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BattleMaster => Helpline => Topic started by: Antonine on June 06, 2011, 02:21:21 AM

Title: Bug with bans
Post by: Antonine on June 06, 2011, 02:21:21 AM
In Thalmarkin we recently had an unusual situation.

A candidate running for general was banned in the middle of the election for an unrelated reason. However, the judge was then protested out of office. The ban remained in place and the candidate in question won the election. However, the ban was due to come into effect one turn after the candidate had been elected. When the turn came the noble remained in the realm and, according to the player, the ban ticker disappeared. But the ban still remains on his family's page and has never been lifted. A new judge has not yet been elected.

So is this a bug or is it something else?
Title: Re: Bug with bans
Post by: De-Legro on June 06, 2011, 02:44:11 AM
Sure seems that way. So far as I know the ban should have been applied, but it seems to have only been half applied. That is it was applied to the characters history, but not actually carried out within the realm.
Title: Re: Bug with bans
Post by: Bedwyr on June 06, 2011, 03:17:18 AM
That's probably because the new General's Council immunity prevented the ban from being implemented, but the ban was spoken and I don't know of any means where things are ever removed from family histories.
Title: Re: Bug with bans
Post by: jaune on June 06, 2011, 08:49:08 AM
I wonder what will happen if he dont get elected next month? Will ban take effect or does it go totally null?
Title: Re: Bug with bans
Post by: Antonine on June 06, 2011, 01:32:33 PM
Well it sounds to me like the game needs a tie breaker here then. It should either be that the ban prevents him from running in elections or that a message pops up saying that the ban has been lifted due to his immunity as a council member.
Title: Re: Bug with bans
Post by: Anaris on June 06, 2011, 01:38:31 PM
I'm inclined to make it the former.  He may not have been sent rogue before the election ended, but the ban did go into effect in all other ways before then, preventing him from recruiting, cashing bonds, or rebelling.  I don't see any reason why people who have been banned should be able to run for office.
Title: Re: Bug with bans
Post by: Antonine on June 06, 2011, 01:40:16 PM
Well yeah, that would be my instinct as well. I suppose the alternative otherwise would be for players to couple exiling with a ban in order to try and keep them from running.
Title: Re: Bug with bans
Post by: Anaris on June 06, 2011, 01:41:31 PM
How many times do I have to say it?

Once someone is exiled, they cannot be banned!
Title: Re: Bug with bans
Post by: Antonine on June 06, 2011, 02:00:41 PM
Sorry Delvin - I wasn't aware of that. Probably because it's not mentioned on the ban page on the wiki.
Title: Re: Bug with bans
Post by: Anaris on June 06, 2011, 03:00:36 PM
Sorry Delvin - I wasn't aware of that. Probably because it's not mentioned on the ban page on the wiki.

Seems to me it ought to be on the Exile page.

...Which seems not to exist.  Hm.

Wanna create it, while I fix some more bugs? ;D

(Yes, typical dev, I hate writing documentation ;) )
Title: Re: Bug with bans
Post by: Indirik on June 06, 2011, 04:04:58 PM
Wiki page added.
Title: Re: Bug with bans
Post by: Antonine on June 06, 2011, 06:30:21 PM
Wiki page added.

Huzzah!
Title: Re: Bug with bans
Post by: Foundation on June 07, 2011, 08:23:14 AM
Seems to me it ought to be on the Exile page.

...Which seems not to exist.  Hm.

Wanna create it, while I fix some more bugs? ;D

(Yes, typical dev, I hate writing documentation ;) )

I love writing documentation!  For other people. :P
Title: Re: Bug with bans
Post by: Pyrix on June 10, 2011, 12:12:39 AM
I'm the current Judge of Thalmarkin.  The Grand Marshal in this discussion still shows that he has an active ban from my predecessor.  Just out of curiosity we're going to leave it in place to see what happens if he ever steps down or gets voted out.

On a related note, has anybody run into the situation where a knight has been awarded enough good marks to gain immunity from all punishment, and his Lord is a council member, who is also immune?  There seems to be no recourse as a judge to punish either the deserving party or to pass on the fine to his Lord.   Essentially this means that the knights of council members who are also region lords can run amok with impunity provided they have enough good marks to protect them.  This has caused a problem twice in our realm and it seems like a broken mechanic as it renders the judge powerless against a certain group of nobles who aren't even on the ruling council.
Title: Re: Bug with bans
Post by: songqu88@gmail.com on June 10, 2011, 12:14:46 AM
Try to protest the council lord out? If you can't manage that, then you might be on the wrong side of the conflict. If you're not, then sucks for you to have made that guy lord and council member.
Title: Re: Bug with bans
Post by: Pyrix on June 10, 2011, 12:33:45 AM
What sucks is other realm members protest me for not punishing them even though I'm powerless to do so.
Title: Re: Bug with bans
Post by: Shizzle on June 10, 2011, 12:41:01 AM
What sucks is other realm members protest me for not punishing them even though I'm powerless to do so.

Haha. I think there's nobody in Thalmarkin eager to be in Pyrix' shoes. Except for Seko Sepi, of course; painfully obvious.
Title: Re: Bug with bans
Post by: Antonine on June 10, 2011, 01:32:06 AM
I'm still trying to work out whether Pyrix is the enemy or not.
Title: Re: Bug with bans
Post by: songqu88@gmail.com on June 10, 2011, 01:35:01 AM
Ohh man, Thalmarkin... Only place where a lady who lead monsters prominently (Annaej), AND a failure who tried and was rejected by the daimons and then the Light (Forgot the first name, Octavius), can gain council positions.
Title: Re: Bug with bans
Post by: jaune on June 10, 2011, 12:05:33 PM
Mwhaha... Seko Sepi will haunt Pyrix for his ill words towards him and his family...

 ;)
Title: Re: Bug with bans
Post by: Lorgan on June 10, 2011, 12:30:29 PM
Haha. I think there's nobody in Thalmarkin eager to be in Pyrix' shoes. Except for Seko Sepi, of course; painfully obvious.

Haha, indeed. :)
Anyway, I'm working on a solution that will hopefully see the light of day soon... :)

Oh and yes Artemesia (though dunno about Immanuel), but also the only realm that survived the invasion without capitulating or allying with sorcerers or beasts, victory (or well, survival) purely by merit of steel and mind. Anyway, to explain: we're a pretty open realm and it's not that hard to gain a position if you want it, though all that openness has resulted in kind of a shortage of positions at the moment... :p
Title: Re: Bug with bans
Post by: Shizzle on June 10, 2011, 01:19:03 PM
And ever increasing radicalisation, as well as Medieval Trolls.
Title: Re: Bug with bans
Post by: songqu88@gmail.com on June 10, 2011, 01:43:32 PM
According to the GM for the Undead, the Thalmarkin result went apparently according to his "masterful plan". I shall do some creative invention of facts and say that Unger was infiltrated to be the new nexus of the Undead.
Title: Re: Bug with bans
Post by: Lorgan on June 10, 2011, 03:30:58 PM
Yeah, I've thought about that... :p I guess it would kinda suck, being the duke and all, but on the other hand: epic start of the invasion :P
Title: Re: Bug with bans
Post by: Antonine on June 10, 2011, 04:32:04 PM
Ohh man, Thalmarkin... Only place where a lady who lead monsters prominently (Annaej), AND a failure who tried and was rejected by the daimons and then the Light (Forgot the first name, Octavius), can gain council positions.

For your information, Immanuel wasn't rejected by the daimons - there was a bug which prevented him from declaring fealty to them. Secondly, he wasn't rejected by the light - he decided that it wasn't worth giving his life for it.

So seriously, stop acting like a dick and quit talking as though you know about things when you don't.
Title: Re: Bug with bans
Post by: songqu88@gmail.com on June 10, 2011, 04:33:35 PM
My my, you're one to talk, huh?  8)

So seriously, stop acting like a dick and quit talking as though you know about things when you don't.

So funny, when we consider what Antonine wrote in the Zuma thread.

You were rejected by the daimons. You were quite intentionally unable to "swear fealty", and yes, indeed, the daimons had no need for someone as useless and unskilled as Immanuel (Thanks for the first name, Lorgan). The Light? Meh, whatever you say on that subject.
Title: Re: Bug with bans
Post by: Shizzle on June 10, 2011, 04:48:21 PM
Stop trolling already. Seen plenty of that in Thalmarkin  :o
Title: Re: Bug with bans
Post by: Antonine on June 11, 2011, 12:42:16 AM
So funny, when we consider what Antonine wrote in the Zuma thread.

What, you mean accurate and factual? I'm not the one acting like a troll here so why don't you be quiet, acquire some manners, and go and bother somebody else.
Title: Re: Bug with bans
Post by: songqu88@gmail.com on June 11, 2011, 01:58:34 AM
Still thinking you were right about the Zuma, I see.

But anyway, time to get back on topic. You really shouldn't be so sensitive about your characters being made fun of. They're just characters in a game, and this is an OOC forum that should have absolutely no effect on those characters.

This all said, I still think Thalmarkin is the second suckiest realm to be in on BT. Last? Nothoi. And yes, I know I play there...Guess why I say it's last place?
Title: Re: Bug with bans
Post by: Shizzle on June 11, 2011, 02:41:08 PM
And yes, I know I play there...Guess why I say it's last place?

Because you play there?  8)  >:(

 ;)