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BattleMaster => Locals => Dwilight => Topic started by: Roran on April 12, 2014, 03:21:00 AM

Title: The Night's Watch Realm
Post by: Roran on April 12, 2014, 03:21:00 AM
As some might have noticed by now, I have sent a letter conveying a message trying to explain why we should create such a realm. I will repeat the idea here in simpler wordings:

OOC'ly we know the monsters will stay West, and that we are just forced to migrate, but we kind of just assumed our characters magically knew aswell. As a result, I sent this message IC'ly warning people about the monsters possibly following us, and the need of a defense organized for the sake of Dwilight's humans. Hence, this IC'ly totally epic and useful realm that OOC'ly actually makes not much sense (but the devs hinted, or rather handed us the tiniest spark of hope that should this succeed they might make it an interesting PvE fight).

Result: We get the Night's Watch. They will be a PvE realm that will fight ungodly large hordes of monsters with only a small area and as a result will need to be supported by all other realms, very much as the Night's Watch is supposed to be supported in the GoT universe. In here that will mean a steady tax of gold and food to keep the PvE going. Additionally, you can send your banished traitors etc there instead of to another continent ot straight away executing them.


I will see how everyone will react to this, and if people are willing to cooperate, which'd be awesome, we can get this started.
Title: Re: The Night's Watch Realm
Post by: Dishman on April 12, 2014, 03:52:19 AM
Sounds like Swordfell (it's always been more of PvE because monster-noble ratio), but more of a military junta style government. It sounds awesome enough to tempt me.

It might not even need constant funding. A decent founding group with deep pockets could setup the realm to be sustainable fairly quickly. A good city, some easily defended rurals, stacks of recruitment centers, and enough nobles could probably keep a hold in the west.
Title: Re: The Night's Watch Realm
Post by: OFaolain on April 12, 2014, 04:42:50 AM
I would love (lovelovelovelovelove) to have a second character on Dwilight so that I could have a character join; if this good thing Cathan's got going for him goes south, though...
Title: Re: The Night's Watch Realm
Post by: Zakilevo on April 12, 2014, 04:59:00 AM
the best location to do this would probably be Tower Fatmilak and Candiels or Valkyrja
Title: Re: The Night's Watch Realm
Post by: Indirik on April 12, 2014, 05:24:38 AM
Depending on the support you had, one of the donut coastal cities could work. Preferably one of the smaller ones.
Title: Re: The Night's Watch Realm
Post by: Roran on April 12, 2014, 11:39:33 AM
The locations are determined for IC reasons and will most likely be the isle of Yggdramir and if really succesful Candiels in the South too. Maybe more regions to sustain us, but those'll be our bases of operation if everything goes smoothly and the leaders of the realms would bother messaging me back.
Title: Re: The Night's Watch Realm
Post by: Lychaon on April 12, 2014, 05:53:12 PM
It's a really cool idea, Roran. But wouldn't an hypothetical monster invasion come from the north-west? Monsters were lately travelling to the western island through the north, which is connected by land, right?

I mean, it this "Night's Watch" is thought as a wall against monster invasions, maybe it'd be more reasonable to settle it in the north. If it's intended as a "beach's head" for realms to keep human presence in the west, I guess the locations proposed would work fine.

Hope to see it working soon!  :)
Title: Re: The Night's Watch Realm
Post by: Roran on April 12, 2014, 09:50:57 PM
Hence, the Yggdramir island as a base, and then if it is possible at all trying to hold maybe one or two regions in the North-Western mainland. Problem is that should that be impossible that we would have no land at all, unless we'd have the Yggdramir island (which is connected with bridges) as a base of operations.
Title: Re: The Night's Watch Realm
Post by: Wolfsong on April 13, 2014, 07:40:13 AM
Unless the monster CS drops massively, you won't be able to hold a rural region against them unless you have a 20k CS strong force stationed there 24/7. Best bet is to get a heavily fortified city and try to hold that. We're looking at 25k CS a turn right now.
Title: Re: The Night's Watch Realm
Post by: Roran on April 16, 2014, 03:33:21 PM
So in a few days I'm going to travel North and hope people join the idea. So far I've had a few interested people and one actual ruler who bothered replying. I feel a bit sad but we'll see.
Title: Re: The Night's Watch Realm
Post by: Lychaon on April 16, 2014, 04:35:43 PM
Hey, there's been a little change in the plans: Barca is going to hold the Night's Watch Realm. So please, send your nobles, food and gold supplies to us. A lot of them, please.

The future of Humanity in Dwilight depends on you. Thank you.

 ;D
Title: Re: The Night's Watch Realm
Post by: dustole on April 16, 2014, 06:21:08 PM
It would be better if it was its own realm.  If you are part of another realm you will have the political ramifications to go with it.
Title: Re: The Night's Watch Realm
Post by: Indirik on April 16, 2014, 06:25:32 PM
Silly dustole. There are always political ramifications. :)
Title: Re: The Night's Watch Realm
Post by: Lychaon on April 16, 2014, 06:54:10 PM
I was supposed to be a joke, as far as I know the Night's Watch will be an independent realm. Nevermind.  :P
Title: Re: The Night's Watch Realm
Post by: Chenier on April 16, 2014, 08:39:46 PM
Who cares if Paisly holds, Paisland will!
Title: Re: The Night's Watch Realm
Post by: Glaumring the Fox on April 17, 2014, 12:54:19 AM
Hence, the Yggdramir island as a base, and then if it is possible at all trying to hold maybe one or two regions in the North-Western mainland. Problem is that should that be impossible that we would have no land at all, unless we'd have the Yggdramir island (which is connected with bridges) as a base of operations.

No Asylonian will ever send troops to defend anything above Astrum and Morek.  ;D
Title: Re: The Night's Watch Realm
Post by: Roran on April 19, 2014, 02:34:56 PM
To clarify, Barca will not be the Night's Watch realm, and I'm currently trying to figure out how to leave a realm. Otherwise I'll just start travelling North. I do feel that this is going to fail miraculously bad though because of the extremely limited reactions I have had in-game, despite the relatively minor interest here OOC.

But heck, for IC reasons I'm forced to stick to it. We'll see how everything goes.
Title: Re: The Night's Watch Realm
Post by: Indirik on April 19, 2014, 02:38:40 PM
You cannot leave a realm without joining a new one. You can't just declare yourself rogue.
Title: Re: The Night's Watch Realm
Post by: Arundel on April 21, 2014, 07:26:09 AM
OOC'ly we know the monsters will stay West, and that we are just forced to migrate, but we kind of just assumed our characters magically knew aswell.

Unfortunately, I'm inclined to disagree with you. The monsters have devastated the west within a month, yet the vast majority of the east remains untouched. In addition, I don't think monsters have ever crossed sea channels/sea regions, so there's little reason to believe that's changed. Sure, there's fear, confusion, and chaos in the minds of the survivors, but there's no real proof that anyone's in danger. In other words, it's visibly clear that the east isn't being invaded.

I think your idea has great merit. Going on "rangings" would be a lot of fun, especially for those wanting to build up honor and prestige, or those who want to develop their characters RPly. However, without any actual, tangible threat, I fear the majority of people will just ignore your character's warnings.

If the devs abandoned the Zuma for the monsters instead, I think your idea could gain some ground. If a dev sent a monstrous horde through Yggdramir, the threat could definitely materialize. By occasionally, I mean once every four to eight seasons (every winter/other winter :P,) and by monstrous horde, I mean a force ten to twenty-five thousand CS strong. I don't think anyone would be able to deny a potential invasion after that.
Title: Re: The Night's Watch Realm
Post by: OFaolain on April 21, 2014, 08:07:22 AM
Honestly, it would be pretty good if several thousand CS (10k-20k) of monsters crossed into the Nifel peninsula; it would pull Morek north and force a treaty with Asylon which would leave them in control of Unterstrom (which would be good for the game even if my character will swear a thousand oaths of vengeance).  It would also make the monster invasion feel more "real" because of the legitimate threat of annihilation across the bridges of Yggdramir; more organic and less gamey, if you will.  Plus it's somewhat awkward that Astrum's capital is now at Mimer, but they still hold Valkyrja way up there in the north.
Title: Re: The Night's Watch Realm
Post by: Wolfsong on April 21, 2014, 10:00:28 AM
There. I've helped ICly where I can.
Title: Re: The Night's Watch Realm
Post by: Roran on April 21, 2014, 01:16:35 PM
I have departed, and I'll see how it turns out. Dev aid for this idea would be most appreciated, but for now we will have to trust the RP ability of the player population.

Anyways, now here I am hoping I don't get imprisoned while travelling. That'd suck big time. Stupid war  ::)

@Wolfsong: Thanks
Title: Re: The Night's Watch Realm
Post by: Wolfsong on April 21, 2014, 02:14:53 PM
1. You will probably be imprisoned.
2. Don't count on dev aid at all. Devs aren't supposed to get involved or play favorites.
Title: Re: The Night's Watch Realm
Post by: OFaolain on April 21, 2014, 02:23:26 PM
I have departed, and I'll see how it turns out. Dev aid for this idea would be most appreciated, but for now we will have to trust the RP ability of the player population.

Anyways, now here I am hoping I don't get imprisoned while travelling. That'd suck big time. Stupid war  ::)

What realm is your character from?
Title: Re: The Night's Watch Realm
Post by: Roran on April 21, 2014, 06:16:12 PM
Barca for now.
Title: Re: The Night's Watch Realm
Post by: Indirik on April 21, 2014, 06:41:14 PM
In addition, I don't think monsters have ever crossed sea channels/sea regions, so there's little reason to believe that's changed.
Monsters do, indeed, cross seas, using the old sea routes. We saw this quite regularly in Astrum in the early days, with monsters routinely going back and forth between Mimer and Libidizedd, and Mimer and that-connecting-city-in-D'Hara. I can't see any reason why a character would believe that monsters can't cross the oceans on sea routes, unless it's some kind of RP thing. It is probably rare on Dwilight, though, as sea routes terminate in fortified cities. You don't often find situation where monster groups can beat the militia, and then survive to travel on to the next region.
Title: Re: The Night's Watch Realm
Post by: Indirik on April 21, 2014, 06:43:09 PM
Dev aid for this idea would be most appreciated, but for now we will have to trust the RP ability of the player population.
If a dev sent a monstrous horde through Yggdramir, the threat could definitely materialize.
There is no Dev intervention for player-driven events. You'll have convince the other players to go along with your plans.
Title: Re: The Night's Watch Realm
Post by: Anaris on April 21, 2014, 06:44:33 PM
Or hope to get (un)lucky.
Title: Re: The Night's Watch Realm
Post by: Roran on April 26, 2014, 03:32:04 PM
This is my journal from now on.


Arrived in Swordfell, overal positive responses to the idea, the entire plan might actually just work in the end. Interesting.
Title: Re: The Night's Watch Realm
Post by: Graeth on April 26, 2014, 04:53:46 PM
I took my advy to Valkyrja looking for this but no one there has heard anything about it.  You might wanna inform the people whose land you intend to use of your idea.
Title: Re: The Night's Watch Realm
Post by: Zakilevo on April 26, 2014, 07:28:57 PM
Are you sure Astrum will approve of this?
Title: Re: The Night's Watch Realm
Post by: Indirik on April 26, 2014, 07:36:02 PM
Who cares what Astrum wants? They can deal with it.
Title: Re: The Night's Watch Realm
Post by: Dishman on April 26, 2014, 08:26:01 PM
Who cares what Astrum wants? They can deal with it.

It does raise a good question, if Astrum/Morek won't allow it...can be done by force? I don't see any reason they wouldn't want to diversify the north, but those two realms might throttle the whole plan if they are inclined to. Plans need to spread in game for this to happen, so knowing if they are cool with the idea will help realize those plans (even if they aren't cool with a Night's Watch realm up there).
Title: Re: The Night's Watch Realm
Post by: OFaolain on April 26, 2014, 08:34:00 PM
They've been informed, but if they're talking about it it's in the ruler's channel.  I would imagine they would demand a lord loyal to Astrum or Morek be in charge, though.
Title: Re: The Night's Watch Realm
Post by: Roran on April 26, 2014, 09:00:26 PM
It'll take me at least 28 more IG days before I reach them, and I'm gathering interested people in all realms. I have also messaged the rulers of all realms and asked them to spread the word. If they don't do that, I must once I arrive in said realm.
Title: Re: The Night's Watch Realm
Post by: Roran on May 03, 2014, 06:37:15 PM
I arrived in Astrum and now I'll see if I can convice them of this idea. If there are any people who want to joinme reading this, do not hesitate to depart. Now is the time we need you :D
Title: Re: The Night's Watch Realm
Post by: Roran on May 09, 2014, 04:09:23 AM
Real life is putting a sharp halt tomy efforts. University is a bitch :)
Title: Re: The Night's Watch Realm
Post by: OFaolain on May 10, 2014, 11:17:08 PM
Real life is putting a sharp halt tomy efforts. University is a bitch :)
Welcome to finals week, population: suck.
Title: Re: The Night's Watch Realm
Post by: Vellos on May 11, 2014, 10:01:13 PM
I would enjoy contributing to this broad RP construct; adding to the sense of "holding back the dark tide." That's what Hireshmont always saw the Occidentalist project as being: holding back the darkness.

And now that he's Emperor of Occidens, maybe he'll generously grant you a fief in his vast domains, and rights to collect taxes from the peasants (meaning monsters and undead, his subjects).
Title: Re: The Night's Watch Realm
Post by: Qyasogk on May 12, 2014, 08:04:51 PM
I would enjoy contributing to this broad RP construct; adding to the sense of "holding back the dark tide." That's what Hireshmont always saw the Occidentalist project as being: holding back the darkness.

And now that he's Emperor of Occidens, maybe he'll generously grant you a fief in his vast domains, and rights to collect taxes from the peasants (meaning monsters and undead, his subjects).

The Emperor of the Wasteland grants you a small chunk of his graveyard!  ;D
Title: Re: The Night's Watch Realm
Post by: Vellos on May 13, 2014, 01:24:27 AM
The Emperor of the Wasteland grants you a small chunk of his graveyard!  ;D

Do you doubt Hireshmont's power? Fool! See you not the monsters he unleashed? He vanished from the public world to descend into the nether realms, where he sent forth legions to punish all the wetlands for their sin of not obeying his vision for universal peace!
Title: Re: The Night's Watch Realm
Post by: Zakilevo on May 13, 2014, 01:48:58 AM
Do you doubt Hireshmont's power? Fool! See you not the monsters he unleashed? He vanished from the public world to descend into the nether realms, where he sent forth legions to punish all the wetlands for their sin of not obeying his vision for universal peace!

Don't mess with Hireshmont the powerless! He shall bestow his powerlessness on you!
Title: Re: The Night's Watch Realm
Post by: Vellos on May 13, 2014, 01:52:36 AM
Don't mess with Hireshmont the powerless! He shall bestow his powerlessness on you!

Enter my Occidental domains and you'll find my minions quite inhospitable!
Title: Re: The Night's Watch Realm
Post by: Dishman on May 13, 2014, 01:55:45 AM
Don't mess with Hireshmont the powerless! He shall bestow his powerlessness on you!

His aunt sounds like someone to really watch out for. Beware little old ladies living betwixt monsters and daimons.
Title: Re: The Night's Watch Realm
Post by: Vellos on May 13, 2014, 02:57:35 AM
Heh.

You shoulda met Hireshmont's mom.

Speaking of, is ^ban^ still around?
Title: Re: The Night's Watch Realm
Post by: Indirik on May 13, 2014, 04:15:17 AM
Gotta love a Hireshmont. They have a habit of returning at the most inconvenient times, and finding ways to waltz into power.
Title: Re: The Night's Watch Realm
Post by: Vellos on May 13, 2014, 04:52:20 AM
Waltz in?

Clandestinely orchestrating the destruction of all the occidental realms from his subterranean Nether-palace was no waltz.
Title: Re: The Night's Watch Realm
Post by: Indirik on May 13, 2014, 03:53:41 PM
A jitterbug? A Charleston?

Come on, what dance step was it?
Title: Re: The Night's Watch Realm
Post by: Qyasogk on May 13, 2014, 09:19:28 PM
Do you doubt Hireshmont's power? Fool!

The only power Strategos Abek doesn't doubt is that of the Blood Stars. A curse was thrown down on Dwilight, and our enemies have been laid waste. Yet only Astrum was granted an ark to escape this doom in the form of Corsanctum which was falling into chaos. This is all clearly the work of Providence.
Title: Re: The Night's Watch Realm
Post by: Vellos on May 14, 2014, 02:32:54 AM
The only power Strategos Abek doesn't doubt is that of the Blood Stars. A curse was thrown down on Dwilight, and our enemies have been laid waste. Yet only Astrum was granted an ark to escape this doom in the form of Corsanctum which was falling into chaos. This is all clearly the work of Providence.

On that we agree.
Title: Re: The Night's Watch Realm
Post by: Vita` on May 14, 2014, 11:15:59 PM
There was an imbalance in the form of not enough battles (blood sacrifice) upon Dwilight and the bloodstars grew maddened to balance this blood-drought, causing great terrors and monstrosities in the west to separate humanity from them and rechallenge them in battle. Now , humanity must fight as it did before to forge its way westward.
Title: Re: The Night's Watch Realm
Post by: Vellos on May 15, 2014, 02:19:54 AM
And in ironic twist, right as he pushes open the door to say hello to Auntie....

"You have been captured by a bunch of rogues, and from what you can guess through the dark hood they threw over your head, you are being brought deep into the forest. You have no idea what they might be up to."

The game is giving me a genuinely fantastic series of random events.
Title: Re: The Night's Watch Realm
Post by: Tandaros on May 17, 2014, 09:57:48 PM
And in ironic twist, right as he pushes open the door to say hello to Auntie....

"You have been captured by a bunch of rogues, and from what you can guess through the dark hood they threw over your head, you are being brought deep into the forest. You have no idea what they might be up to."

The game is giving me a genuinely fantastic series of random events.

How could this befall the Emperor of the Occidens? Outrageous!  ;)
Title: Re: The Night's Watch Realm
Post by: Dishman on May 17, 2014, 10:48:19 PM
And in ironic twist, right as he pushes open the door to say hello to Auntie....

"You have been captured by a bunch of rogues, and from what you can guess through the dark hood they threw over your head, you are being brought deep into the forest. You have no idea what they might be up to."

The game is giving me a genuinely fantastic series of random events.

Damn, Hireshemont's auntie sounds like my kind of lady. Deep in the woods, bound, and with a hood over your head...she knows how to party!
Title: Re: The Night's Watch Realm
Post by: Vellos on May 19, 2014, 02:54:34 AM
How could this befall the Emperor of the Occidens? Outrageous!  ;)

The real question is...

WHAT FOREST!?!?!