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BattleMaster => BM General Discussion => Topic started by: Solari on June 05, 2011, 04:49:40 PM

Title: Open Mic Thread: How do you manage refugees?
Post by: Solari on June 05, 2011, 04:49:40 PM
This came up as a topic on IRC and I thought it merited a good discussion.  We've always had refugee populations in the game.  Sometimes they come from defunct realms, occasionally religions, etc.  What happens when those populations move as a whole into other realms?

What I'd like is for people who are either members of host realms or refugee populations to share their experiences, observations, and suggestions for how to manage this interesting phenomenon.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Sacha on June 05, 2011, 05:00:41 PM
Well, as Thalmarkin can tell you, getting refugees isn't always a good thing. Especially not when they arrive en bloc and start trouble for no apparent reason.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Chenier on June 05, 2011, 05:22:21 PM
This came up as a topic on IRC and I thought it merited a good discussion.  We've always had refugee populations in the game.  Sometimes they come from defunct realms, occasionally religions, etc.  What happens when those populations move as a whole into other realms?

What I'd like is for people who are either members of host realms or refugee populations to share their experiences, observations, and suggestions for how to manage this interesting phenomenon.

Depends on the context. Enweil receiving Avalonian refugees had nothing to do with Riombara receiving Fwuvoghorian refugees, for example.

Different refugees must be handled differently.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Lorgan on June 05, 2011, 05:24:01 PM
Well, when I came to Thalmarkin as a refugee of Old Grehk with 8 of my knights, I immediately asked to be added to the extended council as representative. I was added and was part of all essential discussions from that moment on. Our arrival saw Thalmarkin's military might bumped from 7k to 13k deployable CS after a recruitment campaign.
I stayed in Thalmarkin as did most of my knights, I became Duke of a stronghold, then the capital and one of my knights was elected ruler for a short while during the invasion.

Now again I'm in Thalmarkin on the receiving end of refugees and the situation is a little more complicated as their "leader" (member of a respected family by all refugees) is the general who lead us through half of the invasion.

But my opinion remains the same: involve them in realm matters, give them opportunities to rise in the realm's ranks and above all: find a common enemy.
That's what we're lacking right now and which we did have when I was the refugee. In fact during the first week in Thalmarkin we raided Ossmat, the capital of Old Grehk which my character "rebelled" against.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Shizzle on June 05, 2011, 05:26:42 PM
Well, as Thalmarkin can tell you, getting refugees isn't always a good thing. Especially not when they arrive en bloc and start trouble for no apparent reason.

Yeah. Damn foreigners :P The judge got protested out of office, the Grand Marshal shunned, and the rightful King called a Tyrant!

In Fissoa on the other hand, immigrants have always been accepted with open arms. First myself, when I came from Myern, and later the Giaskians. :)
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Chenier on June 05, 2011, 08:26:55 PM
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Anaris on June 05, 2011, 09:26:57 PM
In Fissoa on the other hand, immigrants have always been accepted with open arms. First myself, when I came from Myern, and later the Giaskians. :)

Eh, Myern was founded by Fissoa in the first place, so that's only partly "refugees."
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Vellos on June 06, 2011, 02:58:21 AM
In Oligarch, many refugees (such as from Rancagua) were rapidly integrated. However, refugees from a certain conspicuously annoying riverside city coughAvamarcough were systematically discriminated against. Use of the word "Avamar" outside of strategic discussion was prohibited, official policy restricted electoral participation and civic participation, a separate army (message group at the time) was created for them, sent on "special missions" involving significant chance of injury, and systematically underfunded.

It was one of the most fun memories I have of BM: engaging in racial segregation against Avamarians. What does that say about me? Bad things.

On the other hand, Terran welcomed in many Giaskan refugees. We made an official agreement beforehand that they would agree to restrict their political influence and serve in our army (mostly as forward scouts with no units to save gold), in exchange we would fully support their colony under certain conditions. We established statutory delineations of support, including limits to how long we would offer support, and provisions for full integration into Terran if the colony failed. I tried to convert the Giaskans to Triunism, but by and large did not succeed.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Solari on June 06, 2011, 03:57:25 AM
Lorgan and Vellos have the idea down.  Don't just tell us it's situational.  Share a situation!
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: dustole on June 06, 2011, 10:00:46 AM
A lot depends on who the group of nobles are.  There is an inherent risk letting in a large group of nobles so a little bit of trust is nice.  However, on Dwilight the gains usually outweigh the risks.   
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Shizzle on June 06, 2011, 10:07:53 AM
Eh, Myern was founded by Fissoa in the first place, so that's only partly "refugees."

Well, I joined Fissoa after Myern's demise, but I had never been in Fissoa before. So I - and others - were actual refugees.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Fleugs on June 06, 2011, 10:40:39 AM
I believe that dealing with refugees should be done "naturally". Unless there is a clear and obvious OOC-link that smells fishy, there should be no reason to frown upon refugees OOCly. Yes, they might threaten the vested authority in your realm. That's a side effect of refugees. If you don't want to take the risk, you can kick them out... fabricate some reason to kick them out or just make it clear you're the boss. But there are many ways to deal with them. If you can successfully assimilate such a group, it is a great addition to your realm.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: loren on June 06, 2011, 10:47:52 PM
I'm surprised nobody has mentioned former ASI people.  They've risen quite a bit in the various realms they've gone to, many many Lords.  A lot of them still talk about the old days and the like, the religion is still alive (despite an entire Island's worth of efforts to kill it, kind of proud of that).

Generally speaking I keep them out of lordships.  Without any golds they're fairly harmless.  If you're a small realm though, watch out hah.

And why no mention of Old Rancagua?  Sirion is fighting a war for their old allies,  Fontan turned their back on them.  Both realms got an equal influx, yet only one is upholding their bargain.  Could it be the glacial pace of leadership change in Sirion?
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: ^ban^ on June 07, 2011, 07:40:30 AM
Were it not for the rebellion in the original Avalon, Retravic would have been a very different person. Several of her most trusted advisors - and later, enemies - first came to the Republic as refugees.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Stabbity on June 07, 2011, 09:57:37 AM
When dealing with refugees, there are really only two options the budding tyrant should ever consider.

1.) Ban them all, execute whom you catch. That will show them, and reduce the size of the problem.

2.) Ban and execute the leaders, make it abundantly clear insubordination will not be tolerated and throw them to the front lines.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Bedwyr on June 07, 2011, 10:02:37 AM
Or make yourself their best friend, their sympathetic ear, the one who helps them get on their feet, get that little bit of extra gold when they need it...And use them to take over the realm.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Stabbity on June 07, 2011, 12:02:03 PM
Note to the budding tyrant: Kill that guy ^
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Bedwyr on June 07, 2011, 09:22:32 PM
Note to the budding tyrant: Kill that guy ^

Probably a good plan, admittedly...
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: ^ban^ on June 07, 2011, 10:09:47 PM
Probably a good plan, admittedly...

A modern-day Mordred, if you will...

Imagine all the trouble I could have saved BT if I'd found a way to kill him off? ;)
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Thunthorn on June 07, 2011, 10:42:51 PM
You can always welcome them into your realm and fight a five year war with all your neighbours to give them back their homeland...
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: ^ban^ on June 08, 2011, 01:04:13 AM
You can always welcome them into your realm and fight a five year war with all your neighbours to give them back their homeland...

I've always found the idea of reviving dead realms to be extremely distasteful, in no small part due to Tuchanon and its dozen or so incarnations.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Vellos on June 08, 2011, 04:48:43 AM
I've always found the idea of reviving dead realms to be extremely distasteful, in no small part due to Tuchanon and its dozen or so incarnations.

I want to found a Tuchanon. I have never been connected to any incarnation of Tuchanon, but I still want to do it. Just because.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: loren on June 08, 2011, 06:25:33 AM
I want to found a Tuchanon. I have never been connected to any incarnation of Tuchanon, but I still want to do it. Just because.

Having killed the first two personally.  Ok I had a realm to help me do it, good riddance.  I even gave their old king a Dukeship to get him to surrender quickly.  Don't trust a Tuchanite.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Chenier on June 08, 2011, 06:31:35 AM
A modern-day Mordred, if you will...

Imagine all the trouble I could have saved BT if I'd found a way to kill him off? ;)

Indeed, I had to settle with killing the realms he had his fingers around and getting his family blacklisted if not utterly banned in a whole bunch of realms, notably on Dwilight. Seems that managed to drive him into hiding, though, but a quick clean death back in the days would have changed history quite a bit...

Mind you, Mordred's move to get his hand on RoF was not refugees, but rather advies he and his buds ennobled. Cheap, but clever. Didn't see it until it was too late.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Fleugs on June 08, 2011, 08:34:50 PM
I've always found the idea of reviving dead realms to be extremely distasteful, in no small part due to Tuchanon and its dozen or so incarnations.

It's battlemaster. All reasons to make a war are good reasons!
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Chenier on June 09, 2011, 04:20:59 AM
I've always found the idea of reviving dead realms to be extremely distasteful, in no small part due to Tuchanon and its dozen or so incarnations.

I honestly can't think of a reason for people finding it distasteful. If it's the same guys wanting to get the glory of old back, why not?
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Solari on June 09, 2011, 04:46:04 PM
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Silverhawk on June 09, 2011, 09:18:27 PM
In the case of a hyphotetical situation of a realm containing 20 nobles and 8 new nobles arrive, all from the same old realm. Then I would say take them in, but don't trust them at all.

It crushes any stability in politics, especially if you would have a election with each noble having equal votes. Thats 40% extra votes available. Old nobles will look at the newcomers, but thats just my oppinion, with great distrust. These 8 refugees could suddenly be, if they would stick together, a political force on there own. I would find it very strange if they would be accepted in a realm without any struggle.

one or two refugees are much easier, as they are less of a threath to the political situation of a realm.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Revan on June 10, 2011, 02:45:05 PM
How many realms have actually been successfully resurrected in BattleMaster? For the most part it seems once you're gone, you're gone and it's impossible to get back. That said, I'd like to think Ashlanteans are different. For the most part when I've seen other sets of refugees you see two or three who don't really talk to each other, aren't all that friendly. They just move on.

Religion has been a good gel for the Ashlanteans and unlike a lot of realms, we had alot of old players who stuck together for a very long time. Maybe there was something in the water there, I don't know. But something about ASI was sticky and there are alot of us still kicking about so I really do hope that one day we get a kingdom back somehow!
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: ^ban^ on June 10, 2011, 04:45:41 PM
How many realms have actually been successfully resurrected in BattleMaster?

Tuchanon (six or seven times), Hetland (reincarnation of Plergoth), Coimbraheim (I... think?), and now Old Rancagua. There may be others.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Sacha on June 10, 2011, 06:33:23 PM
You can hardly call most of those successful though. Most Tuchanons were swiftly destroyed by their neighbors, Coimbraheim was annihilated by the Titans after a week. There is Fronen, which I believe was refounded, and which is pretty successful.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Anaris on June 10, 2011, 06:45:28 PM
You can hardly call most of those successful though. Most Tuchanons were swiftly destroyed by their neighbors, Coimbraheim was annihilated by the Titans after a week. There is Fronen, which I believe was refounded, and which is pretty successful.

In name only.  The new Fronen might have a very few people who were at some point in the upper echelons of the old one, but by and large, it's a completely different realm, with everything but the name totally changed.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: bluexmas on June 11, 2011, 01:30:24 AM
If you can, touchan.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Bedwyr on June 11, 2011, 01:53:40 AM
How many realms have actually been successfully resurrected in BattleMaster?

Sartania on the Far East Island, though they managed to get the new realm destroyed fairly quickly.  Would have lasted if they hadn't had some really bad luck, made a couple of crucial mistakes, and chosen that godawful name.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Vellos on June 11, 2011, 02:05:39 AM
....

Seriously? There's a really obvious one.

....

C'mon Tim. It's only your favorite realm in the game, in which you have invested more time than many of us invest in our careers. It starts with and R and ends in an iombara.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Anaris on June 11, 2011, 02:41:20 AM
....

Seriously? There's a really obvious one.

....

C'mon Tim. It's only your favorite realm in the game, in which you have invested more time than many of us invest in our careers. It starts with and R and ends in an iombara.

Beg pardon?

What, exactly, was this in response to?

Yes, Riombara was a realm that got resurrected.  It was refounded by a large number of its former members, based on the principles of its former realm.  Or so I was told.  I wasn't a member until after it was refounded.

Where did I attempt to deny this...?
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Chenier on June 11, 2011, 04:40:49 AM
In name only.  The new Fronen might have a very few people who were at some point in the upper echelons of the old one, but by and large, it's a completely different realm, with everything but the name totally changed.

Absolutely. I was a part of both versions at different points in time, and close to the only other actually from the old Fronen that I am aware to have joined the new one. It really had nothing to do with the previous version, at all.

Hetland was a pretty accurate rebirth of (latter days) Plergoth, as far as I know, as they had all left for RoF together.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Vellos on June 11, 2011, 05:07:05 PM
Beg pardon?

What, exactly, was this in response to?

Yes, Riombara was a realm that got resurrected.  It was refounded by a large number of its former members, based on the principles of its former realm.  Or so I was told.  I wasn't a member until after it was refounded.

Where did I attempt to deny this...?

You didn't. I was just surprised that, in a thread about resurrected realms, you hadn't already mentioned Riombara.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: ^ban^ on June 12, 2011, 07:22:07 PM
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: dustole on June 12, 2011, 08:55:17 PM
Didn't they name Hetland after a BM player who died?  How is that insulting?
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Chenier on June 12, 2011, 09:23:37 PM
Didn't they name Hetland after a BM player who died?  How is that insulting?

Because 1) the realm was a total disgrace, but mostly because 2) they claimed that any attack upon their realm was an attack upon the player after which it was named. They seriously accused us of disrespecting that player on at least one occasion, two though I believe. Just because of how pathetic that realm was.

Not all of them, mind you, but some of them did. The vocal ones, at least. That realm felt like it was populated by inbreds, the shear outrageousness of some of their OOC whining and complaints really brewed a deep disliking for them among myself, ^ban^, and a number of others.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Shizzle on June 12, 2011, 10:24:16 PM
Reminds me of that WoW-player who got a funeral in game, and it got trashed by a PvP clan. Never mix IC and OOC :S
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Glaumring the Fox on June 13, 2011, 06:43:41 AM
Asylon has chosen to be united and diverse, we have no choice, Caerwyn is a behemoth to the north, Zuma a mystery and Terran too far away to help us.  It makes for a very interesting realm for politics and religion, since now we welcome a 3rd religion into our kingdom.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Valast on June 13, 2011, 09:45:44 PM
Smaller Island means bigger fun!  Just ask the refuse... err I mean Refugees in the colonies.

Smaller Island means bigger fun!  Just ask the refuse... err I mean Refugees in the colonies.
The tight nit nature of the Colonies means that a sudden influx of nobles from failed rebellions or a fallen realm can turn the tides of alliances.  So many realms deny entrance to them.

Others like Lukon (Voted the most likely to destroy your realm, steal your cheese and your mothers undies and voted second most likely to eat your liver...loosing first place to OTilog of course) accept the refugees in with open arms...in the hopes that the real trouble makers will piss us off and get a nice fat ban.
We do enjoy our public executions.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Iltaran on June 14, 2011, 05:41:58 AM
Wait, Riombara was resurrected? When was that?

As for other successful resurrections, I'm told that Thalmarkin was in significant part a refounding of Ar Agyr. Surely there's been a few in Dwilight?
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Telrunya on June 14, 2011, 12:41:34 PM
All the way back during the First Invasion Riombara fell. It was recreated afterwards, I believe.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Indirik on June 14, 2011, 02:09:48 PM
There haven't really been any outright resurrections on Dwilight yet. I think Morek Empire would probably be the closest. But the original "Morek" realm never really "fell". It expanded, absorbing Springdale, then reformed into its original, smaller size through a secession of the original Morek capital. That formed "Xinhai" in the same regions as the original "Morek". Tom later renamed it to "Morek Empire", but refused to give it back the exact original name.

There have been two or three realms in the Rettleville area, but they weren't really resurrections of old realms. Same with D'Hara being in the same place as Shadovar. Same location, completely different realm.

Niselur will eventually (hopefully?) be recreated in the Darfix area. I hope to convince them to use a variation of the original name, though.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Artemesia on June 14, 2011, 05:16:11 PM
Springdale's "continuation" is sort of Summerdale. (Fitting name. If Summerdale falls, will we see an Autumndale next?)
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Lorgan on June 14, 2011, 09:35:47 PM
As for other successful resurrections, I'm told that Thalmarkin was in significant part a refounding of Ar Agyr. Surely there's been a few in Dwilight?

When AA fell it's nobles split into two factions, one joining Old Grehk and one Melhed. AA's lands were then divided, Old Grehk took Vore, Jedinchel and Vatrona and Melhed worked their way up to Lin Helon. OG's AA exiles then joined with Riombaran and OG nobles to found Thalmarkin in Nuzanki and Sandefur and Melhed's AA exiles founded Valentia in Unger.
Valentia interestingly was the first and only realm ever to seize to exist because of the Duke of it's single duchy (which was also their king) changed allegiance to Melhed when they saw the Old Grehkian army nearing.
They seceded at the start of the first invasion and were then crushed by daimons or undead or whatever roamed those lands back then. So you can add Valentia to the list of refounded realms as well, even if one is more successful than the other.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Chenier on June 15, 2011, 12:44:59 AM
There have been two or three realms in the Rettleville area, but they weren't really resurrections of old realms. Same with D'Hara being in the same place as Shadovar. Same location, completely different realm.

D'Hara was formed by Shadovarians. Mind you, ruling elites came and went in waves. Personally, I consider the D'Hara/Shadovar conflict to be nothing else than a civil war, as it was due to a split within a ruling gang that caused a lot of bad blood and bitter fighting. Both parties had come to the lands hand in hand, as far as I know. It's the impression I got from them in the days, at least. I tend to consider Shadovar as being part of D'Hara's history, though I think I'm the only one left in the realm that actually once bore the Shadovarian flag.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: De-Legro on June 15, 2011, 03:25:11 AM
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Chenier on June 15, 2011, 03:41:38 AM
I though the main characters that ended up forming D'Hara were the banished PeL rebels? Didn't they rebel in Shadovar, put one of their own on the throne, then had a failing out and split? I arrived in Shadovar only 2-3 days before the whole thing happened. I seem to recall I joined the realm at your suggestion.

I thought Shadovar itself was formed by PeL rebels? The rebels and old government really seemed to have a love/hate relationship, they really felt betrayed (the secessionists as much as the loyalists) when the whole thing blew over. I'd look it up the wiki, but the server's being [email protected]#$ again.

We did indeed arrive at about the same time. I'm the only guy still there, though. I figure the wait paid off. ;)
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Chenier on June 15, 2011, 03:48:47 AM
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Anaris on June 15, 2011, 04:22:43 AM
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Artemesia on June 15, 2011, 04:26:44 AM
I kinda explained the D'Hara thing a long time ago...

But first let me say that the original Shadovar rebellion was performed by Mathias Ridder, who enlisted the help of Yoruk Bronzeweasel. Apparently Yoruk got shafted immediately after the rebellion was successful. lol @ Mathias for stabbing his friends in the back.

A few posts back someone explained the situation with Madina's capital.

As for D'Hara, it went through several adjustments since the original Shadovar rebellion. Katayanna seceded to form D'Hara. Later Cenarious rebelled and became the Dragon King in 2008. In 2010 or sometime recently Cenarious disappeared and now there's a new guy. Ask D'Harans for details.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: De-Legro on June 15, 2011, 04:31:05 AM
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Artemesia on June 15, 2011, 04:35:25 AM
D'Hara was Katayanna's idea. Later Mathias joined with D'Hara. Who would ever know the truth about the intentions behind a realm. You'll get about 20 different accounts, one (or more) for each player there.

I know there was conflict between Katayanna and Edith though, because Edith kept doing nothing. Later on Edith was talking about how her family seal was in Darfix, and how they were eating people or something and she was trying to get a crusade going against daimons. So, I guess she wasn't exactly the most stable of the Shadovar group.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: De-Legro on June 15, 2011, 04:52:22 AM
D'Hara was Katayanna's idea. Later Mathias joined with D'Hara. Who would ever know the truth about the intentions behind a realm. You'll get about 20 different accounts, one (or more) for each player there.

I know there was conflict between Katayanna and Edith though, because Edith kept doing nothing. Later on Edith was talking about how her family seal was in Darfix, and how they were eating people or something and she was trying to get a crusade going against daimons. So, I guess she wasn't exactly the most stable of the Shadovar group.

It's Katayanna, there was conflict between almost EVERYONE and Katayanna, unless you were completely under her control. D'Hara's formation was simple, after the rebellion in Shadovar, the new Judge tried to ban Katayanna, so she judged what support she had, and split off her Duchy to preserve her power based. Had the ban not been a issue, Shadovar would have continued on in name and spirit.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Glaumring the Fox on June 15, 2011, 06:22:46 AM
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Artemesia on June 15, 2011, 08:16:05 AM
Come to think of it, there was some guy in Shadovar who tried to take over Sallowtown by his lonesome and failed. Then he got banned by Edelstein. Was it Hericus? For some reason I think it was Hericus.

But that goes to show, those people on the islands have been trying for Sallowtown for a long time, intermittently though.
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Nosferatus on June 15, 2011, 08:50:16 AM
When dealing with refugees, there are really only two options the budding tyrant should ever consider.

1.) Ban them all, execute whom you catch. That will show them, and reduce the size of the problem.

2.) Ban and execute the leaders, make it abundantly clear insubordination will not be tolerated and throw them to the front lines.

agreed, look at the Madinan civil war... refugees from the libero empire rebellion totally wrecked the realm :P
Title: Re: Open Mic Thread: How do you manage refugees?
Post by: Chenier on June 15, 2011, 12:39:58 PM
Come to think of it, there was some guy in Shadovar who tried to take over Sallowtown by his lonesome and failed. Then he got banned by Edelstein. Was it Hericus? For some reason I think it was Hericus.

But that goes to show, those people on the islands have been trying for Sallowtown for a long time, intermittently though.

That was Bowie. Hericus was literally banned within 2 minutes of joining the realm. I don't know what the hell he was thinking when joining a realm I was judge of, my family stopped [email protected]#$ing around when it comes to his a long time ago.

Military action against Shadovar was required because the last city of a realm can't switch allegiance, and because that city was blocking a few more regions from joining in. Some in Shadovar just didn't want to leave prematurely but offered no resistance. Mathias seemed kinda sore to lose rulership, but came in when Shadovar died because he was just powerless to do otherwise, imo. Power crumbled from underneath him because the judge was stupid enough to ban a duke strong enough to conquer the rest of the realm, without asking the ruler for permission.