a year, through a couple wars, and always ready to join another battle.
There was a time back in late 2006, or early 2007, when Perdan had well over 20 hero characters routinely in battle. (That was when we had 17 infiltrators, too! 8) ) Heroes are rather hard to kill, actually.
-
I had heard the unverified saying that heroes never die when you want them to. I tried on three separate occasions as well, the penultimate effort being a hero fighting in the 4th Inv when mortality was still in full effect.
-
I had heard the unverified saying that heroes never die when you want them to. I tried on three separate occasions as well, the penultimate effort being a hero fighting in the 4th Inv when mortality was still in full effect.
In my experience you're quite right. I got tired of waiting for mine to die and made something of him. He died at the height of his power as a ruler, church elder and duke, and just after his realm became embroiled in a war of survival. There literally could not have been a worse time for him to die. I think I am done with heroes now ;)
-
In my experience you're quite right. I got tired of waiting for mine to die and made something of him. He died at the height of his power as a ruler, church elder and duke, and just after his realm became embroiled in a war of survival. There literally could not have been a worse time for him to die. I think I am done with heroes now ;)
I hoped for mine to get killed by Epic or Sword, or at least Lance. I ended up getting him killed by a random bunch of rogues... they weren't even put there by a monster leader, I think they sprouted up as non-invasion monsters.
-
He died at the height of his power as a ruler, church elder and duke...
That is the *best* time for a hero to die. Once you hit that plateau, the only way to go is down. :D
Both of my heroes have died as rulers of decent-sized, successful realms. It's the only way to go.
-
That is the *best* time for a hero to die. Once you hit that plateau, the only way to go is down. :D
Both of my heroes have died as rulers of decent-sized, successful realms. It's the only way to go.
Yes, but I was still having a lot of fun playing one of most powerful and influential characters on Dwilight. I wasn't ready to be dead yet, dammit! In terms of the sheer drama though, Rowan's death was pretty much the most epic thing ever, so I shouldn't complain too much. It was way better than getting knocked off by some random group of monsters in his old age. He will certainly be remembered for a long time.
-
Not to mention it helped rally the troops for the revenge attack on Averoth.
-
It was way better than getting knocked off by some random group of monsters in his old age. He will certainly be remembered for a long time.
Heck yeah. Lots better than the way my last hero, Balkeese died: Some crappy little battle in Woolton, of all places.
-
Heck yeah. Lots better than the way my last hero, Balkeese died: Some crappy little battle in Woolton, of all places.
My ruler hero died to a handful of monsters in a rogue region on his way to the capital.
Never played a hero since.
-
My ruler hero died to a handful of monsters in a rogue region on his way to the capital.
Never played a hero since.
Reminds me of how we lost our King in Nighthelm - his 60 man unit ran into a small archer group on his way back to refit while going through Idaol. . . he was one of like 5 casualties his forces suffered -.-
-
My ruler hero died to a handful of monsters in a rogue region on his way to the capital.
I remember that. That was one of those freak battles. IIRC, you didn't even know they were there and weren't expecting a battle? His death was a bit of a turning point in the invasion for a couple realms, I think.
-
I figured I'd make the one of my characters who never got promoted into a hero, so I'd avoid that.
He's now King. Fate is laughing at me.
-
I remember that. That was one of those freak battles. IIRC, you didn't even know they were there and weren't expecting a battle? His death was a bit of a turning point in the invasion for a couple realms, I think.
He spotted them, but simply paid little attention to them, considering how small the unit was.
Those events did forge BT's history afterwards.
Nicolas later returned, started with a blank slate, but JO's old friends took him under their wing while the republicans alienated him. So he followed in JO's footsteps. But Mordred had had enough time to prepare, and Nicolas' preventive rebellion came in as too little and too late to cast him out. Which sent him to Enweil, where he spread his militaristic agenda and pushed the continent's superpower out of its slumber and into an agressive campaign, coordinating with Louis-Joseph who orchestrated the emergence of wars continent-wide.
-
Just recruit the bare minimum of men (Usually 5 but for RCs that have less you can recruit even fewer. My favorite is the SF that only drafts 1 per day. In which case, you have a single soldier standing by your side as you rush into battle.)
The way it works is that generally, a hero can only die in battle after receiving a second "wound" that acts as the killing blow. This might not necessarily always be the case, as I asked once, and was told that a hero can die in one hit depending on his current status. But I'm pretty sure you can't die in one hit when you're in the "Ok" status. In that case, just bring 5 or fewer men along at all times, set to minimum retreat, and have fun watching your unit die all the time. But hey, that means you're not dead.
Another alternative is to go unitless. While this seems pointless, do not underestimate the ability of heroes to tell tales and escape from prison every turn. Furthermore, they don't affect Courtier abilities, nor Priest abilities, both of which are main classes.
-
Just recruit the bare minimum of men (Usually 5 but for RCs that have less you can recruit even fewer. My favorite is the SF that only drafts 1 per day. In which case, you have a single soldier standing by your side as you rush into battle.)
The way it works is that generally, a hero can only die in battle after receiving a second "wound" that acts as the killing blow. This might not necessarily always be the case, as I asked once, and was told that a hero can die in one hit depending on his current status. But I'm pretty sure you can't die in one hit when you're in the "Ok" status. In that case, just bring 5 or fewer men along at all times, set to minimum retreat, and have fun watching your unit die all the time. But hey, that means you're not dead.
Another alternative is to go unitless. While this seems pointless, do not underestimate the ability of heroes to tell tales and escape from prison every turn. Furthermore, they don't affect Courtier abilities, nor Priest abilities, both of which are main classes.
Except that "tell tales" appears about a dozen times in one's lifetime.
-
Heh, such a hero isn't very heroic then. Uh...get into more huge battles...With your one-man unit that fights to the last man lol. Because, you know...it's already the last man by default, but you don't have to tell the simple peasants that detail.
You can also move the family home to empty mansions, which is novel, I guess.
Besides, tell tale is just a small little bonus to your heroics. It doesn't have as reliable an effect as the Courtier's options, and hey, look at that...You CAN be a C/H!
-
Except that "tell tales" appears about a dozen times in one's lifetime.
I've told my tale once a turn for the last 4 turns, must just be lucky.
-
Except that "tell tales" appears about a dozen times in one's lifetime.
It only looks that way because it's never there when you go looking for it. How times does it appear and you never see it because you're not looking? I imagine that if you check every turn and kept a record, it would be there more than you think.
-
Seems to be more common when I visit a region with poor stats, not that surprising really is it.
-
You can also move the family home to empty mansions, which is novel, I guess.
That option is the most significant advantage to heroes, and that goes to say a lot on the subclass if you ask me.
I've told my tale once a turn for the last 4 turns, must just be lucky.
Very.
It only looks that way because it's never there when you go looking for it. How times does it appear and you never see it because you're not looking? I imagine that if you check every turn and kept a record, it would be there more than you think.
I dunno, I tend to check my actions tab fairly frequently.
And I state this not only of my own personal experiences, but that shared with me of others as well. Mostly from the days on the SEI.
-
Tim will probably know better than I, but I recall hearing that tale telling was tweaked for the War Islands to try and stop the practice of using Heroes for region maintenance. That, of course, vastly predates my time on the dev team so even if I remember correctly it may not be reliable.
-
Tim will probably know better than I, but I recall hearing that tale telling was tweaked for the War Islands to try and stop the practice of using Heroes for region maintenance. That, of course, vastly predates my time on the dev team so even if I remember correctly it may not be reliable.
If this was the case, I never heard of it.
This doesn't suggest anything, though. Just sayin'.