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Toms Other Games => Shopkeeper => Topic started by: Tom on June 05, 2015, 10:32:29 PM

Title: First Impressions and Other Feedback
Post by: Tom on June 05, 2015, 10:32:29 PM
This topic is for everyone, both players and those just watching, to share their very first impressions and general feedback.
Title: Re: First Impressions
Post by: James on June 05, 2015, 10:56:53 PM
Certainly good to be involved in a different aspect of the genre that is usually a bit bland, I do wonder on the longevity of it though.

Obviously once the graphical interface is going and we can actually design the shop and maintain it and such (open additional shops in other towns?) there will be much more substance. Comms between shops will help as well.

I can certainly see a lot of potential, and am enjoying it so far.
Title: Re: First Impressions
Post by: Tom on June 05, 2015, 11:22:38 PM
What I notice already is that the low number of quests is hurting it. I need a lot more of them.
Title: Re: First Impressions
Post by: Zakilevo on June 05, 2015, 11:26:13 PM
Also, adventurers are way too broke. I guess having more adv parties will solve this problem.

I am still not sure about how loyalty thing actually works.
Title: Re: First Impressions
Post by: James on June 05, 2015, 11:33:12 PM
What I notice already is that the low number of quests is hurting it. I need a lot more of them.

Could you create something which makes random quests (x amount of encounters, then each encounter gets given a random type to know which skill it's based on, then more randoms for how many and how hard things will be for them to succeed at each step)? That could be rated after they're created, and always have x amount available to be chosen? Even if that's just as a base whilst proper quests are designed.
Title: Re: First Impressions
Post by: De-Legro on June 06, 2015, 01:52:00 AM
It seems odd to me that as the shopkeeper I am basically in charge of what they buy at at what price. I had thought I would set prices on my stock. Adventures would come, the AI would determine what if anything in my store they were interested in, they would make and offer based on their need and my price, we enter a short haggling phase and by the end either we have come to an agreement or we have not.
Title: Re: First Impressions
Post by: Tom on June 06, 2015, 06:52:28 AM
That is largely because the AI part of the buying process is not done, yet. And also because we play by forum now.

In the final game, you will offer a price, the NPC will say yes or no, you can offer a lower price, etc.
Every time you offer a too high price, customer loyalty will drop slightly. Every time they buy, it will rise slightly. So you can play games like offering a few simple things cheaply at first to get them to do that big buy, etc.
Title: Re: First Impressions
Post by: De-Legro on June 07, 2015, 12:36:26 PM
In the final game will we know what quest the adventures are about to embark on? I'm personally not a fan as it encourages an element of micro management.
Title: Re: First Impressions
Post by: Tom on June 07, 2015, 01:52:34 PM
In the final game will we know what quest the adventures are about to embark on? I'm personally not a fan as it encourages an element of micro management.

Yes, you will know which quest they go on. However, information about quests will be handled differently a bit. You will learn about quests as parties go on them, you won't see the debug info.

The micro-management part is intentional. You should sell them stuff they need, which is not the same as stuff they want. For example, their last quest was combat-heavy, probably they are looking for damage and armour. But their next quest is finding the lost daughter. You know there's not much combat, but they need more charm. But they don't know, so they're not willing to pay much for charm items. What will you sell them?
Title: Re: First Impressions
Post by: De-Legro on June 07, 2015, 02:43:46 PM
Yes, you will know which quest they go on. However, information about quests will be handled differently a bit. You will learn about quests as parties go on them, you won't see the debug info.

The micro-management part is intentional. You should sell them stuff they need, which is not the same as stuff they want. For example, their last quest was combat-heavy, probably they are looking for damage and armour. But their next quest is finding the lost daughter. You know there's not much combat, but they need more charm. But they don't know, so they're not willing to pay much for charm items. What will you sell them?

To be honest, I want more decisions about the running and management of my shop. I don't want to play trainer/manager to a bunch of adventures, I just want to convince them to buy my rubbish at inflated prices.
Title: Re: First Impressions
Post by: Tom on June 07, 2015, 02:45:55 PM
To be honest, I want more decisions about the running and management of my shop. I don't want to play trainer/manager to a bunch of adventures, I just want to convince them to buy my rubbish at inflated prices.

That is perfectly fine. You can just sell them crap based on what they're willing to pay the most for and not give a damn.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 08, 2015, 08:46:04 AM
What I want to know right now is:

Is the game fun?
What is it lacking?
What do you like most?
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 08, 2015, 08:52:43 AM
Is the game fun?
-I am enjoying it. It is something new to be. Being a merchant and all.

What is it lacking?
-I don't see any goal at the moment. Also, I don't really feel attached to anything in particular.

What do you like most?
-I like tricking my customers to pay more gold. It is too set in stone at the moment though. It would have been nice if those heroes were actually humans but that isn't the point of this game.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 08, 2015, 11:58:21 AM
Thanks.

I'm aware of the attachment and unpersonal issues. I think that will change once the game gets more graphical and all. Becoming attached to a shop, for example, is a lot easier when you can actually SEE it. I've actually started on this, but I will need additional hands on that part of the project to make it happen. Here's a pre-alpha shot from the 3D client:

(https://scontent.xx.fbcdn.net/hphotos-xat1/v/t1.0-9/11127066_895742357155436_2625541582549272106_n.jpg?oh=fbdab8c10d3a360487315207a188c812&oe=55F53422)

For the parties and characters, it's the same - they will appear a lot more human and real once you have at least a picture.

Title: Re: First Impressions and Other Feedback
Post by: De-Legro on June 08, 2015, 12:03:59 PM
Is the Game Fun?

For me no. I think there is a fun game in there, but right now it all seems rather mundane and pointless. I think this is mostly an artefact of not feeling like the loyalty of a group means much, which is something I hope is resolving itself. I would like to see adventurer groups give negative feedback if they are unable to find useful items at a shop.

What is it Lacking
Adventure characters need fleshing out. Things like random background stories, ambitions, goals and the like to make it feel less like a spreadsheet we are dealing with. I think also the fact that everything revolves around the group is causing a disconnect for me. I would much rather see characters have their own gold and their own shopping trips. This would also make sense as shops specialise and Hero's frequent shops that cater best to their character class.

Personally I have no interest at all in the 3D client for the game. 90% of my gaming these days is browser games, because I can easily play them from my smart phone.

What do you like most
The strategic side of the game is only just starting to present in our play test. Shop gold is starting to run low, adventurer groups are now reasonably established with items making the task of getting a sale that much harder. I think this part of the game is already shaping up well, and things like delivery times are only going to enhance it.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 08, 2015, 03:41:29 PM
Thanks a lot. I like this feedback, and some things are surprising to me, especially that you want background stories and more personality for the characters, which I feel are already much too detailed compared to the shop itself, which should be the main focus.


As for the client - my ambition with this game is to focus on the backend and let people write clients. There could be a 3D client, and a completely separate smartphone client, and a web-client, whatever.


The idea of having characters have their own gold and shopping trips is interesting, goes completely away from my own concept, but I will give it some thought.
Title: Re: First Impressions and Other Feedback
Post by: James on June 08, 2015, 04:07:30 PM
Individual character shopping is something I think would be good - then you can specialise toward a specific type of hero if you wanted to, also some in the group may get positive toward you whilst others negative, giving no change to the loyalty level - although in reality one of them may be desperate to return!

I am not that bothered by any additional back story for the characters, just come into my shop, buy stuff, go away again. If you survive and return, I may take more notice :)
Title: Re: First Impressions and Other Feedback
Post by: De-Legro on June 09, 2015, 12:18:42 AM
Thanks a lot. I like this feedback, and some things are surprising to me, especially that you want background stories and more personality for the characters, which I feel are already much too detailed compared to the shop itself, which should be the main focus.


As for the client - my ambition with this game is to focus on the backend and let people write clients. There could be a 3D client, and a completely separate smartphone client, and a web-client, whatever.


The idea of having characters have their own gold and shopping trips is interesting, goes completely away from my own concept, but I will give it some thought.

I control the background for my own shop, there is no surprise there, no new story nothing to learn. Giving characters background breathes life into the world. I want characters to matter to the shop, I want your best customers to be more then a gold bag whom you mourn when they are dead only because that means no more gold from them. In my opinion for the game to work, you need to really feel that your shop is part of something bigger, otherwise it is just a run of the mill management game which you end up playing by the numbers, much like the economic tycoon style web games, virtonomics and the like.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 09, 2015, 07:16:09 AM
Yes, true. I am still thinking about interaction between the shops. Maybe characters should do window-shopping and remember prices so you selling for low ruins the price expectations for others as well, things like that.
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 09, 2015, 07:45:56 AM
How about this:

(if possible to code) why not make customers willing to bargain with you if your price is too high. If you are willing to go below their expected price from the bargain, maybe you can gain a bit of loyalty?
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 09, 2015, 08:53:53 AM
How about this:

(if possible to code) why not make customers willing to bargain with you if your price is too high. If you are willing to go below their expected price from the bargain, maybe you can gain a bit of loyalty?

I intend to eventually implement haggling, but it requires a client and a much higher rate of interaction than I can offer by mail/forum.
Title: Re: First Impressions and Other Feedback
Post by: Crayne on June 09, 2015, 01:42:43 PM
My first impression is that the novel angle on the whole Fantasy Quest thing really tickles me. I like games that offer me a new spin on comfortable subject matter, or let me experience it from a new angle. :)

Glad to be part of this playtest.
Title: Re: First Impressions and Other Feedback
Post by: Penchant on June 12, 2015, 02:27:04 AM
Is maintenance daily or weekly? If daily, it seems too high.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 12, 2015, 05:49:41 AM
Is maintenance daily or weekly? If daily, it seems too high.

I've not decided yet and numbers aren't final, so don't worry. :-)
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 12, 2015, 06:34:23 AM
I don't know why reformed bandits went for the Labyrinth after losing two people to it. They failed again.

When you fail a quest and lose people, I think you would be more careful and take some easy quests until you are well equipped again but these guys are absolutely crazy.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 12, 2015, 07:53:06 AM
I don't know why reformed bandits went for the Labyrinth after losing two people to it.

The GM decided to run the quest again. :-)


You really need to think about this game not as a realistic simulation, but as a gaming-group simulator. A lot of things make sense then (like, no encumberance, shared party gold, party always going to shops together, etc. etc.)
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 12, 2015, 10:19:15 AM
Hmph. Now that I've played this game for a bit, I am starting to think it might be interesting to have a game where you manage a hero party instead. Buying stuff and sending them off to a quest which they have no control over. Just managing a party not directly controlling their actions.

Maybe that is just me ;)
Title: Re: First Impressions and Other Feedback
Post by: De-Legro on June 12, 2015, 11:18:44 AM
Hmph. Now that I've played this game for a bit, I am starting to think it might be interesting to have a game where you manage a hero party instead. Buying stuff and sending them off to a quest which they have no control over. Just managing a party not directly controlling their actions.

Maybe that is just me ;)

http://www.geekfevergames.com/sim-hero.html
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 12, 2015, 11:30:24 AM
What is this magical game!
Title: Re: First Impressions and Other Feedback
Post by: De-Legro on June 12, 2015, 12:00:33 PM
Tom, there is nothing I can sell the parties in shop 2, so you might want to move them on.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 12, 2015, 12:02:00 PM
I have plans... evil plans... that will provide an end-game to Shopkeeper that goes far beyond running a shop. Just trust me on this. :-)
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 15, 2015, 04:14:37 AM
I really enjoyed taking all the gold from Might Heroes with just a leather armor. Their desire for an armor was so high, I only needed to sell a leather armor to take all their remaining gold. I really like drying up parties when they need items the most hehe.

If you still having trouble with gold, just wait until one of those parties that failed a quest show up. Then just take all their gold with cheap items. Who cares if they get wiped out anyway.
Title: Re: First Impressions and Other Feedback
Post by: James on June 15, 2015, 03:30:05 PM
Trying to sell a 42 to 62 for 0 gold (yes, feeling generous to these losers...) gives a 500 Internal Server Error page...
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 16, 2015, 10:39:39 AM
Do shop sign, display windows, etc work? If they do work, how do they affect the reputation? Or is reputation not the main indicator of how often parties are willing to visit your shop?
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 16, 2015, 11:33:48 AM
Do shop sign, display windows, etc work? If they do work, how do they affect the reputation? Or is reputation not the main indicator of how often parties are willing to visit your shop?

Yes, they work.
No, they don't affect reputation.

They directly affect how often parties will visit your shop. There's a "shop marketing" value that I calculate internally, based on customer loyalty and such advertisement.

Reputation will figure into this as well, as soon as it's finished.
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 16, 2015, 10:38:55 PM
Can you add stats indicating damage and armor for each character?
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 16, 2015, 11:14:33 PM
It's visible on the character pages, e.g. http://shopkeeper.lemuria.org/api/characters/18
Title: Re: First Impressions and Other Feedback
Post by: De-Legro on June 17, 2015, 12:02:40 AM
Okay, selling just got good. Parties now appear to update their needs each time you sell them an item. No more selling 20 mana potions at 30 gold each to groups desperate for magic. Now you have a real choice do you attempt to drain them of all gold, knowing profit margins will be low, or do you sell a few items at high markup and let them move on.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 17, 2015, 06:45:25 AM
Yes, I'm improving all these things all the time. :-)
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 21, 2015, 03:39:59 AM
I wish it would tell me how much they are willing to pay to get their items replaced.
Title: Re: First Impressions and Other Feedback
Post by: James on June 21, 2015, 08:57:37 AM
I wish it would tell me how much they are willing to pay to get their items replaced.

Or not allow you to try to sell the same thing to the same character more than a couple of times, so you have to gague it right or you lose the chance of a sale.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 21, 2015, 10:23:34 AM
I plan to add better feedback, on failed sales due to price it should at least tell you if it was much too expensive or just a little, and yes loyalty should drop increasingly much if you try the same sale over and over.
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 24, 2015, 08:40:45 AM
I think we need something to do while parties don't visit our shops.
Title: Re: First Impressions and Other Feedback
Post by: Crayne on June 24, 2015, 11:07:24 AM
I'm kind of missing the more "risky" elements of a good game. I'm aware one can speculate on how much parties are willing to pay for stuff by looking at their needs, but there's a lot that's set in stone. Maybe there's room for things like bribing the couriers to get your goods faster (might work, might not, depending on your reputation, the amount of gold you offer, the items you're ordering etc.), haggling with your supplier for a discount etc.?
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 24, 2015, 08:31:21 PM
I absolutely agree that there's a lot of game still missing.

I want to strengthen the interactive part with parties, giving you several options to "spy" on them - all that information about their needs and loyalties will be hidden from you in the final game, but with options to find it out - at the risk of upsetting them. Think about the option of having an assistant in your shop, and because he's a former cutpurse, he can figure out to a fairly good degree how much money they actually have. But if they spot him checking out their purses, they will not like it, loyalty will drop and maybe they will even exit your shop immediately.
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 24, 2015, 08:35:06 PM
Eh... I don't think that is how shops work. If they are visiting my shop, they should at least know what they are looking for.

Sure they may not want to pay much for things they want to buy but we should definitely know what they are looking for.

I think you are trying too hard to keep everything in the dark.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 25, 2015, 12:03:07 AM
I didn't mean you will be totally in the dark. But you will not know the NUMBERS.

They will come and say "hi, we are looking for some weapons and maybe something that makes us more strong", instead of "damage (5) and strength (2)".
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 25, 2015, 12:18:43 AM
That is good enough. I think what you need to do is for parties that don't visit your shop you should be able to pay maybe someone from a nearby tavern to fetch you rumors to find more about things not send out a cut purse.

Or maybe once in awhile you find a party that is willing to talk more because they are in a desperate need of a specific item after failing the same quest a couple times in a row.

Or people who have been doing well, they may not talk too much. Maybe you can pleasantly surprise them.
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 25, 2015, 12:32:58 AM
Here is an idea to use loyalty and reputation.

Once you start hiding these stats and gold, I think it would only be fitting to allow us to know how much gold each party is willing to spend in your shop.

Let's say Northmen with 1000 gold visits Penchant's shop. Penchant's shop has -40 loyalty with them so Northmen tells Penchant the party is willing to spend 100 gold out of their 1000. Of course they will not tell him their max gold. They roughly tell him what they desire to buy then moves to De-Legro's shop where they tell De-Legro they are willing to spend 800 gold because De-Legro has over 100 loyalty. Also, they are willing to spend another 100 gold for De-Legro's good reputation.

Also, I think there should be a cap for loyalty. Maybe 200. Each time you benefit more than the default base*1.2, loyalty falls. Make the fall bigger if you are close to 200 but less as you reach 0.
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 25, 2015, 12:35:19 AM
Another idea,

You can send one of your store clerks to find out what quest each party is going. You will have to pay more if you wish to find out desires of those parties and it gets more expensive as you discover more desires. Maybe up to 3 desires, you pay x but if you want to find out more desires of that group you have to pay more.
Title: Re: First Impressions and Other Feedback
Post by: De-Legro on June 25, 2015, 12:40:55 AM
Here is an idea to use loyalty and reputation.

Once you start hiding these stats and gold, I think it would only be fitting to allow us to know how much gold each party is willing to spend in your shop.

Let's say Northmen with 1000 gold visits Penchant's shop. Penchant's shop has -40 loyalty with them so Northmen tells Penchant the party is willing to spend 100 gold out of their 1000. Of course they will not tell him their max gold. They roughly tell him what they desire to buy then moves to De-Legro's shop where they tell De-Legro they are willing to spend 800 gold because De-Legro has over 100 loyalty. Also, they are willing to spend another 100 gold for De-Legro's good reputation.

Also, I think there should be a cap for loyalty. Maybe 200. Each time you benefit more than the default base*1.2, loyalty falls. Make the fall bigger if you are close to 200 but less as you reach 0.

Yeah not a fan of this. When I go shopping I'm generally not going to tell the salesman how much I have to spend, you should have general knowledge of how much they like you and what they generally need. Price accordingly.
Title: Re: First Impressions and Other Feedback
Post by: Crayne on June 25, 2015, 08:57:34 AM
I didn't mean you will be totally in the dark. But you will not know the NUMBERS.

They will come and say "hi, we are looking for some weapons and maybe something that makes us more strong", instead of "damage (5) and strength (2)".

That'll be so much better. Especially if there's a large diversity in the terms they might use to describe their needs.
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 25, 2015, 07:33:59 PM
I don't know why parties that have less than 50 gold are coming to my shop. Seriously. Parties without gold should just go on another quest. They can't buy anything anyway :/
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 26, 2015, 09:58:07 AM
Can you add something like a party status?

Like right next to the current quest section?

So we know if they are returning or going on a quest?
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 26, 2015, 02:21:06 PM
That's easy: If they have a quest, they are going to it. If they don't have a quest, they are returning.
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 26, 2015, 06:39:34 PM
That's easy: If they have a quest, they are going to it. If they don't have a quest, they are returning.

Oh. That is actually easy indeed. Didn't notice that.
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on June 29, 2015, 09:06:07 AM
Trophies are too underwhelming. I think they should add + number per turn not just + number to the daily total.
Title: Re: First Impressions and Other Feedback
Post by: Tom on June 29, 2015, 12:32:13 PM
Yeah, it's unbalanced and on the wrong scale. It will be rebalanced.
Title: Re: First Impressions and Other Feedback
Post by: James on July 17, 2015, 10:09:54 AM
Wondering if a "shop closed" option might be worthwhile, which would be a pause for when you go away (complete pause, so deliveries don't get closer whilst paused, and you don't get maintenance costs - also means parties only go to active shops).
Only thought of this as I'm going to be away for a few days and probably won't be able to get online (hopefully will get occasional chances, but uncertain).
Title: Re: First Impressions and Other Feedback
Post by: Tom on July 17, 2015, 03:17:20 PM
That is a really wonderful idea, yes.
Title: Re: First Impressions and Other Feedback
Post by: Vita on July 18, 2015, 05:44:29 AM
Some notes on how much different groups are visiting shops early on/so far.

Tilog - 2 groups have visited town
-
Edge - 2 unique groups visited shop
Accoutrements - 1
Geminus - 0
No one has formed any reputation with any parties.

Sansibar - 8 groups have visited town
-
Can't Believe - 1 unique group visited shop
Emporium - 2 (both sitting for 3 days/turns too)
Rax - 5 unique groups with one group visiting twice
Sansibar Best - 1 unique group with two visits (started in Sansibar Best, visited Best Shop, returned to Sansibar Best)
Best Shop - 2

Emporium and Best Shop have formed reputation with 2 parties, Sansibar Best with 1 party, and Rax and Can't Believe with no parties.
Title: Re: First Impressions and Other Feedback
Post by: James on July 18, 2015, 06:19:38 AM
*Various snips...*

Rax - 5 unique groups with one group visiting twice

Emporium and Best Shop have formed reputation with 2 parties, Sansibar Best with 1 party, and Rax and Can't Believe with no parties.

Nice stats. Why do the customers flood to me when my stock is yet to arrive? (4 day delivery time... Due to arrive tomorrow I think)

Maybe they just wanted a clearer view of all the rocks, treating it as a museum trip, before the pressure to buy turns up...
Title: Re: First Impressions and Other Feedback
Post by: Tom on July 18, 2015, 09:21:57 AM
The early game phase sucks, to be frank. I want to speed things up and I'm not 100% sure how.

Maybe I should just have a "shop closed" stage, where everything arrives instantly, until you open the shop for the first time?
Title: Re: First Impressions and Other Feedback
Post by: Vita on July 18, 2015, 09:33:01 AM
My personal thoughts would be...(as the person testing out the shop that got 1 visit the first day/turn and none since, in the larger town)

More parties for each town. And I thought the parties would move between towns more? Not so? Must've misunderstood or made a quiet mental assumption somewhere.

I'd also wonder if overcrowding in stores might make a larger concern in the startup phase, so that parties try to seek out a shop all to themselves at the beginning would be good. Also, reputation mattering less at the beginning so that parties don't instantly return to same shop after quest, but try to find a new shop (hopefully all to themselves) in town to try out. As the game goes on, reputation begins to matter more and more and they return to those places that treat them well. But I think its important early on for parties to circulate between shops more fluidly.

And yeah, I wouldn't mind turns 2-3 turns a 24 hour period for this alpha startup phase.
Title: Re: First Impressions and Other Feedback
Post by: Tom on July 19, 2015, 02:11:55 AM
Parties do move between shops, but not constantly (they prefer the town near their quest).

I am adding more parties, so there should be plenty soon.
Title: Re: First Impressions and Other Feedback
Post by: Vita on July 19, 2015, 05:52:54 AM
Selling 10-gold item for 12 was too expensive? Or 25-gold for 30? Need better reputation first?

Anyway, torches and oil lamps give 500 Internal Server Error when I try to sell them.
Title: Re: First Impressions and Other Feedback
Post by: Tom on July 19, 2015, 05:48:11 PM
Can you reproduce that 500 error and post me the server time so I can check the logs?

Usually, a 20% markup should work, but if they have negative loyalty, for example, it will not.
Title: Re: First Impressions and Other Feedback
Post by: Vita on July 19, 2015, 05:59:28 PM
I just tried it now and it worked.

But shouldn't a turn have run in the last hour or two?

Some minor visual elements to the web interface (and yeah, i know you're mostly focused on actual game components and then the 3d client).

If you order 2 of an item for delivery and then order some more of same item in delivery, the 'Ordered' column in the shop doesn't list 4 of tht item, but "2 2". Could properly add them together, or if not, at least add a comma between?

Also a direct link to one's own shop from the Alpha Playtest/Game links would reduce clicks.
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on July 20, 2015, 08:14:38 AM
Haven't seen a customer in awhile....
Title: Re: First Impressions and Other Feedback
Post by: James on July 20, 2015, 03:57:30 PM
Haven't seen a customer in awhile....

I've got a party that just won't leave! They have 75 gold but I have nothing to sell them (at that price) and they have been hanging around for a few turns now...
Title: Re: First Impressions and Other Feedback
Post by: Vita on July 20, 2015, 05:45:33 PM
Haven't seen a customer in awhile....

You have three at once right now. You've had two parties you've sold to before this.

I've had two total. Only one when I could actually sell anything to.

So maybe be a little patient when you don't get a customer for a day or two?
Title: Re: First Impressions and Other Feedback
Post by: Penchant on July 21, 2015, 06:40:00 AM
I have had some similar misfortune on not getting customers. As well, when looking at Provision Division and Tamilfist Knights I tried looking at their quest log. Looking at either gives me a 500 Internal Server error. Other parties I am able to look at their quests.

Occurred at I believe server time 6:36.


And then I went and looked at the other thread where Tom states he already knew about this and fixed it on future logs. Unfortunately I will never know what they failed at doing to make them so angry with me.
Title: Re: First Impressions and Other Feedback
Post by: Tom on July 21, 2015, 07:29:16 AM
I've added 4 more parties. We now have 24 parties for 8 shops, so statistically speaking, there should be an average of 1 party in every shop at all times (because 8 shopping, 8 on quests, 8 inbetween).
Title: Re: First Impressions and Other Feedback
Post by: James on July 26, 2015, 04:15:48 PM
Looking at the town boards, appears there is an issue with at least a couple of the quests in that they are listed as "title" rather than an actual quest name - the two I can see are "Am Old Manor House" and "First Test"
Title: Re: First Impressions and Other Feedback
Post by: Tom on July 26, 2015, 07:49:29 PM
Yes, these are the new quests I added, maybe a caching issue, because they have titles.
Title: Re: First Impressions and Other Feedback
Post by: Geminus on July 27, 2015, 12:13:54 PM
Err...I'm getting a "500 Internal Server Error" when I try to view my shop's status.

And I have 5 parties in my shop right now  ;D
Title: Re: First Impressions and Other Feedback
Post by: Penchant on July 27, 2015, 04:35:49 PM
Err...I'm getting a "500 Internal Server Error" when I try to view my shop's status.

And I have 5 parties in my shop right now  ;D
That also occurs when trying to buy more goods. However, you can still sell goods to characters. Cant do anything with it atm, nor see how much precisely I have but just got about 500 gold from the 3 parties visiting me. :)
Title: Re: First Impressions and Other Feedback
Post by: Zakilevo on July 28, 2015, 03:48:59 AM
Alpha is over for now. That is why nothing is working at the moment.