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Toms Other Games => Shopkeeper => Topic started by: Tom on June 04, 2015, 02:13:34 PM

Title: Heroes of Westhaven
Post by: Tom on June 04, 2015, 02:13:34 PM
The first heroes have arrived in Westhaven, and by pure chance (well, I warned about duplicates) two groups have both been hired by the same guy for the same tasks. Seems he really wants his daughter back.


The quest is "The Missing Daughter" and the summary is:

A wealthy trader is missing his daughter and has hired the characters to find her.


That is what you know when these guys enter your shops soon:
http://shopkeeper.lemuria.org/api/parties/1
and
http://shopkeeper.lemuria.org/api/parties/2


Since they are new in town, they will select where to shop at random. They intend to spend about half their gold in the first shop, and the rest in the second they visit, and after that they will go and attempt the quest.


Since the buying-AI part is not yet done, I will simulate it like this:

I will let you know when a party enters your shop and how much money they are willing to spend. You then tell me what you will sell them and for how much gold.
Title: Re: Heroes of Westhaven
Post by: Tom on June 04, 2015, 02:16:25 PM
Group #1 has decided to visit:

Group #2 has decided to visit:

Ok, it wasn't really completely random. I wanted to make sure everyone gets a chance.

Zak and DeLegro, you are up. Both groups intend to spend about 50 gold in your shop. Tell me what you are going to sell them.

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 04, 2015, 08:05:32 PM
Forget about potions! You only leave once!

club 5G - priest
staff 10G - wizard
axe 10G - thief
scale armor 25G - priest

Total: 50G
Title: Re: Heroes of Westhaven
Post by: Tom on June 04, 2015, 10:00:04 PM
Ok, I'll send them on to James then.

Reminder: I'm doing this by hand. In all your postings, please include at the very least your shop ID #. It really helps me a lot.

Output:

Sold club to Franziskus for 5 gold
Sold scale armour to Franziskus for 25 gold
Sold axe to Chuck for 10 gold
Sold staff to Timothy for 10 gold


Your shop status can now be seen online, at least the part that is public (your inventory, anyone can count just by walking in). But I will post here what you would see if the game were more functional, this is a playtest anyway:



Zakky's Best Gear Shop
======================

Gold in Chest: 210


Inventory
---------

0 club (1 sold, total profit 0 gold)
0 staff (1 sold, total profit 0 gold)
1 sword
0 axe (1 sold, total profit 0 gold)
1 +1 staff
1 +2 staff
1 +1 axe
1 +1 sword
1 Staff of Fireball
1 leather armour
1 +1 leather armour
0 scale armour (1 sold, total profit 0 gold)
1 chain mail
5 Healing Potions
5 Mana Potions



James, your turn. The group proceeds to your shop. Now one thing you need to know is that you can't sell them things if the "slot" in their inventory is already full. I will later add replacing things, but the priest will not buy a 2nd armour, for example.

Limits are:
        'weapon' => 2,
        'armour' => 1,
        'ring' => 2,
        'item' => 3,
        'potion' => 10
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 04, 2015, 10:07:27 PM
Mine is Shop #3
Title: Re: Heroes of Westhaven
Post by: James on June 04, 2015, 10:19:03 PM
Is it all being done here now or would you prefer it done through email?
Title: Re: Heroes of Westhaven
Post by: Tom on June 04, 2015, 10:43:33 PM
At the moment, having it in one place is just so much more easy for me. Anyway it's a playtest, no need for secrecy. And this allows you to comment other peoples moves. For example it's interesting to note the Lapallanch decide to make no profit at all, apparently he is looking to build customer loyalty.
Title: Re: Heroes of Westhaven
Post by: James on June 04, 2015, 10:44:52 PM
I'm guessing I am shop #4 (which has moved on the map from when I looked earlier!)

If they've just got another 50 to spend, I'll sell:
(15) +1 Leather Armour
to Chuck for 50 gold.

(as I am certainly after profit, and hoping that the benefit they get from this item will make them want to come back to me!)
Title: Re: Heroes of Westhaven
Post by: James on June 04, 2015, 10:50:17 PM
I see the shops on the map are now clickable so we can view their stock.
Title: Re: Heroes of Westhaven
Post by: Tom on June 04, 2015, 11:01:57 PM
Yes, you can click and check things. I'm working on putting a few things online so you don't have to ask me about them.

Sold +1 leather armour to Chuck for 50 gold


Rax's Rocks & Random Regalia
============================

Gold in Chest: 110


Inventory
---------

6 clubs
2 +1 clubs
2 staff
1 +1 staff
1 +2 staff
4 axes
1 +1 axe
1 +2 axe
2 swords
5 leather armours
0 +1 leather armour (1 sold, total profit 10 gold)
2 Girdle of Toughnesses
5 Healing Potions
5 Mana Potions



The adventurers are complete now, let's send them on their first quest and see what happens...
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 04, 2015, 11:09:12 PM
Well these guys are going to survive and come back to buy more expensive stuff right?
Title: Re: Heroes of Westhaven
Post by: Tom on June 04, 2015, 11:12:07 PM
The quest result as the game will show it:

The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.

They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.
But the characters charm them and soon find what they suspected, the girl living in one of the waggons, having fallen in love with a juggler.
Finally, they meet the girl herself, and decide to talk some sense into her.
She objects to most of what they say, but at least she agrees to come with them to see her father and talk to him.
They return the girl to her father, as promised, and collect their reward.



Now here is what is going on behind the scenes:

Hero group Mighty Heroes runs quest daughter
Hero group Mighty Heroes tries challenge clues
...requires wisdom of at least 10 (scaled from 12)
...they have 18 plus 0 from items
...success
Hero group Mighty Heroes tries challenge folks
...requires charm of at least 17 (scaled from 20)
...they have 16 plus 0 from items
...using magic - they have 6
...success
Hero group Mighty Heroes tries challenge girl
...requires charm of at least 9 (scaled from 10)
...they have 16 plus 0 from items
...success
Quest Success
evaluating usefulness of club
...not needed (-3)
evaluating usefulness of scale armour
...not needed (-17)
evaluating usefulness of axe
...not needed (-2)
evaluating usefulness of +1 leather armour
...not needed (-8)
evaluating usefulness of staff
...not needed (-2)



Mighty Heroes
=============

Gold: 80


Characters
----------

1 - Franziskus, lvl. 1 priest (450 xp)
2 - Chuck, lvl. 1 thief (450 xp)
3 - Timothy, lvl. 1 wizard (450 xp)


Needs
-----

wisdom - 0.1
charm - 2.1


Loyalties
---------

Shop Zakky's Best Gear Shop: Loyalty -24
Shop Rax's Rocks & Random Regalia: Loyalty -8



So, what's going on here? The quest is light on combat, having only one and only if the heroes mess up the "talking to the wandering folks" part. In this case, they avoided combat, so all the battle gear they bought was useless, resulting in a drop in consumer loyalty. Why the overpriced +1 leather armour lead to less of a drop than the fairly priced scale armour is interesting, I will check that in detail.

The characters got some gold from this, and experience, but not enough to make a level. However, they have developed two needs: They understood that wisdom is important and while they had enough, a little bit more would be fine. They also had to use magic at one point because their natural charm was not enough, and they will now be actively looking for items that can raise charm, and will be willing to pay more for them.

Now here's the tricky part of the game: When done, you cannot stockpile immediately. All items will have delivery times. So when the characters are in your shop to buy stuff, knowing this won't help you if you didn't already get it.

I will simulate this here by not allowing you to buy additional items when a group of heroes is already in your shop.


These heroes will now go and get some drinks and enjoy their life before looking for the next quest. In the final game, they will spend gold on healing and such as well, if they suffered wounds or other damage.




Now let's give DeLegro and me a chance to play and then we will run a second round. The final game will not be in rounds, of course.
Title: Re: Heroes of Westhaven
Post by: James on June 04, 2015, 11:16:49 PM
Could it be the +1 Leather Armour may have still counted as fairly priced as it was at the 20% mark-up that you mentioned?
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 04, 2015, 11:23:34 PM
Blast! Useless fools! They should have dragged her back to her father not talk to her! What is this? A lecturing party?

Also, there should have been more item options! I expected combat not talk!

Also, they should have shields available too :o
Title: Re: Heroes of Westhaven
Post by: Tom on June 04, 2015, 11:30:50 PM
evaluating usefulness of club
...not needed (-3)
evaluating usefulness of scale armour
...not needed (-17)
evaluating usefulness of axe
...not needed (-2)
evaluating usefulness of +1 leather armour
...not needed (-8)
evaluating usefulness of staff
...not needed (-2)

This was a bug, with the scale armour. I've now fixed it. The correct value should have been -5. I'll update customer loyalty.
Title: Re: Heroes of Westhaven
Post by: Tom on June 04, 2015, 11:54:48 PM
And then there are these guys:

http://shopkeeper.lemuria.org/api/parties/3


They will also go and visit shops soon, and as you can see, they are on a different quest.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 05, 2015, 12:09:25 AM
I want to buy one flue of charming with my remaining 160 gold. Shop #3
Title: Re: Heroes of Westhaven
Post by: James on June 05, 2015, 12:12:38 AM
Shop #4
Buy (15) +1 Leather Armour x 1

Thanks
Title: Re: Heroes of Westhaven
Post by: James on June 05, 2015, 12:16:58 AM
My shop has moved on the map again... Fortunately whoever moves it does move the signs as well :)
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 05, 2015, 12:47:39 AM
De-Legro rolls for charm and sociability in order to best "serve" his customers.

Sales attempts for shop ID #2

I shall attempt to sell a club to the priest and the thief for 6 gold each, total of 12 gold
Sell the wizard a staff, can't tell he is a wizard without a staff for 11 gold.
And the fighters appear to be thugs rather then duellers, so I will attempt to convince them to part with 12 gold each for an axe, total 24 gold.

Grand total of 47 gold.
Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 07:07:41 AM
I want to buy one flue of charming with my remaining 160 gold. Shop #3

Bought 1 Flute of Charming for 160 gold

Include ID numbers if you can, please. for items, characters, just everything.
Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 07:09:06 AM
Shop #4
Buy (15) +1 Leather Armour x 1


Bought 1 +1 leather armour for 40 gold

My shop has moved on the map again... Fortunately whoever moves it does move the signs as well :)

Yeah, I display them in database order, which I probably shouldn't as it changes all the time. But it's not important so I won't fix it ATM.
Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 07:12:29 AM
De-Legro rolls for charm and sociability in order to best "serve" his customers.

Sales attempts for shop ID #2

I shall attempt to sell a club to the priest and the thief for 6 gold each, total of 12 gold
Sell the wizard a staff, can't tell he is a wizard without a staff for 11 gold.
And the fighters appear to be thugs rather then duellers, so I will attempt to convince them to part with 12 gold each for an axe, total 24 gold.

Grand total of 47 gold.

Sold club to Loren for 6 gold
Sold club to Methild for 6 gold
Sold staff to Samuel the Wise for 11 gold
Sold axe to John for 12 gold
Sold axe to Aaron for 12 gold


your new shop status:

The De-Legro Family Emporium
============================

Gold in Chest: 377


Inventory
---------

1 +1 club
1 +1 staff
5 swords
1 +1 sword
5 leather armours
5 scale armours
5 Healing Potions
5 Mana Potions
3 clubs (2 sold, total profit 2 gold)
4 staff (1 sold, total profit 1 gold)
3 axes (2 sold, total profit 4 gold)
Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 07:21:58 AM
I sell them nothing, because I stocked up on high-priced items and they're poor beggars.

So they go on their quest:



The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.

They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.

As the characters press them for information, the wandering folks feel threatened and defend themselves.
They return to the merchant and report what has happened. He throws them out into the street, yelling at them.



debug info:

Hero group Reformed Bandits runs quest daughter
Hero group Reformed Bandits tries challenge clues
...requires wisdom of at least 16 (scaled from 12)
...they have 18 plus 0 from items
...success
...they gain 0 gold, and each living character gains 50 gold.
Hero group Reformed Bandits tries challenge folks
...requires charm of at least 27 (scaled from 20)
...they have 15 plus 0 from items
...using magic - they have 7
...failure
Quest Failed
evaluating usefulness of axe
...useless weight (-8)
evaluating usefulness of axe
...useless weight (-8)
evaluating usefulness of club
...useless weight (-6)
evaluating usefulness of club
...useless weight (-6)
evaluating usefulness of staff
...useless weight (-8)
Quest Completed, party now has 53 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (1)
    * charm (5)



This group was not charming enough, but strangely, the battle that's supposed to happen there didn't. I'll check out what happened. There's a bug in the quest, I fixed it now.
Another bug, they gain 0 gold and each living gains 50 xp, of course, not gold. As you can see, they gain XP (and sometimes gold) even for failed quest challenges.

They're coming back to town as well. But we have group 3 also.

Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 07:38:15 AM
http://shopkeeper.lemuria.org/api/parties/3
They have decided to visit these two shops:
Tom's Shop
Rax's Rocks & Random Regalia



http://shopkeeper.lemuria.org/api/parties/2 they have a new quest (see their page) and will go shopping in:
The De-Legro Family Emporium
Zakky's Best Gear Shop


Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 07:44:47 AM
aaand my first GM mistake :-(

Sold Ring of Ogre Strength to Sven Svenson for 100 gold


I forgot to input the price and the game automatically picks the fair price. Sorry, James, they don't have money to shop at your shop anymore. I'll send you the other group soon.

As for this one, broke and hopeful that a magical ring will save them (I fear not) they proceed on their quest:




The party arrives at the Three Headed Horse tavern and is greeted by Joe and his wife. They explain that there are really big rats down in the cellar, but they cannot afford to leave it like that, it's where they store their food and barrels of ale and wine. The heroes agree to help them out for a small sum, and enter the dark and dusty basement.

Around one corner, the party meets a pack of hungry, aggressive rats. After a moment of hesitation on both sides, the rats swarm the group and attack.

There is a short battle with biting and scratching rats, but with their combined efforts, the party defeats the rats and continues.
The party takes a total of 6 points of damage, in marching order.
Sven Svenson takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
Kugar Bear Shaman takes 2 points of damage but his armour of 2 points prevents serious damage.
As they turn into a dead end, they suddenly spot the giant rat, the size of a dog. Red eyes glow in the darkness and yellow teeth shine in the light of torches as the creature approaches, growling.

Drawing their weapons, the group prepares for combat and is immediately attacked. Blows are struck and bites pierce armour and the battle rages for some time. Finally, the monster prevails, too strong and too big for the heroes.
The party takes a total of 20 points of damage, in marching order.
Sven Svenson takes 7 points of damage, minus 2 points of armour, losing 5 hitpoints.
Kugar Bear Shaman takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
Small Willi takes 7 points of damage, minus 1 points of armour, losing 6 hitpoints.
Bjorn the Quick takes 2 points of damage, minus 1 points of armour, losing 1 hitpoints.
And so they retreat, defeated by a simple basement and its furry inhabitants. A shame to all adventurers, they crawl back into the tavern and then the street, where they collapse into a puddle of water from last nights rain.



Hero group Northmen runs quest rats
Hero group Northmen tries challenge pack
...requires damage of at least 20 (scaled from 15)
...they have 15 plus 0 from items
...using magic - they have 9
...success
...applying 6 damage in march order:
......Sven Svenson takes 4 damage, 2 armour + 0 from items => 2
......Kugar Bear Shaman suffers no damage (2 damage, 2 armour + 0 from items => 0)
...they gain 10 gold, and each living character gains 100 xp.
...Healing available: 8
......after using healing: 6
Hero group Northmen tries challenge big
...requires damage of at least 34 (scaled from 25)
...they have 15 plus 0 from items
...using magic - they have 4
...failure
...applying 20 damage in march order:
......Sven Svenson takes 7 damage, 2 armour + 0 from items => 5
......Kugar Bear Shaman takes 4 damage, 2 armour + 0 from items => 2
......Small Willi takes 7 damage, 1 armour + 0 from items => 6
......Bjorn the Quick takes 2 damage, 1 armour + 0 from items => 1
Quest Failed
evaluating usefulness of Ring of Ogre Strength
...useless weight (-23)
Quest Completed, party now has 10 gold available for shopping.
   Attributes that we would like to improve:
    * damage (7)
    * armour (1.6)



Much more interesting quest. So what happened:

They meet the first pack of rats, and with no weapons or armour, they had to fight with bare hands. Thankfully, they have a wizard and that won them the fight. They got some damage (armour in this case is natural armour from toughness), but not much. They have a priest, so he could heal them.
Then they met a giant rat, and even with their magic, no chance. They took a lot more damage, but survived. They are now almost broke and desperately want to buy some weapons for the little gold they have. Also, they are still wounded. They're not very likely to visit my shop again.

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 05, 2015, 07:49:40 AM
I am not interested in selling my items to these poor bastards. Screw group 2!
Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 08:26:04 AM
I am not interested in selling my items to these poor bastards. Screw group 2!

Yeah, anyway De-Legro will probably take all their gold.
Title: Re: Heroes of Westhaven
Post by: James on June 05, 2015, 09:14:47 AM
Yeah, anyway De-Legro will probably take all their gold.

I think we've seen someone else who's already quite good at that! :)

Stealing my customers!!!
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 05, 2015, 11:34:32 AM
De-Legro feels said that already he has a reputation as a ruthless businesses man.

Shop ID #2 shall attempt to sell leather armour ID #15 to characteers #4 and #5 for 11 gold a piece. I shall throw in some leather conditioning oil to sweeten the deal, and one stick of repel all weapon resistant wax.
Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 06:19:10 PM
ID 15 was wrong:

Could not sell +1 leather armour to John. Reason: noinventory


Leather Armour is #14:
Sold leather armour to John for 11 gold
Sold leather armour to Aaron for 11 gold


I will send them on their quest a little later.
Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 06:27:40 PM
Look at that!

These heroes have decided to try saving that daughter... again:
http://shopkeeper.lemuria.org/api/parties

They will go to James first. Because he lost that last group to my mistake. They will spend 80 gold in your shop, if you want, and then go on their quest.
Title: Re: Heroes of Westhaven
Post by: James on June 05, 2015, 07:04:34 PM
How do we view what stuff they've already got? (Or is it just scroll back through these messages to check?)
Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 10:14:01 PM
How do we view what stuff they've already got? (Or is it just scroll back through these messages to check?)

Just added that to the party view, so look here:
http://shopkeeper.lemuria.org/api/parties/1

Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 10:32:02 PM
And here goes our other party, trying to find a thief:


The owner of a trade post near the market place has been quietly looking for a group of foreigners who can help him with a delicate problem. As he explains, he used to own a few crates of interesting and not strictly speaking illegal goods. Grey market material. Not outright illegal, but not exactly what you would openly display in your store. Anyway, a few nights ago it was stolen. He saw the thief when he made his escape with the final crate, and can give a few details, but he needs someone to do the legwork, find the guy and get him to talk. He is mostly afraid of losing his wares, so he wants him alive, and the goods found.

The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.

Finally, they get a solid lead and follow it.
As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.

Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 5 points of damage, in marching order.
Aaron takes 1 points of damage but his armour of 3 points prevents serious damage.
John takes 2 points of damage but his armour of 4 points prevents serious damage.
Loren takes 1 points of damage but his armour of 1 points prevents serious damage.
Methild takes 1 points of damage, minus 0 points of armour, losing 1 hitpoints.
After a long search, the party finally nears the room where the thief is hiding, and breaks the weak bolt on the door. The guy jumps up from his bed, but too late. The heroes enter the room and surround him, and begin to threaten him, so that he reveals where the stolen goods are hidden.

Afraid for his life, he tells them everything they need to know. They check the hideout and find several chests, as the merchant described them. Then they drag the thief to the merchant and collect their just reward.

And so they returned the stolen goods and collected their reward.



Behind the scenes:

Hero group Reformed Bandits runs quest thief
Hero group Reformed Bandits tries challenge searching
...requires charm of at least 16 (scaled from 12)
...they have 15 plus 0 from items
...using magic - they have 7
...success
...they gain 0 gold, and each living character gains 50 xp.
Hero group Reformed Bandits tries challenge thugs
...requires damage of at least 14 (scaled from 10)
...they have 16 plus 7 from items
...success
...applying 5 damage in march order:
......Aaron suffers no damage (1 damage, 2 armour + 1 from items => 0)
......John suffers no damage (2 damage, 3 armour + 1 from items => 0)
......Loren suffers no damage (1 damage, 1 armour + 0 from items => 0)
......Methild takes 1 damage, 0 armour + 0 from items => 1
...they gain 30 gold, and each living character gains 100 xp.
...Healing available: 9
......after using healing: 8
Hero group Reformed Bandits tries challenge bully
...requires strength of at least 20 (scaled from 15)
...they have 28 plus 0 from items
...success
...they gain 100 gold, and each living character gains 200 xp.
Quest Success
evaluating usefulness of axe
...very useful (5)
evaluating usefulness of leather armour
...very useful (4)
evaluating usefulness of axe
...very useful (5)
evaluating usefulness of leather armour
...very useful (4)
evaluating usefulness of club
...very useful (4)
evaluating usefulness of club
...very useful (4)
evaluating usefulness of staff
...very useful (5)
Quest Completed, party now has 161 gold available for shopping.
   Attributes that we would like to improve:
    * charm (2)
    * damage (1)
    * armour (0.1)
    * strength (1)



So they needed a tiny bit of magic to find their clues at first, but then the battle was no problem at all, thanks to their items and the fact that they already have a lot of fighting power. They defeated the thugs easily and found their mark. They're a big group of big guys, so he quickly spilled it all.

There is little they want from this quest, but they haven't forgotten the one before, and as you can see even though they had enough strength and armour, they remember it was useful and you can never have too much, right?


Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 10:37:40 PM
Let's send the other groups on as well. I've finished coding the part where they select shops by themselves, so things become easier now, because you can also track it on the website.

Hero group Reformed Bandits looking for a new quest, levels 1 - 1. 3 quests available.
Chosen quest: thief
Party has choosen to visit "Rax's Rocks & Random Regalia" (id 4)


Hero group Northmen looking for a new quest, levels 1 - 1. 3 quests available.
Chosen quest: daughter
Party has choosen to visit "Zakky's Best Gear Shop" (id 3)


Title: Re: Heroes of Westhaven
Post by: James on June 05, 2015, 10:45:04 PM
Are we able to sell some of the initial bits we bought as well? (possibly at a slightly lower rate than purchased at?) My stock isn't really suited to the groups now :)
Title: Re: Heroes of Westhaven
Post by: James on June 05, 2015, 10:50:30 PM
...in the meantime...

I (shop 4) will sell to:
   1 Mighty Heroes
      15 +1 Leather Armour to Timothy for 50 gold

   2 Reformed Bandits
      29 Girdle of Toughness to John for 140 gold
      14 Leather Armour to Loren and Methild for 10 gold each
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 05, 2015, 10:54:50 PM
Shop 3 will sell

1 healing potion for 0 gold (free)

to 3 Northmen
Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 11:14:12 PM
Are we able to sell some of the initial bits we bought as well? (possibly at a slightly lower rate than purchased at?) My stock isn't really suited to the groups now :)

Nope. You can, of course, sell stuff to groups for less than you bought it. Yes, you can hold sales. :-)
Title: Re: Heroes of Westhaven
Post by: Tom on June 05, 2015, 11:20:31 PM
All sales done. Interestingly, for free doesn't work, the game interprets it as default value, so you sold for 10 gold.


Mighty Heroes have choosen to visit "Zakky's Best Gear Shop" as well. They still have 30 gold.

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 05, 2015, 11:27:48 PM
Shop 3 will sell

1 healing potion(32) for 15 gold and 1 mana potion(33) for 15 gold to

1 Mighty heroes.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 06, 2015, 01:58:54 AM
ID 15 was wrong:

Could not sell +1 leather armour to John. Reason: noinventory


Leather Armour is #14:
Sold leather armour to John for 11 gold
Sold leather armour to Aaron for 11 gold


I will send them on their quest a little later.

Good thing I didn't have any leather + 1 then. Tom does the game currently track the gold each shop has? Could we display it on the shop inventory page?
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 06:28:52 AM
Shop 3 will sell

1 healing potion(32) for 15 gold and 1 mana potion(33) for 15 gold to

1 Mighty heroes.

You can't sell to parties, only to characters. Tell me which characters you want to sell to. Remember potions are not yet implemented, they will be rated as useless in every quest and drop your customer loyalty.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 06:30:02 AM
Good thing I didn't have any leather + 1 then. Tom does the game currently track the gold each shop has? Could we display it on the shop inventory page?

Of course it does. I can display it on the shop page, but I shouldn't because it's not public info. I'm working on this authentication thing so you can enter a key and get all the hidden info for your shop displayed.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 06:32:02 AM
The Northmen went to save a daughter, here is how it went:


The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.

They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.

But the characters charm them and soon find what they suspected, the girl living in one of the waggons, having fallen in love with a juggler.
Finally, they meet the girl herself, and decide to talk some sense into her.
She objects to most of what they say, but at least she agrees to come with them to see her father and talk to him.
They return the girl to her father, as promised, and collect their reward.


I'm not posting the details this time.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 06:33:28 AM
Reformed Bandits quest went smooth as well:


The owner of a trade post near the market place has been quietly looking for a group of foreigners who can help him with a delicate problem. As he explains, he used to own a few crates of interesting and not strictly speaking illegal goods. Grey market material. Not outright illegal, but not exactly what you would openly display in your store. Anyway, a few nights ago it was stolen. He saw the thief when he made his escape with the final crate, and can give a few details, but he needs someone to do the legwork, find the guy and get him to talk. He is mostly afraid of losing his wares, so he wants him alive, and the goods found.

The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.

Finally, they get a solid lead and follow it.
As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.

Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 5 points of damage, in marching order.
Aaron takes 2 points of damage but his armour of 3 points prevents serious damage.
John takes 2 points of damage but his armour of 4 points prevents serious damage.
Loren takes 1 points of damage but his armour of 2 points prevents serious damage.
After a long search, the party finally nears the room where the thief is hiding, and breaks the weak bolt on the door. The guy jumps up from his bed, but too late. The heroes enter the room and surround him, and begin to threaten him, so that he reveals where the stolen goods are hidden.

Afraid for his life, he tells them everything they need to know. They check the hideout and find several chests, as the merchant described them. Then they drag the thief to the merchant and collect their just reward.

And so they returned the stolen goods and collected their reward.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 06, 2015, 06:36:35 AM
Well.... why did I buy so many potions then... :( Can I sell something else to them instead?
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 06:59:50 AM
Sorry, I just sent them on the quest, because I needed to clear all quests. I added another one and re-balanced the existing ones a bit (they were way too easy). Now things should become a little more interesting.


The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.

They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.

But the characters charm them and soon find what they suspected, the girl living in one of the waggons, having fallen in love with a juggler.
Finally, they meet the girl herself, and decide to talk some sense into her.
She objects to most of what they say, but at least she agrees to come with them to see her father and talk to him.
They return the girl to her father, as promised, and collect their reward.

Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 07:56:21 AM
Next round. I have added 2 new quests and one more adventurer group:


Hero group Mighty Heroes looking for a new quest, levels 1 - 1. 4 quests available.
Party has choosen the quest "labyrinth"
Party has choosen to visit "Zakky's Best Gear Shop" (id 3)


Hero group Elven Rangers looking for a new quest, levels 1 - 1. 4 quests available.
Party has choosen the quest "rats"
Party has choosen to visit "The De-Legro Family Emporium" (id 2)


I will let the other parties choose later, we got a new player and he needs to make his inventory. You can check on the parties page (http://shopkeeper.lemuria.org/api/parties) what gold and existing equipment the parties have.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 06, 2015, 07:59:40 AM
This shop game. Wish we had players for heroes too. I think it would make things rather interesting. But having people only play as shopkeepers is interesting as well.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 06, 2015, 08:04:15 AM
Shop 3 will sell

+1 Staff (ID 4) to Timothy the Wizard for  70 gold.
Sword (ID 9) to Chuck the Thief for 30 gold
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 08:16:49 AM
Sold +1 staff to Timothy for 70 gold
Sold sword to Chuck for 30 gold


They have almost no gold left now, so they begin their quest. This is actually one of the new quests I added:



They arrive at the ruin and everything seems peaceful. It doesn't take long for them to find the entrance that leads down and there is a hole in one wall in the basement, leading into another room with a spiral stairway. Much further down, in the light of lamps and torches, they see a beautiful marble hall with four doors to pick from.

The decide to go north, and as they pass the door, it slams shut behind them. Then they enter the hall of strength, and find a giant stone blocking the exit on the other side.

Try as they might, they cannot move the rock. After a long time, a magic voice says "you have failed!", and the door behind  them opens again. All the other doors are closed, leaving them no other choice than to leave the labyrinth.
They return to the town beaten and frustrated.



Big fail, and they are very, very frustrated:


Hero group Mighty Heroes runs quest labyrinth
Hero group Mighty Heroes tries challenge north
...requires strength of at least 17 (scaled from 20)
...they have 7 plus 0 from items
...using magic - they have 6
...failure
Quest Failed
evaluating usefulness of club
...useless weight (-5)
evaluating usefulness of scale armour
...useless weight (-10)
evaluating usefulness of axe
...useless weight (-7)
evaluating usefulness of +1 leather armour
...useless weight (-15)
evaluating usefulness of sword
...useless weight (-11)
evaluating usefulness of staff
...useless weight (-7)
evaluating usefulness of +1 leather armour
...useless weight (-15)
evaluating usefulness of +1 staff
...useless weight (-17)


Loyalties
---------

Shop Zakky's Best Gear Shop: Loyalty -85
Shop Rax's Rocks & Random Regalia: Loyalty -54

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 06, 2015, 08:29:11 AM
Okay. I hate 'Mighty Heroes' now. They are utter failures...
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 08:41:21 AM
Okay. I hate 'Mighty Heroes' now. They are utter failures...

They don't have a fighter, and it shows. :)


I plan to add some more code for people joining the group (with new lvl 1 characters), people leaving the group, or people not showing up to that gaming evening...
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 08:46:37 AM
Hero group Reformed Bandits looking for a new quest, levels 1 - 1. 4 quests available.
Chosen quest: thief

Party has choosen to visit "Zakky's Best Gear Shop" (id 3)


You're lucky, it seems. These guys have plenty of gold. They plan to spend about half of it in your shop, maybe more if you have something interesting for a good price.

Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 08:47:55 AM
Hero group Northmen looking for a new quest, levels 1 - 1. 4 quests available.
Party has choosen the quest "daughter" (id 3)

Party has choosen to visit "Rax's Rocks & Random Regalia" (id 4)

Title: Re: Heroes of Westhaven
Post by: Penchant on June 06, 2015, 09:09:51 AM
Penchant's Emporium of Battle and More (id #5) Purchase List:

3 clubs for 15 gold (1)
+1 club for 20 gold (2)
Staff for 10 gold (3)
+1 Staff for 50 gold (4)
Axe for 10 gold (6)
+1 Axe for 40 gold (7)
Sword for 20 gold (9)
2 Leather Armour for 20 gold (14)
+1 Leather Armour for 40 gold (15)
Scale Armour for 25 gold (17)
Flute of Charming for 160 gold (30)
Book of Wisdom for 140 gold (31)
2 Healing Potions for 20 gold (32)
2 Mana Potions for 20 gold (33)

Spending in total: 600 gold
 Total left: 400 gold
Title: Re: Heroes of Westhaven
Post by: Penchant on June 06, 2015, 09:20:48 AM
Description for Penchant's Emporium of Battle and More (id #5):

An equipment shop focused on selling the best battle equipment to the best adventurers. In addition to its great battle equipment Penchant's Emporium of Battle and More sells various other items adventurers may find useful in their travels such as rings, flutes, books, and even potions.
Title: Re: Heroes of Westhaven
Post by: James on June 06, 2015, 09:35:38 AM
Shop ID 4, Rax's Rocks... Selling to 3 Northmen:

7 +1 Axe to Sven for 48 gold
14 Leather Armour to Bjorn and Ortel for 11 gold each
33 Mana Potion to Ortel for 10 gold
Title: Re: Heroes of Westhaven
Post by: James on June 06, 2015, 09:40:56 AM
Description for Shop ID4

"The first thing you see as you enter is rocks... Lots of them... Large, small, everywhere. Then you notice the items hidden amongst them and wonder what hidden delights might be here."
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 09:51:12 AM
Description for Penchant's Emporium of Battle and More (id #5):

About 200 characters max, please.

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 06, 2015, 09:54:17 AM
Shop 3 will SELL

+1 leather armor (ID 15) to Samuel the Wise for 65 gold

Shop 3 will BUY

Book of Wisdom (ID 31)
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 09:56:16 AM
Shop ID 4, Rax's Rocks... Selling to 3 Northmen:

7 +1 Axe to Sven for 48 gold
14 Leather Armour to Bjorn and Ortel for 11 gold each
33 Mana Potion to Ortel for 10 gold

include character IDs as well, please. It just makes my life easier. Sales results:


[2015-06-06 09:54:59] app.INFO: willing to pay: 48 gold [] []
Sold +1 axe to Sven Svenson for 48 gold

[2015-06-06 09:55:33] app.INFO: willing to pay: 12 gold [] []
Sold leather armour to Bjorn the Quick for 11 gold

[2015-06-06 09:55:36] app.INFO: willing to pay: 12 gold [] []
Sold leather armour to Ortel Brim Turok for 11 gold

[2015-06-06 09:56:04] app.INFO: willing to pay: 12 gold [] []
Sold Mana Potion to Ortel Brim Turok for 10 gold
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 06, 2015, 09:56:37 AM
Also, I think it is about time we get more items!

Plus, is there anyway for us to see each party's willingness to buy indicator? I will be a nightmare to keep track of every quest to figure it out.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:01:06 AM
Shop 3 will SELL

+1 leather armor (ID 15) to Samuel the Wise for 65 gold

Shop 3 will BUY

Book of Wisdom (ID 31)

[2015-06-06 09:57:13] app.INFO: willing to pay: 48 gold [] []
Could not sell +1 leather armour to Samuel the Wise. Reason: tooexpensive

Bought 1 Book of Wisdom for 140 gold


Sorry, there was a bug that removed party needs when a different party went on a quest. Oops.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:02:33 AM
Also, I think it is about time we get more items!

Plus, is there anyway for us to see each party's willingness to buy indicator? I will be a nightmare to keep track of every quest to figure it out.

I'm adding more info to the info pages. Check them out now.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:06:11 AM
Also, I think it is about time we get more items!

I'll open a topic for suggestions.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:14:26 AM
This one is a little interesting. Well, the quest itself not:

The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.

They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.

But the characters charm them and soon find what they suspected, the girl living in one of the waggons, having fallen in love with a juggler.
Finally, they meet the girl herself, and decide to talk some sense into her.
She objects to most of what they say, but at least she agrees to come with them to see her father and talk to him.
They return the girl to her father, as promised, and collect their reward.



But behind the scenes, these characters have now advanced to level 2:


Hero group Northmen runs quest daughter
Hero group Northmen tries challenge clues
...requires wisdom of at least 20 (scaled from 15)
...they have 30 plus 0 from items
...success
...they gain 0 gold, and each living character gains 50 xp.
Hero group Northmen tries challenge folks
...requires charm of at least 32 (scaled from 24)
...they have 31 plus 0 from items
...using magic - they have 9
...success
...they gain 0 gold, and each living character gains 100 xp.
Hero group Northmen tries challenge girl
...requires charm of at least 20 (scaled from 15)
...they have 31 plus 0 from items
...success
...they gain 80 gold, and each living character gains 300 xp.
Level up for Sven Svenson (fighter, #9)
...strength + 1
...toughness + 1
...hitpoints + 2
Level up for Kugar Bear Shaman (priest, #10)
...hitpoints + 3
...healing + 1
Level up for Bjorn the Quick (thief, #11)
...strength + 1
...charm + 1
...hitpoints + 3
Level up for Small Willi (thief, #12)
...charm + 1
...wisdom + 1
...hitpoints + 2
Level up for Ortel Brim Turok (wizard, #13)
...hitpoints + 2
...magic + 1
Quest Success

Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:37:45 AM
New round, quests and shops have been selected:

IDNameGoldcurrent Questcurrent Shop
4
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4)
100
Rats in the Basement The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2)
2
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2)
131
Finding a Thief Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3)
3
Northmen (http://shopkeeper.lemuria.org/api/parties/3)
80
The Labyrinth Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1)
1
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1)
10
Finding a Thief Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 06, 2015, 10:39:11 AM
Did reformed bandits buy my +1 leather armor?
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:54:46 AM
Did reformed bandits buy my +1 leather armor?

Yeah, I think I made a mistake somewhere.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:58:31 AM
Northmen are on their quest:

They arrive at the ruin and everything seems peaceful. It doesn't take long for them to find the entrance that leads down and there is a hole in one wall in the basement, leading into another room with a spiral stairway. Much further down, in the light of lamps and torches, they see a beautiful marble hall with four doors to pick from.

They pick the eastern door, and as they enter it shuts behind them. On the other side, they enter the hall of toughness. A chilling wind from nowhere pushes them back, and even the floor seems to be moving against them. The door on the other side of the room is open, with the warm glow of fire behind it, but reaching it seems impossible.

They struggle on and keep going. Step by step they come ahead, slow and slower. But finally, they reach the other end.
The labyrinth continues and finally leads them into a hall with three statues of warriors. As they enter, the door behind them closes shut, and the statues suddenly come alive! With swords and shields made from stone, they attack.

With no flesh to wound nor blood to draw, these stone warriors are formidable enemies, and even though they fight hard, the group gets beaten bloody. Just as the warriors tower above them, ready for the kill, they return to their positions and a voice says: "You failed this test, but you passed the first. You are given another chance to prove your worth."
The party takes a total of 20 points of damage, in marching order.
Sven Svenson takes 6 points of damage, minus 2 points of armour, losing 4 hitpoints.
Kugar Bear Shaman takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
Small Willi takes 8 points of damage, minus 3 points of armour, losing 5 hitpoints.
Bjorn the Quick takes 2 points of damage but his armour of 2 points prevents serious damage.
They return to the town beaten and frustrated.



Quest Completed, party now has 10 gold available for shopping.
   Attributes that we would like to improve:
    * toughness (2)
    * damage (5)
    * armour (1.1)


They are now quite broke. Poor guys. Don't know what to do with them. Suggestions?

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 06, 2015, 11:03:37 AM
We need to start adding hammers and maces to smash those rocks. Or someone who is expert in dealing with mechanical stuff. I mean all things have a weakness or two somewhere.

Also, maybe you should add a way for financially broken parties to comeback - like doing something that doesn't require combat for awhile? Or maybe they can simply fade away if they fail too often?
Title: Re: Heroes of Westhaven
Post by: James on June 06, 2015, 11:14:24 AM
Allow shops to give credit options? Group commits to buy at a higher price but you only get it once they've completed their quest (and if they come back to your shop)
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 11:29:21 AM
I think I'll add one or two very simple quests for the low levels where heroes can get gold.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 11:49:44 AM
My code allows for very rapid implementation of new quests. 20 minutes and I had a simple quest for the Northmen to get some gold:


The party arrives at Smallriver, a community of maybe 60 souls that is being plagued by a group of goblins from the nearby swamp. They offer the heroes a small payment for taking care of the greenskin.

Firstly, the characters need to find the creatures, and so they walk into the swamp and look for clues, paths or anything else that will help them.

The signs are, in fact, so obvious that only an idiot could miss them. The group proceeds through the swamp.
Halfway through the swamp, they are suddenly ambushed by three green goblins. Very small. They must be crazy attacking people twice times their size.

The fight is short and brutal and not very heroic. At the end, three goblins lie dead in the swamp.
The party takes a total of 5 points of damage, in marching order.
Sven Svenson takes 2 points of damage but his armour of 2 points prevents serious damage.
Kugar Bear Shaman takes 2 points of damage but his armour of 2 points prevents serious damage.
Small Willi takes 1 points of damage but his armour of 3 points prevents serious damage.
Finally, they reach the lair of the goblins. There are half a dozen huts and a chieftain.
With a display of strength, they convince the goblins to move elsewhere and leave the people here in peace.
With the goblins gone, the heroes collect their reward in Smallriver and return to the town.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 11:55:42 AM
IDNameGoldcurrent Questcurrent Shop
3
Northmen (http://shopkeeper.lemuria.org/api/parties/3)
90
The Town Graveyard The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2)
4
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4)
100
Rats in the Basement The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2)
2
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2)
131
Finding a Thief Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3)
1
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1)
10
Finding a Thief Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5)
The northmen are crazy. The Graveyard is a very tough quest. Good luck equipping them, De Legro
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 06, 2015, 12:34:29 PM
Shop ID#2 selling to Eleven Rangers ID 4.

C#14
   I#14 - 11 gold
   I#9   - 22 gold
C#15
   I#14 - 11 gold
   I#1   - 6   gold
C#16
   I#14 - 11 gold
   I#1   - 6   gold 
C#17
   I#3   - 11 gold

Shop ID#2 selling to party ID 3

C#9
  I#17 - 20 gold
C#10
  I#17 - 20 gold
  I#6 - 5 gold
C#11
  I#9 - 15 gold
C#12
  I#9 - 15 gold
C#13
  I#3  - 10 gold


Sold things at a loss to the Northmen, hoping to give them some sort of chance to complete their quest.

Occurs to me I have run out of some items as well, so best I order some things

Purchase
5 x I#14
1 x I#25
1 x I#31
Title: Re: Heroes of Westhaven
Post by: James on June 06, 2015, 03:37:27 PM
Looking at http://shopkeeper.lemuria.org/api/parties/2
They appear to have three separate loyalty levels for my shop?
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:15:13 PM
Shop ID#2 selling to Eleven Rangers ID 4.

Sold leather armour to Ethelion for 11 gold
Sold sword to Ethelion for 22 gold
Sold leather armour to Gwinlifin for 11 gold
Sold club to Gwinlifin for 6 gold
Sold leather armour to Sonalthuan for 11 gold
Sold club to Sonalthuan for 6 gold
Sold staff to Arlon Thi Lefhlan for 11 gold


Quote
Shop ID#2 selling to party ID 3

Sold scale armour to Sven Svenson for 20 gold
Sold scale armour to Kugar Bear Shaman for 20 gold
Could not sell axe to Kugar Bear Shaman. Reason: wrongclass
Sold sword to Bjorn the Quick for 15 gold
Sold sword to Small Willi for 15 gold
Sold staff to Ortel Brim Turok for 10 gold


Quote
Occurs to me I have run out of some items as well, so best I order some things

Bought 5 leather armour for 10 gold
Bought 1 Ring of Nimbleness for 150 gold
Bought 1 Book of Wisdom for 140 gold

Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:15:34 PM
Looking at http://shopkeeper.lemuria.org/api/parties/2 (http://shopkeeper.lemuria.org/api/parties/2)
They appear to have three separate loyalty levels for my shop?

Yes, seems to be a bug.
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:42:21 PM
Mighty Heroes:

The owner of a trade post near the market place has been quietly looking for a group of foreigners who can help him with a delicate problem. As he explains, he used to own a few crates of interesting and not strictly speaking illegal goods. Grey market material. Not outright illegal, but not exactly what you would openly display in your store. Anyway, a few nights ago it was stolen. He saw the thief when he made his escape with the final crate, and can give a few details, but he needs someone to do the legwork, find the guy and get him to talk. He is mostly afraid of losing his wares, so he wants him alive, and the goods found.
The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.
Finally, they get a solid lead and follow it.
As they follow their leads, their way takes them into a series of dangerous back alleys.
With insight and smarts, they pick the right way, avoiding the worst dangers of this low neighbourhood, except for a few unavoidable thugs.
The party takes a total of 5 points of damage, in marching order.
Franziskus takes 3 points of damage but his armour of 3 points prevents serious damage.
Timothy takes 2 points of damage but his armour of 3 points prevents serious damage.
The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.
Finally, they get a solid lead and follow it.
As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.
Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 10 points of damage, in marching order.
Franziskus takes 5 points of damage, minus 3 points of armour, losing 2 hitpoints.
Chuck takes 5 points of damage, minus 2 points of armour, losing 3 hitpoints.
After a long search, the party finally nears the room where the thief is hiding, and breaks the weak bolt on the door. The guy jumps up from his bed, but too late. The heroes enter the room and surround him, and begin to threaten him, so that he reveals where the stolen goods are hidden.
Afraid for his life, he tells them everything they need to know. They check the hideout and find several chests, as the merchant described them. Then they drag the thief to the merchant and collect their just reward.
And so they returned the stolen goods and collected their reward.

Quest Completed, party now has 160 gold available for shopping.
   Attributes that we would like to improve:
    * charm (2)
    * wisdom (1)
    * damage (0.1)
    * armour (1)
    * strength (2)


Also, they levelled up!
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:45:08 PM
Northmen:

The priest of the local temple of death is worried about his graveyard. There are strange noises and sounds on some nights, and the locals have begun to say that the dead are walking there. Recently, a young girl disappeared in the area.
The heroes begin their quest by asking around and checking for rumours or if anyone has actually seen anything.
They find quite a lof about the history of the town and the graveyard, helping them to prepare.
Armed with valuable information, they decide to investigate for themselves, and prepare for a nightly stay at the cemetary. Entering the graveyard, everything seems perfectly normal except for the fact that it is a dark night and among graves is the last place any sane person wants to be. But they calm their fears and look around. After quite some time, they suddenly come upon a grave that seems oddly disturbed, but before they can examine it, two skeletons jump at them with a shovel and an axe.
In terror, the heroes fight for their sheer lives, not believing what they see. But with combined efforts they defeat the creatures, smashing them into individual bones.
The party takes a total of 8 points of damage, in marching order.
Sven Svenson takes 3 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 3 points of damage but his armour of 4 points prevents serious damage.
Small Willi takes 2 points of damage but his armour of 3 points prevents serious damage.
Looking around for a clue about where the undead might come from, they discover a crypt with doors ajar. They enter.
Beyond the door, suddenly they stop, and then quickly jump out of the way as a big tree trunk comes crashing down. A trap!
They proceed deeper into the crypt, lighting torches and checking carefully every corner and every coffin. Not long after, they reach a small hall, and almost as expected, face a skeleton warrior with sword and armour, who immediately attacks.
In the darkness, the undead quickly pushes them apart and then smashes his blade into their bodies one at a time.
The party takes a total of 20 points of damage, in marching order.
Sven Svenson takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Kugar Bear Shaman takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Small Willi takes 6 points of damage, minus 3 points of armour, losing 3 hitpoints.
Bjorn the Quick takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
And so they flee the graveyard, swearing to never again mess with the undead or anything related to them.


Quest Completed, party now has 60 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (0.1)
    * damage (7)
    * dexterity (1)
    * armour (1.4)
Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 10:54:49 PM
Elven Rangers:

The party arrives at the Three Headed Horse tavern and is greeted by Joe and his wife. They explain that there are really big rats down in the cellar, but they cannot afford to leave it like that, it's where they store their food and barrels of ale and wine. The heroes agree to help them out for a small sum, and enter the dark and dusty basement.
Around one corner, the party meets a pack of hungry, aggressive rats. After a moment of hesitation on both sides, the rats swarm the group and attack.
There is a short battle with biting and scratching rats, but with their combined efforts, the party defeats the rats and continues.
The party takes a total of 6 points of damage, in marching order.
Ethelion takes 2 points of damage but his armour of 3 points prevents serious damage.
Gwinlifin takes 3 points of damage but his armour of 3 points prevents serious damage.
Sonalthuan takes 1 points of damage but his armour of 1 points prevents serious damage.
As they turn into a dead end, they suddenly spot the giant rat, the size of a dog. Red eyes glow in the darkness and yellow teeth shine in the light of torches as the creature approaches, growling.
Drawing their weapons, the group prepares for combat and is immediately attacked. Blows are struck and bites pierce armour and the battle rages for some time. Finally, the monster prevails, too strong and too big for the heroes.
The party takes a total of 20 points of damage, in marching order.
Ethelion takes 7 points of damage, minus 3 points of armour, losing 4 hitpoints.
Gwinlifin takes 9 points of damage, minus 3 points of armour, losing 6 hitpoints.
Sonalthuan takes 4 points of damage, minus 1 points of armour, losing 3 hitpoints.
And so they retreat, defeated by a simple basement and its furry inhabitants. A shame to all adventurers, they crawl back into the tavern and then the street, where they collapse into a puddle of water from last nights rain.



Quest Completed, party now has 32 gold available for shopping.
   Attributes that we would like to improve:
    * damage (7)
    * armour (2.6)
Title: Re: Heroes of Westhaven
Post by: James on June 06, 2015, 11:25:41 PM
Shop 4 selling to Northmen
2 to 10 for 22
14 to 12 for 12
32 to 9, 11, 12, 13 for 11 each

Buy a shop sign and library

Title: Re: Heroes of Westhaven
Post by: Tom on June 06, 2015, 11:53:26 PM
Sold +1 club to Kugar Bear Shaman for 22 gold
Sold leather armour to Small Willi for 12 gold
Sold Healing Potion to Sven Svenson for 11 gold
Sold Healing Potion to Bjorn the Quick for 11 gold
Could not sell Healing Potion to Small Willi. Reason: no_gold


Bought section shop sign for 100 gold
Bought section library for 300 gold
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 07, 2015, 01:54:18 AM
I will be for next 5 more hours. Once I come back, I will put my sell and buy offers. But don't have time right now :(
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 09:21:21 AM
That's fine, I can always add more parties. :-)

Though it would be nice to finish all quests, because I've rebalanced some quests and need the "current quest" record to be empty to update them.
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 10:36:30 AM
Northmen continue their streak of failures:


The characters have been hired by peasants from a nearby village, who say that the wolves in their area have become so aggressive, they are afraid of going into the forest, even during the day. At night, everyone stays at home and locks all doors and windows, because the wolves are even entering the village. They cannot offer much in pay, but it would be a good deed and wolf fur can be sold good as well.
The forest itself is the first challenge, drenching the characters with a sudden rain and then chilling wind, while the long march if heavy on their endurance.
But they are used to a hard life and pull through.
The party continues to search the forest, and suddenly finds itself surrounded! The forest is home to some bandits who must have their hideout nearby, because they immediately attack and announce loudly that they intend to enslave and torture their victims.
The fight is hard and long, but the characters are defeated and broken.
The party takes a total of 15 points of damage, in marching order.
Sven Svenson takes 3 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Small Willi takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Bjorn the Quick takes 2 points of damage but his armour of 2 points prevents serious damage.
They flee the forest and hang their heads in shame, returning to the town.



The behind-the-scenes to illustrate my new recovery code:

Hero group Northmen runs quest wolves
Hero group Northmen tries challenge forest
...requires toughness of at least 24 (scaled from 18)
...they have 24 plus 0 from items
...success
...they gain 0 gold, and each living character gains 50 xp.
Hero group Northmen tries challenge bandits
...requires damage of at least 41 (scaled from 30)
...they have 16 plus 11 from items
...using magic - they have 10
...failure
...applying 15 damage in march order:
......Sven Svenson suffers no damage (3 damage, 2 armour + 2 from items => 0)
......Kugar Bear Shaman takes 5 damage, 2 armour + 2 from items => 1
......Small Willi takes 5 damage, 1 armour + 3 from items => 1
......Bjorn the Quick suffers no damage (2 damage, 1 armour + 1 from items => 0)
Quest Failed

Character Sven Svenson rests...
Character Kugar Bear Shaman rests...
Kugar Bear Shaman lost 1 magic can recover up to 1.
Kugar Bear Shaman lost 1 hitpoints can recover up to 15.
Character Bjorn the Quick rests...
Character Small Willi rests...
Small Willi lost 1 hitpoints can recover up to 10.
Character Ortel Brim Turok rests...
Ortel Brim Turok lost 9 magic can recover up to 9.



in this case, they could recover everything, but some losses will take several quests to recover from. This replaces the old "everything refreshes at start of quest" code that I had.

Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 10:40:44 AM
Elven Rangers are more successful:

The party arrives at Smallriver, a community of maybe 60 souls that is being plagued by a group of goblins from the nearby swamp. They offer the heroes a small payment for taking care of the greenskin.
Firstly, the characters need to find the creatures, and so they walk into the swamp and look for clues, paths or anything else that will help them.
The signs are, in fact, so obvious that only an idiot could miss them. The group proceeds through the swamp.
Halfway through the swamp, they are suddenly ambushed by three green goblins. Very small. They must be crazy attacking people twice times their size.
The fight is short and brutal and not very heroic. At the end, three goblins lie dead in the swamp.
The party takes a total of 5 points of damage, in marching order.
Ethelion takes 2 points of damage but his armour of 3 points prevents serious damage.
Arlon Thi Lefhlan takes 2 points of damage, minus 0 points of armour, losing 2 hitpoints.
Gwinlifin takes 1 points of damage but his armour of 3 points prevents serious damage.
Finally, they reach the lair of the goblins. There are half a dozen huts and a chieftain.
With a display of strength, they convince the goblins to move elsewhere and leave the people here in peace.
With the goblins gone, the heroes collect their reward in Smallriver and return to the town.

Quest Completed, party now has 80 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (0.1)
    * damage (1)
    * armour (0.4)
    * strength (1)



Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 10:57:33 AM
Northmen:

Party has choosen the quest "daughter" (id 3)
Party has choosen to visit "The De-Legro Family Emporium" (id 2)
...oh wait, they have no money anyway, so they do they quest, succeed, and then come back:

Party has choosen the quest "wolves" (id 3)



Elven Rangers:

Party has choosen the quest "labyrinth" (id 4)
Party has choosen to visit "Penchant's Emporium of Battle and More" (id 5)


and a new group is in town - Academy Expedition Group:

Party has choosen the quest "rats" (id 5)
Party has choosen to visit "Rax's Rocks & Random Regalia" (id 4)
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 11:05:50 AM
Also don't forget to post first impressions here: http://forum.battlemaster.org/index.php/topic,6514.0.html
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 07, 2015, 12:31:49 PM
Very much doubt that there is anything I can do to alter the outcome of their next quest.

Shop ID#2 sells Staff +1 ID#4 to Character ID#13
Title: Re: Heroes of Westhaven
Post by: James on June 07, 2015, 01:13:05 PM
Shop 4 sells:

4 to 20 for 54
6 to 19 for 12
2 to 18 for 22
3 to 21 for 12

Which I'm sure they'll appreciate are absolute bargains!
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 01:18:52 PM
Shop ID#2 sells Staff +1 ID#4 to Character ID#13


Sold +1 staff to Ortel Brim Turok for 50 gold


Shop 4 sells:

Sold +1 staff to Sir Faran Plioch for 54 gold
Sold axe to Ben Bonefinger for 12 gold
Sold +1 club to John of Earling for 22 gold
Sold staff to Sir Timon of Trofck for 12 gold

Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 01:21:43 PM
Northmen is on the quest wolves

The characters have been hired by peasants from a nearby village, who say that the wolves in their area have become so aggressive, they are afraid of going into the forest, even during the day. At night, everyone stays at home and locks all doors and windows, because the wolves are even entering the village. They cannot offer much in pay, but it would be a good deed and wolf fur can be sold good as well.
The forest itself is the first challenge, drenching the characters with a sudden rain and then chilling wind, while the long march if heavy on their endurance.
But they are used to a hard life and pull through.
After searching through the forest for a while, they indeed do find a group of wolves. The beasts are not as aggressive as described, but they do not run away, either, and so the heroes attack.
Blades are no match for teeth, and the characters win this encounter.
The party takes a total of 8 points of damage, in marching order.
Sven Svenson takes 2 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 3 points of damage but his armour of 4 points prevents serious damage.
Small Willi takes 3 points of damage but his armour of 4 points prevents serious damage.
The party continues to search the forest, and suddenly finds itself surrounded! The forest is home to some bandits who must have their hideout nearby, because they immediately attack and announce loudly that they intend to enslave and torture their victims.
The party prevails in this battle, though the fight was hard.
The party takes a total of 12 points of damage, in marching order.
Sven Svenson takes 3 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 4 points of damage but his armour of 4 points prevents serious damage.
Small Willi takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Finally, very deep in the forest, the characters find the wolf lair. The wolves, meanwhile, welcome the fact that food now comes to them instead of running away, and very fast a pack has surrounded the party.
The characters win the fight and burn the lair, scattering the wolves.
The party takes a total of 16 points of damage, in marching order.
Sven Svenson takes 4 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 7 points of damage, minus 4 points of armour, losing 3 hitpoints.
Small Willi takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
With the lair destroyed, the situation returns to normal. There are some wolves in the forest, but not unbearably many, and most of them are now shy of humans. The peasants are very thankful and pay what they can.


Quest Completed, party now has 154 gold available for shopping.
   Attributes that we would like to improve:
    * toughness (1)
    * damage (4)
    * armour (1)




Party has choosen the quest "labyrinth" (id 3)
Party has choosen to visit "Rax's Rocks & Random Regalia" (id 4)
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 01:27:50 PM
Academy Expedition Group is on the quest Rats in the Basement

The party arrives at the Three Headed Horse tavern and is greeted by Joe and his wife. They explain that there are really big rats down in the cellar, but they cannot afford to leave it like that, it's where they store their food and barrels of ale and wine. The heroes agree to help them out for a small sum, and enter the dark and dusty basement.
Around one corner, the party meets a pack of hungry, aggressive rats. After a moment of hesitation on both sides, the rats swarm the group and attack.
There is a short battle with biting and scratching rats, but with their combined efforts, the party defeats the rats and continues.
The party takes a total of 6 points of damage, in marching order.
John of Earling takes 3 points of damage but his armour of 3 points prevents serious damage.
Ben Bonefinger takes 3 points of damage, minus 0 points of armour, losing 3 hitpoints.
As they find their way through the basement rooms, suddenly a small draft makes one of the torches flicker and they stop. A quick search reveals a hidden door. Carefully, they open it.
Just in time they see the tiny mechanism that is inside the frame and with some swift fingerwork, disarm it. As the door opens, a vial of poison gas becomes visible above the door. Inside is a storage room with long forgotten valuables.
All the foes vanquished, the party returns victorious, collecting their promised reward and free drinks for the rest of the month.

Quest Completed, party now has 70 gold available for shopping.
   Attributes that we would like to improve:
    * damage (1)
    * armour (0.6)
    * dexterity (1)



Party has choosen the quest "daughter" (id 5)
Party has choosen to visit "Tom's Shop" (id 1)
Title: Re: Heroes of Westhaven
Post by: James on June 07, 2015, 01:35:32 PM
Shop 4 sells 29 to 9 for 140


Are the characters able to upgrade their items yet if we try to sell them something better than they have?
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 01:36:38 PM
Sold sword to John of Earling for 24 gold


Academy Expedition Group is on the quest The Missing Daughter

The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.
They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.
But the characters charm them and soon find what they suspected, the girl living in one of the waggons, having fallen in love with a juggler.
Finally, they meet the girl herself, and decide to talk some sense into her.
She disagrees with everything the party says, and refuses to come with them. There is nothing more they can do.
They return to the merchant and report what has happened. He throws them out into the street, yelling at them.


Quest Completed, party now has 46 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (1)
    * charm (7)



Party has choosen the quest "rats" (id 5)
Party has choosen to visit "Penchant's Emporium of Battle and More" (id 5)
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 01:37:30 PM
Shop 4 sells 29 to 9 for 140


Are the characters able to upgrade their items yet if we try to sell them something better than they have?

No, they are not. It's on the TODO list, but not yet done.


Sold Girdle of Toughness to Sven Svenson for 140 gold
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 01:38:55 PM
Northmen is on the quest The Labyrinth

They arrive at the ruin and everything seems peaceful. It doesn't take long for them to find the entrance that leads down and there is a hole in one wall in the basement, leading into another room with a spiral stairway. Much further down, in the light of lamps and torches, they see a beautiful marble hall with four doors to pick from.
They pick the eastern door, and as they enter it shuts behind them. On the other side, they enter the hall of toughness. A chilling wind from nowhere pushes them back, and even the floor seems to be moving against them. The door on the other side of the room is open, with the warm glow of fire behind it, but reaching it seems impossible.
They struggle on and keep going. Step by step they come ahead, slow and slower. But finally, they reach the other end.
Sven Svenson has gained a level and is now level 3.
Kugar Bear Shaman has gained a level and is now level 3.
Bjorn the Quick has gained a level and is now level 3.
Small Willi has gained a level and is now level 3.
Ortel Brim Turok has gained a level and is now level 3.
The labyrinth continues and finally leads them into a hall with three statues of warriors. As they enter, the door behind them closes shut, and the statues suddenly come alive! With swords and shields made from stone, they attack.
The group gives their best and with combined efforts, they manage to defeat their foes, shattering them into pieces.
The party takes a total of 16 points of damage, in marching order.
Sven Svenson takes 7 points of damage, minus 4 points of armour, losing 3 hitpoints.
Kugar Bear Shaman takes 7 points of damage, minus 4 points of armour, losing 3 hitpoints.
Small Willi takes 2 points of damage but his armour of 4 points prevents serious damage.
In the next room they reach, all doors slam shut as they enter and the ceiling begins to move down. A voice speaks: "This is the test of power. Stop the roof with your combined power, or be crushed underneath." and then falls silent. The heroes brace and push as the ceiling reaches their shoulder height.
With combined strength, they manage to stop it, then push it up a little. As they do so, it starts to lift again.
After a few turns, they arrive in the next hall. White clouds begin to fill it as soon as they all enter, and a voice speaks: "This is the test of smarts. There is a hidden door, hinted at by the signs on the walls. Find it in time or suffocate."
They quickly begin to search the walls and decipher the ancient symbols. Most of them make no sense, but some of them seem to follow a line, circling around a certain spot. They press the stone in its middle and a door opens.
The labyrinth continues and finally leads them into a hall with three statues of warriors. As they enter, the door behind them closes shut, and the statues suddenly come alive! With swords and shields made from stone, they attack.
The group gives their best and with combined efforts, they manage to defeat their foes, shattering them into pieces.
The party takes a total of 16 points of damage, in marching order.
Sven Svenson takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Kugar Bear Shaman takes 7 points of damage, minus 4 points of armour, losing 3 hitpoints.
Small Willi takes 4 points of damage but his armour of 4 points prevents serious damage.


interestingly, there seems to be a bug in the quest at this point and it doesn't proceed to the end. Hmpf.



Party has choosen the quest "graveyard" (id 3)
Party has choosen to visit "The De-Legro Family Emporium" (id 2)

Title: Re: Heroes of Westhaven
Post by: James on June 07, 2015, 01:42:16 PM
...and they were doing so well (and would hopefully have loved my shop loads for the help it gave before they started... Bet they die next time :)
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 01:49:06 PM
...and they were doing so well (and would hopefully have loved my shop loads for the help it gave before they started... Bet they die next time :)

They did evaluate positively:

[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Ring of Ogre Strength [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of +1 axe [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of scale armour [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Healing Potion [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Girdle of Toughness [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Healing Potion [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of scale armour [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of +1 club [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of leather armour [] []
[2015-06-07 13:37:57] app.INFO: ...useless weight () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of sword [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Healing Potion [] []
[2015-06-07 13:37:57] app.INFO: ...useless weight () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Ring of Protection [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of sword [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of leather armour [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of leather armour [] []
[2015-06-07 13:37:57] app.INFO: ...useless weight () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Mana Potion [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of staff [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of +1 staff [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 02:00:33 PM
I have given all shops 400 gold because sections were added without warning.


Also, I think we need to split this topic up somehow, I'm afraid if you come back after not reading for a day, there's like 3 pages to read.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 07, 2015, 02:41:54 PM
Shop ID#2

Sells Sword +1 ID#10 to character ID#11 for 110 gold
Sells healing potion to ID#12 and ID#13 for 11 gold

Are potions not meant to be permanently consumed?

Shop ID#2 purchases Alchemy corner ID#3 and Jewellery Cases ID#4
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 02:48:25 PM
Are potions not meant to be permanently consumed?

They are. Where did you see that they are not?


Sold +1 sword to Bjorn the Quick for 110 gold
Sold Healing Potion to Small Willi for 11 gold
Sold Healing Potion to Ortel Brim Turok for 11 gold

Bought section alchemy corner for 300 gold
Bought section jewelry cases for 300 gold
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 07, 2015, 03:04:30 PM
They are. Where did you see that they are not?


I looked at some of the character pages, for example http://shopkeeper.lemuria.org/api/characters/11 list the usage of his healing potion at 16. I assumed that was how many times he has used the item in quests.

Shop ID#2 buys 4 x I#ID 38
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 03:19:23 PM
Northmen is on the quest The Town Graveyard


The priest of the local temple of death is worried about his graveyard. There are strange noises and sounds on some nights, and the locals have begun to say that the dead are walking there. Recently, a young girl disappeared in the area.
The heroes begin their quest by asking around and checking for rumours or if anyone has actually seen anything.
They find quite a lof about the history of the town and the graveyard, helping them to prepare.
Armed with valuable information, they decide to investigate for themselves, and prepare for a nightly stay at the cemetary. Entering the graveyard, everything seems perfectly normal except for the fact that it is a dark night and among graves is the last place any sane person wants to be. But they calm their fears and look around. After quite some time, they suddenly come upon a grave that seems oddly disturbed, but before they can examine it, two skeletons jump at them with a shovel and an axe.
In terror, the heroes fight for their sheer lives, not believing what they see. But with combined efforts they defeat the creatures, smashing them into individual bones.
The party takes a total of 12 points of damage, in marching order.
Sven Svenson takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
Kugar Bear Shaman takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
After the battle, a total of 4 hitpoints were healed using prayers.
Looking around for a clue about where the undead might come from, they discover a crypt with doors ajar. They enter.
Beyond the door, suddenly they stop, and then quickly jump out of the way as a big tree trunk comes crashing down. A trap!
They proceed deeper into the crypt, lighting torches and checking carefully every corner and every coffin. Not long after, they reach a small hall, and almost as expected, face a skeleton warrior with sword and armour, who immediately attacks.
They fight as a group, coordinating their strikes well, but the warrior is strong. He lands several blows before he is finally defeated.
The party takes a total of 15 points of damage, in marching order.
Sven Svenson takes 4 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
Small Willi takes 4 points of damage but his armour of 4 points prevents serious damage.
Bjorn the Quick takes 1 points of damage but his armour of 2 points prevents serious damage.
After the battle, a total of 2 hitpoints were healed using prayers.
Deeper and deeper they proceed into the tunnels of the crypt. Suddenly, the tunnel collapses around them, showering them with rocks.
With combined strength, they quickly clear free themselves from the stones and proceed, with some bruises and covered in dust.
The party takes group damage of 5 points each.
Sven Svenson takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Kugar Bear Shaman takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Bjorn the Quick takes 5 points of damage, minus 2 points of armour, losing 3 hitpoints.
Small Willi takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Ortel Brim Turok takes 5 points of damage, minus 2 points of armour, losing 3 hitpoints.
After the battle, a total of 4 hitpoints were healed using prayers.
Another tunnel and another hall, this one seems wet and moist, and they look around, expecting a hole in the ceiling where rain comes in,  when suddenly the floor drops and they get dumped into icy-cold water.
Fortunately, they are used to worse weather and after some struggling, escape the trap.
The party takes a total of 10 points of damage, in marching order.
Sven Svenson takes 2 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 4 points of damage but his armour of 4 points prevents serious damage.
Small Willi takes 3 points of damage but his armour of 4 points prevents serious damage.
Bjorn the Quick takes 1 points of damage but his armour of 2 points prevents serious damage.
The party takes group damage of 4 points each.
Sven Svenson takes 4 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 4 points of damage but his armour of 4 points prevents serious damage.
Bjorn the Quick takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
Small Willi takes 4 points of damage but his armour of 4 points prevents serious damage.
Ortel Brim Turok takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
"More skeletons", they think as they turn onto another tunnel with half a dozen undead, armed with knives, clubs and improvised weapons.
The battle is short, but serious. At the end, the skeletons lie shattered on the floor.
The party takes a total of 15 points of damage, in marching order.
Sven Svenson takes 4 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
Small Willi takes 3 points of damage but his armour of 4 points prevents serious damage.
Bjorn the Quick takes 2 points of damage but his armour of 2 points prevents serious damage.
It feels like they have been walking through these halls for ages, but finally they have arrived at an ornamented door,  clearly leading into the main chamber. They prepare for battle before they enter.
Luckily, they spot the trap in time and disarm it. Such a nasty surprise!
Inside the chamber, an ancient undead wizard awaits them. A lich! They had heard rumours of these creatures, but the reality is much worse than anything they imagined. Armed with powerful magic and a twisted mind, the creatures is a frightening enemy, and he is not amused about the disturbance.
The fight is joined with swords and magic, and the powerful creature strikes true again and again, while the heroes can barely get close to him. But together, they stand up to his vile magic, and push forward, finally cornering him and, with a final, combined effort, snuffing out his unlife.
The party takes a total of 20 points of damage, in marching order.
Sven Svenson takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
Kugar Bear Shaman takes 7 points of damage, minus 4 points of armour, losing 3 hitpoints.
Small Willi takes 4 points of damage but his armour of 4 points prevents serious damage.
Bjorn the Quick takes 3 points of damage, minus 2 points of armour, losing 1 hitpoints.
The party takes group damage of 5 points each.
Sven Svenson takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Kugar Bear Shaman takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Bjorn the Quick takes 5 points of damage, minus 2 points of armour, losing 3 hitpoints.
Small Willi takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Ortel Brim Turok takes 5 points of damage, minus 2 points of armour, losing 3 hitpoints.
With the restless dead now resting in peace, they party plunders the main hall for treasure and returns to the temple, victorious.


Quest Completed, party now has 602 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (0.1)
    * damage (5)
    * armour (2.8 )
    * dexterity (2)
    * strength (1)
    * toughness (1)
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 03:21:33 PM
I looked at some of the character pages, for example http://shopkeeper.lemuria.org/api/characters/11 (http://shopkeeper.lemuria.org/api/characters/11) list the usage of his healing potion at 16. I assumed that was how many times he has used the item in quests.

Shop ID#2 buys 4 x I#ID 38

Yeah, that was a bug, I hope fixed now for the future.


Bought 4 Quaff of Power for 160 gold
Title: Re: Heroes of Westhaven
Post by: Tom on June 07, 2015, 08:56:48 PM
Northmen:

Party has choosen the quest "wolves" (id 3)

Party has choosen to visit "Rax's Rocks & Random Regalia" (id 4)


Now that they have gold, they are not fully automatic anymore. They're willing to spend around 300 gold in your shop, and then they will visit a 2nd one.


Other parties are waiting to be served:
http://shopkeeper.lemuria.org/api/parties (http://shopkeeper.lemuria.org/api/parties)

Including a new party that serves as the test for my random names:

New party "The tolim" created, id 6, members:
 * Genaro Jere Chen (fighter, id 22)
 * Itastudd Lakebranch (priest, id 23)
 * Shon Vazquez (priest, id 24)
 * Usaharohr Flamebat (thief, id 25)

Party has choosen the quest "thief" (id 6)
Party has choosen to visit "The De-Legro Family Emporium" (id 2)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 08, 2015, 12:58:43 AM
Alright I am ready to deal with my customers. Thank you all for your patience :D
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 08, 2015, 01:32:16 AM
Shop 3 will build jewelry cases and purchase Ring of Ogre Strength.

Shop 3 will sell
Ring of Ogre Strength that was just purchased to Chuck the Thief(ID 2) for 160 gold
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 08, 2015, 01:34:38 AM
Shop 3 will sell +1 Sword to Aaron the fighter (ID 5) for 120 gold
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 07:45:09 AM
I'll make an exception for the "buy and immediately sell" routine.

Bought section jewelry cases for 300 gold
Bought 1 Ring of Ogre Strength for 100 gold
Sold Ring of Ogre Strength to Chuck for 160 gold
Sold +1 sword to Aaron for 120 gold
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 07:46:21 AM
Mighty Heroes is on the quest The Labyrinth

They arrive at the ruin and everything seems peaceful. It doesn't take long for them to find the entrance that leads down and there is a hole in one wall in the basement, leading into another room with a spiral stairway. Much further down, in the light of lamps and torches, they see a beautiful marble hall with four doors to pick from.
The decide to go north, and as they pass the door, it slams shut behind them. Then they enter the hall of strength, and find a giant stone blocking the exit on the other side.
With combined strength, the push the rock aside and continue.

After a few turns, they arrive in the next hall. White clouds begin to fill it as soon as they all enter, and a voice speaks: "This is the test of smarts. There is a hidden door, hinted at by the signs on the walls. Find it in time or suffocate."
The ancient symbols make no sense and resemble no known language. They attempt for a long time, but cannot figure out what it all means or how it shows a door. Finally, one by one they run out of breath as the white mist fills their lungs. Just before they pass out, the clouds lift and the voice says: "You failed this test, but you passed the first. Continue and  prove that you are worthy in another challenge."
The party takes group damage of 6 points each.
Franziskus takes 6 points of damage, minus 3 points of armour, losing 3 hitpoints.
Chuck takes 6 points of damage, minus 2 points of armour, losing 4 hitpoints.
Timothy takes 6 points of damage, minus 3 points of armour, losing 3 hitpoints.
After the battle, a total of 5 hitpoints were healed using prayers.

In the next room they reach, all doors slam shut as they enter and the ceiling begins to move down. A voice speaks: "This is the test of power. Stop the roof with your combined power, or be crushed underneath." and then falls silent. The heroes brace and push as the ceiling reaches their shoulder height.
Try as they might, they cannot stop this trap, and one by one fall to the ground. The ceiling lands on them and begins to crush them, but then stops and lifts. The voice says: "You fail this task, but you passed the first, so you can continue and prove your worth on another challenge."
The party takes group damage of 6 points each.
Franziskus takes 6 points of damage, minus 3 points of armour, losing 3 hitpoints.
Chuck takes 6 points of damage, minus 2 points of armour, losing 4 hitpoints.
Timothy takes 6 points of damage, minus 3 points of armour, losing 3 hitpoints.

The labyrinth continues and finally leads them into a hall with three statues of warriors. As they enter, the door behind them closes shut, and the statues suddenly come alive! With swords and shields made from stone, they attack.
With no flesh to wound nor blood to draw, these stone warriors are formidable enemies, and even though they fight hard, the group gets beaten bloody. Just as the warriors tower above them, ready for the kill, they return to their positions and a voice says: "You failed". Then it falls silent, and the warriors return to their positions. The door ahead stays shut.
The party takes a total of 22 points of damage, in marching order.
Franziskus takes 14 points of damage, minus 3 points of armour, losing 11 hitpoints.
Chuck takes 8 points of damage, minus 2 points of armour, losing 6 hitpoints.
They return to the town beaten and frustrated.


Quest Completed, party now has 10 gold available for shopping.
   Attributes that we would like to improve:
    * strength (7)
    * wisdom (5)
    * damage (5)
    * armour (3.4)
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 07:48:29 AM
Reformed Bandits is on the quest Finding a Thief


The owner of a trade post near the market place has been quietly looking for a group of foreigners who can help him with a delicate problem. As he explains, he used to own a few crates of interesting and not strictly speaking illegal goods. Grey market material. Not outright illegal, but not exactly what you would openly display in your store. Anyway, a few nights ago it was stolen. He saw the thief when he made his escape with the final crate, and can give a few details, but he needs someone to do the legwork, find the guy and get him to talk. He is mostly afraid of losing his wares, so he wants him alive, and the goods found.
The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.
Finally, they get a solid lead and follow it.

As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.
Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 14 points of damage, in marching order.
Aaron takes 6 points of damage, minus 3 points of armour, losing 3 hitpoints.
John takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Loren takes 3 points of damage, minus 2 points of armour, losing 1 hitpoints.
After the battle, a total of 5 hitpoints were healed using prayers.

As they follow their leads, their way takes them into a series of dangerous back alleys.
With insight and smarts, they pick the right way, avoiding the worst dangers of this low neighbourhood, except for a few unavoidable thugs.
The party takes a total of 9 points of damage, in marching order.
Aaron takes 2 points of damage but his armour of 3 points prevents serious damage.
John takes 3 points of damage but his armour of 4 points prevents serious damage.
Loren takes 3 points of damage, minus 2 points of armour, losing 1 hitpoints.
Methild takes 1 points of damage but his armour of 1 points prevents serious damage.
John has gained a level and is now level 2.
Aaron has gained a level and is now level 2.
Loren has gained a level and is now level 2.
Methild has gained a level and is now level 2.
Samuel the Wise has gained a level and is now level 2.
After the battle, a total of 1 hitpoints were healed using prayers.

As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.
Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 14 points of damage, in marching order.
Aaron takes 6 points of damage, minus 3 points of armour, losing 3 hitpoints.
John takes 4 points of damage but his armour of 4 points prevents serious damage.
Loren takes 3 points of damage, minus 2 points of armour, losing 1 hitpoints.
Samuel the Wise takes 1 points of damage, minus 0 points of armour, losing 1 hitpoints.
After the battle, a total of 4 hitpoints were healed using prayers.

After a long search, the party finally nears the room where the thief is hiding, and breaks the weak bolt on the door. The guy jumps up from his bed, but too late. The heroes enter the room and surround him, and begin to threaten him, so that he reveals where the stolen goods are hidden.
Afraid for his life, he tells them everything they need to know. They check the hideout and find several chests, as the merchant described them. Then they drag the thief to the merchant and collect their just reward.
And so they returned the stolen goods and collected their reward.


Quest Completed, party now has 191 gold available for shopping.
   Attributes that we would like to improve:
    * charm (2)
    * damage (2)
    * armour (2.2)
    * wisdom (2)
    * strength (1)



Party has choosen the quest "goblins" (id 2)
Party has choosen to visit "Rax's Rocks & Random Regalia" (id 4)

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 08, 2015, 07:59:11 AM
Wait. If they fail their quests, their loyalties are not affected?
Title: Re: Heroes of Westhaven
Post by: James on June 08, 2015, 08:08:36 AM
Ortel 13 appears to have two weapons...
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 08:44:36 AM
Wait. If they fail their quests, their loyalties are not affected?

They are. In this case, all their stuff was useful, even if they eventually failed, but they can't blame it on the items.

Ortel 13 appears to have two weapons...

Yes, the limit for weapons is 2. Characters can have two weapons. Right now that means 2 staffs, I don't count "hands" as some games do.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 08, 2015, 08:50:45 AM
Oh so if all their stuff was useful, they give positive loyalty bonuses despite their failure quests? That's nice.
Title: Re: Heroes of Westhaven
Post by: James on June 08, 2015, 10:59:25 AM
Ok... Shop 4 sells:

5 to 12 for 120

...and I think that's all I can do for them due to their and my current supplies...

Shop 4 will buy:

Jewellery Cases

and items, 23, 26 & 27
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 08, 2015, 11:56:06 AM
Shop ID#2 sells

Leather Armour (ID#14) to ID#22,ID#23,ID#24,ID#25 for 11 gold
Sword (ID#9) to ID#22,ID#25 for 22 gold
Club (ID#1) to ID#23 for 6 gold

Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 12:16:56 PM
Ok... Shop 4 sells:

5 to 12 for 120

Could not sell +2 staff to Small Willi. Reason: wrong_class


Bought section jewelry cases for 300 gold
Bought 1 Ring of Ogre Strength for 100 gold
Bought 1 Golden Ring of Nimbleness for 250 gold
Could not buy 1 Ring of Protection. Reason: no_gold
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 12:18:11 PM
Shop ID#2 sells

Leather Armour (ID#14) to ID#22,ID#23,ID#24,ID#25 for 11 gold
Sword (ID#9) to ID#22,ID#25 for 22 gold
Club (ID#1) to ID#23 for 6 gold

Sold leather armour to Genaro Jere Chen for 11 gold
Sold leather armour to Itastudd Lakebranch for 11 gold
Sold leather armour to Shon Vazquez for 11 gold
Sold leather armour to Usaharohr Flamebat for 11 gold
Sold sword to Genaro Jere Chen for 22 gold
Sold sword to Usaharohr Flamebat for 22 gold
Sold club to Itastudd Lakebranch for 6 gold


Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 12:21:13 PM
The tolim is on the quest Finding a Thief


The owner of a trade post near the market place has been quietly looking for a group of foreigners who can help him with a delicate problem. As he explains, he used to own a few crates of interesting and not strictly speaking illegal goods. Grey market material. Not outright illegal, but not exactly what you would openly display in your store. Anyway, a few nights ago it was stolen. He saw the thief when he made his escape with the final crate, and can give a few details, but he needs someone to do the legwork, find the guy and get him to talk. He is mostly afraid of losing his wares, so he wants him alive, and the goods found.
The player of Genaro Jere Chen could not make it this evening and the quest will be without him.
The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.
Finally, they get a solid lead and follow it.

As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.
Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 12 points of damage, in marching order.
Shon Vazquez takes 7 points of damage, minus 3 points of armour, losing 4 hitpoints.
Usaharohr Flamebat takes 5 points of damage, minus 2 points of armour, losing 3 hitpoints.
After the battle, a total of 7 hitpoints were healed using prayers.

After a long search, the party finally nears the room where the thief is hiding, and breaks the weak bolt on the door. The guy jumps up from his bed, but too late. The heroes enter the room and surround him, and begin to threaten him, so that he reveals where the stolen goods are hidden.
Afraid for his life, he tells them everything they need to know. They check the hideout and find several chests, as the merchant described them. Then they drag the thief to the merchant and collect their just reward.
And so they returned the stolen goods and collected their reward.


Quest Completed, party now has 136 gold available for shopping.
   Attributes that we would like to improve:
    * charm (1)
    * damage (1)
    * armour (1.4)
    * strength (2)



I hope you all noticed this line:
The player of Genaro Jere Chen could not make it this evening and the quest will be without him.

Yes, that is now a thing. :-)

As you can see, he didn't get XP for this quest.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 08, 2015, 12:23:47 PM
Just noticed, I have four groups now with positive loyalty to my shop. I hope that means I am doing something right.
Title: Re: Heroes of Westhaven
Post by: James on June 08, 2015, 02:17:26 PM
Oops, should have been shop 4 sells 8 to 12 for 120...

Then I should have enough to buy 27...

That will then be my shop finished with the Northmen
Title: Re: Heroes of Westhaven
Post by: James on June 08, 2015, 02:21:13 PM
Then for the other customers...

shop 4 sells:
5 to 8 for 175
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 03:51:11 PM
Oops, should have been shop 4 sells 8 to 12 for 120...

Then I should have enough to buy 27...

That will then be my shop finished with the Northmen

So cheaply:
app.INFO: willing to pay: 220 gold
Sold +2 axe to Small Willi for 120 gold

Bought 1 Ring of Protection for 120 gold


you're really cheap:

app.INFO: willing to pay: 240 gold
Sold +2 staff to Samuel the Wise for 175 gold

Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 03:51:42 PM
Just noticed, I have four groups now with positive loyalty to my shop. I hope that means I am doing something right.

True. I think, however, that weapons and armour are currently almost cheating-easy ways to gain loyalty. That should change.
Title: Re: Heroes of Westhaven
Post by: James on June 08, 2015, 04:04:51 PM
So cheaply:
app.INFO: willing to pay: 220 gold
Sold +2 axe to Small Willi for 120 gold

Bought 1 Ring of Protection for 120 gold


you're really cheap:

app.INFO: willing to pay: 240 gold
Sold +2 staff to Samuel the Wise for 175 gold

They were prepared to pay double the original price? Argh! Should pay more attention to the desire stat bit then. That's a bit more clear now.

Send them on their way to die so they can come back and spend more!
Title: Re: Heroes of Westhaven
Post by: James on June 08, 2015, 04:36:36 PM
If they are still loitering in my shop and wanting to spend more though...

Shop 4 sells
27 to 13 for 250

Title: Re: Heroes of Westhaven
Post by: Penchant on June 08, 2015, 05:31:27 PM
Shop 5:

Party 4:
Sells 9 to 16 for 25 gold.
Sells 17 to 17 for 35 gold.
Total sale: 60 gold

Party 8:
Sell 3 to 33 for 15 gold.
Sells 14 to 31 for 15 gold.
Sells 14 to 32 for 15 gold.
Sells 6 to 31 for 15 gold.
Sells 1 to 32 for 7 gold.
Total Sale: 67 gold

Party 5:
Sells 7 to 19 for 46 gold.
Total Sale: 46 gold

All Sales: 153 gold
Total After Sales: 863 gold

Shop Purchase List:
Jewelry cases (4) for 300 gold
Armor Dolls (2) for 200 gold
Ring of Ogre Strength (23) for 100 gold
Ring of Nimbleness (25) for 150 gold
2 Scale Armor (17) for 50 gold
2 Swords (9) for 40 gold
Total Purchases: 840 gold
(If purchases don't work out due to lack of gold, do not purchase ring of Nimbleness)

Total After Purchases: 23 gold

Shop 5's description:

In addition to its great battle equipment Penchant's Emporium of Battle and More sells various other items adventurers may find useful in their travels such as rings, flutes, books, and even potions.

Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 06:39:07 PM
If they are still loitering in my shop and wanting to spend more though...

Shop 4 sells
27 to 13 for 250

Could not sell Ring of Protection to Ortel Brim Turok. Reason: too_expensive

(he was willing to pay 211)
Title: Re: Heroes of Westhaven
Post by: James on June 08, 2015, 06:41:48 PM
Could not sell Ring of Protection to Ortel Brim Turok. Reason: too_expensive

(he was willing to pay 211)

Damn... Was hoping they were up for the double cost as they saw armour increase as being 2.8 factor of importance... Is it a slightly random value each time (which would make sense so that people don't just have simple calcs to do to work out exactly what the max is they could sell for each time)

Can I try again? :)

Shop 4 sells 27 to 13 for 200...

Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 06:45:21 PM
Sold sword to Sonalthuan for 25 gold
Could not sell scale armour to Arlon Thi Lefhlan. Reason: wrong_class


Could not sell staff to Amial. Reason: too_expensive (he was willing to pay 12)
Could not sell leather armour to Andres Colin Rosario. Reason: too_expensive (same)
Could not sell leather armour to Teodoro Head. Reason: too_expensive
Could not sell axe to Andres Colin Rosario. Reason: too_expensive
Could not sell club to Teodoro Head. Reason: too_expensive (willing to pay 6)


Bought section jewelry cases for 300 gold
Bought section armour dolls for 200 gold
1 Ring of Ogre Strength for 100 gold ordered. Delivery in 3 days.
2 scale armour for 50 gold ordered. Delivery in 3 days.
Could not buy 2 sword. Reason: no_section.weapon racks


description updated
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 06:46:28 PM
Damn... Was hoping they were up for the double cost as they saw armour increase as being 2.8 factor of importance... Is it a slightly random value each time (which would make sense so that people don't just have simple calcs to do to work out exactly what the max is they could sell for each time)

Can I try again? :)

Shop 4 sells 27 to 13 for 200...

It's not random, but in the final game you will not see exact values for things like loyalty and needs.

Sold Ring of Protection to Ortel Brim Turok for 200 gold


Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 06:47:22 PM
The ivory elephants is on the quest Finding a Thief


The owner of a trade post near the market place has been quietly looking for a group of foreigners who can help him with a delicate problem. As he explains, he used to own a few crates of interesting and not strictly speaking illegal goods. Grey market material. Not outright illegal, but not exactly what you would openly display in your store. Anyway, a few nights ago it was stolen. He saw the thief when he made his escape with the final crate, and can give a few details, but he needs someone to do the legwork, find the guy and get him to talk. He is mostly afraid of losing his wares, so he wants him alive, and the goods found.
The player of Theodore Kermit Hyde could not make it this evening and the quest will be without him.
The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.
Finally, they get a solid lead and follow it.
They gain 0 gold, and each living character gains 50 xp.

As they follow their leads, their way takes them into a series of dangerous back alleys.
With insight and smarts, they pick the right way, avoiding the worst dangers of this low neighbourhood, except for a few unavoidable thugs.
The party takes a total of 9 points of damage, in marching order.
Harndorger Ebonrule takes 4 points of damage, minus 3 points of armour, losing 1 hitpoints.
Matthew Hyde takes 3 points of damage, minus 1 points of armour, losing 2 hitpoints.
Odalbuah Blooddragon takes 2 points of damage, minus 1 points of armour, losing 1 hitpoints.
They gain 20 gold, and each living character gains 100 xp.
After the battle, a total of 1 hitpoints were healed using prayers.

The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.
Finally, they get a solid lead and follow it.
They gain 0 gold, and each living character gains 50 xp.
After the battle, a total of 1 hitpoints were healed using prayers.

As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.
Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 14 points of damage, in marching order.
Harndorger Ebonrule takes 4 points of damage, minus 3 points of armour, losing 1 hitpoints.
Odalbuah Blooddragon takes 6 points of damage, minus 1 points of armour, losing 5 hitpoints.
Matthew Hyde takes 4 points of damage, minus 1 points of armour, losing 3 hitpoints.
They gain 30 gold, and each living character gains 100 xp.
After the battle, a total of 1 hitpoints were healed using prayers.

After a long search, the party finally nears the room where the thief is hiding, and breaks the weak bolt on the door. The guy jumps up from his bed, but too late. The heroes enter the room and surround him, and begin to threaten him, so that he reveals where the stolen goods are hidden.
Afraid for his life, he tells them everything they need to know. They check the hideout and find several chests, as the merchant described them. Then they drag the thief to the merchant and collect their just reward.
They gain 100 gold, and each living character gains 200 xp.
And so they returned the stolen goods and collected their reward.

Quest Completed, party now has 190 gold available for shopping.
   Attributes that we would like to improve:
    * charm (2)
    * wisdom (2)
    * armour (2.6)
    * damage (1)
    * strength (2)
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 06:49:14 PM
Reformed Bandits is on the quest Goblin Hunt

The party arrives at Smallriver, a community of maybe 60 souls that is being plagued by a group of goblins from the nearby swamp. They offer the heroes a small payment for taking care of the greenskin.

Firstly, the characters need to find the creatures, and so they walk into the swamp and look for clues, paths or anything else that will help them.
The signs are, in fact, so obvious that only an idiot could miss them. The group proceeds through the swamp.
They gain 10 gold, and each living character gains 50 xp.

Halfway through the swamp, they are suddenly ambushed by three green goblins. Very small. They must be crazy attacking people twice times their size.
The fight is short and brutal and not very heroic. At the end, three goblins lie dead in the swamp.
The party takes a total of 9 points of damage, in marching order.
Aaron takes 4 points of damage, minus 3 points of armour, losing 1 hitpoints.
John takes 2 points of damage but his armour of 4 points prevents serious damage.
Loren takes 3 points of damage, minus 2 points of armour, losing 1 hitpoints.
They gain 20 gold, and each living character gains 100 xp.
After the battle, a total of 2 hitpoints were healed using prayers.

Finally, they reach the lair of the goblins. There are half a dozen huts and a chieftain.
With a display of strength, they convince the goblins to move elsewhere and leave the people here in peace.
They gain 50 gold, and each living character gains 100 xp.
With the goblins gone, the heroes collect their reward in Smallriver and return to the town.



Quest Completed, party now has 96 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (1)
    * damage (0.1)
    * armour (0.4)
    * strength (1)
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 06:51:31 PM
Elven Rangers is on the quest The Labyrinth


They arrive at the ruin and everything seems peaceful. It doesn't take long for them to find the entrance that leads down and there is a hole in one wall in the basement, leading into another room with a spiral stairway. Much further down, in the light of lamps and torches, they see a beautiful marble hall with four doors to pick from.
The player of Sonalthuan could not make it this evening and the quest will be without him.

The decide to go north, and as they pass the door, it slams shut behind them. Then they enter the hall of strength, and find a giant stone blocking the exit on the other side.
Try as they might, they cannot move the rock. After a long time, a magic voice says "you have failed!", and the door behind  them opens again. All the other doors are closed, leaving them no other choice than to leave the labyrinth.
They return to the town beaten and frustrated.


Quest Completed, party now has 55 gold available for shopping.
   Attributes that we would like to improve:
    * strength (5)



Yeah, they failed because someone didn't come. Don't want to be him next day in class. :-)
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 06:52:33 PM
Mighty Heroes is on the quest Wolves in the Forest -- continuing their saga of misery:


The characters have been hired by peasants from a nearby village, who say that the wolves in their area have become so aggressive, they are afraid of going into the forest, even during the day. At night, everyone stays at home and locks all doors and windows, because the wolves are even entering the village. They cannot offer much in pay, but it would be a good deed and wolf fur can be sold good as well.

The forest itself is the first challenge, drenching the characters with a sudden rain and then chilling wind, while the long march if heavy on their endurance.
But they are used to a hard life and pull through.
They gain 0 gold, and each living character gains 50 xp.
After the battle, a total of 5 hitpoints were healed using prayers.

After searching through the forest for a while, they indeed do find a group of wolves. The beasts are not as aggressive as described, but they do not run away, either, and so the heroes attack.
Blades are no match for teeth, and the characters win this encounter.
The party takes a total of 7 points of damage, in marching order.
Franziskus takes 4 points of damage, minus 3 points of armour, losing 1 hitpoints.
Chuck takes 3 points of damage, minus 2 points of armour, losing 1 hitpoints.
They gain 10 gold, and each living character gains 150 xp.

The forest itself is the first challenge, drenching the characters with a sudden rain and then chilling wind, while the long march if heavy on their endurance.
They cough as they finally arrive, not being used to such hardships.
Everyones toughness attribute is reduced by 1.

After searching through the forest for a while, they indeed do find a group of wolves. The beasts are not as aggressive as described, but they do not run away, either, and so the heroes attack.
Blades are no match for teeth, and the characters win this encounter.
The party takes a total of 7 points of damage, in marching order.
Franziskus takes 4 points of damage, minus 3 points of armour, losing 1 hitpoints.
Chuck takes 3 points of damage, minus 2 points of armour, losing 1 hitpoints.
They gain 10 gold, and each living character gains 150 xp.

The party continues to search the forest, and suddenly finds itself surrounded! The forest is home to some bandits who must have their hideout nearby, because they immediately attack and announce loudly that they intend to enslave and torture their victims.
The fight is hard and long, but the characters are defeated and broken.
The party takes a total of 13 points of damage, in marching order.
Franziskus takes 10 points of damage, minus 3 points of armour, losing 7 hitpoints.
Chuck takes 3 points of damage, minus 2 points of armour, losing 1 hitpoints.
They flee the forest and hang their heads in shame, returning to the town.

Quest Completed, party now has 30 gold available for shopping.
   Attributes that we would like to improve:
    * toughness (7)
    * damage (7)
    * armour (2.4)




In case you missed it:
Everyones toughness attribute is reduced by 1.

This is going to be tough. Attributes recover slowly. After each quest, every character has a 50% chance of recovering 1 point in a reduced attribute.

Now who is going to support these poor lads so they can get back on their feet? Check out the parties page to see who they are shopping at (same for all the others).
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 08, 2015, 07:18:42 PM
**Can we have item details on our own shop page as well? I have to constantly check the item page to see who I can sell my items to and it is really becoming tedious...

Shop 3 will sell

Chainmail(20) to Harndorger Ebonrule (26) for 137 gold
Scale Armor(17) to Theodore Kermit Hyde27) for 43 gold
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 08:08:41 PM
**Can we have item details on our own shop page as well? I have to constantly check the item page to see who I can sell my items to and it is really becoming tedious...

A lot of things are imperfect because there isn't actually a client. Sorry for that. This is very early alpha testing.

Sold chain mail to Harndorger Ebonrule for 137 gold
Could not sell scale armour to Theodore Kermit Hyde. Reason: no_inventory

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 08, 2015, 08:22:07 PM
Wait what? No inventory? I thought you were going to allow us to sell what we have? :o
Title: Re: Heroes of Westhaven
Post by: James on June 08, 2015, 09:31:13 PM
The Northmen should have moved on from my shop now and gone to someone else (or gone questing...)
Title: Re: Heroes of Westhaven
Post by: James on June 08, 2015, 09:34:36 PM
Shop 4 will buy:

27 x 2
35 x 2
36 x 1
37 x 1
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 08, 2015, 09:56:00 PM
Shop 3 will build armour dolls

Shop 3 will buy

24 x 1

17 x 1
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 09:56:58 PM
Wait what? No inventory? I thought you were going to allow us to sell what we have? :o

What? What you mean with no inventory? You mean that error message? Maybe you had one less than you thought?
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 09:58:09 PM
The Northmen should have moved on from my shop now and gone to someone else (or gone questing...)

Right. They moved to:
Party has choosen to visit "The De-Legro Family Emporium" (id 2)

Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 10:00:25 PM
Shop 4 will buy:

2 Ring of Protection for 240 gold ordered. Delivery in 3 days.
2 Scroll of Power for 60 gold ordered. Delivery in 3 days.
1 Scroll of Speed for 30 gold ordered. Delivery in 3 days.
1 Scroll of Resilience for 30 gold ordered. Delivery in 3 days.


Shop 3 will build armour dolls

Shop 3 will buy

Bought section armour dolls for 200 gold
1 Ring of Giant Strength for 200 gold ordered. Delivery in 3 days.
1 scale armour for 25 gold ordered. Delivery in 3 days.



I'll also run one delivery day now, to reduce the countdown.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 08, 2015, 10:02:37 PM
Shop 3 will sell

7   +1 axe to 29   Odalbuah Blooddragon for 56 gold
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 10:07:28 PM
The characters have been hired by peasants from a nearby village, who say that the wolves in their area have become so aggressive, they are afraid of going into the forest, even during the day. At night, everyone stays at home and locks all doors and windows, because the wolves are even entering the village. They cannot offer much in pay, but it would be a good deed and wolf fur can be sold good as well.

The forest itself is the first challenge, drenching the characters with a sudden rain and then chilling wind, while the long march if heavy on their endurance.
They cough as they finally arrive, not being used to such hardships.
Everyones toughness attribute is reduced by 1.

The party continues to search the forest, and suddenly finds itself surrounded! The forest is home to some bandits who must have their hideout nearby, because they immediately attack and announce loudly that they intend to enslave and torture their victims.
The party prevails in this battle, though the fight was hard.
The party takes a total of 11 points of damage, in marching order.
Franziskus takes 6 points of damage, minus 3 points of armour, losing 3 hitpoints.
Chuck takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
Timothy takes 1 points of damage but his armour of 2 points prevents serious damage.
They gain 50 gold, and each living character gains 250 xp.
After the battle, a total of 5 hitpoints were healed using prayers.

Finally, very deep in the forest, the characters find the wolf lair. The wolves, meanwhile, welcome the fact that food now comes to them instead of running away, and very fast a pack has surrounded the party.
There are too many wolves and not enough heroes, and in this fight of beast vs. men, the beasts win.
The party takes a total of 21 points of damage, in marching order.
Franziskus takes 8 points of damage, minus 3 points of armour, losing 5 hitpoints.
Chuck takes 9 points of damage, minus 2 points of armour, losing 7 hitpoints.
Timothy takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
They flee the forest and hang their heads in shame, returning to the town.



And potions work:
[2015-06-08 22:02:36] app.INFO: Timothy throws away empty Mana Potion [] []
Title: Re: Heroes of Westhaven
Post by: Tom on June 08, 2015, 10:08:00 PM
Shop 3 will sell

7   +1 axe to 29   Odalbuah Blooddragon for 56 gold

Could not sell +1 axe to Odalbuah Blooddragon. Reason: no_gold

Title: Re: Heroes of Westhaven
Post by: James on June 08, 2015, 10:17:01 PM
Shop 4 sells:
1 to 24 for 6
23 to 22 for 130

Which conveniently matches their available gold :)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 08, 2015, 10:21:09 PM
Shop 3 will sell

7   +1 axe to 29   Odalbuah Blooddragon for 55 gold
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 09, 2015, 12:13:22 AM
Shop 2

Sells Ring of Nimbleness ID#25 to ID#11 for 160 gold
Sells Quaff of Power ID#38 to ID#9,ID#4  and ID#5 for 44 gold

I believe specialising in potions and jewellery is not going to pay off, specially now that other shops have gone with Jewellery as well :(
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 09, 2015, 12:27:37 AM
I think it would be less tedious if we can just put what item we want to sell without putting the price since it is becoming apparently obvious everyone wants to sell their goods for max profit. I think it would be better to only state your item price when you do not want to sell it for max profit at this point.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 09, 2015, 12:48:47 AM
I think it would be less tedious if we can just put what item we want to sell without putting the price since it is becoming apparently obvious everyone wants to sell their goods for max profit. I think it would be better to only state your item price when you do not want to sell it for max profit at this point.

I have sold generally at 10% markup. Several times I have sold for no profit and even substantially under cost when I was trying to gear up my favourite bands and generate more positive loyalty to me.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 09, 2015, 01:25:21 AM
I have sold generally at 10% markup. Several times I have sold for no profit and even substantially under cost when I was trying to gear up my favourite bands and generate more positive loyalty to me.

Oh really? Thats why your loyalty was so high.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 09, 2015, 01:35:16 AM
Oh really? Thats why your loyalty was so high.

Yes, I purposely focused on equipment I though would be both used a lot, and not immediately replaced. I assumed high Loyalty would mean they visit my shop far more often, allowing me to basically control their equipment and set them up to be successful at quests, bringing me more gold :) Certainly the Northmen seem to visit me frequently.
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 07:13:05 AM
Sales:

Shop 4:
Sold club to Shon Vazquez for 6 gold
Sold Ring of Ogre Strength to Genaro Jere Chen for 130 gold

Shop 3:
Could not sell +1 axe to Odalbuah Blooddragon. Reason: no_gold
I fixed it for you:
Sold +1 axe to Odalbuah Blooddragon for 53 gold

Shop 2:
Sold Ring of Nimbleness to Bjorn the Quick for 160 gold
Sold Quaff of Power to Sven Svenson for 44 gold
Sold Quaff of Power to John for 44 gold
Sold Quaff of Power to Aaron for 44 gold


Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 07:14:30 AM
I think it would be less tedious if we can just put what item we want to sell without putting the price since it is becoming apparently obvious everyone wants to sell their goods for max profit. I think it would be better to only state your item price when you do not want to sell it for max profit at this point.

I never added such a function because in the final game, prices will be less obvious. You will have an estimate of the max price you can ask, but not a precise number, and you will take risks, because every time you try too high, customer loyalty drops a little.
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 07:20:09 AM
The ivory elephants is on the quest Rats in the Basement


The party arrives at the Three Headed Horse tavern and is greeted by Joe and his wife. They explain that there are really big rats down in the cellar, but they cannot afford to leave it like that, it's where they store their food and barrels of ale and wine. The heroes agree to help them out for a small sum, and enter the dark and dusty basement.

Around one corner, the party meets a pack of hungry, aggressive rats. After a moment of hesitation on both sides, the rats swarm the group and attack.
There is a short battle with biting and scratching rats, but with their combined efforts, the party defeats the rats and continues.
The party takes a total of 7 points of damage, in marching order.
Harndorger Ebonrule takes 3 points of damage but his armour of 6 points prevents serious damage.
Matthew Hyde takes 2 points of damage, minus 1 points of armour, losing 1 hitpoints.
Odalbuah Blooddragon takes 2 points of damage, minus 1 points of armour, losing 1 hitpoints.
They gain 10 gold, and each living character gains 100 xp.
After the battle, a total of 2 hitpoints were healed using prayers.

As they turn into a dead end, they suddenly spot the giant rat, the size of a dog. Red eyes glow in the darkness and yellow teeth shine in the light of torches as the creature approaches, growling.
Drawing their weapons, the group prepares for combat just as the giant rat jumps on them. After a few blows and bites, it is over and the beast lies dead and defeated on the ground.
The party takes a total of 9 points of damage, in marching order.
Harndorger Ebonrule takes 3 points of damage but his armour of 6 points prevents serious damage.
Matthew Hyde takes 3 points of damage, minus 1 points of armour, losing 2 hitpoints.
Odalbuah Blooddragon takes 3 points of damage, minus 1 points of armour, losing 2 hitpoints.
They gain 20 gold, and each living character gains 200 xp.
After the battle, a total of 4 hitpoints were healed using prayers.

As they find their way through the basement rooms, suddenly a small draft makes one of the torches flicker and they stop. A quick search reveals a hidden door. Carefully, they open it.
Just in time they see the tiny mechanism that is inside the frame and with some swift fingerwork, disarm it. As the door opens, a vial of poison gas becomes visible above the door. Inside is a storage room with long forgotten valuables.
They gain 60 gold, and each living character gains 100 xp.
All the foes vanquished, the party returns victorious, collecting their promised reward and free drinks for the rest of the month.

Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 07:21:01 AM
The tolim is on the quest The Labyrinth

They arrive at the ruin and everything seems peaceful. It doesn't take long for them to find the entrance that leads down and there is a hole in one wall in the basement, leading into another room with a spiral stairway. Much further down, in the light of lamps and torches, they see a beautiful marble hall with four doors to pick from.

The decide to go north, and as they pass the door, it slams shut behind them. Then they enter the hall of strength, and find a giant stone blocking the exit on the other side.
With combined strength, the push the rock aside and continue.
They gain 10 gold, and each living character gains 100 xp.

After a few turns, they arrive in the next hall. White clouds begin to fill it as soon as they all enter, and a voice speaks: "This is the test of smarts. There is a hidden door, hinted at by the signs on the walls. Find it in time or suffocate."
The ancient symbols make no sense and resemble no known language. They attempt for a long time, but cannot figure out what it all means or how it shows a door. Finally, one by one they run out of breath as the white mist fills their lungs. Just before they pass out, the clouds lift and the voice says: "You failed this test, but you passed the first. Continue and  prove that you are worthy in another challenge."
The party takes group damage of 6 points each.
Genaro Jere Chen takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
Itastudd Lakebranch takes 6 points of damage, minus 2 points of armour, losing 4 hitpoints.
Shon Vazquez takes 6 points of damage, minus 3 points of armour, losing 3 hitpoints.
Usaharohr Flamebat takes 6 points of damage, minus 2 points of armour, losing 4 hitpoints.
After the battle, a total of 12 hitpoints were healed using prayers.

In the next room they reach, all doors slam shut as they enter and the ceiling begins to move down. A voice speaks: "This is the test of power. Stop the roof with your combined power, or be crushed underneath." and then falls silent. The heroes brace and push as the ceiling reaches their shoulder height.
Try as they might, they cannot stop this trap, and one by one fall to the ground. The ceiling lands on them and begins to crush them, but then stops and lifts. The voice says: "You fail this task, but you passed the first, so you can continue and prove your worth on another challenge."
The party takes group damage of 6 points each.
Genaro Jere Chen takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
Itastudd Lakebranch takes 6 points of damage, minus 2 points of armour, losing 4 hitpoints.
Shon Vazquez takes 6 points of damage, minus 3 points of armour, losing 3 hitpoints.
Usaharohr Flamebat takes 6 points of damage, minus 2 points of armour, losing 4 hitpoints.

The labyrinth continues and finally leads them into a hall with three statues of warriors. As they enter, the door behind them closes shut, and the statues suddenly come alive! With swords and shields made from stone, they attack.
With no flesh to wound nor blood to draw, these stone warriors are formidable enemies, and even though they fight hard, the group gets beaten bloody. Just as the warriors tower above them, ready for the kill, they return to their positions and a voice says: "You failed". Then it falls silent, and the warriors return to their positions. The door ahead stays shut.
The party takes a total of 25 points of damage, in marching order.
Genaro Jere Chen takes 11 points of damage, minus 4 points of armour, losing 7 hitpoints.
Shon Vazquez takes 10 points of damage, minus 3 points of armour, losing 7 hitpoints.
Usaharohr Flamebat takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
They return to the town beaten and frustrated.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 09, 2015, 08:10:04 AM
Shop 2 buys

3x ID 38
1x ID 25
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 08:41:59 AM
Instead of cluttering everything all the time, I've simply implemented the quest log:

http://shopkeeper.lemuria.org/api/quests/1/log

Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 08:42:39 AM
Shop 2 buys

3 Quaff of Power for 120 gold ordered. Delivery in 3 days.
1 Ring of Nimbleness for 150 gold ordered. Delivery in 3 days.

Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 08:52:31 AM
Parties have chosen new quests and shops:

http://shopkeeper.lemuria.org/api/parties
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 09, 2015, 11:56:01 AM
Shop ID 2 sells

club + 1 (ID#2) to ID#10 for 22 gold
axe (ID#6) to ID#9  for 12 gold
Quaff of Power (ID#38) to ID#10 for 44 gold

scale armour (ID#17) to ID#27 for 27 gold
leather armour (ID#14) to ID#28 for 11 gold
2x axe (ID#6) to ID#28 for 11 gold each
healing potion (ID#32) to ID#26, ID#27 for 11 gold

healing potion (ID#32) to ID#22 for 10 gold


Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 09, 2015, 12:03:09 PM
Can I see when my ordered items will arrive?
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 12:48:01 PM
Not yet, sorry. Delivery view is on the TODO list. As for the moment, I just ran deliveries:


[2015-06-09 12:46:32] app.INFO: Delivery of 1 Ring of Ogre Strength to shop Penchant's Emporium of Battle and More has arrived. [] []
[2015-06-09 12:46:32] app.INFO: Delivery of 2 scale armour to shop Penchant's Emporium of Battle and More has arrived. [] []
[2015-06-09 12:46:32] app.INFO: Delivery of 2 Ring of Protection to shop Rax's Rocks & Random Regalia has arrived. [] []
Delivery of 2 Scroll of Power to shop Rax's Rocks & Random Regalia has arrived. [] []
Delivery of 1 Scroll of Speed to shop Rax's Rocks & Random Regalia has arrived. [] []
Delivery of 1 Scroll of Resilience to shop Rax's Rocks & Random Regalia has arrived. [] []
Delivery of 1 Ring of Giant Strength to shop Zakky's Best Gear Shop has arrived. [] []
Delivery of 1 scale armour to shop Zakky's Best Gear Shop has arrived. [] []
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 12:51:57 PM
Shop ID 2 sells

Sold +1 club to Kugar Bear Shaman for 22 gold
Could not sell axe to Samuel the Wise. Reason: wrong_class
Sold Quaff of Power to Kugar Bear Shaman for 44 gold


Sold scale armour to Theodore Kermit Hyde for 27 gold
Sold leather armour to Matthew Hyde for 11 gold
Sold axe to Matthew Hyde for 11 gold
Sold axe to Matthew Hyde for 11 gold
Sold Healing Potion to Harndorger Ebonrule for 11 gold
Sold Healing Potion to Theodore Kermit Hyde for 11 gold
Sold Healing Potion to Genaro Jere Chen for 10 gold
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 09, 2015, 01:18:29 PM

Could not sell axe to Samuel the Wise. Reason: wrong_class




ID#9 should be Sven Svenson
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 02:11:14 PM
Apparently my mistake somewhere:

Sold axe to Sven Svenson for 12 gold
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 02:21:15 PM
A few groups went on adventures:

http://shopkeeper.lemuria.org/api/quests/2/log (http://shopkeeper.lemuria.org/api/quests/2/log)
http://shopkeeper.lemuria.org/api/quests/3/log (http://shopkeeper.lemuria.org/api/quests/3/log)
http://shopkeeper.lemuria.org/api/quests/4/log (http://shopkeeper.lemuria.org/api/quests/4/log)
http://shopkeeper.lemuria.org/api/quests/5/log (http://shopkeeper.lemuria.org/api/quests/5/log)

Deliveries have been advanced as well, but nothing arrived, yet.

Groups have also selected their next quest already, but not where to shop. Maybe this is an interesting step inbetween? Rumours what quests are around, but no knowledge if they will stop at your shop or not...
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 09, 2015, 02:30:25 PM
Shop ID#2 Buys

ID#32 quantity 5
ID#38 quantity 2
ID#40 quantity 5
Title: Re: Heroes of Westhaven
Post by: Crayne on June 09, 2015, 02:32:42 PM
Groups have also selected their next quest already, but not where to shop. Maybe this is an interesting step inbetween? Rumours what quests are around, but no knowledge if they will stop at your shop or not...

That would make it more fun to try and guess what they might be needing, depending on the quest.
Title: Re: Heroes of Westhaven
Post by: James on June 09, 2015, 03:37:55 PM
My deliveries appear to have arrived... (Not that I've anyone to sell to at the moment...)

Shop 4 buys one off 31
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 06:17:23 PM
Shop ID#2 Buys

5 Healing Potion for 50 gold ordered. Delivery in 3 days.
2 Quaff of Power for 80 gold ordered. Delivery in 3 days.
Could not buy 5 Quaff of Resilience. Reason: no_gold


Shop 4 buys one off 31

1 Book of Wisdom for 140 gold ordered. Delivery in 3 days.
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 08:31:36 PM
Delivery of 3 Quaff of Power to shop The De-Legro Family Emporium has arrived.
Delivery of 1 Ring of Nimbleness to shop The De-Legro Family Emporium has arrived.
Delivery of 3 Healing Potion to shop Solid Simon's World O'Stuff has arrived.
Delivery of 3 Mana Potion to shop Solid Simon's World O'Stuff has arrived.
Delivery of 1 Quaff of Power to shop Solid Simon's World O'Stuff has arrived.
Delivery of 1 Quaff of Speed to shop Solid Simon's World O'Stuff has arrived.
Delivery of 1 Quaff of Resilience to shop Solid Simon's World O'Stuff has arrived.
Delivery of 2 axe to shop Solid Simon's World O'Stuff has arrived.
Delivery of 2 sword to shop Solid Simon's World O'Stuff has arrived.
Delivery of 2 leather armour to shop Solid Simon's World O'Stuff has arrived.


also, parties have selected shops to shop in:
http://shopkeeper.lemuria.org/api/parties
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 09, 2015, 09:19:30 PM
Shop 3 will sell

15 to 29 for 50 gold

Shop 3 will buy

14 x1
17 x 2

Question: Do parties lose their weapon and armor as well?
Title: Re: Heroes of Westhaven
Post by: Crayne on June 09, 2015, 09:26:35 PM
Shop ID#6 sells
1 ID#2 to ID#31 for 15 gold
1 ID#14 to ID#31 for 15 gold
1 ID#32 to ID#31 for 8 gold

1 ID#9 to ID#32 for 15 gold
1 ID#14 to ID#32 for 15 gold
1 ID#32 to ID#32 for 8 gold

2 ID#33 to ID#33 for 12 gold each (24 gold total)

Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 09:47:17 PM
Shop 3:
Sold +1 leather armour to Odalbuah Blooddragon for 50 gold
1 leather armour for 10 gold ordered. Delivery in 3 days.
2 scale armour for 50 gold ordered. Delivery in 3 days.


Shop 6:
Could not sell +1 club to Andres Colin Rosario. Reason: no_inventory
Could not sell leather armour to Andres Colin Rosario. Reason: too_expensive
Sold Healing Potion to Andres Colin Rosario for 8 gold
Sold sword to Teodoro Head for 15 gold
Could not sell leather armour to Teodoro Head. Reason: too_expensive
Sold Healing Potion to Teodoro Head for 8 gold
Sold Mana Potion to Amial for 12 gold
Sold Mana Potion to Amial for 12 gold


Title: Re: Heroes of Westhaven
Post by: Crayne on June 09, 2015, 10:04:44 PM
Damn, that ID#2 should have been an ID#6. Ah well, that'll teach me to double check everything.
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 10:46:07 PM
Damn, that ID#2 should have been an ID#6. Ah well, that'll teach me to double check everything.

Could not sell axe to Andres Colin Rosario. Reason: too_expensive
Title: Re: Heroes of Westhaven
Post by: James on June 09, 2015, 11:00:05 PM
Shop 4 sells:

37 to 13 for 40
35 to 13 for 36

(can they have more than one scroll/ring? Not clear how much of each thing the characters can have.)

I've nothing more to sell to them after this so they can go questing :)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 09, 2015, 11:13:27 PM
I need some richer people to visit my shop!

Wish we could influence what quests parties take.
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 11:49:58 PM
Shop 4 sells:
(can they have more than one scroll/ring? Not clear how much of each thing the characters can have.)

Yes, they can have 2 rings and 3 other items.

Sold Scroll of Resilience to Ortel Brim Turok for 40 gold
Sold Scroll of Power to Ortel Brim Turok for 36 gold
Title: Re: Heroes of Westhaven
Post by: Tom on June 09, 2015, 11:52:50 PM
Heroes went on quests:

http://shopkeeper.lemuria.org/api/parties/3 (http://shopkeeper.lemuria.org/api/parties/3)
http://shopkeeper.lemuria.org/api/parties/6 (http://shopkeeper.lemuria.org/api/parties/6)
http://shopkeeper.lemuria.org/api/parties/8 (http://shopkeeper.lemuria.org/api/parties/8)

we've had some nice successes there and some level gains. This one was quite impressive: http://shopkeeper.lemuria.org/api/quests/6/log (http://shopkeeper.lemuria.org/api/quests/6/log)


Update:
I've decided to send them all on quests, and this here happened:

http://shopkeeper.lemuria.org/api/quests/12/log

What it doesn't show (need to add that!) is this what I see in the debug log:

Hero group Reformed Bandits tries challenge lich
...requires damage of at least 41 (scaled from 30)
...they have 18 plus 14 from items
...using magic - they have 8
...failure
...applying 34 damage (scaled from 30) in march order:
......Aaron takes 14 damage, 3 armour + 1 from items => 10
Character Aaron died.
......John takes 12 damage, 3 armour + 1 from items => 8
......Loren takes 7 damage, 1 armour + 1 from items => 5
Character Loren died.
......Methild suffers no damage (1 damage, 0 armour + 1 from items => 0)
...applying 7 damage to all characters:
......John takes 7 damage, 3 armour + 1 from items => 3
......Methild takes 7 damage, 0 armour + 1 from items => 6
Character Methild died.
......Samuel the Wise takes 7 damage, 0 armour + 0 from items => 7
Character Samuel the Wise died.
Quest Failed
John lost 17 hitpoints can recover up to 18.
Aaron is dead, but can be revived.
...revived for 300 gold.
Loren is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to wait, maybe after the next quest?
Methild is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to wait, maybe after the next quest?
Samuel the Wise is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to wait, maybe after the next quest?

So 4 of them died, and then they spent almost all their gold on reviving one of them. 3 other characters can be revived, and their players have decided to wait if maybe after the next quest, the group has enough gold to do so. This is going to be interesting...

(and I need to add code to show character deaths in the quest log, and revivals, and also prevent the selling of items to dead characters...)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 10, 2015, 12:04:37 AM
Reformed Bandits got pretty much wiped out...
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 10, 2015, 12:06:56 AM
Reformed Bandits got pretty much wiped out...

But, they were some of my best customers. It is a conspiracy.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 10, 2015, 12:10:21 AM
Shop 3 will sell

17 to 18 for 38 gold

32 to 18 for 10 gold
32 to 19 for 10 gold
32 to 20 for 10 gold
32 to 21 for 10 gold

33 to 20 for 10 gold
33 to 21 for 10 gold
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 10, 2015, 12:10:32 AM
Are potions still useless?
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 10, 2015, 12:16:36 AM
Are potions still useless?

I don't think I've seen anyone use a healing potion yet, but then the priest usually manage to heal with prayer, or the part has failed anyway. Perhaps when characters have more hit points.
Title: Re: Heroes of Westhaven
Post by: James on June 10, 2015, 04:24:39 AM
Shop 4 sells:

9 to 4 for 24
32 to 4 for 12 (x 2)
32 to 5 for 12

Another time of having the wrong stock to properly take advantage :) I'll be generous and hope they can recover.

Title: Re: Heroes of Westhaven
Post by: Tom on June 10, 2015, 06:52:24 AM
Are potions still useless?

No, potions are fully functional. See for example: http://shopkeeper.lemuria.org/api/quests/2/log (http://shopkeeper.lemuria.org/api/quests/2/log)

But they will not waste a healing potion if they lost only a few hitpoints, as it restores 5.
Title: Re: Heroes of Westhaven
Post by: Tom on June 10, 2015, 06:58:00 AM
Sales done.

I really need to write code for equipment replacement or loss, because everyone is getting fully equipped.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 10, 2015, 07:22:50 AM
Sales done.

I really need to write code for equipment replacement or loss, because everyone is getting fully equipped.

Yeah you really should. Why not add equipment durability as well?

Maybe they lose 1 durability for every time they attack(weapon) and get hit(armor)? And when you get hit you have a certain chance of losing durability on your accessories like rings and other stat boosting items?
Title: Re: Heroes of Westhaven
Post by: Tom on June 10, 2015, 07:27:22 AM
Yeah you really should. Why not add equipment durability as well?

Maybe they lose 1 durability for every time they attack(weapon) and get hit(armor)? And when you get hit you have a certain chance of losing durability on your accessories like rings and other stat boosting items?

No, durability is one stat too many to track, and besides, in my experience in pen & paper roleplaying games, the main reason you lose items is not durability. It's that they get stolen, lost or break in fights.

I'm already half way to implementing item loss. It will come.

Meanwhile, item replacement is a real necessity. And maybe damage should scale higher, with all values doubled, giving more space for a wider variety of weapons and armour.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 10, 2015, 07:39:57 AM
Maybe different weapons should do different things? It seems we just have 3 or 4 weapons with just different names since the only thing different about all weapons is who can use it not different uses.
Title: Re: Heroes of Westhaven
Post by: Tom on June 10, 2015, 07:53:08 AM
Something interesting happened with http://shopkeeper.lemuria.org/api/parties/2 (http://shopkeeper.lemuria.org/api/parties/2)


Loren is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to wait, maybe after the next quest?
Methild is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to start a new character.
rolling replacement character for Methild
...decided to make another thief
Samuel the Wise is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to start a new character.
rolling replacement character for Samuel the Wise
...group is lacking these classes: priest,wizard
Creating new character of class wizard


My replacing-dead-characters code is working!

As you can see, as in so many rpg groups, the player of Methild decided to make another character of the same kind he's already playing. The player of Samuel, on the other hand, looked what classes the group is lacking and then decided to make a wizard. Ok, also the same he already had, but you see how it works, he actually checked the group interests.

And now they have two brand new level 1 characters without any equipment.


Groups http://shopkeeper.lemuria.org/api/parties/1 and http://shopkeeper.lemuria.org/api/parties/5 also ran their quests.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 10, 2015, 08:15:20 AM
Revived characters should lose all their equipment! or at least some of it.
Title: Re: Heroes of Westhaven
Post by: Tom on June 10, 2015, 08:42:38 AM
Revived characters should lose all their equipment! or at least some of it.

Good idea. 20% chance of item loss added upon death (that's 20% per item, not 20% chance of losing one item).
Title: Re: Heroes of Westhaven
Post by: Crayne on June 10, 2015, 10:20:13 AM
And I'm assuming parties would be able to retrieve the remaining items for their own use or trade-ins?

Shop ID#6 sells:

1 #ID6 to #ID23 for 12 gold
1 #ID39 to #ID25 for 43 gold
1 #ID32 to #ID25 for 12 gold
1 #ID6 to #ID24 for 12 gold

Shop ID#6 buys:

1 #ID20

By the way, character ID#22 has 2 swords. I thought I read that characters could only carry one weapon? Or are fighters exempt from that rule (which I would find plausible of course.)
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 10, 2015, 11:41:39 AM
And I'm assuming parties would be able to retrieve the remaining items for their own use or trade-ins?

Shop ID#6 sells:

1 #ID6 to #ID23 for 12 gold
1 #ID39 to #ID25 for 43 gold
1 #ID32 to #ID25 for 12 gold
1 #ID6 to #ID24 for 12 gold

Shop ID#6 buys:

1 #ID20

By the way, character ID#22 has 2 swords. I thought I read that characters could only carry one weapon? Or are fighters exempt from that rule (which I would find plausible of course.)

There are characters with 2 staves. All characters can duel wield, all weapons are duel wieldable.
Title: Re: Heroes of Westhaven
Post by: Crayne on June 10, 2015, 12:34:00 PM
There are characters with 2 staves. All characters can duel wield, all weapons are duel wieldable.

That answers that then. :)
Title: Re: Heroes of Westhaven
Post by: Tom on June 11, 2015, 09:13:52 PM
Heroes are going on quests again.

And here is something that just happened:
Yeah, my code is working :-)

Title: Re: Heroes of Westhaven
Post by: Tom on June 11, 2015, 09:16:19 PM
How to lose a quest that requires intelligence when your smartest character needs to walk the dog and wash the dishes:


http://shopkeeper.lemuria.org/api/quests/20/log
Title: Re: Heroes of Westhaven
Post by: James on June 11, 2015, 09:43:34 PM
As we're doing all the buying and selling online now, do we need a 'I've finished with these guys in my shop' option so they know when they can move on to their quest?
Title: Re: Heroes of Westhaven
Post by: Tom on June 11, 2015, 09:44:24 PM
I will eventually put everything on timers, for the moment, I'm winging it. Which in other words means: They can leave at any time. More or less.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 11, 2015, 09:57:27 PM
Can't sell mana potions. Can you maybe add need for potions as well for each party's desired things?
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 12, 2015, 12:04:19 AM
Can't sell mana potions. Can you maybe add need for potions as well for each party's desired things?

I sold them. In fact I worked out that I could sell multiple mana potions to the same character, potions just became a whole heap more fun.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 12, 2015, 12:26:28 AM
okay... I thought i could sell mana potions to a priest. They apparently don't need mana. Those god believing cheap suckers!
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 12, 2015, 06:30:29 AM
Man it is taking forever for items to arrive. My items have been scheduled to arrive for a whole day!
Title: Re: Heroes of Westhaven
Post by: Tom on June 12, 2015, 06:52:07 AM
Another round was run, and a lot happened.

Reformed Bandits basically exchanged all their characters after a series of failures so bad they didn't even get any gold.

And there are two new and very dangerous quests that have been selected, Clearing the Road and Deathtrap Dungeon.



Now that everything is more complete and more interactive, how about you post another round to the feedback topic? I'd like to see what you think now that deliveries are not instand, you don't have to wait for me anymore to do anything and so on.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 12, 2015, 06:57:42 AM
Madness. Not a single party is visiting my shop!
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 12, 2015, 06:58:58 AM
Madness. Not a single party is visiting my shop!

And two visiting mine, yet I have but a single item to sell. So perhaps they will move on to you.

EDIT

It would seem none. Northmen don't need scale armour, and the tolim have decided that leathers is far superior.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 12, 2015, 07:00:07 AM
Is it just me or are shop locations keep changing?
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 12, 2015, 07:16:50 AM
So two longest surviving parties will soon get wiped out it seems.

When will Mighty heroes actually hire a fighter or two.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 12, 2015, 07:26:53 AM
The Northmen will prevail, they must, I have almost cracked 100 loyalty with them.
Title: Re: Heroes of Westhaven
Post by: Tom on June 12, 2015, 07:47:12 AM
Is it just me or are shop locations keep changing?

they do, the whole web interface is badly hacked together to allow this alpha playtest to happen at all.
Title: Re: Heroes of Westhaven
Post by: Tom on June 12, 2015, 09:34:35 AM
We have our first Total Party Kill - http://shopkeeper.lemuria.org/api/quests/38/log


And I should re-write the "do I make a new character?" decision code to include how many members the party currently has. Chance to roll a new character should be higher if the party is low on members. :-)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 12, 2015, 10:11:20 AM
I think once a party gets completely wiped out, they should just disappear.
Title: Re: Heroes of Westhaven
Post by: James on June 12, 2015, 10:21:25 AM
I think once a party gets completely wiped out, they should just disappear.

The loyalty level should be reset (if it is wasn't already) as there's no one left to know which shops were good or bad...
Title: Re: Heroes of Westhaven
Post by: Tom on June 12, 2015, 12:03:58 PM
The loyalty level should be reset (if it is wasn't already) as there's no one left to know which shops were good or bad...

No, the players of those characters remember.
Title: Re: Heroes of Westhaven
Post by: Tom on June 12, 2015, 10:20:49 PM
It's become a lot more quiet here since you can manage your shops yourself.

It makes it difficult for me to estimate when to run a turn. I would like to run a turn a little later, because I have finally written a turn script that will run everything (parties shopping, going on quests ,coming back, picking new quests and shops, deliveries, statistics and so on). And I would like to test it, of course.

Title: Re: Heroes of Westhaven
Post by: James on June 12, 2015, 11:26:00 PM
I sold all I could to one group and had nothing to sell to the others... So my two are ready to go.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 12, 2015, 11:29:59 PM
No, the players of those characters remember.

Uhhhhh are you planning on letting people play hero parties or soemthing?
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 12, 2015, 11:31:15 PM
I wouldn't mind seeing some people in my shop too. Also, we should get more parties too.
Title: Re: Heroes of Westhaven
Post by: Tom on June 12, 2015, 11:37:49 PM
Turn was just run:

Simulating Gaming Evenings...
   Party The ivory elephants:
      is currently shopping.
      has finished shopping.
   Party Mighty Heroes:
      is looking for new adventures.
   Party Northmen:
      is currently shopping.
      has finished shopping.
   Party The tolim:
      is currently shopping.
      will continue in a different shop.
   Party Academy Expedition Group:
      is looking for new adventures.
   Party Elven Rangers:
      is currently shopping.
      has finished shopping.
   Party The nerix:
      is currently shopping.
      will continue in a different shop.
   Party Reformed Bandits:
      is currently shopping.
      has finished shopping.


So some groups are now exiting the town to go questing. Their quests will be run at the next turn, and then they return to the town.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 12, 2015, 11:47:13 PM
There is only one guy in Mighty Heroes... Don't know if it is worth selling anything to this one guy.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 12, 2015, 11:56:57 PM
Oh I was expecting parties to be doing something all the time. I didn't think they would actually spend a turn moving to get to their quest locations.
Title: Re: Heroes of Westhaven
Post by: Tom on June 13, 2015, 12:01:36 AM
Oh I was expecting parties to be doing something all the time. I didn't think they would actually spend a turn moving to get to their quest locations.

I added that today. The simulation of movement is also so they can go to a different town after the quest, maybe. There's a lot that is on the drawing board, but not yet done.
Title: Re: Heroes of Westhaven
Post by: James on June 13, 2015, 12:13:41 AM
http://shopkeeper.lemuria.org/api/quests/26/log

This one doesn't read as if it was finished (completed or abandoned) though it does say they failed on the group page. Just not clear from the text.
Title: Re: Heroes of Westhaven
Post by: Tom on June 13, 2015, 08:30:05 AM
http://shopkeeper.lemuria.org/api/quests/26/log (http://shopkeeper.lemuria.org/api/quests/26/log)

This one doesn't read as if it was finished (completed or abandoned) though it does say they failed on the group page. Just not clear from the text.

Yes, it was broken, I fixed it.
Title: Re: Heroes of Westhaven
Post by: Tom on June 13, 2015, 09:38:50 AM
Turn:


Simulating Gaming Evenings...
   Party The ivory elephants:
      is currently questing.
The ivory elephants is on the quest Finding a Thief
Quest Success
Northmen is on the quest Clearing the Road
Quest Failed
   Party The tolim:
      is currently shopping.
      will continue in a different shop.
   Party Academy Expedition Group:
      is currently shopping.
      has finished shopping.
   Party Elven Rangers:
      is currently questing.
Elven Rangers is on the quest Goblin Hunt
Quest Success
   Party The nerix:
      is currently shopping.
      will continue in a different shop.
   Party Reformed Bandits:
      is currently questing.
Reformed Bandits is on the quest Finding a Thief
Quest Failed
   Party Mighty Heroes:
      is currently shopping.
      continues shopping here.


I'll soon add a town log to store all this.
Title: Re: Heroes of Westhaven
Post by: Tom on June 13, 2015, 10:12:04 PM
New turn:

Simulating Gaming Evenings...
   Party Mighty Heroes:
      is currently shopping.
      has finished shopping.
   Party The ivory elephants:
      is looking for new adventures in any town.
   has decided to go on quest "thief".
   is visiting shop "Rax's Rocks & Random Regalia" now.
   Party Northmen:
      is looking for new adventures in any town.
   has decided to go on quest "road".
   is visiting shop "Tom's Shop" now.
   Party Academy Expedition Group:
      is currently questing.
Academy Expedition Group is on the quest Goblin Hunt
   Party Elven Rangers:
      is looking for new adventures in any town.
   has decided to go on quest "thief".
   is visiting shop "Solid Simon's World O'Stuff" now.
   Party Reformed Bandits:
      is looking for new adventures in any town.
   has decided to go on quest "labyrinth".
   is visiting shop "Tom's Shop" now.
   Party The tolim:
      is currently shopping.
      has finished shopping.
   Party The nerix:
      is currently shopping.
      has finished shopping.
Title: Re: Heroes of Westhaven
Post by: Tom on June 13, 2015, 10:32:59 PM
Also, to keep everyone busy, I added 4 new parties. Check them all out:

http://shopkeeper.lemuria.org/api/parties
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 13, 2015, 11:06:18 PM
I have finally managed to get rid of my useless mana potions. They hardly bring any profit.

But at least I got rid of them. I wish there were more scrolls though. Also, why can only wizards use scrolls?
Title: Re: Heroes of Westhaven
Post by: Tom on June 14, 2015, 10:20:07 AM
next turn:

Simulating Gaming Evenings...
   Party The Dolm:
      is currently shopping.
      has finished shopping.
   Party Mighty Heroes:
      is currently questing.
Mighty Heroes is on the quest Finding a Thief
Character Freeman Spears died
Quest Failed
Freeman Spears is dead, revivial not posible.
rolling replacement character for Freeman Spears
...just picking a random class
Creating new character of class priest
Chuck is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to start a new character.
rolling replacement character for Chuck
...decided to make another thief
Creating new character of class thief
Franziskus is dead, but can be revived.
...but party does not have the required 300 gold.
...player decided to start a new character.
rolling replacement character for Franziskus
...just picking a random class
Creating new character of class priest

   Party Academy Expedition Group:
      is looking for new adventures in any town.
   has decided to go on quest "labyrinth".
   is visiting shop "Rax's Rocks & Random Regalia" now.
   Party The tolim:
      is currently questing.
The tolim is on the quest The Labyrinth
Quest Failed
   Party The nerix:
      is currently questing.
The nerix is on the quest Wolves in the Forest
Quest Success
   Party Elven Rangers:
      is currently shopping.
      has finished shopping.
   Party Reformed Bandits:
      is currently shopping.
      has finished shopping.
   Party Northmen:
      is currently shopping.
      has finished shopping.
   Party Ordained Berserkers:
      is currently shopping.
      has finished shopping.
   Party The ivory elephants:
      is currently shopping.
      has finished shopping.
   Party The Black Bandana Rovers:
      is currently shopping.
      has finished shopping.
   Party The Filthy Frigate Pirates:
      is currently shopping.
      has finished shopping.
Title: Re: Heroes of Westhaven
Post by: James on June 14, 2015, 10:29:47 AM
Mighty Heroes seem to but in a bit of a pickle... No items and no gold...

Allow shops to offer credit terms?
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 14, 2015, 07:45:18 PM
Nah. When a party is left with no gold and item, it should die off. You can no longer be adventurers when you are naked!
Title: Re: Heroes of Westhaven
Post by: James on June 14, 2015, 08:19:13 PM
Nah. When a party is left with no gold and item, it should die off. You can no longer be adventurers when you are naked!

Which would be more - force the players (of the party) to scrap this group and start a new one?

I know I've had characters in the past that I would have taken ridiculous options to keep them alive somehow...
Title: Re: Heroes of Westhaven
Post by: Tom on June 14, 2015, 11:30:30 PM
I don't know what to do with such parties, really. For the moment, they will hang around, maybe they'll have a lucky break.
Title: Re: Heroes of Westhaven
Post by: Tom on June 14, 2015, 11:58:48 PM
Another turn was run, check the new town status.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 15, 2015, 01:00:22 AM
Well I see few ways.

1) My suggestion of getting rid of 'broke and can't succeed anymore' parties. Leaving them in the player history as failures.

2) Let them borrow equipment and pay back later with a bit of premium. This will be risky to shopkeepers.

3) Let shopkeepers invest in such a party but in return take everything that party earns for a certain number of missions. If the party they invested in fails, take all their stuff back maybe?
Title: Re: Heroes of Westhaven
Post by: Tom on June 15, 2015, 07:37:14 AM
They could also simply SELL equipment (back to shops) at half price or something.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 15, 2015, 07:49:23 AM
They could also simply SELL equipment (back to shops) at half price or something.

Not if their party is new(technically new since their original party got wiped out) and has nothing on them with almost no gold.

Maybe you can let them have maybe few items from dead members that they can sell? Maybe they should only be allowed to sell items of dead members instead of using them themselves.

Edit: Maybe you can say those retrieved items are not in good conditions and only shopkeers can make them good enough to be sold again.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 15, 2015, 08:35:00 AM
Not if their party is new(technically new since their original party got wiped out) and has nothing on them with almost no gold.

Maybe you can let them have maybe few items from dead members that they can sell? Maybe they should only be allowed to sell items of dead members instead of using them themselves.

Edit: Maybe you can say those retrieved items are not in good conditions and only shopkeers can make them good enough to be sold again.

Have new characters have some starting gold when they join the party.
Title: Re: Heroes of Westhaven
Post by: Tom on June 15, 2015, 08:49:04 AM
Both of these are good suggestions. Maybe turn a part of the value of of dead characters into party gold, and give new characters a little starting money.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 15, 2015, 08:59:56 AM
Both of these are good suggestions. Maybe turn a part of the value of of dead characters into party gold, and give new characters a little starting money.

That is a nice and neat solution. Maybe 35% of their total net worth maybe? Or 10% of their experience?
Title: Re: Heroes of Westhaven
Post by: Tom on June 15, 2015, 09:57:59 AM
I've now changed starting gold to be based on character, not group. That means new characters also add gold to the party, and new parties now have starting gold depending on the number of characters in the group.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 06:48:15 AM
It was a bad night for everyone:

2015/06/15 23:16Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) finished shopping in Rax's Rocks & Random Regalia (http://shopkeeper.lemuria.org/api/shops/4) and have gone questing.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have failed the quest "labyrinth".
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have failed the quest "daughter".
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have failed the quest "wolves".
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have failed the quest "thief".
The tolim (http://shopkeeper.lemuria.org/api/parties/6) have returned to town.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have failed the quest "thief".
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have failed the quest "road".
The nerix (http://shopkeeper.lemuria.org/api/parties/8) have returned to town.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) is done shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and continues their spending spree in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3).
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have failed the quest "thief".
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 06:55:03 AM
Morning was not much better:

Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have failed the quest "labyrinth".
The nerix (http://shopkeeper.lemuria.org/api/parties/8) is done shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and continues their spending spree in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2).
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have arrived in town.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have returned to town.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have returned to town.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have returned to town.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have arrived in town.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have returned to town.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have arrived in town.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 06:56:54 AM
Northmen want to go on a very, very hard quest, but they have lots of money.

Ok, here is how exchanging items works: You tell me what you want to exchange for whom. Basically, like a sale, but additionally, which item to replace. This I will have to resolve manually, so please use sparingly.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 16, 2015, 07:02:39 AM
Tom I still have no idea how replace will work. Will they abandon their [email protected]#$tier item for more expensive one?

How does it exactly work?
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 16, 2015, 07:04:16 AM
I want to sell both my staff of fireball and staff +2 to Northmen's wizard but I need more details on how this replacement thing actually works.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 16, 2015, 07:10:18 AM
Okay I am just gonna give it a shot so you know what I want.

Shop 3 will replace staff and +1 staff from character 13.

Shop 3 will sell

12 to 13 for 444 gold
5 for 13 for 238 gold
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 16, 2015, 10:05:03 AM
If it doens't work well you get the idea. I just want to sell those two items for max profit and take all the gold from Northmen.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 10:15:29 AM
It works like this:

You say "hey, I see you have an axe. Nice, but a little used. Look, I have a wonderful +1 sword. I know usually you'd say you already have a weapon, but look at it as an upgrade. I'll even make it a little cheaper."

You offer an item for sale as normal, except that you also select which item to replace.

They will think about it. They will consider the old item. Someone without weapon will be willing to pay more for the +1 sword than someone who already has one. Basically, he'll be willing to pay for the difference he gets, not the whole thing.

The old item is lost on replacement.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 16, 2015, 10:25:00 AM
I have no way of knowing how much they paid for those items though. Can you calculate that for me? Or are we basing this on the actual item value from the item list?
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 10:27:25 AM
Sold Staff of Fireball to Ortel Brim Turok for 444 gold
Could not sell +2 staff to Ortel Brim Turok. Reason: no_replace


Details on that failed sale, to explain how it works:
Ortel Brim Turok is willing to pay 222 gold for +2 staff
Ortel Brim Turok thinks his/her +1 staff is worth 33 gold.
calculated net value = -49

which means he thinks you are 49 gold too expensive.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 10:28:27 AM
I have no way of knowing how much they paid for those items though. Can you calculate that for me? Or are we basing this on the actual item value from the item list?

This is based on the item value, not what they paid.

It's not the final word. This system makes it almost impossible to replace high-value items, even with better ones, and still make a profit. I will refine the system more, but for the moment, it suffices.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 16, 2015, 10:29:41 AM
If he thinks his item costs 33 gold, shouldn't I be getting it off of him though? If I bring my price down to 222-33=189?
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 16, 2015, 10:37:27 AM
Also can you put a (number) beside each item they are willing to replace so we know how much we need to pay them to buy it off of them?
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 11:35:47 AM
If he thinks his item costs 33 gold, shouldn't I be getting it off of him though? If I bring my price down to 222-33=189?

No. See somewhere else. We don't do used items.

This is his "mental value". Basically he thinks "yeah, this thing is worth 200 gold. It gives +4. So it's like 50 gold for every +1. But I already have something that gives me +2 so really I only get another +2, so it's like 100 gold for every +1, wow, that's expensive!"

Nobody said they're entirely rational, these heroes. :-)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 16, 2015, 11:54:03 AM
well it seems it is better to wait for these imbeciles to lose their equipment...
Title: Re: Heroes of Westhaven
Post by: Lacedaemon on June 16, 2015, 12:28:02 PM
What mechanics determine the passing and  failing of a quest?
Title: Re: Heroes of Westhaven
Post by: James on June 16, 2015, 12:29:36 PM
well it seems it is better to wait for these imbeciles to lose their equipment...

Yes, there's no sensible business in the way they are choosing to do things. If we were to get the gold for the value they thought their item was worth then it might work, or sell at the price they are prepared to buy our items for and the party gets the gold for what they thought the old should be worth (but not taken from the shops).
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 12:41:21 PM
Remember that their evaluation can be much above your purchase price.

For example, that wizard DID pay 222 gold for the stuff that you bought at 200 gold. He was actually willing to pay more, something around 240 gold. So you can still make a profit there.

The problem right now is if he already owns a Staff of Fireball (200 gold) and you want to sell him a (hypothetical) Staff of Fireball +1 (300 gold). He will think his existing staff is worth around 100 gold, and the +1 might be worth 390 to him, but because of that he'll only pay 290 - a loss for you.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 12:45:32 PM
I see you've bled them dry. :-)


I am actually thinking about adding achievements, and one of them would be for taking every last gold coin from a party. Maybe it's too easy. :-)
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 12:50:31 PM
New Turn - what's going on with all these failed quests???

2015/06/16 12:49
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) have failed the quest "goblins".
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have failed the quest "daughter".
The tolim (http://shopkeeper.lemuria.org/api/parties/6) have failed the quest "rats".
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have returned to town.
The nerix (http://shopkeeper.lemuria.org/api/parties/8) have returned to town.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have arrived in town.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have returned to town.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have failed the quest "thief".
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have failed the quest "thief".
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have returned to town.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have returned to town.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 12:56:19 PM
it turns out, there's a bug in the town news. It shows all quests as failed, even if they succeed. I'm working on fixing it.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 01:00:55 PM
I had to clean out all current quests for all parties so I can reload them with new data (trophies, etc.)

Unfortunately I don't yet have a way to update them smoothly.
Title: Re: Heroes of Westhaven
Post by: James on June 16, 2015, 02:04:03 PM
When does gold for maintenance get taken? Twice now I've gone back to find my gold has reduced to zero (from under 10)
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 02:05:32 PM
Maintenance is paid every turn.

New turn has been run, parties now have selected new shops and adventures.


There are probably bugs in the maintenance still, negative values are strange.
Title: Re: Heroes of Westhaven
Post by: James on June 16, 2015, 02:15:24 PM
Maintenance is paid every turn.

New turn has been run, parties now have selected new shops and adventures.


There are probably bugs in the maintenance still, negative values are strange.

Seems a very high value to be paying every turn, especially with parties that don't really spend much/anything in the shop. What is the maintenance figure based on?
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 16, 2015, 02:26:48 PM
I see you've bled them dry. :-)


I am actually thinking about adding achievements, and one of them would be for taking every last gold coin from a party. Maybe it's too easy. :-)

Considering I did it to two parties yes. Firstly you can always sell at a loss to do it. Secondly the fact that characters will carry in excess of 5 potions makes it easy to finish off those small amounts. If you want an achievement it should be along the lines of >x% on a single item, bleeding a party dry with one sale (limit it to parties with more then x gold)

Seems a very high value to be paying every turn, especially with parties that don't really spend much/anything in the shop. What is the maintenance figure based on?

I like it, forces you to keep an actual gold reserve.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 02:29:11 PM
Maintenance is explained, actually: http://shopkeeper.lemuria.org/info/shop

However, right now it is paid per turn, not per week, but at half the usual amount.

Probably it is too much or too little - very little balancing has been done so far. Keep that in mind, please.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 02:40:29 PM
With a lot of bugfixes, I ran another turn:


2015/06/16 14:39
The nerix (http://shopkeeper.lemuria.org/api/parties/8) have completed the quest "The Labyrinth" successfully.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have failed the quest "The Labyrinth".
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have completed the quest "Clearing the Road" successfully.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) is done shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and continues their spending spree in Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5).
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have completed the quest "Goblin Hunt" successfully.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have failed the quest "Rats in the Basement".
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have failed the quest "Finding a Thief".
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) have failed the quest "The Labyrinth".
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have failed the quest "Rats in the Basement".
Title: Re: Heroes of Westhaven
Post by: James on June 16, 2015, 02:52:01 PM
Maintenance is explained, actually: http://shopkeeper.lemuria.org/info/shop

However, right now it is paid per turn, not per week, but at half the usual amount.

Probably it is too much or too little - very little balancing has been done so far. Keep that in mind, please.

I had read that... Forgot... I guess until the general flow is sorted it will be difficult to tie down. Once a better idea is got of an average amount of parties/gold passing through each week it will be easier to work out what it should be.
Title: Re: Heroes of Westhaven
Post by: James on June 16, 2015, 02:59:36 PM
might be an issue with shields... Trying to sell them and get the error: no_space
first one had two axes so thought that might make sense, second one only has leather armour though, so should be able to take a shield

tried selling:
44 to 54
43 to 63
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 05:21:23 PM
Shields count as weapons, so if he doesn't have 2 weapons, he should be able to buy it.
Title: Re: Heroes of Westhaven
Post by: James on June 16, 2015, 06:06:32 PM
The priest only had leather armour at the time, nothing else, and it gave the no_space error. I've since sold him a couple of clubs instead.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 06:37:46 PM
my mistake, shields counted as armour, not weapons - fixed now.
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 10:24:30 PM
Turn was run, most groups are now in town and shopping...
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 16, 2015, 10:35:46 PM
It is a damn shame I can't sell more to Northmen.

I am going to avoid doing replacement until Tom implements that feature. The manual way is just too... manual.
Title: Re: Heroes of Westhaven
Post by: James on June 16, 2015, 10:54:17 PM
Orders seem to be arriving after one turn rather than three?
Title: Re: Heroes of Westhaven
Post by: Tom on June 16, 2015, 11:12:39 PM
No, they should arrive after three, but I ran many turns manually today for bug fixing.
Title: Re: Heroes of Westhaven
Post by: Tom on June 17, 2015, 06:44:47 AM
Because of the maintenance bug, I have given every shop 500 gold so we can continue playing.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 17, 2015, 07:31:50 AM
Is it just me or is the shop map broken? I see all the shop names in one line... and I no longer see the shop image. Well the town image I mean.
Title: Re: Heroes of Westhaven
Post by: Tom on June 17, 2015, 07:55:47 AM
Yes, that is true.

Also, I have reset reputation. It was off the charts, so changes became invisible. It should now work better.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 17, 2015, 11:55:40 AM
Yes, that is true.

Also, I have reset reputation. It was off the charts, so changes became invisible. It should now work better.

Mine wasn't invisible, it was going down constantly.
Title: Re: Heroes of Westhaven
Post by: Tom on June 17, 2015, 02:13:08 PM
That's normal. Reputation drops if you do nothing to gain more.

*Changes* were invisible, because for some bug reputation had jumped into the thousands, and there you don't see +5 or +10. :-)
Title: Re: Heroes of Westhaven
Post by: Tom on June 17, 2015, 10:19:59 PM
Another turn was run, a lot happened.

http://shopkeeper.lemuria.org/api/towns/1#board

Highlights:
2 groups failed the rats quest.

this is hilarious, I almost forgot I had written it myself: :-)
http://shopkeeper.lemuria.org/api/quests/93/log


Title: Re: Heroes of Westhaven
Post by: De-Legro on June 18, 2015, 12:33:44 AM
That's normal. Reputation drops if you do nothing to gain more.

*Changes* were invisible, because for some bug reputation had jumped into the thousands, and there you don't see +5 or +10. :-)

I was selling stuff, at reasonable prices and my reputation continued to drop. Since it is just a number with no feedback or explanation, there is no way to know why it is changing. At the time it seemed like every ones reputation was dropping
Title: Re: Heroes of Westhaven
Post by: Tom on June 18, 2015, 06:48:14 AM
Everyones reputation is dropping all the time, and it drops by percent (I think 2% per turn). But it was up in the hundreds and thousands, and the good you did added +8 or +10 so it was invisible.

Reputation should be much better now.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 18, 2015, 07:04:04 AM
Can you tell us what kind of impact reputation have?

How is it different from loyalty?
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 18, 2015, 07:13:20 AM
Everyones reputation is dropping all the time, and it drops by percent (I think 2% per turn). But it was up in the hundreds and thousands, and the good you did added +8 or +10 so it was invisible.

Reputation should be much better now.

Ahh see now what you are trying to say makes sense. As reputation drop is proportional to existing reputation, and reputation gain is not, there was no way with the large reputations we had to actually gain any further.
Title: Re: Heroes of Westhaven
Post by: Tom on June 18, 2015, 08:03:07 AM
Can you tell us what kind of impact reputation have?

How is it different from loyalty?

Right now, reputation has no effect.

One of the effects it will have is like loyalty, but independent of parties, so it affects all parties even those who have never been to your shop before. It will also have other effects that have to do with the endgame gameplay that is still a bit secret.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 18, 2015, 08:18:02 AM
So it is like fame for your shop pretty much?
Title: Re: Heroes of Westhaven
Post by: Tom on June 18, 2015, 11:28:27 AM
Yeah, similar.

The basic idea is that customer loyalty you can get by making your customers *happy*. But reputation you get if your customers are successful and talk about it.
Title: Re: Heroes of Westhaven
Post by: Crayne on June 18, 2015, 04:09:23 PM
Yeah, similar.

The basic idea is that customer loyalty you can get by making your customers *happy*. But reputation you get if your customers are successful and talk about it.

Which then makes it more likely for new parties to choose your shop, I suppose?
Title: Re: Heroes of Westhaven
Post by: Tom on June 18, 2015, 07:09:48 PM
Which then makes it more likely for new parties to choose your shop, I suppose?

Yes.
Title: Re: Heroes of Westhaven
Post by: Tom on June 18, 2015, 07:10:53 PM
Another turn was run. Lots of deliveries have arrived, and this:

Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) is done shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and continues their spending spree in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6).
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) have returned to town.
The nerix (http://shopkeeper.lemuria.org/api/parties/8) have returned to town.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have arrived in town.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have returned to town.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have returned to town.
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have completed the quest "Clearing the Road" successfully.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) have returned to town.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) finished shopping in Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5) and have gone questing.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have returned to town.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have completed the quest "Goblin Hunt" successfully.
Title: Re: Heroes of Westhaven
Post by: Tom on June 18, 2015, 07:12:41 PM
Northmen are now level 6. I need to make more quests. :-/
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 18, 2015, 07:43:22 PM
Northmen are now level 6. I need to make more quests. :-/

Make a super long quest that requires multiple stats maybe? I feel that most quests are too focused on few stats - damage and armor.

Also, will quests always have only one way to beat them?
Title: Re: Heroes of Westhaven
Post by: Tom on June 18, 2015, 08:17:54 PM
Make a super long quest that requires multiple stats maybe? I feel that most quests are too focused on few stats - damage and armor.

Also, will quests always have only one way to beat them?

Damage and armour are strong because they are used in fights. That's fine, I already tuned it so weapons and armour are rated less by use count.

Most quests already require multiple stats. Any many quests have more than one way to beat them.

What I don't yet have and maybe want to add is that at least some challenges can be solved with alternate stats, aka you can win it by dexterity or by strength.
Title: Re: Heroes of Westhaven
Post by: Tom on June 19, 2015, 10:09:51 PM
Epic adventures:

Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) is done shopping in Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5) and continues their spending spree in Rax's Rocks & Random Regalia (http://shopkeeper.lemuria.org/api/shops/4).
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) finished shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and have gone questing.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) finished shopping in Rax's Rocks & Random Regalia (http://shopkeeper.lemuria.org/api/shops/4) and have gone questing.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
The nerix (http://shopkeeper.lemuria.org/api/parties/8) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have arrived in town.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have failed the quest "The Town Graveyard".
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have returned to town.


And this happened:

   Party Northmen:
   => Sven Svenson has decided to leave the gaming group.

meta-gaming :-)
Title: Re: Heroes of Westhaven
Post by: Tom on June 19, 2015, 11:46:05 PM
Replacements work:

[2015-06-19 23:45:14] app.INFO: Genaro Jere Chen is willing to pay 128 gold for +1 sword [] []
[2015-06-19 23:45:14] app.INFO: Genaro Jere Chen thinks his/her sword is worth 11 gold. [] []
[2015-06-19 23:45:14] app.INFO: calculated net value = 1 [] []
[2015-06-19 23:45:14] app.INFO: Genaro Jere Chen is willing to pay 128 gold for +1 sword [] []
Sold +1 sword to Genaro Jere Chen for 116 gold

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 20, 2015, 01:45:48 AM
Where did Sven go?! He was my favourite!
Title: Re: Heroes of Westhaven
Post by: Tom on June 20, 2015, 08:13:28 AM
Where did Sven go?! He was my favourite!

He stopped playing D&D because Shadowrun is more interesting. :-)
Title: Re: Heroes of Westhaven
Post by: Crayne on June 20, 2015, 09:43:45 PM
He stopped playing D&D because Shadowrun is more interesting. :-)

So what we need is a persistent world Shadowrun game to brjng him back? Check.

Also, is anyone else getting 500 Internal Server errors?
Title: Re: Heroes of Westhaven
Post by: James on June 20, 2015, 10:15:30 PM
So what we need is a persistent world Shadowrun game to brjng him back? Check.

Also, is anyone else getting 500 Internal Server errors?

I've had some (when I tried to sell an item for 0 gold to someone, but that was a while ago). Give the info of what you're doing when it happens so Tom can address it if it needs addressing :)
Title: Re: Heroes of Westhaven
Post by: James on June 20, 2015, 10:16:18 PM
Seems the Elven Rangers hate me for selling them all those mana potions ages ago (that they appear not to have used once :( )
Title: Re: Heroes of Westhaven
Post by: Crayne on June 20, 2015, 10:44:54 PM
I've had some (when I tried to sell an item for 0 gold to someone, but that was a while ago). Give the info of what you're doing when it happens so Tom can address it if it needs addressing :)

Loading the selling page. ;)
Title: Re: Heroes of Westhaven
Post by: James on June 20, 2015, 11:30:48 PM
Loading the selling page. ;)

In that case, no. I can get to mine with no issue (apart from the fact there's no-one to sell to...)
Title: Re: Heroes of Westhaven
Post by: Tom on June 21, 2015, 01:01:52 AM
Maybe you missed that you need to go to the account page now and log in first? Or maybe you have cookies disabled?
Title: Re: Heroes of Westhaven
Post by: Crayne on June 21, 2015, 07:34:17 AM
Maybe you missed that you need to go to the account page now and log in first? Or maybe you have cookies disabled?

No, the key's been set and cookies are enabled...
Title: Re: Heroes of Westhaven
Post by: Tom on June 21, 2015, 09:02:12 AM
very strange, because the log said that it didn't find a shop key.

check if you have some plugin that might block it.
Title: Re: Heroes of Westhaven
Post by: Tom on June 21, 2015, 10:25:08 AM
A new day has dawned:

The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have failed the quest "The Labyrinth".
The nerix (http://shopkeeper.lemuria.org/api/parties/8) have completed the quest "Deathtrap Dungeon" successfully.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have failed the quest "The Missing Daughter".
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have failed the quest "The Labyrinth".
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have failed the quest "Finding a Thief".
The tolim (http://shopkeeper.lemuria.org/api/parties/6) finished shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and have gone questing.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have completed the quest "Wolves in the Forest" successfully.
Northmen (http://shopkeeper.lemuria.org/api/parties/3) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) finished shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and have gone questing.
Title: Re: Heroes of Westhaven
Post by: Tom on June 21, 2015, 10:32:02 AM
We also have our first trophy in play:

 One of them decides that head of the spider makes for a good trophy. It is a bit sticky, though.
http://shopkeeper.lemuria.org/api/parties/5

let's see how this goes when they return to town the next turn.
Title: Re: Heroes of Westhaven
Post by: James on June 21, 2015, 12:19:05 PM
Does this one actually count as a success? Looks like they failed most of it. Also, one of the characters died, then continued to lose items as the quest continued.

http://shopkeeper.lemuria.org/api/quests/114/log
Title: Re: Heroes of Westhaven
Post by: Crayne on June 21, 2015, 12:28:24 PM
Now it's giving me a 403 error. The login page still says it has my shop key set though. No plugins that are blocking the site or cookies from the site. Weird.
Title: Re: Heroes of Westhaven
Post by: Tom on June 21, 2015, 12:42:12 PM
Does this one actually count as a success? Looks like they failed most of it. Also, one of the characters died, then continued to lose items as the quest continued.

http://shopkeeper.lemuria.org/api/quests/114/log (http://shopkeeper.lemuria.org/api/quests/114/log)

There was a bug in the quest, now fixed, that counted a fail as success on the last step.
Title: Re: Heroes of Westhaven
Post by: Tom on June 21, 2015, 12:42:44 PM
Now it's giving me a 403 error. The login page still says it has my shop key set though. No plugins that are blocking the site or cookies from the site. Weird.

That is very, very strange. Which browser do you use? Can you check which cookies it has stored for the shopkeeper.lemuria.org domain?
Title: Re: Heroes of Westhaven
Post by: Crayne on June 21, 2015, 03:09:32 PM
That is very, very strange. Which browser do you use? Can you check which cookies it has stored for the shopkeeper.lemuria.org domain?

It might be an issue with mobile browsers, as I've tried on both Chrome and Firefox for Android, but both give me the error. Not sure I can see exactly which cookies were set.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 21, 2015, 03:19:37 PM
It might be an issue with mobile browsers, as I've tried on both Chrome and Firefox for Android, but both give me the error. Not sure I can see exactly which cookies were set.

Have you also "checked" the shop key? I had mine set but not checked which caused issues.
Title: Re: Heroes of Westhaven
Post by: Crayne on June 21, 2015, 07:30:53 PM
Have you also "checked" the shop key? I had mine set but not checked which caused issues.

Damn, that was it. I hadn't noticed that it said I had an unchecked key set. :| It's now working fine, thanks!
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 21, 2015, 07:46:38 PM
Just waiting for auto turns now >:D Once that happens, things will move a lot quicker.
Title: Re: Heroes of Westhaven
Post by: Tom on June 21, 2015, 09:23:25 PM
This just happened:


Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) finished shopping in Rax's Rocks & Random Regalia (http://shopkeeper.lemuria.org/api/shops/4) and have gone questing.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have arrived in town.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have returned to town.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have returned to town.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have returned to town.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) are offering the trophy Giant Spider Head for sale. Starting price is 237 gold.
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have completed the quest "Deathtrap Dungeon" successfully.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have returned to town.
The nerix (http://shopkeeper.lemuria.org/api/parties/8) have arrived in town.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have completed the quest "The Missing Daughter" successfully.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have failed the quest "The Labyrinth".
The tolim (http://shopkeeper.lemuria.org/api/parties/6) have completed the quest "Finding a Thief" successfully.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) have completed the quest "Finding a Thief" successfully.


We have our first trophy auction !!!
Title: Re: Heroes of Westhaven
Post by: James on June 21, 2015, 09:38:31 PM
How do you bid in the auction? Is that a message to you at this time?

Found it...
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 22, 2015, 01:14:45 AM
Where is this auction option?
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 22, 2015, 01:57:16 AM
Where is this auction option?

Town overview
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 22, 2015, 10:28:56 AM
Damn it... Not a single party visited my shop. Arhg...
Title: Re: Heroes of Westhaven
Post by: Crayne on June 22, 2015, 12:04:29 PM
Damn it... Not a single party visited my shop. Arhg...

Me neither, but since I don't actually have any inventory...you know... ;)
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 22, 2015, 01:14:57 PM
Me neither, but since I don't actually have any inventory...you know... ;)

For some reason they all went to myself and Penchant, most the guys with money went to Penchant
Title: Re: Heroes of Westhaven
Post by: James on June 22, 2015, 02:06:27 PM
It's a bit crowded in those shops... The other parties should just see too many people in the way and go somewhere else :)
Title: Re: Heroes of Westhaven
Post by: James on June 22, 2015, 02:34:39 PM
...and those maintenance costs really hurt when no one comes to the shop to buy anything, over 30 gold with no customers :(
Title: Re: Heroes of Westhaven
Post by: Tom on June 22, 2015, 04:15:50 PM
I thought about adding how many other parties are shopping in your place as a factor, however I realized it works both ways: Yeah, they don't want overcrowded places, but at the same time, if other people come there, it must be good, yes?

Remember we go by days. The assumption is that they are not sitting in your shop the entire day, so the overcrowding is fairly limited.

If no parties visit your shop, maybe you should check if you make enough advertisement? Spend money on a shop sign and such, maybe?
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 22, 2015, 06:54:20 PM
I thought about adding how many other parties are shopping in your place as a factor, however I realized it works both ways: Yeah, they don't want overcrowded places, but at the same time, if other people come there, it must be good, yes?

Remember we go by days. The assumption is that they are not sitting in your shop the entire day, so the overcrowding is fairly limited.

If no parties visit your shop, maybe you should check if you make enough advertisement? Spend money on a shop sign and such, maybe?

I have all three advertisements...
Title: Re: Heroes of Westhaven
Post by: Tom on June 22, 2015, 07:04:48 PM
Yes, something strange happened this turn - most parties went to shops they don't actually like. Maybe just a strange coincidence?
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 22, 2015, 07:45:10 PM
Yes, something strange happened this turn - most parties went to shops they don't actually like. Maybe just a strange coincidence?

Maybe loyalty doesn't work after all?
Title: Re: Heroes of Westhaven
Post by: Tom on June 22, 2015, 10:03:25 PM
No, it works. I saw how it calculates the values and all. It's just that despite, for example, for one party my shop having +200 and another shop having -60, they went to that other shop. By itself, that is normal, it can happen. Strange was just that it happened so many times last turn.
Title: Re: Heroes of Westhaven
Post by: Tom on June 23, 2015, 07:49:44 AM
Penchant has gone MIA? He's got such good business opportunities and isn't selling?

I'd like to run the next turn...
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 23, 2015, 10:28:15 AM
I think Penchant plays like few times a week. Sometimes he doesn't seem to play at all. He is probably busy.
Title: Re: Heroes of Westhaven
Post by: Tom on June 23, 2015, 08:10:03 PM
another turn happened, including this:

Shop Zakky's Best Gear Shop could not pay 24 gold maintenance and is now broke.


I don't yet have code to handle that, so for now nothing will happen, go on and sell more things to recover.



Other events:

Auction for Giant Spider Head is dropping the price from 213 to 192.


Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have completed the quest "The Town Graveyard" successfully.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have failed the quest "The Labyrinth".
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have completed the quest "Rats in the Basement" successfully.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have returned to town.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have failed the quest "The Labyrinth".
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) finished shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and have gone questing.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) finished shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and have gone questing.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have failed the quest "Goblin Hunt".
Northmen (http://shopkeeper.lemuria.org/api/parties/3) finished shopping in Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5) and have gone questing.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) finished shopping in Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5) and have gone questing.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) finished shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and have gone questing.

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 23, 2015, 08:33:18 PM
Not much to do. Everyone went to do quests :/
Title: Re: Heroes of Westhaven
Post by: Tom on June 23, 2015, 10:24:42 PM
Not much to do. Everyone went to do quests :/

You could spend time reading up all the interesting character backgrounds of everyone. :-)
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 24, 2015, 12:59:57 AM
I would have thought some parties would have continued on to other stores.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 24, 2015, 01:06:08 AM
You could spend time reading up all the interesting character backgrounds of everyone. :-)

Meh. I am not really attached to any particular character. I doubt having a line or two of their background story will interest me that much.

Only character I was interested is gone now. Sven :(

I think I am playing this wrong. I would have loved it if I were on the other side. Doing quests not selling crap!
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 24, 2015, 01:48:58 AM
Meh. I am not really attached to any particular character. I doubt having a line or two of their background story will interest me that much.

Only character I was interested is gone now. Sven :(

I think I am playing this wrong. I would have loved it if I were on the other side. Doing quests not selling crap!

He was my favourite as well. I demand Sven be resurrected.
Title: Re: Heroes of Westhaven
Post by: Tom on June 24, 2015, 07:49:50 AM
Meh. I am not really attached to any particular character. I doubt having a line or two of their background story will interest me that much.

Only character I was interested is gone now. Sven :(

I think I am playing this wrong. I would have loved it if I were on the other side. Doing quests not selling crap!

Well, this is the game for the other side. There are plenty of dungeon crawlers already.


But please, use the feedback topic to tell me what you find interesting, what you find lacking, that is what this test is for!
Title: Re: Heroes of Westhaven
Post by: Tom on June 24, 2015, 07:52:49 AM
Next turn:

Auction for Giant Spider Head has is dropping the price from 192 to 175.

Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have arrived in town.
The nerix (http://shopkeeper.lemuria.org/api/parties/8) is done shopping in Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5) and continues their spending spree in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6).
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have returned to town.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have returned to town.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have returned to town.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have returned to town.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have completed the quest "Finding a Thief" successfully.
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have failed the quest "Deathtrap Dungeon".
The tolim (http://shopkeeper.lemuria.org/api/parties/6) have failed the quest "Clearing the Road".
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have failed the quest "The Missing Daughter".
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) have completed the quest "Wolves in the Forest" successfully.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 24, 2015, 08:59:36 AM
As expected. Without Sven, Northmen isn't the same. They are failing the deathtrap quest now. How pathetic!
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 24, 2015, 11:26:05 AM
As expected. Without Sven, Northmen isn't the same. They are failing the deathtrap quest now. How pathetic!

Noooo, also Sven was apparently the member whom loved me, losing loyalty with them now. But this is hardly a surprise, a party without a fighter?
Title: Re: Heroes of Westhaven
Post by: Tom on June 25, 2015, 07:50:17 AM
New turn, and among other things, this happened:

   Party Academy Expedition Group:
   => someone brought a friend - new character


Yes, this is for real. I told I simulate a gaming group...


Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have failed the quest "Finding a Thief".
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have arrived in town.
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have returned to town.
The nerix (http://shopkeeper.lemuria.org/api/parties/8) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have returned to town.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) have returned to town.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) have returned to town.
Title: Re: Heroes of Westhaven
Post by: Crayne on June 25, 2015, 08:56:29 AM
Hah, I've got a Monty Python's Cheese Shop sketch thing going.

"Do you, in fact, have any items in this shop?"
"Yes."
"Really?"
"No."

Two parties hanging around waiting for me to pull something out from under the counter. Wait for two more days, guys. Get comfortable, I've got coffee. ;)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 25, 2015, 09:22:56 AM
Heh. They can come to me!

Too bad parties don't go to other shops that often anymore. They just go straight to quests.

Maybe there should be something like a 'ready meter' or preparedness so they stick around a bit longer if they failed to buy anything.
Title: Re: Heroes of Westhaven
Post by: Tom on June 25, 2015, 10:07:28 AM
Yes, that part is still very primitive. I too think parties should "shop around" more.
Title: Re: Heroes of Westhaven
Post by: Tom on June 25, 2015, 03:06:29 PM
To give everyone something more interesting to do, I've added 400 gold to every shop. Go and buy things. :-)


also:

Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have failed the quest "The Labyrinth".
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have failed the quest "Wolves in the Forest".
The nerix (http://shopkeeper.lemuria.org/api/parties/8) have failed the quest "The Labyrinth".
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have failed the quest "The Labyrinth".
Northmen (http://shopkeeper.lemuria.org/api/parties/3) is done shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and continues their spending spree in Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5).
The tolim (http://shopkeeper.lemuria.org/api/parties/6) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have completed the quest "Wolves in the Forest" successfully.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have arrived in town.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) is done shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and continues their spending spree in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1).
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
Title: Re: Heroes of Westhaven
Post by: James on June 25, 2015, 05:18:52 PM
I see two shops with a Giant Spider Head now on display, and it still listed as for sale...
Title: Re: Heroes of Westhaven
Post by: Tom on June 25, 2015, 08:46:47 PM
Database crash resulted in total loss of data today.

Since Shopkeeper is still in very early alpha development, I don't really have a database backup, I'm afraid. I'm checking if I can restore from the automated backup or not.
Title: Re: Heroes of Westhaven
Post by: Tom on June 25, 2015, 09:04:13 PM
Ok, here's the status:

I have access to the old database, but it's a little bit of hell to recover it.

I'm thinking about not recovering it, and instead pausing the test for a week, fixing a couple things, and then starting again. What you guys think?
Title: Re: Heroes of Westhaven
Post by: James on June 25, 2015, 09:32:05 PM
Whatever is most beneficial for game development really. No point you spending hours recovering bits of it doesn't actually progress things (though it will be a shame to lose everything I had gained, that's what to expect in alpha :) )
Title: Re: Heroes of Westhaven
Post by: Tom on June 25, 2015, 09:32:28 PM
Forget that - we are back in business.
Title: Re: Heroes of Westhaven
Post by: Crayne on June 25, 2015, 10:17:23 PM
Never mind. :p
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 25, 2015, 10:39:38 PM
Oh. We reverted back to two days ago I think?
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 25, 2015, 11:53:32 PM
Damn the Northmen didn't visit me this time, I miss the 400 gold I got from them.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 26, 2015, 12:22:00 AM
Damn the Northmen didn't visit me this time, I miss the 400 gold I got from them.
Rekt! Whew you almost caught up to my profit there De-Legro mwuahha
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 26, 2015, 12:49:37 AM
Rekt! Whew you almost caught up to my profit there De-Legro mwuahha

There is still hope, all their current shop can sell them is 3 mana potions.
Title: Re: Heroes of Westhaven
Post by: Crayne on June 26, 2015, 08:11:20 AM
There is still hope, all their current shop can sell them is 3 mana potions.

Nope, not even that. They're being ordered. Remember the Cheese Shop. ;)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 26, 2015, 08:29:44 AM
Nope, not even that. They're being ordered. Remember the Cheese Shop. ;)

They move out every turn though so you probably won't be able to sell them any.
Title: Re: Heroes of Westhaven
Post by: Tom on June 26, 2015, 08:41:44 AM
Another turn:

Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have completed the quest "Wolves in the Forest" successfully.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) finished shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and have gone questing.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) finished shopping in Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5) and have gone questing.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have failed the quest "The Labyrinth".
Northmen (http://shopkeeper.lemuria.org/api/parties/3) is done shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and continues their spending spree in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2).
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have failed the quest "Wolves in the Forest".
The nerix (http://shopkeeper.lemuria.org/api/parties/8) is done shopping in Rax's Rocks & Random Regalia (http://shopkeeper.lemuria.org/api/shops/4) and continues their spending spree in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2).
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have failed the quest "The Labyrinth".
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have arrived in town.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
Title: Re: Heroes of Westhaven
Post by: Tom on June 26, 2015, 08:42:42 AM
They move out every turn though so you probably won't be able to sell them any.

I updated that part of the code, there's now a bigger chance for parties to continue shopping elsewhere if they still have money.
Title: Re: Heroes of Westhaven
Post by: Crayne on June 26, 2015, 08:58:37 AM
They move out every turn though so you probably won't be able to sell them any.

I wasn't hoping to, don't worry. I have no idea why they're still here. That's the point of the Cheese Shop reference. ;)
Title: Re: Heroes of Westhaven
Post by: James on June 26, 2015, 10:19:26 AM
Can we have that 400 gold again (as it reverted to before that was given)?
Title: Re: Heroes of Westhaven
Post by: Tom on June 26, 2015, 02:21:33 PM
Can we have that 400 gold again (as it reverted to before that was given)?

I just noticed the crash/restore took it. I put it back.
Title: Re: Heroes of Westhaven
Post by: James on June 26, 2015, 02:35:44 PM
Managed to sell enough to buy the spider head before that, and it looks like it did then remove it so no-one else could buy it this time.
Title: Re: Heroes of Westhaven
Post by: Tom on June 26, 2015, 05:36:28 PM
Actually, crash or no crash, I would like to reset the game, because I have a couple of changes that I cannot easily apply to the running game.
Title: Re: Heroes of Westhaven
Post by: James on June 26, 2015, 05:50:45 PM
Actually, crash or no crash, I would like to reset the game, because I have a couple of changes that I cannot easily apply to the running game.

Can I keep my spider head? :)

As I said before, it's alpha testing, I expect many resets (the more the better so we don't get too attached to our shops when they do well!)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 26, 2015, 06:40:11 PM
Actually, crash or no crash, I would like to reset the game, because I have a couple of changes that I cannot easily apply to the running game.

Nooooo! I was so ahead!
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 26, 2015, 06:56:29 PM
I updated that part of the code, there's now a bigger chance for parties to continue shopping elsewhere if they still have money.

Leave 5 gold on your party so they visit your enemy's shop while you get fresh new customers! \o/
Title: Re: Heroes of Westhaven
Post by: James on June 26, 2015, 06:58:03 PM
Leave 5 gold on your party so they visit your enemy's shop while you get fresh new customers! \o/

...and they visit a shop that has no chance to sell them anything for profit... :( Maybe there should be a minimum amount of gold a party needs to have before they bother entering a shop?
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 26, 2015, 06:59:26 PM
...and they visit a shop that has no chance to sell them anything for profit... :( Maybe there should be a minimum amount of gold a party needs to have before they bother entering a shop?

sell them a knife!
Title: Re: Heroes of Westhaven
Post by: James on June 26, 2015, 07:01:23 PM
sell them a knife!

Profit... I want profit...

(plus they had no space for another weapon...)
Title: Re: Heroes of Westhaven
Post by: Tom on June 26, 2015, 08:52:48 PM
Leave 5 gold on your party so they visit your enemy's shop while you get fresh new customers! \o/

Their decision already depends not only on if but also how much gold they have left. The more they have, the higher the chance they continue shopping.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 26, 2015, 09:22:35 PM
Their decision already depends not only on if but also how much gold they have left. The more they have, the higher the chance they continue shopping.
0 gold means 0 chance. But 5 gold means something >:D
Title: Re: Heroes of Westhaven
Post by: Crayne on June 26, 2015, 09:52:11 PM
Actually, crash or no crash, I would like to reset the game, because I have a couple of changes that I cannot easily apply to the running game.

Go fkr it. :)
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 27, 2015, 07:54:45 AM
I have just built the last section available for my shop. Now my shop has all the upgrades. I think I am happy with this run. :)
Title: Re: Heroes of Westhaven
Post by: Tom on June 28, 2015, 09:15:56 AM
0 gold means 0 chance. But 5 gold means something

There's a low limit as well. With 5 gold, they won't go anywhere.
Title: Re: Heroes of Westhaven
Post by: James on June 28, 2015, 09:40:02 AM
There's a low limit as well. With 5 gold, they won't go anywhere.

Is that a recent addition? As the Mighty Heroes moved from Zakky to me with just 5 gold left (just before they headed off on current quest)...
Title: Re: Heroes of Westhaven
Post by: Tom on June 28, 2015, 08:23:45 PM
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have returned to town.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have arrived in town.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) finished shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and have gone questing.
The nerix (http://shopkeeper.lemuria.org/api/parties/8) have arrived in town.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have failed the quest "Rats in the Basement".
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have failed the quest "The Town Graveyard".
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have completed the quest "Deathtrap Dungeon" successfully.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have completed the quest "Finding a Thief" successfully.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have completed the quest "Wolves in the Forest" successfully.
Title: Re: Heroes of Westhaven
Post by: James on June 29, 2015, 01:48:00 AM
Maybe the spider head scars them away from my shop... :(
Title: Re: Heroes of Westhaven
Post by: Tom on June 29, 2015, 08:40:08 AM
Once the 3D client is a little more along, I will restart the alpha test and invite you to play at least parts of it there, to get some feedback from that side.
Title: Re: Heroes of Westhaven
Post by: Tom on June 29, 2015, 08:49:35 AM
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) have completed the quest "The Town Graveyard" successfully.
Northmen (http://shopkeeper.lemuria.org/api/parties/3) is done shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and continues their spending spree in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6).
The nerix (http://shopkeeper.lemuria.org/api/parties/8) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have completed the quest "Rats in the Basement" successfully.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have returned to town.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have returned to town.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have arrived in town.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have failed the quest "The Missing Daughter".
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) are offering the trophy Orc Lord Armour for sale. Starting price is 313 gold.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have returned to town.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have arrived in town.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 29, 2015, 08:51:17 AM
5 parties going to one shop. I don't even know....
Title: Re: Heroes of Westhaven
Post by: Tom on June 29, 2015, 08:52:53 AM
Simon won the lottery, obviously.

Title: Re: Heroes of Westhaven
Post by: Zakilevo on June 29, 2015, 09:04:05 AM
Simon won the lottery, obviously.

It seems so. Although the lottery seems to be a bit weird. It feels like it is becoming rare to see every shop getting 1 or 2 parties. Rather we are seeing more parties going into one shop. Maybe just me.
Title: Re: Heroes of Westhaven
Post by: De-Legro on June 29, 2015, 11:33:46 AM
It seems so. Although the lottery seems to be a bit weird. It feels like it is becoming rare to see every shop getting 1 or 2 parties. Rather we are seeing more parties going into one shop. Maybe just me.

Yup, having nothing to do every now and then is fine. Having nothing to do for three turns straight and counting, that just results in people losing interest.
Title: Re: Heroes of Westhaven
Post by: Crayne on June 29, 2015, 12:24:06 PM
Well, I may have won the lottery, but they're a very picky lot. Won't replace even a knife with a sword, eventhough the need for damage buffs is high. Eh, made some cash. Move along now, people. There's more shops than this one. ;)
Title: Re: Heroes of Westhaven
Post by: Tom on June 29, 2015, 12:34:21 PM
Yes. It's an alpha test. All the balancing and fine-tuning hasn't happened, yet.


The nerix (http://shopkeeper.lemuria.org/api/parties/8) have completed the quest "Finding a Thief" successfully.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have arrived in town.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have returned to town.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) have failed the quest "Finding a Thief".
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) have returned to town.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
Title: Re: Heroes of Westhaven
Post by: Tom on June 29, 2015, 10:03:00 PM
Loban Above The Limbo (http://shopkeeper.lemuria.org/api/parties/14) have arrived in town.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) is done shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and continues their spending spree in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1).
Spirits Of Ryodan (http://shopkeeper.lemuria.org/api/parties/13) have arrived in town.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have completed the quest "Deathtrap Dungeon" successfully.
The nerix (http://shopkeeper.lemuria.org/api/parties/8) have returned to town.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have completed the quest "The Missing Daughter" successfully.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) have returned to town.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have completed the quest "Finding a Thief" successfully.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have failed the quest "The Labyrinth".
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have failed the quest "The Town Graveyard".
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have failed the quest "The Town Graveyard".
Title: Re: Heroes of Westhaven
Post by: Tom on June 30, 2015, 08:00:59 AM
Spirits Of Ryodan (http://shopkeeper.lemuria.org/api/parties/13) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) finished shopping in Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5) and have gone questing.
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) finished shopping in Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5) and have gone questing.
Loban Above The Limbo (http://shopkeeper.lemuria.org/api/parties/14) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
Northmen (http://shopkeeper.lemuria.org/api/parties/3) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
The nerix (http://shopkeeper.lemuria.org/api/parties/8) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have arrived in town.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have returned to town.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have arrived in town.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have returned to town.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have returned to town.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have returned to town.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) finished shopping in Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) and have gone questing.
Title: Re: Heroes of Westhaven
Post by: Tom on June 30, 2015, 05:17:15 PM
The Black Bandana Rovers (http://shopkeeper.lemuria.org/api/parties/10) have completed the quest "Finding a Thief" successfully.
The tolim (http://shopkeeper.lemuria.org/api/parties/6) have failed the quest "The Labyrinth".
Northmen (http://shopkeeper.lemuria.org/api/parties/3) have completed the quest "Deathtrap Dungeon" successfully.
Loban Above The Limbo (http://shopkeeper.lemuria.org/api/parties/14) have completed the quest "The Missing Daughter" successfully.
The nerix (http://shopkeeper.lemuria.org/api/parties/8) have completed the quest "Finding a Thief" successfully.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) have failed the quest "Deathtrap Dungeon".
Spirits Of Ryodan (http://shopkeeper.lemuria.org/api/parties/13) have failed the quest "The Labyrinth".
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) finished shopping in Solid Simon's World O'Stuff (http://shopkeeper.lemuria.org/api/shops/6) and have gone questing.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have failed the quest "The Missing Daughter".
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) finished shopping in Rax's Rocks & Random Regalia (http://shopkeeper.lemuria.org/api/shops/4) and have gone questing.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) finished shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and have gone questing.
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) finished shopping in The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) and have gone questing.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) finished shopping in Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) and have gone questing.
Title: Re: Heroes of Westhaven
Post by: Tom on July 01, 2015, 08:02:24 AM
We've hit the end of the alpha test - I have no more quests for the high-level groups:

[2015-07-01 08:01:03] app.INFO: Hero group Northmen looking for a new quest, levels 6 - 7. 0 quests available. [] []



The nerix (http://shopkeeper.lemuria.org/api/parties/8) have returned to town.
The ivory elephants (http://shopkeeper.lemuria.org/api/parties/7) have arrived in town.
Spirits Of Ryodan (http://shopkeeper.lemuria.org/api/parties/13) have returned to town.
Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) have completed the quest "Finding a Thief" successfully.
Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) have completed the quest "Finding a Thief" successfully.
The Dolm (http://shopkeeper.lemuria.org/api/parties/9) have returned to town.
The Filthy Frigate Pirates (http://shopkeeper.lemuria.org/api/parties/12) have completed the quest "Finding a Thief" successfully.
Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) have failed the quest "Finding a Thief".
Academy Expedition Group (http://shopkeeper.lemuria.org/api/parties/5) have completed the quest "Wolves in the Forest" successfully.
Ordained Berserkers (http://shopkeeper.lemuria.org/api/parties/11) have failed the quest "The Labyrinth".

I will start a new alpha test soon, with all the improvements that I've made recently.
Title: Re: Heroes of Westhaven
Post by: Zakilevo on July 01, 2015, 08:30:38 AM
I will start a new alpha test soon, with all the improvements that I've made recently.

May I ask what improvements you are speaking of?
Title: Re: Heroes of Westhaven
Post by: Tom on July 01, 2015, 09:56:08 AM
I am ending the first alpha test here, so I can update the code and add all the cute additional things that I made that are too tricky to add into the game while it's running.


Thank you all so much for contributing. Your feedback and your actions in the game were incredibly helpful.


As a short summary, together we accomplished the following:

The most profitable items over all were the Ring of Protection (by far), followed by the Ring of Ogre Strength, Staff of Fireball and Mana Potions.
The least profitable items over all were the +1 and +2 leather armours and the club and knife.


The easiest quest was "Finding a Thief", 16 out of 21 attempts successful or maybe "Wolves in the Forest", 5 out of 6 successful.
The most difficult quest was "Labyrinth" with only 2 out of 20 attempts successful.
The most balanced quests are "Rats in the Basement", "Clearing the Road" and "The missing Daughter", which have exactly 50/50 success/failure rates.


The three easiest quest challenges were all in the "Finding a Thief" quest.
The most difficult challenges were one of the three Antechambers in "Labyrinth" and the magical trap in "Deathtrap Dungeon".




All of this statistical information I will use to rebalance the quests.
Title: Re: Heroes of Westhaven
Post by: James on July 01, 2015, 10:07:37 AM
It's been fun. Do those of us involved in this test need to apply for the second one as well or default put in it?
Title: Re: Heroes of Westhaven
Post by: Zakilevo on July 01, 2015, 10:31:55 AM
It has been an interesting experience. I'd really love to see auto turns implemented though.
Title: Re: Heroes of Westhaven
Post by: Tom on July 01, 2015, 02:56:56 PM
It's been fun. Do those of us involved in this test need to apply for the second one as well or default put in it?

Apply, please, because I want to know if you want to continue or not.

It has been an interesting experience. I'd really love to see auto turns implemented though.

Automatic turns will be implemented for the second alpha.