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Community => Background => Topic started by: Azerax on August 14, 2013, 03:14:12 PM

Title: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Azerax on August 14, 2013, 03:14:12 PM
Perhaps if you have 2 characters on the same island, their mortality rate is increased as the impact of that characters death is less impactful.  Personally, I'd flag all my characters for mortality as it reflects the time period they lived in.  (Life expectancy didn't reach 40 until the 18th century)

cheers,
Scott
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Penchant on August 14, 2013, 09:00:53 PM
  (Life expectancy didn't reach 40 until the 18th century)
Two issues with that though that doesn't apply to BM, child mortality being a big issue and we are nobles, not commoners.
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Anaris on August 14, 2013, 09:02:13 PM
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: trying on August 15, 2013, 02:19:16 AM
Average life expectancy doesn't accurately show when people would die from old age. With so many people dying due to violence in those days the average gets dragged down. I think the most ideal way of figuring that out (if possible) would be to look at the life expectancy of priest and nuns since they were typically protected from violence.
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Azerax on August 15, 2013, 03:56:45 AM
Being a noble certain does raise the age, though constantly fighting in wars certainly lowers it.

What about a flag you can set so that your character has an increased mortality rate after 30-90 days?  I give the range that way you yourself won't know when or how they will die.  Perhaps with that flag, a battle wound would kill your character, or could be an infiltrator, or anything else that may kill your character (which I don't know)
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: vonGenf on August 15, 2013, 08:25:09 AM
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Gustav Kuriga on August 15, 2013, 11:26:45 AM
So you're taking information from a source purely pertaining to the British Isles, and applying it to all of Medieval Europe?

I'm pretty sure that during this time period Continental Europe had much more contact and trade with the east, and thus were much more likely to have longer lifespans than those living in the British Isles.

Furthermore, your 'source' is a blog by a historical fiction and fantasy writer, not a true historian. Shall I continue?
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: vonGenf on August 15, 2013, 11:40:27 AM
Shall I continue?

Yep, please do.

Alternatively, you could spend your time trying to find a better source, but I don't see the fun in that.
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: vonGenf on August 15, 2013, 11:52:01 AM
Furthermore, your 'source' is a blog by a historical fiction and fantasy writer, not a true historian.

http://www.animalsimulation.org/publications/MacLennan_WJ_1999_Ageing_through_the_ages.pdf

Proceedings of the Royal College of Physicians, Edinburgh, Vol. 29 pages 71-75.

The numbers cited are in the "Late middle ages" section.
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Poliorketes on August 15, 2013, 02:56:20 PM
Interesting reading! So the 'Standard' population would life to 45... Although some very few 'privileged' could reach 60-70.

I suppose for the sake of the players the usual death could be around this age: 60-70, with maybe some really lucky noble reaching 80?

Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Revan on August 15, 2013, 03:17:23 PM
It's worth remembering that whilst BattleMaster is a game set in the middle ages, it is not a simulator. If we started adding in realistic middle-ages life expectancies, diseases etc. this game would not be as much fun. We can already see from instances of rapacious looting that a realm recovering from massive depopulation and death is not something that adds a lot of enjoyment to the BattleMaster experience. It's nice to know what life expectancy in the middle ages was like, but we shouldn't take too much from it.
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: vonGenf on August 15, 2013, 03:24:47 PM
It's nice to know what life expectancy in the middle ages was like, but we shouldn't take too much from it.

I fully agree - gameplay should come first. If reasonable ageing clashes with design decisions, however, then the ageing can be tweaked. The 84 days/year rate is not set in stone, and if mortality is ever implented, I'd rather see it changed so that whatever timer has been deemed appropriate for game-play reasons creates reasonable ages than seeing character die of old age at 32 years old (or 130 for that matter).
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Qyasogk on August 15, 2013, 07:10:55 PM
This whole post sounds like it belongs in "feature requests".
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Vita on August 15, 2013, 10:37:57 PM
Reads like it belongs in Background to me.
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Azerax on August 30, 2013, 10:08:17 PM
I ended up going through the King/Queens of England from about 1600-1800 and was very shocked to see they commonly lived into their 70-80s.
Title: Re: Medieval Life Span (was: Re: Mortality and Single Character ~ Discussion)
Post by: Gustav Kuriga on August 30, 2013, 10:57:43 PM
That's because you start to see a lot of the medical science from the Islamic world start to transfer to the Christian world.