BattleMaster Community

BattleMaster => Development => Topic started by: Anaris on April 10, 2014, 07:53:26 PM

Title: Developer Roadmap: War Improvements Package
Post by: Anaris on April 10, 2014, 07:53:26 PM
I've been talking about this here and there for a few months now, but now it's time to actually get back to work on it, and I think it's appropriate to share at least some of the planned changes with everyone here.

War Improvements Package

This is a collection of changes intended to make war easier, less frustrating, and more fun for both sides. This is not a comprehensive list of changes, but it should give a good idea of the things that I've got planned over the next few months.

Economic Warfare


New Takeover System


Combat Damage


Equipment


Note: I've been mentioning here and there that I will be making an announcement that people will like soon. This is not that announcement, though I hope you like this, too. Stay tuned.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Vita` on April 10, 2014, 08:36:32 PM
I'm excited for the future of warfare - particularly people's attempts to use and adapt  to these in greater strategies.
Title: Re: Developer Roadmap: War Improvements Package
Post by: vonGenf on April 10, 2014, 08:43:31 PM
No army can have more than one type of equipment

Did you mean unit, or do you really mean army? In that case, would it be the marshal that controls it?

In either case it looks great! I really like this.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Anaris on April 10, 2014, 08:44:40 PM
Did you mean unit, or do you really mean army? In that case, would it be the marshal that controls it?

I really mean army.

At present, I think it will be the Marshal, but there's a case to be made for the Sponsor. I'll make a decision one way or the other when the time gets closer to actually implement it.

Quote
In either case it looks great! I really like this.

Glad to hear it :)
Title: Re: Developer Roadmap: War Improvements Package
Post by: trying on April 10, 2014, 11:46:35 PM
Nothing to boost ranged units?
Title: Re: Developer Roadmap: War Improvements Package
Post by: Anaris on April 10, 2014, 11:48:05 PM
Nothing to boost ranged units?

I said they were examples; I didn't say they were comprehensive :)

We have some ideas for ranged units. When it goes live, no one will be left out, I promise you that.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Stabbity on April 11, 2014, 12:19:51 AM
Squee!
Title: Re: Developer Roadmap: War Improvements Package
Post by: Zakilevo on April 11, 2014, 12:21:53 AM
Can't wait for the coming changes. How long will this take? Looks like a big change.

Also, I think weather should actually affect all unit types. Like rainy day making it cavalries and infantries more sluggish or something like that.

But I really like the equipment idea. Maybe Crossbows and just bows for archer types? Just a thought.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Anaris on April 11, 2014, 12:22:42 AM
Can't wait for the coming changes. How long will this take? Looks like a big change.

A while.

Months, but hopefully less than a year. There's also other stuff that has to happen in the same time frame, so it's not trivial to estimate it all.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Anaris on April 11, 2014, 01:01:59 AM
Added a section I forgot to put in there about finishing up the new takeover system.
Title: Re: Developer Roadmap: War Improvements Package
Post by: bofeng on April 11, 2014, 05:49:03 AM
This is a very ambitious plan but it will definitely add more fun to the game. 8)

Any part of the changes would improve the game. In addition, I suggest focus is given to how to increase player interaction or interdependency through these mechanics. The beauty of the game is in interaction. For example, the line setting is kind of player interaction, which requires players to discuss and communicate those settings, which adds fun. The added features should avoid becoming just simple button clicking, but should focus on these functions or settings' interdependency. After all, this is best part of this social game.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Buffalkill on April 12, 2014, 07:07:27 PM
Cool  8)
Title: Re: Developer Roadmap: War Improvements Package
Post by: Dishman on April 12, 2014, 09:07:36 PM
Plans to take away some of the heavy labor in tending regions (which sometimes feels like the boring aspects of PvE), and plans to give more diversity to PvP battles? All while the doctrine system and noble density is already half-way fixed?

My breeches are moist with anticipation.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Hinamoto on April 17, 2014, 08:58:01 PM
Interesting.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Kellaine on May 25, 2014, 03:05:22 AM
sounds awesome
Title: Re: Developer Roadmap: War Improvements Package
Post by: Chamberlain on June 11, 2014, 01:32:49 AM
Need to make sure changes have all got a positive and negative factor would be my only caution otherwise we are going to have every army with pikes because hey it makes cavalry useless with no evident drawbacks... maybe pikemen could be weak to non-pike infantry for example...

Otherwise all sounds ambitious!!
Title: Re: Developer Roadmap: War Improvements Package
Post by: vonGenf on June 11, 2014, 03:26:18 PM
Need to make sure changes have all got a positive and negative factor would be my only caution otherwise we are going to have every army with pikes because hey it makes cavalry useless with no evident drawbacks...

The downside to having pikes is that you can't have any of the other options at the same time. You need to pick one. If you don't face cavalry, having pikes is useless and stops you from having all the other equipment that could actually be useful.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Gustav Kuriga on June 11, 2014, 11:07:53 PM
The downside to having pikes is that you can't have any of the other options at the same time. You need to pick one. If you don't face cavalry, having pikes is useless and stops you from having all the other equipment that could actually be useful.

This. People forget that pikes are basically two-handed spears. The only shield you could wear with one is a small, wrist-worn one. You have no tactical flexibility, the pike depends entirely on formation attacks towards the front en masse.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Chamberlain on June 12, 2014, 05:31:08 PM
As I said, I think any equipment should have an inherant strength and weakness rather than simply nullifying smething else at little other tangible cost.  Maybe we could have a new infiltrator skill of setting battlefield traps too... that would be fun... Cavalry charges... into a spiked pit. ??% of Your bowman find their strings cut... Your infantry suffer aggravated equipment damage from metal blight.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Shizzle on July 18, 2014, 11:22:38 AM
Maybe this is a little late, but isn't the idea of food rations for peasants a bit strange? They aren't soldiers you distribute food to. They farm all of the food, and some of it (the surplus) is taken as taxes for the lord. If surplus is is lower than 0, the region starves.

In order to make a region last longer on food, instead of handing out rations, doesn't it make more sense to lower surplus extraction? I wouldn't propose calling them taxes though, as that can only cause confusion.
Title: Re: Developer Roadmap: War Improvements Package
Post by: De-Legro on July 18, 2014, 12:39:17 PM
Maybe this is a little late, but isn't the idea of food rations for peasants a bit strange? They aren't soldiers you distribute food to. They farm all of the food, and some of it (the surplus) is taken as taxes for the lord. If surplus is is lower than 0, the region starves.

In order to make a region last longer on food, instead of handing out rations, doesn't it make more sense to lower surplus extraction? I wouldn't propose calling them taxes though, as that can only cause confusion.

Food rationing is something that has often been inflicted upon civilians. Its not so much the act of handing out food, as it is the act of restricting the availability of food. This would conceptually be different for rurals vs cities, but logically is the same thing.
Doubling food rations means exactly as you say, the Lords allow the peasantry to keep more of their harvest for their own use (rurals) or through some manner of policy provides greater food resources in the markets(cities), resulting in fatter happier peasants, effectively you double food consumption of the region. Halving food rations obviously causes peasants to do without, thus halving food consumption. For a city that is struggling to meet food requirements you can see how that would be useful, and for a rural you might get some short term benefit from it to increase the food "surplus" for trade at the expense of your peasant bellies.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Anaris on July 18, 2014, 01:25:00 PM
Maybe this is a little late, but isn't the idea of food rations for peasants a bit strange? They aren't soldiers you distribute food to. They farm all of the food, and some of it (the surplus) is taken as taxes for the lord. If surplus is is lower than 0, the region starves.

In order to make a region last longer on food, instead of handing out rations, doesn't it make more sense to lower surplus extraction? I wouldn't propose calling them taxes though, as that can only cause confusion.

I have some plans for later that involve more fundamentally changing how food works so that the nobles don't get to just take every bite of food the peasants grow or catch, then distribute it back to them. But that's going to take a lot more work, and be more of a disruption, so it's...for later ;D
Title: Re: Developer Roadmap: War Improvements Package
Post by: Thehatter on September 25, 2014, 12:41:58 AM
Few questions.

Catapult's?

Colony takeovers?

Change the word love to something else?
Title: Re: Developer Roadmap: War Improvements Package
Post by: Thehatter on September 25, 2014, 12:50:58 AM
Better yet, have the option of taking over any region. Instead of just city's or regions next to you.
Title: Re: Developer Roadmap: War Improvements Package
Post by: Vivalas on March 09, 2017, 12:54:42 AM
Whatever happened to this?
Title: Re: Developer Roadmap: War Improvements Package
Post by: Will Roberts on October 12, 2018, 06:07:32 PM
So I was discussing this with Vita and it is largely theoretical as it would be very complex and likely mechanically broken, but would add more variety to warfare

The introduction of horse archers. These units would be used to do damage, but could not be used to hold the field at the end of the turn. The reason for this is that, unless there is nobody in range, instead of moving forwards they move backwards until they retreat off the field, shooting at the enemy as they do so

Ofc, this would be very difficult to do and has loads of problems I haven't even considered, but I just wanted to get it into the open just in case other people like it
Title: Re: Developer Roadmap: War Improvements Package
Post by: Zakky on October 13, 2018, 02:52:38 PM
So I was discussing this with Vita and it is largely theoretical as it would be very complex and likely mechanically broken, but would add more variety to warfare

The introduction of horse archers. These units would be used to do damage, but could not be used to hold the field at the end of the turn. The reason for this is that, unless there is nobody in range, instead of moving forwards they move backwards until they retreat off the field, shooting at the enemy as they do so

Ofc, this would be very difficult to do and has loads of problems I haven't even considered, but I just wanted to get it into the open just in case other people like it

I've actually discussed horse archers with Anaris. I think his idea was to make a unit that can shoot then move back since the ranged attack phase comes before the movement phase. It was a pretty neat idea. You can still catch them with your regular cavalry I think?