BattleMaster Community
BattleMaster => Helpline => Topic started by: vonGenf on February 19, 2015, 07:55:26 PM
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I currently see the following message:
With your current unit and/or entourage, it would cost 81 gold and take 13 hours to procure and board ships.
I though this meant a two-turn embarking time, but it seems I am forbidden to board a ship at all. Is this intended behaviour?
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Not by me, though I can't recall if Tom's commented on it.
It's just something I haven't gotten around to yet.
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Not by me, though I can't recall if Tom's commented on it.
It's just something I haven't gotten around to yet.
OK, thanks. I'll figure out a way to work around it for now.
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I seem to recall that the inability to embark in certain areas with large troop units was, if not intentional, acceptable. It may not always be possible, for example, to find ships to carry 100 cavalry troopers in rural regions, or remote badlands. Especially in enemy territory. Doesn't seem to unrealistic to me.
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I seem to recall that the inability to embark in certain areas with large troop units was, if not intentional, acceptable. It may not always be possible, for example, to find ships to carry 100 cavalry troopers in rural regions, or remote badlands. Especially in enemy territory. Doesn't seem to unrealistic to me.
Then it should say "you can't embark here," not "you can embark here if you have more hours than is physically possible (except for a priest)".
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I'm ok with that change. Makes sense. And the inability to embark entire armies on a remote coastline in enemy territory makes good sense, too.