BattleMaster Community
BattleMaster => Locals => Beluaterra => Topic started by: Nosferatus on April 15, 2011, 10:54:54 AM
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maybe its a bit to early to start speculating, but how do you think the next invasion should be?
What should be done again and what not?
I really enjoyed the previous one above all others, but i think there should be more gm players in the invasion forces, not only one.
Also perhaps beluaterra should prepare better this time, sign a mutual contract between all realms appoint a single representatives of all humans etc.
like a UN.
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We play a peripheral game like The Dream and what Beyond is planned to be like, which has possible effects linked to the main game. And the game will be in 3D...And there might finally be models for the invaders...
Of course that might require a dedicated small group who will work on said project.
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Of course that might require a dedicated small group who will work on said project.
I think that's possible, don't you think?
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Let's help Tom with Beyond first and hope that team can stick around for 5th Inv.
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I really enjoyed the previous one above all others, but i think there should be more gm players in the invasion forces, not only one.
There were at least six GMs involved in the last invasion.
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If anything the last Invasion showed that we probably should have less GMs. The behavior of some players out of frustration is a bit discouraging, and it was all too convenient for them to blame it on GMs with special abilities. If it were something like The Dream, where the NPCs are directed by fair code, then players have no one to blame but themselves for any failures on their parts.
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If anything the last Invasion showed that we probably should have less GMs. The behavior of some players out of frustration is a bit discouraging, and it was all too convenient for them to blame it on GMs with special abilities. If it were something like The Dream, where the NPCs are directed by fair code, then players have no one to blame but themselves for any failures on their parts.
Some factions had more GMs than others. I'd personally prefer more equally-spread GMs and a good chunk of coded forces.
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Some factions had more GMs than others. I'd personally prefer more equally-spread GMs and a good chunk of coded forces.
Perhaps most of the invasion forces could be just rogue code working a little diferent, the GM's could get messages of where the chunk of the army is going so they can anticipate on it.
So that most of battles and troop movement is done by code and diplomacy/deceit/communication is done by GMs.
I also agree gms should be spread equally amongst the invading factions.
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When it comes to GMs I think it should be quality more than anything else. If you can only get two good GMs then that's better than half a dozen bad ones.
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Well, I wasn't in the invasion, but I'd still like to thank the GM's involved for their commitment. Whatever that was :P
Honestly, it's only thanks to the sweat on their brow that we can enjoy Battlemaster, and perhaps that should be said more often. (Idk if there's a difference between GM's or the Dev team, so sorry if I said something bad here :) )
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Dev team handles the...development and support. GMs, at least in the context we're using it here, handle the BT Invasions and special case on Dwilight. I think for the most part they handle story stuff, but also might have some role in maintaining proper atmosphere or something.
Also, the two spheres generally merge, so the Dev team for the most part knows who the story GMs are, or are some of them (Anaris was the Light in 4th Inv, for example)
Anyway, at least that's what I think is the case, basing this just on observations. In case anyone was curious, I'm unaffiliated with either group.
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Well The Undead managed to do something, so the next Invasion is probably going to involve the fruits of that.
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Or Beyond, if that's the way it'll go.
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When it comes to GMs I think it should be quality more than anything else. If you can only get two good GMs then that's better than half a dozen bad ones.
To a certain extent. The military challenge is pretty lame when all the enemy forces are controlled by 1 guy. Also, good or bad, they are prone to inactivity after some time. The more you got from the start, the less continuity takes a hit and the more enjoyable fighting them is. Also, I have a hard time to see how one could be "bad", or that most of the previous were "good".
No hard feelings towards them, though, I just feel it's organized extremely poorly.
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I don't think whining about invasions on BT are justified. Wasn't it clear, from the beginning (it used to be the "New World") that it would be a temporary continent? As much as I hated that idea I kept that in my mind: eventually it would sink to the bottom of the ocean.
Which is a shame, because for a very long time I found BT to be the most fun continent of BM.
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I don't think whining about invasions on BT are justified. Wasn't it clear, from the beginning (it used to be the "New World") that it would be a temporary continent? As much as I hated that idea I kept that in my mind: eventually it would sink to the bottom of the ocean.
Which is a shame, because for a very long time I found BT to be the most fun continent of BM.
I've never heard of it being labeled as temporary.
And while some whining is about how hard they are (which is completely dumb considering most realms survived mostly intact the last two invasions), most are about how fun (or not) (some aspects of) the invasions are. This is a game, and so I don't think it's unfair of players that have their chars receive a bashing ask that it at least be done in a more entertaining way. We are, after all, *playing a game*. Something we'll stop if we aren't enjoying ourselves, as games that aren't fun are pointless.
And the invasions were not anywhere near perfect, and a lot of little things done differently would have made a lot of players feel a lot more satisfied in both cases, if you ask me.
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BT is also a testing island, which means things are...tested there. That's why early mortality code was insane and people dropped like flies. Because it was a testing island, and the code needed to be tested live somewhere.
We all should understand the risks when playing on a testing island. I believe it's pretty clear, as I recall reading somewhere about how testing islands differed, and how I should play there only after recognizing that I could have everything I worked for on such an island evaporate to nothing.
Also, you can take a deep breath because in all likelihood we'll never have an Invasion-like in-game event, at least in the same form like the 4th Invasion, again.
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BT is also a testing island, which means things are...tested there. That's why early mortality code was insane and people dropped like flies. Because it was a testing island, and the code needed to be tested live somewhere.
We all should understand the risks when playing on a testing island. I believe it's pretty clear, as I recall reading somewhere about how testing islands differed, and how I should play there only after recognizing that I could have everything I worked for on such an island evaporate to nothing.
Also, you can take a deep breath because in all likelihood we'll never have an Invasion-like in-game event, at least in the same form like the 4th Invasion, again.
Invasions have nothing to do with being a testing island. Nobody is complaining about it being a testing island. I rather preffer it, in fact, as stable islands are always locked way too far behind.
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Well, when did BT get changed to testing anyway. It might have been the same time as FEI went to stable. But if BT was testing while Invasions occurred, then...huh...those NPC codes were "stable"?
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BT has been a testing island since long before I joined, which was almost 5-1/2 years ago.
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BT has been a testing island since it went live. FEI went to stable as a response to Dwilight appearing on the testing branch.
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So next I'll wonder whether Invasions and BT being a testing island had any significant correlation.
I know that NPCs on stable has been done before, if I understand the Colonies with the Lich King properly.
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So next I'll wonder whether Invasions and BT being a testing island had any significant correlation.
No.
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Well, when did BT get changed to testing anyway. It might have been the same time as FEI went to stable. But if BT was testing while Invasions occurred, then...huh...those NPC codes were "stable"?
BT has always been testing as far as I know.
FEI switched to stable after DWI was created with DWI becoming the replacement testing continent.
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BT has always been testing as far as I know.
FEI switched to stable after DWI was created with DWI becoming the replacement testing continent.
This is indeed what I have always believed.
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BT was never meant to be everlasting. Tom will eventually drive everybody out of the continent.
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BT was never meant to be everlasting. Tom will eventually drive everybody out of the continent.
Says who?
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I do believe Tom said that, so many years ago. And it's a general consensus amongst people that it was a temporary continent. At least for me, the intentions of an invasion have always been to rid the continent of players (or has been), so it could be closed down. It worked the other way around, though. Invasions actually attract people.
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I do believe Tom said that, so many years ago. And it's a general consensus amongst people that it was a temporary continent. At least for me, the intentions of an invasion have always been to rid the continent of players (or has been), so it could be closed down. It worked the other way around, though. Invasions actually attract people.
I've been here since 2006, and read the d-list since almost as long, and don't recall ever reading that. I'm pretty sure it would have left an impression.
I've lived through two invasions. The last one clearly said the invasion could destroy the continent, but I never had that slightest fear in the third invasion, where my impression was that everyone knew the continent would come out alive and it was just a question of how many realms got killed in the process.
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That's true. And it has been said before, like on the first Community site forums.
The 4th Inv announcement said as well:
"The reason for an announcement is that we will be changing the rules. We do not guarantee a human victory this time. Our NPC sides have been set up with pre-determined, limited resources (and income, just like human realms). They are balanced for a fair, but tough fight. And they may win. If they do, you may lose part, or even all, of Beluaterra."
As well, there were times when Tom might have hinted that he desired BT to be wiped, but this is unsubstantiated, and unless he gives some statement, should not be taken as fact. I do not think he would say anything about it though, since that would artificially influence the continent's dynamics.
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That's true. And it has been said before, like on the first Community site forums.
The 4th Inv announcement said as well:
"The reason for an announcement is that we will be changing the rules. We do not guarantee a human victory this time. Our NPC sides have been set up with pre-determined, limited resources (and income, just like human realms). They are balanced for a fair, but tough fight. And they may win. If they do, you may lose part, or even all, of Beluaterra."
As well, there were times when Tom might have hinted that he desired BT to be wiped, but this is unsubstantiated, and unless he gives some statement, should not be taken as fact. I do not think he would say anything about it though, since that would artificially influence the continent's dynamics.
He vaguely mentioned once or twice that we might eventually need to close a continent due to declining player numbers. Players, I believe, are the ones who speculated/assumed he meant Beluaterra, as it'd be the one with a most logical means of destruction.
Now that I think of it, though, why weren't the war islands wiped by daimons? It's kinda lame that the islands "sunk", and I always thought the RP around that was completely impossible and hollow. Destruction by battle would have been a fitting end.
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Daimons weren't around back then. Monsters and undead? Meh.
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It was the Moon People.
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Or a powerful sorcerer. Though magic has faded from the BM world ICly, there are still old wizards still running about. Perhaps there are young ones fiddling with magic and... Oops. Sank the islands beneath the seas. >.>
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Or a powerful sorcerer. Though magic has faded from the BM world ICly, there are still old wizards still running about. Perhaps there are young ones fiddling with magic and... Oops. Sank the islands beneath the seas. >.>
This twist has potential. Sadly, no effort to RP the closing was made in any way.
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This twist has potential. Sadly, no effort to RP the closing was made in any way.
Considering the war islands were, in the eyes of many at the time, the antithesis of roleplaying, I am not sure why that would surprise you.
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Considering the war islands were, in the eyes of many at the time, the antithesis of roleplaying, I am not sure why that would surprise you.
I don't really see how they were the antithesis of roleplaying. I played in Taselak, on the SEI, and I honestly saw a lot more roleplaying there than most other places.
I'm not surprised, just disappointed that such a good opportunity was wasted.
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Hindsight 20/20 quote.