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BattleMaster => Locals => Beluaterra => Topic started by: Disturbedyang on May 04, 2014, 07:47:50 PM

Title: Leaders of Beluaterra
Post by: Disturbedyang on May 04, 2014, 07:47:50 PM
Is it just me or are there a lot of leaders that are super inactive? I am trying to get things going but no one seems to be around? I personally feel that if you can't be active enough, you should give up your position. Simple as that. I understand if you need to be busy from time to time, but this happens like every so often and for a very long period too. Worse thing was a lot of them are like that. Okay, enough of ranting. Can we get things going now? Reply my goddamn message! I want to start a war! :p
Title: Re: Leaders of Beluaterra
Post by: Buffalkill on May 04, 2014, 08:32:16 PM
I've only been on Beluaterra for about a month or so, but I'm finding super boring compared to other places I've played.
Title: Re: Leaders of Beluaterra
Post by: Penchant on May 04, 2014, 09:05:32 PM
I've only been on Beluaterra for about a month or so, but I'm finding super boring compared to other places I've played.
What realm did you join? The south has kind of paused its war with Enweil dying and the north has been in peace for a while since the end of the Melhed/Thalmarkin war.
Title: Re: Leaders of Beluaterra
Post by: Buffalkill on May 04, 2014, 09:16:41 PM
What realm did you join? The south has kind of paused its war with Enweil dying and the north has been in peace for a while since the end of the Melhed/Thalmarkin war.
Spearhold. There's not a lot of communication other than just logistical stuff, like "Move to x" and "Refit."
Title: Re: Leaders of Beluaterra
Post by: jaune on May 04, 2014, 09:25:03 PM
Quote
The south has kind of paused its war with Enweil dying and the north has been in peace for a while since the end of the Melhed/Thalmarkin war

There was AA & Melhed vs. Fronen war.

Up north AA & Thalmarkin has been fighting with rogue forces. I hope things start to roll as soon as rogue threats has been taken care of.
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 04, 2014, 09:30:22 PM
Spearhold. There's not a lot of communication other than just logistical stuff, like "Move to x" and "Refit."

Then perhaps we should do something about that. :p
Title: Re: Leaders of Beluaterra
Post by: Lorgan on May 04, 2014, 10:39:12 PM
Yes, rogues are slowing us down a lot. We've been planning some stuff, and I think it's going to be pretty frigging awesome but no spoilers! ;)
Title: Re: Leaders of Beluaterra
Post by: Turner on May 05, 2014, 01:41:01 AM
OG also had a few rogues spawn on us, we are getting them under control but we also lost a couple of rural regions. We are in the process of clearing the last of them out from our lands and will be taking back the regions we lost. After that, we will be ready for anything :)
Title: Re: Leaders of Beluaterra
Post by: Noldorin on May 05, 2014, 11:48:27 AM
As been said, at least Thalmarkin is planning to start up some new things that might (hopefully) concern most of the continent. We are currently being delayed but the huge amount of rogues that were suddenly launched upon us, so it may take a week or so more. If someone beats us to stir up the situation, well great! The more conflicts we can have on the continent the better.

Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 05, 2014, 07:27:07 PM
As been said, at least Thalmarkin is planning to start up some new things that might (hopefully) concern most of the continent. We are currently being delayed but the huge amount of rogues that were suddenly launched upon us, so it may take a week or so more. If someone beats us to stir up the situation, well great! The more conflicts we can have on the continent the better.

hushhhh, no spoiler :p
Title: Re: Leaders of Beluaterra
Post by: trying on May 05, 2014, 08:39:16 PM
Oh boy that's some insane stuff you got planned there.  ;)

Though I would consider it a bit suicidal.
Title: Re: Leaders of Beluaterra
Post by: Eirikr on May 07, 2014, 02:05:08 AM
In a somewhat related vein: Do not duel for a vote when your character gets old, especially when you know your opponent is better than you. Light wound turned into a standard wound turned into a serious wound... Quasi-good thing it can't get worse!
Title: Re: Leaders of Beluaterra
Post by: Lorgan on May 07, 2014, 02:17:33 AM
Oh boy that's some insane stuff you got planned there.  ;)

Though I would consider it a bit suicidal.

Good wars are all a bit suicidal.

In a somewhat related vein: Do not duel for a vote when your character gets old, especially when you know your opponent is better than you. Light wound turned into a standard wound turned into a serious wound... Quasi-good thing it can't get worse!

At least you still won the election!
Title: Re: Leaders of Beluaterra
Post by: Eirikr on May 07, 2014, 03:03:08 AM
At least you still won the election!

But I still can't see if I actually had any competition! If messages in this game weren't mostly letters that your character keeps records of, someone could easily play the concussion trick and tell me a wild story of my competitor...
Title: Re: Leaders of Beluaterra
Post by: Cren on May 07, 2014, 06:10:09 AM
Also the rulers would be getting a lot of forged letters, please do act as if they were real. I won't reveal much now as you can all see it IG in a few days.
Title: Re: Leaders of Beluaterra
Post by: Stabbity on May 07, 2014, 07:39:20 AM
In a somewhat related vein: Do not duel for a vote when your character gets old, especially when you know your opponent is better than you. Light wound turned into a standard wound turned into a serious wound... Quasi-good thing it can't get worse!

It could go critical, and probably will now that you've tempted fate.
Title: Re: Leaders of Beluaterra
Post by: Lorgan on May 08, 2014, 07:11:16 PM
Well, looks like the leaders are active now at least. :)
Title: Re: Leaders of Beluaterra
Post by: jaune on May 08, 2014, 07:19:06 PM
Yeah, who will draw the first blood?

-Jaune
Title: Re: Leaders of Beluaterra
Post by: Penchant on May 08, 2014, 08:00:06 PM
Well, looks like the leaders are active now at least. :)
Did it happen finally?
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 08, 2014, 08:45:10 PM
Did it happen finally?

What happened?
Title: Re: Leaders of Beluaterra
Post by: Penchant on May 08, 2014, 09:11:41 PM
What happened?
If I knew I wouldn't be asking. I do know of a planned event though, which this may be.
Title: Re: Leaders of Beluaterra
Post by: Cren on May 09, 2014, 08:53:03 AM
There are enough plans to set the entire continent on fire imo. The coming days shall test the bonds of friendship.
Title: Re: Leaders of Beluaterra
Post by: Antonine on May 21, 2014, 01:13:31 AM
I got so bored I started plotting a rebellion - then I realised there weren't enough active players for a rebellion to be viable considering that all the semi-active ones were already the government :p
Title: Re: Leaders of Beluaterra
Post by: Indirik on May 21, 2014, 03:16:36 AM
Hmmmm. Let me guess which realm this was.  :p
Title: Re: Leaders of Beluaterra
Post by: Cren on May 21, 2014, 03:24:48 PM
So OG seems to be rather doomed with a combined Fronen-Melhed assault and Spearhold wishing to join in. Unless Thalmarkin intervenes but it seems they have some 'secret' plan.

What do you say people about a Riombara-Thalmarkin war? Not exactly viable but should be fun to see the power blocs ramming head on.
Title: Re: Leaders of Beluaterra
Post by: Noldorin on May 21, 2014, 05:54:32 PM
Old Grehk are only doomed if they choose to be. There are still roads to salvation!
Title: Re: Leaders of Beluaterra
Post by: jaune on May 21, 2014, 06:18:01 PM
"I'm gonna make him offer he cant refuse" Said with Marlon Brando voice with italian accent.
Title: Re: Leaders of Beluaterra
Post by: Indirik on May 21, 2014, 06:23:43 PM
So OG seems to be rather doomed with a combined Fronen-Melhed assault and Spearhold wishing to join in.
This is Karma smacking OG square between the eyes. They went to war with Sint, supposedly over religious issues. (Namely: The destruction of Hemaism, which some people claimed was daimon worship. Ths was a crusade one of my own characters wanted to lead, before his untimely death in battle.) A not-insignificant part of their motivation was territorial. Old Grehk wanted one of Sint's cities, and Sint refused to hand it over peacefully. Sint imploded in the war, and was subsumed by Spearhold. Spearhold is really just Sint with a new name, minus Hemaism and one city. So yeah, Spearhold probably wants a piece of Old Grehk. A Keffa-shaped piece.
Title: Re: Leaders of Beluaterra
Post by: Tandaros on May 21, 2014, 07:07:59 PM
So OG seems to be rather doomed with a combined Fronen-Melhed assault and Spearhold wishing to join in. Unless Thalmarkin intervenes but it seems they have some 'secret' plan.

What do you say people about a Riombara-Thalmarkin war? Not exactly viable but should be fun to see the power blocs ramming head on.

Hubris sure does hurt in the long run.

I would love to see a Rio/Thal war, but the distances between them (other than division of old Enweil) make it unfeasible. Both are sort of the superpowers of Bel... it would be really cool to see some sort of BM Cold War develop between the two. Hey, maybe a dispute will arise if they try to make a new colony in Fheuvanem when the question arises: republic or monarchy?
Title: Re: Leaders of Beluaterra
Post by: Ravier Nebehn on May 21, 2014, 09:32:32 PM
Yeah, yeah, okay.

Vanitas will lead the forces of Old Grehk, death or glory. Unfortunately I was a little late in marshaling the forces of the Legion because I was at a funeral. But now it's war time. Try and keep the smacktalk in game for once, aye?
Title: Re: Leaders of Beluaterra
Post by: Cren on May 21, 2014, 09:50:29 PM
Old Grehk are only doomed if they choose to be. There are still roads to salvation!

Maybe that road is too rugged, filled with thorns and a roadblock every 2 meters? Jokes aside I don't think anything less than a Thal intervention can save them. They threw away all other options long ago.
Title: Re: Leaders of Beluaterra
Post by: Lorgan on May 21, 2014, 10:36:54 PM
Past experience indicates that this road will be filled with rose peddles, fluffy cushions and little baby bunnies.  :)
Title: Re: Leaders of Beluaterra
Post by: jaune on May 21, 2014, 10:40:31 PM
Roses will be stomped, fluffy cushions teared a part and rose peddles peed on by OO!

Violence is always an option, only good option!

-Jaune
Title: Re: Leaders of Beluaterra
Post by: Lorgan on May 21, 2014, 11:05:15 PM
Roses will be stomped, fluffy cushions teared a part and rose peddles peed on by OO!

Violence is always an option, only good option!

-Jaune

Cute that even OO doesn't harm the little baby bunnies. :)
Title: Re: Leaders of Beluaterra
Post by: jaune on May 21, 2014, 11:08:44 PM
Yes, those are saved for the feast of the win party! Bunny butts for everybody!

-Jaune
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 22, 2014, 11:12:15 AM
This is Karma smacking OG square between the eyes. They went to war with Sint, supposedly over religious issues. (Namely: The destruction of Hemaism, which some people claimed was daimon worship. Ths was a crusade one of my own characters wanted to lead, before his untimely death in battle.) A not-insignificant part of their motivation was territorial. Old Grehk wanted one of Sint's cities, and Sint refused to hand it over peacefully. Sint imploded in the war, and was subsumed by Spearhold. Spearhold is really just Sint with a new name, minus Hemaism and one city. So yeah, Spearhold probably wants a piece of Old Grehk. A Keffa-shaped piece.

I think it rolls back way before the invasion where OG seems to gangbang everyone else. Spearhold was in no part of this plan. In fact their publicly declared hatred on OG caught us by surprise. Regardless, we do not want to see OG crumble and die. Just want to wake them up a little from their slumber. :)
Title: Re: Leaders of Beluaterra
Post by: Ravier Nebehn on May 22, 2014, 03:03:32 PM
I think it rolls back way before the invasion where OG seems to gangbang everyone else. Spearhold was in no part of this plan. In fact their publicly declared hatred on OG caught us by surprise. Regardless, we do not want to see OG crumble and die. Just want to wake them up a little from their slumber. :)

Uh... huh...
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 25, 2014, 06:50:33 PM
So player of Emperor of OG gave up without even trying? That smells of sore loser to me to quit when things don't go according to the plan - on the receiving end finally of a gang bang. Tell me if I'm wrong because no reason were given for the deletion.
Title: Re: Leaders of Beluaterra
Post by: Cren on May 25, 2014, 10:54:33 PM
I'd like if it was some other issue that caused him to leave the game. Otherwise I feel pretty sorry for someone who can't even try to live with losses. Of a character in a game!

EDIT: *IT* was not *I* was. Auto corrects these days!
Title: Re: Leaders of Beluaterra
Post by: jaune on May 25, 2014, 11:06:07 PM
We dont know, but sad thing to leave without saying byeh... Did he say anything in realm?

-Jaune
Title: Re: Leaders of Beluaterra
Post by: Lorgan on May 27, 2014, 10:49:12 PM
No use in sticking around if you don't want to play anymore. Doesn't do any good to the players around you either.

That said, still sad and unexpected to see him quit.

But now, let's have some fun!
Title: Re: Leaders of Beluaterra
Post by: Cren on May 28, 2014, 01:43:33 AM
And Thalmarkin declares their support of OG. Hmmm...
Title: Re: Leaders of Beluaterra
Post by: Ravier Nebehn on May 28, 2014, 02:23:13 AM
I think it's pretty crass to insult Mike, the former player of the Turner family, without him being here to defend himself. So cut it out. I know he's been pretty busy in RL recently so that may have been part of it all, and Vanitas' death didn't help matters. I have no regrets for the duel, though - at the end of the day, it was fun to have a bit of banter and a character to go down in a death duel.
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 28, 2014, 03:27:31 AM
I think it's pretty crass to insult Mike, the former player of the Turner family, without him being here to defend himself. So cut it out. I know he's been pretty busy in RL recently so that may have been part of it all, and Vanitas' death didn't help matters. I have no regrets for the duel, though - at the end of the day, it was fun to have a bit of banter and a character to go down in a death duel.

No offense intended, but we are here to find out what happened. Can you blame anyone because it seems that way? If he's busy in RL, then that's a good reason enough.

And Thalmarkin declares their support of OG. Hmmm...

And let the fun begin!!!! :p
Title: Re: Leaders of Beluaterra
Post by: jaune on May 29, 2014, 10:36:13 AM
Things are blowing up... gotta see what will follow from all this hazzle :D

Now it is:
Thalmarkin/AA/OG vs. Melhed & Fronen... Now gotta see what south does? Will they join? Start something on their own? or do they fall a sleep?

-Jaune
Title: Re: Leaders of Beluaterra
Post by: jaune on May 29, 2014, 10:45:25 AM
Ah, forgot to mention that it aint that black and white.. since AA is peace with Fronen... not sure about Thalmarkin, but Thalmarkin, if i remember right has said to support OG, which AA has not, atleast yet announced.

Anyway, this will be intresting. A lot border wars.
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 29, 2014, 06:06:14 PM
Ah, forgot to mention that it aint that black and white.. since AA is peace with Fronen... not sure about Thalmarkin, but Thalmarkin, if i remember right has said to support OG, which AA has not, atleast yet announced.

Anyway, this will be intresting. A lot border wars.

Yeah, to tell the truth though, I was rather angry Riombara ruin it all for us. All I was trying really hard to do is to make the continent interesting by trying to betray Thalmarkin and making it fun for everyone. Now Nothoi go back to their old self, being wary of Riombara(how long does it take to sign a peace agreement for God sake) and Spearhold still reluctant to do anything. Not to mention that AA is unwilling to change their stance despite Melhed being overwhelmed by Thalmarkin. Hopefully they will change their stance when they see their closest ally who fought side by aide with them for so long dying one by one. *hint hint*

Anyway, enjoy the idle life everyone else while the same old war reveal itself.
Title: Re: Leaders of Beluaterra
Post by: Cren on May 30, 2014, 08:09:54 AM
The thing is that when superpowers join in and they bring in their grunts over local conflicts, the wars aren't fun any longer, both IC and OOC. Is there any way Melhed can survive a combined assault? No and soon the continent would go back to the boring peace.
Title: Re: Leaders of Beluaterra
Post by: jaune on May 30, 2014, 10:53:02 AM
The thing is that when superpowers join in and they bring in their grunts over local conflicts, the wars aren't fun any longer, both IC and OOC. Is there any way Melhed can survive a combined assault? No and soon the continent would go back to the boring peace.

Yeah, Melhed has very little chanche unless they get help, but Melhed pretty much built this mess. They took high risk, kudos for that. There are conflicts going other too and as far as i know those are getting bigger too.

Like said earlier it is now pretty much Thalmarkin/AA/OG and otherside there are Fronen & Melhed and rumours say that Spearhold is attacking OG too.
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 30, 2014, 01:37:55 PM
Yeah, Melhed has very little chanche unless they get help, but Melhed pretty much built this mess. They took high risk, kudos for that. There are conflicts going other too and as far as i know those are getting bigger too.

Like said earlier it is now pretty much Thalmarkin/AA/OG and otherside there are Fronen & Melhed and rumours say that Spearhold is attacking OG too.

The thing is that when superpowers join in and they bring in their grunts over local conflicts, the wars aren't fun any longer, both IC and OOC. Is there any way Melhed can survive a combined assault? No and soon the continent would go back to the boring peace.


Almost the whole continent's conflict started from Melhed, hence I can only see it go back to the boring self when we collapse. Like I said, thalmarkin and AA acted the right way IC. I just don't understand why Riombara acted that way though. It takes off the fun from everyone else.
Title: Re: Leaders of Beluaterra
Post by: trying on May 30, 2014, 05:02:45 PM
How were they suppose to react?
Title: Re: Leaders of Beluaterra
Post by: Indirik on May 30, 2014, 06:17:15 PM
The thing is that when superpowers join in and they bring in their grunts over local conflicts, the wars aren't fun any longer, both IC and OOC. Is there any way Melhed can survive a combined assault? No and soon the continent would go back to the boring peace.
The players in other realms aren't required to ensure that you are sufficiently supplied with your brand of fun.

If what they are doing is objectionable to you, and presumably to other people involved in the war, then take IG action to remove them from the war. if they are intervening on your side, then tell them to get lost because you do't want help. If they refuse, then maybe band together with your enemy in a temporary truce to fight off the interlopers. If they are intervening on the enemy's side, talk to your enemy and see if that is still an available option. Talk to your allies about getting support, either diplomatic or military, to discourage them from joining in.

If no one is willing to intervene to discourage the action you don't like, then maybe you're the only one who doesn't like it, and the "Greater Fun" is being served by what's happening.
Title: Re: Leaders of Beluaterra
Post by: Gustav Kuriga on May 30, 2014, 08:13:10 PM
If no one is willing to intervene to discourage the action you don't like, then maybe you're the only one who doesn't like it, and the "Greater Fun" is being served by what's happening.

Yes, exactly like what happened with Atamara and CE. I'm sure that's a wonderfully idealist policy you've got there, Indirik, but it doesn't work.
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 30, 2014, 08:23:15 PM
Yes, exactly like what happened with Atamara and CE. I'm sure that's a wonderfully idealist policy you've got there, Indirik, but it doesn't work.

The players in other realms aren't required to ensure that you are sufficiently supplied with your brand of fun.

If what they are doing is objectionable to you, and presumably to other people involved in the war, then take IG action to remove them from the war. if they are intervening on your side, then tell them to get lost because you do't want help. If they refuse, then maybe band together with your enemy in a temporary truce to fight off the interlopers. If they are intervening on the enemy's side, talk to your enemy and see if that is still an available option. Talk to your allies about getting support, either diplomatic or military, to discourage them from joining in.

If no one is willing to intervene to discourage the action you don't like, then maybe you're the only one who doesn't like it, and the "Greater Fun" is being served by what's happening.

That's the problem. A lot of rulers are like you. Rulers that are afraid of making it 'fun'. You forgot to think on the players that are non-rulers. As a ruler, you can feed them what you want, making the game more interesting. Unfortunately, your suggestion just doesn't work because everyone just wants to act self righteous. That makes a very boring game.

All the long lasting rulers are like that. Only thals and AA are the bolder ones albeit still self righteous sometimes. Fronen was the only one really changed after multiple rulers changed which is to our delight. Spearhold hopefully has also changed for the better. Others just the same old boring rulers. Yes, everyone has their way of playing, but there should be a rule that state rulers are ultimately the one responsible for bringing in players and keeping the game fun.

For those playing in Beluaterra, if you think what I was doing is not always for the fun of everyone, please tell me which and why and I shall change. After all, I am servant and responsible for that. I believe players in Melhed can testify for me.
Title: Re: Leaders of Beluaterra
Post by: Anaris on May 30, 2014, 08:46:57 PM
All the long lasting rulers are like that.

Well...that's because taking risks is, well, risky. Inherently.

In essence, all you're saying is "being cautious and avoiding situations that are likely to lead to risk of death means you're less likely to die." Which is pretty much obvious. And there's nothing we can do about it, because it's sort of part of the way the universe works.

Yeah, we could add more random "you didn't take enough risks, so you get zapped out of a clear blue sky" type dangers, but those don't actually hold much deterrent power—plus, they suck really hard.

So, yes: the rulers who last a long time are going to be the rulers who go for the safe option, rather than the fun option, every time. Forever.

Find me a way to bend the very laws of probability so that taking fun risks is safe, and doing boring safe things is risky, and I'll use it make BattleMaster way more fun. (And then you'll get the Nobel Prize for figuring out how to do magic! ;D )
Title: Re: Leaders of Beluaterra
Post by: Lorgan on May 30, 2014, 08:51:02 PM
I, for one, think the continent as a whole would've had more fun and would've been more interesting if you had gone along with our plan in stead of betraying us.
I'm biased of course but I see less potential for evenly matched conflict on the road you've chosen.
Title: Re: Leaders of Beluaterra
Post by: Gustav Kuriga on May 30, 2014, 08:55:20 PM
Well...that's because taking risks is, well, risky. Inherently.

In essence, all you're saying is "being cautious and avoiding situations that are likely to lead to risk of death means you're less likely to die." Which is pretty much obvious. And there's nothing we can do about it, because it's sort of part of the way the universe works.

Yeah, we could add more random "you didn't take enough risks, so you get zapped out of a clear blue sky" type dangers, but those don't actually hold much deterrent power—plus, they suck really hard.

So, yes: the rulers who last a long time are going to be the rulers who go for the safe option, rather than the fun option, every time. Forever.

Find me a way to bend the very laws of probability so that taking fun risks is safe, and doing boring safe things is risky, and I'll use it make BattleMaster way more fun. (And then you'll get the Nobel Prize for figuring out how to do magic! ;D )

Anaris, this has nothing to do with risks being dangerous, and everything to do with the culture of the Rulers where for whatever reason not taking risks is seen as a good thing, even though it has been proven detrimental to the game. The impetus is entirely on the rulers to create fun for their players, since the average player has very little influence on the political climate of the continent as a whole.
Title: Re: Leaders of Beluaterra
Post by: Anaris on May 30, 2014, 09:03:41 PM
Anaris, this has nothing to do with risks being dangerous, and everything to do with the culture of the Rulers where for whatever reason not taking risks is seen as a good thing, even though it has been proven detrimental to the game. The impetus is entirely on the rulers to create fun for their players, since the average player has very little influence on the political climate of the continent as a whole.

You're thinking at too high a level. Don't look on it as being the decisions made by rulers of realms, but rather as an abstract problem of evolving agents.

Those agents who make choices that are risky are more likely to die. Those agents who make choices that are safer are less likely to die.

That means that any agent that has lived a long time is vastly more likely to come from the latter group.

So the statement that "all the long lasting rulers" think first of keeping their position and keeping their realm alive, and only second of fun, is pretty much like saying "water is wet."

So...it totally does have to do with risks being dangerous. Because the realms ruled by people who take those risks? They die. They die, and the realms that are ruled by "safe" rulers survive.

But if you're so sure that this is purely a problem of "culture", what would you propose to change it?
Title: Re: Leaders of Beluaterra
Post by: Antonine on May 30, 2014, 09:50:26 PM
Personally I just wish people would be more willing to launch rebellions and secessions - that's a great way to keep things dynamic.
Title: Re: Leaders of Beluaterra
Post by: vonGenf on May 30, 2014, 10:00:19 PM
For those playing in Beluaterra, if you think what I was doing is not always for the fun of everyone, please tell me which and why and I shall change. After all, I am servant and responsible for that. I believe players in Melhed can testify for me.

I take it you're the ruler of Melhed? Your profile does not show your family affilitation.

If that's the case, then yes, I do think that your actions are good for the game. You took risks and broke the business as usual. That's good! It leads to action.

Now, it doesn't mean everyone will act the way you expected to, in the same way that you didn't act the way everyone expected you too. What's good for the goose is good for the gander.

Your actions opened new opportunities for many realm. The chips may not fall into place the way you intended to, but they will fall differently than if you had not done anything different. In that sense, from an OOC point of view, this was a positive act.
 
Title: Re: Leaders of Beluaterra
Post by: Naidraug on May 31, 2014, 02:54:10 AM
So...it totally does have to do with risks being dangerous. Because the realms ruled by people who take those risks? They die. They die, and the realms that are ruled by "safe" rulers survive.

But if you're so sure that this is purely a problem of "culture", what would you propose to change it?

That is one reason I gave up on the rulership of Nothoi. I like to portray my char as one that has lost one realm already (he was in good old Norland) and survived two invasions, and torture by demons.

So yeah, he is going to play safe all the time and try to make all the alliances that he can.

In the end, it was getting to boring, so I stopped being ruler.

He is always going to go against war.

Now the peace treaty is not signed yet because Riombara is voting to aprove it, after a few weeks discussing and a ruler that went silent for a while.
Title: Re: Leaders of Beluaterra
Post by: Indirik on May 31, 2014, 03:22:43 AM
Yes, exactly like what happened with Atamara and CE. I'm sure that's a wonderfully idealist policy you've got there, Indirik, but it doesn't work.
It did. The non-CE realms on AT got together and ganged up on CE&Co to knock them down. Thing is, we sucked at it. We blew it because we didn't coordinate, and had no unity. Yeah, we touched off a war that destroyed several realms, and *did* reshape a significant part of the political landscape of the island. And it happened because a lot of people who *could* have sat back and been complacent took a risk.

It didn't fail because we didn't try. Not because no one cared, or we all wanted to be safe. It failed because we !@#$ed it up, and CE held it together long enough to let us !@#$ it up.

And you know what? That's how the cookie crumbles. You think that the non-CE side *deserves* to win, just because they took a risk? Because that's the side you wanted to win? That's a crock of !@#$. We started the war. They were better at it. They win. Time to move on and tell a different story.
Title: Re: Leaders of Beluaterra
Post by: Indirik on May 31, 2014, 03:47:11 AM
That's the problem. A lot of rulers are like you.
Mrh? Have you ever played in a realm where I was ruler? I think that most of the time that my characters were rulers, we were pretty much always at war with someone or other, whether I started the war or not. Hell, my realm right now is fighting for its life in a war that we pretty much expected to lose, because we refused to knuckle under to the big dog and join a 5-v-2 gang bang on the winning side.

Quote
Rulers that are afraid of making it 'fun'. You forgot to think on the players that are non-rulers. As a ruler, you can feed them what you want, making the game more interesting. Unfortunately, your suggestion just doesn't work because everyone just wants to act self righteous. That makes a very boring game.
Every ruler acts self-righteous.
Every ruler filters the information their realm gets.
Every ruler claims to act with nobility and justice.
Every ruler claims to be on the side of good, puppies, and yummy cookies.

All rulers *have* to act self-righteous. They have to pretend that they believe that what they are doing is the right thing. You know what happens when you do the wrong thing, and admit that you're doing the wrong thing? You get the snot beaten out of you, because everyone else realizes that they can't trust you. And no one wants a neighbor, or a ruler, they can't trust.

You don't want rulers like what you have now? Vote new ones. The fact that people aren't voting in different rulers tells me that they don't *want* new ones, despite the few people on the forum that complain about it.

The impetus is entirely on the rulers to create fun for their players, since the average player has very little influence on the political climate of the continent as a whole.
That's patently untrue. Think your realm is boring? Demand that the realm spice it up some. They don't do it? Then you leave. You're stuck in a boring realm? Then it's your fault. You have the power to leave and go somewhere else more exciting. Or pause your character and play a different one. You think AA and Thalmarkin are fun realms with good leaders? Then go play in AA and Thalmarkin.

If enough people vote with their feet, then the boring realms will collapse, and be replaced by something else. Put on your big-boy pants, stand up, and say "We're not going to put up with being bored. Either give us some excitement, or we're leaving."
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 31, 2014, 06:55:02 AM
I, for one, think the continent as a whole would've had more fun and would've been more interesting if you had gone along with our plan in stead of betraying us.
I'm biased of course but I see less potential for evenly matched conflict on the road you've chosen.

Thalmarkin is too far north east and too big for even 3 realms to fight against them. Especially with AA standing by with it. With OG being taken out and probably become neutral, it will be a much balanced war. If not, I will make sure it is by you know...doing something cunning :p



And Indirik, okay, I take it back about you. But you doesn't stand for just you but rulers in general, in a different context. A lot of rulers out there are not like you. They are boring and their people are bored. If you disregard this, perhaps you are not looking at the bigger picture.

Yes, acting is a good word. In fact, Melhedians do not really care a lot except for a few complains here and there. They love actions. Changing a realm is not an option anymore because so many realms are stucke d with the same kind of rulers because like Anaris said, they last longer. Those big realms though are no fun for underdogs players like us. Yes they take risks because they can. What about smaller realms? How many you have seen like Melhed who took risks even though they are one of the smaller realms?

All I am saying that something needs to be done to encourage the ruler to act more boldly and taking risks. That is what makes the game more fun than sitting around fighting infestation.
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on May 31, 2014, 07:01:10 AM
I take it you're the ruler of Melhed? Your profile does not show your family affilitation.

If that's the case, then yes, I do think that your actions are good for the game. You took risks and broke the business as usual. That's good! It leads to action.

Now, it doesn't mean everyone will act the way you expected to, in the same way that you didn't act the way everyone expected you too. What's good for the goose is good for the gander.

Your actions opened new opportunities for many realm. The chips may not fall into place the way you intended to, but they will fall differently than if you had not done anything different. In that sense, from an OOC point of view, this was a positive act.

Thanks, I am. Like I said, I just do not understand the action riombara took. Felt more ooc than ic hence my qualms with them. Though, it's just a game and I understand not everything always goes according to MY plan. But this has became sort of a one sided fight, until of course if the others join in the fight as 'planned'.

Regardless, Melhed took a calculated risk. Though it forgot to take OOC into the calculation.
Title: Re: Leaders of Beluaterra
Post by: Bedwyr on May 31, 2014, 07:11:23 PM
Well...that's because taking risks is, well, risky. Inherently.

In essence, all you're saying is "being cautious and avoiding situations that are likely to lead to risk of death means you're less likely to die." Which is pretty much obvious. And there's nothing we can do about it, because it's sort of part of the way the universe works.

Yeah, we could add more random "you didn't take enough risks, so you get zapped out of a clear blue sky" type dangers, but those don't actually hold much deterrent power—plus, they suck really hard.

So, yes: the rulers who last a long time are going to be the rulers who go for the safe option, rather than the fun option, every time. Forever.

Not quite true.  You just have to do proper planning.  Jenred ruled for ages while being one of the boldest Rulers on the continent.  Admittedly, that took an insane amount of luck (Jenred at the end was utterly convinced he was divinely-backed in large part because his luck was so good), but a lot of it was proper planning and diplomacy (and the internal trust and cohesion of his realm) that let him capitalize on that luck.

I have seen way too many risk-taking realms that thought they didn't need planning and diplomacy get crushed.  You don't have to do that stupidly, you know.

Also, don't overlook the power of nontraditional incentives.  Some people want fame, some want money for training, some want to hob-nob, some want that hot lordling in the next region.  Know the people you work with and really think outside the usual buttons.
Title: Re: Leaders of Beluaterra
Post by: Bedwyr on May 31, 2014, 07:13:39 PM
Also, plan the next war before getting into this one.  Otherwise you might end up as all too many have in peace-locked situations.
Title: Re: Leaders of Beluaterra
Post by: Marlboro on June 01, 2014, 07:10:13 AM
Whoever says long-lived rulers don't take risks never had a character in Thalmarkin. There's a damn good reason Fingolfin is still in undisputed command, and it's because he takes every risk. He challenged the Overlord personally and brought down Netherworld's hordes on his kingdom... and broke them. He sends his armies out for week-long raids against neutral realms without asking for passage rights from intervening realms, he roots out and destroys religions he finds distasteful damn the consequences, bullies his closest allies into giving him land, and then he commands an entire continent to acknowledge him as king of all men.

Yes, he has a tight, seasoned crew standing behind him, and that helps a lot, but none of us in the various councils ever read a letter from him like "Oh we'd better not do anything to upset (insert realm)." I'm sad that Thalmarkin gets lumped in with CE and SA and other huge power blocs, but we earn that swagger, we fight like hell for it.

vvv It's not intended  as a call-out to anyone in particular, just a blanket declaration. I appreciate what you're doing with Melhed, even if we're on opposite sides.
Title: Re: Leaders of Beluaterra
Post by: Disturbedyang on June 01, 2014, 02:37:13 PM
Whoever says long-lived rulers don't take risks never had a character in Thalmarkin. There's a damn good reason Fingolfin is still in undisputed command, and it's because he takes every risk. He challenged the Overlord personally and brought down Netherworld's hordes on his kingdom... and broke them. He sends his armies out for week-long raids against neutral realms without asking for passage rights from intervening realms, he roots out and destroys religions he finds distasteful damn the consequences, bullies his closest allies into giving him land, and then he commands an entire continent to acknowledge him as king of all men.

Yes, he has a tight, seasoned crew standing behind him, and that helps a lot, but none of us in the various councils ever read a letter from him like "Oh we'd better not do anything to upset (insert realm)." I'm sad that Thalmarkin gets lumped in with CE and SA and other huge power blocs, but we earn that swagger, we fight like hell for it.

If you have been reading what i wrote, i exclude AA and Thal from my generalization. Fingolfin is an very interesting character to have around, and even if we did somehow miraculously win the war, i wouldn't want to see Thal go down. I will keep them around just to have them annoy someone once in a while. Apart from him, there isn't anyone that is doing anything much. Outo was also quite bold which was good. And now Elicia of Fronen is also an very interesting character to have around. Other than that, i can't say they are the same, especially those that ruled much longer.

And of course, i am speaking for a lot of other continents too. Not just Beluaterra.
Title: Re: Leaders of Beluaterra
Post by: jaune on June 01, 2014, 03:31:37 PM
Big part on OO's "boldness" is that he is good friend of Fingolfin :)

But overall, i like BT. I have always played less carefull there and my chars always been more or less lunatics and frearless. Which leaded to destruction of first AA along with the invasion.

Too often taking big risk means what it is, you take a big risk to get wiped off from the map.
Title: Re: Leaders of Beluaterra
Post by: Antonine on June 01, 2014, 11:41:42 PM
One general thing which I think is the problem is that people don't take responsibility for doing things. If you're a margrave then, bam, you can set yourself up as a new realm if you don't like your old one. If you're in a boring realm then you can pick a fight internally, or plot a rebellion or betray your entire realm for another side. Yeah, you might not succeed, and your chances of changing things are smaller than if you're a ruler, but it's something. And if it doesn't work out then just move somewhere else and try again.

There's a good reason why all the most interesting characters are the ones that have been in several realms and that's because the only two ways to play battlemaster are risky and fun or safe and boring.
Title: Re: Leaders of Beluaterra
Post by: jaune on June 02, 2014, 07:15:24 AM
There's a good reason why all the most interesting characters are the ones that have been in several realms and that's because the only two ways to play battlemaster are risky and fun or safe and boring.

Well, there is people who apparently enjoy play safe and it might not even be boring for them... others mayby :)
Title: Re: Leaders of Beluaterra
Post by: Lorgan on June 06, 2014, 07:20:40 PM
Looks like there is a whole lot of activity now. :)