BattleMaster Community

BattleMaster => Helpline => Topic started by: Anaris on December 03, 2015, 03:10:21 AM

Title: The Big Announcement
Post by: Anaris on December 03, 2015, 03:10:21 AM
Please refer to it here (http://forum.battlemaster.org/index.php/topic,6724.0.html).

Please discuss it below.
Title: Re: The Big Announcement
Post by: Sacha on December 03, 2015, 03:28:52 AM
IT BEGINS!
Title: Re: The Big Announcement
Post by: Faulcon_deLacy on December 03, 2015, 03:39:39 AM
Farewell Arcaea, survivor of the entire Far East from beginning to end.
Title: Re: The Big Announcement
Post by: Vita` on December 03, 2015, 03:49:17 AM
Farewell Arcaea, survivor of the entire Far East from beginning to end.

Not so fast, and of course a realm is never the same as the former, but...
Quote
3) Three new realms are being created on East Island in the following cities: Xavax, Itorunt, Semall
4) A new realm is being created on Dwilight in the city of Gelene
...
Some additional special procedures relating to the ramp up of these realms will be communicated to the characters in these realms as required.

Rest assured that once the realm council is elected, each of the new realms will be allowed to establish their realms as they wish, whether thats as entirely new creations or a continuation of older realms and islands.
Title: Re: The Big Announcement
Post by: Ossan on December 03, 2015, 05:35:24 AM
Now I'm saddened by the one noble limit per continent, I'd LOVE to start a new Noble in Gelene! But I already have Oswaldo in Arnor and he's got a good gig going. Though if this means the west is opening perhaps he can join some expedition to do something else there.

Also RIP my family home, it's in Hidale :( Too bad Atamara finally just started getting interesting again. Time for people to make "Sell your realm!" threats in EI, BT and Dwilight though!

I do love this change though! Very good.
Quote
6) When an adventurer gathers enough recommendations to become a noble, and the player already has an active noble on that island, they will have the option to emigrate the adventurer as part of the ennoblement process. This will allow players with both a noble and adventurer on the same island to ennoble the adventurer without having to first pause their noble, provided they do not already have nobles on all open continents.

Also the lordless region changes will be interesting, I dunno what effect it will have but it would be nice if it made it harder to have giant realms without enough nobles.
Title: Re: The Big Announcement
Post by: Fuchs on December 03, 2015, 05:44:04 AM
A few question about the new changes.

1. What will happen to the region your family is from if it's island sinks.
2. Is immigration instant now and when the islands are sunk.
3. What will these new realm be like? Its leaders, flag, and other things.
4. Will we get notice when the realms are created.
Title: Re: The Big Announcement
Post by: Fuchs on December 03, 2015, 05:47:36 AM
Sorry, I forgot one.

5. Will we be able to takeover regions that are not next to our realm? So everyone gets a chance to make a realm on dwilight in the west.
Title: Re: The Big Announcement
Post by: Vita` on December 03, 2015, 05:57:48 AM
Quote
1. What will happen to the region your family is from if it's island sinks.
I believe the old mechanic to deal with family homes on the old South Islands (sunk when Dwilight opened) is still around and will handle this.
Quote
2. Is immigration instant now and when the islands are sunk.
No. It takes time like usual. You need to do it yourself. For those who don't leave themsleves, later, the continents will be closed and there will be an 'emigrate' link from the Account page. In January, all remaining characters will be moved to another continent and the islands sunk.
Quote
3. What will these new realm be like? Its leaders, flag, and other things.
We've made various temporary adjustments to the realms that will be communicated to those players in the realms. Its leaders will be elected by the players in the realm. Flag and other things will be determined at that point and will be further communicated to the players in the realm.
Quote
4. Will we get notice when the realms are created.
Realms should be created by the time you arrive, in the next couple days.
Quote
5. Will we be able to takeover regions that are not next to our realm? So everyone gets a chance to make a realm on dwilight in the west.
This mechanic is not changing.
Title: Re: The Big Announcement
Post by: Ossan on December 03, 2015, 06:10:00 AM
Sorry, I forgot one.

5. Will we be able to takeover regions that are not next to our realm? So everyone gets a chance to make a realm on dwilight in the west.

Er can't you do that already?
Title: Re: The Big Announcement
Post by: m2rt on December 03, 2015, 09:36:08 AM
Okay. Seems that its a time to make a pause of Battlemaster. Probably eternal.

Over 9 years of non stop playing BM has been a great part of my development as a person. But these continously idiotic decisions have been driving me away for the past few years under the new developers.

You need to understand that you must mold the game based on the players, not the players based on the game. At the moment you are limiting and forcing players to do things they dont want. For years.

I was drawn to BM because it had few rules and you could imagine practically everything. The game mechanics supported the freedom. Now you mostly limit the freedom.


If you would have analyzed a bit, then Atamara has been really evolving into a very fun continent. Old alliances are getting broken and wars have been started. Even CE and Tara are at war. There are only 2 realms not involved in a war and one of those two realms is an infiltraitor realm and the other was going to be in a war in few weeks. Also Atamara had rich history which I really liked.

After Alexandrous was forced to leave, Atamara has been the only continent I have enjoyed. Truly enjoyed. Like bursting into laughs enjoyed. And that is why I call you idiots. Tyrannical idiots.

Though I will remember you idiots with kind words as I have played with most of you and have had a lot of fun. I mean it. I call you idiots like a friend calls another friend when they do a stupid thing.

I will continue to play as long as AT is here, will loot it to the ground! By the way, we have been looting CE for weeks now...

The voyage has been awesome!
So Long, and Thanks for All the Fish!
Title: Re: The Big Announcement
Post by: jaune on December 03, 2015, 10:10:06 AM
m2rt, dont give up :)
I will miss Atamara too... but Darka will arise on another island...
Title: Re: The Big Announcement
Post by: Nellamkuyzhil on December 03, 2015, 10:16:54 AM
Okay. Seems that its a time to make a pause of Battlemaster. Probably eternal.

Over 9 years of non stop playing BM has been a great part of my development as a person. But these continously idiotic decisions have been driving me away for the past few years under the new developers.

You need to understand that you must mold the game based on the players, not the players based on the game. At the moment you are limiting and forcing players to do things they dont want. For years.

I was drawn to BM because it had few rules and you could imagine practically everything. The game mechanics supported the freedom. Now you mostly limit the freedom.


If you would have analyzed a bit, then Atamara has been really evolving into a very fun continent. Old alliances are getting broken and wars have been started. Even CE and Tara are at war. There are only 2 realms not involved in a war and one of those two realms is an infiltraitor realm and the other was going to be in a war in few weeks. Also Atamara had rich history which I really liked.

After Alexandrous was forced to leave, Atamara has been the only continent I have enjoyed. Truly enjoyed. Like bursting into laughs enjoyed. And that is why I call you idiots. Tyrannical idiots.

Though I will remember you idiots with kind words as I have played with most of you and have had a lot of fun. I mean it. I call you idiots like a friend calls another friend when they do a stupid thing.

I will continue to play as long as AT is here, will loot it to the ground! By the way, we have been looting CE for weeks now...

The voyage has been awesome!
So Long, and Thanks for All the Fish!

Try looting Strombran hot stuff. See what happens :-D.
Agree with you though. Trynical idiots the admins.
I mean I lost a bit of my mental stability on hearing the news (who'll make me region lord again?!?!!) And I haven't even been in the game a full month.
Come with us to wherever my realm mates go to. Let's find v out how the war ends.
Title: Re: The Big Announcement
Post by: Ironsun on December 03, 2015, 10:18:33 AM
I realize the changes will happen on December 21st.

But when does the emmigration process change to the new mode?
And when are the new realms available? It would kind of make sense to have them available before the deadline.
Title: Re: The Big Announcement
Post by: Vita` on December 03, 2015, 10:33:36 AM
The emigration penalties should be removed right now, as in the announcement.

The 'new mode' where there's an emigrate link from the account page should start on the 14th of December (as specified by 'in a couple weeks' in the actual Announcement) when we close the continents. This is also when we plan to have had the elections in new realms complete; the elections in the new realms begin on the 11th of December.

The new realms will be created quite shortly. Feel free to start emigrating now, if you wish.
Title: Re: The Big Announcement
Post by: Ironsun on December 03, 2015, 10:45:49 AM
The new realms will be created quite shortly. Feel free to start emigrating now, if you wish.

Nice. That's kind of exciting. ;)
Title: Re: The Big Announcement
Post by: feyeleanor on December 03, 2015, 01:23:57 PM
I started playing BM on December 22nd 2007 when Brigdha, a bookish noblewoman in command of a small company of Archers, took service with CE. Within days I was hooked and by the start of January 2008 I had this nightmare persona Moira demanding her place in the sun, whilst their younger brother Cathal was running away to the Colonies in search of wild adventure and strange religions.

In late 2009 I stopped playing. I had a young son who'd just reached the crawling stage and a work project which left me no time to play. I didn't expect that to change so I deleted my account. A year later I was back. Normally when people return they start a new family with little connection to the old and at first I considered doing that, but the more I thought about it the more I realised there were still stories I wanted to tell with the Dubhaines, not just on one island but as part of a wider story arc.

As Cathal the prophet returned from his sojourn with the Gods, the shadows lifted from the Dubhaine family in exile.

In the five years since then I've missed perhaps a dozen turns due to foreign trips, and worked hard in all of the realms I play in to help keep them successful with mixed success (Fontan:dead; Alowca: dead; Sirion: dying; Minas Thalion: expanding; Taselak: wtf? ;). I've not had the time to RP that often, but when I have it's been a pleasure to share story themes with other players and see how generous most can be. The recent Wedding of Garas and Catherine was a reminder of BM at its best and I'm glad I was able to record most of that in the Wiki.

This game's been a big part of my life and I've loved every minute of it. But the character changes mean I'm no longer going to be able to tell the stories I want to tell, or play the game the way which makes most sense to me.

This is not about power, wealth, influence or point scoring. I've had as much of all of those as I've wanted during my time in BM and I doubt the changes will make any difference on that front. In general players with high activity prosper because they can be relied upon to act in a timely fashion and that's never going to change. Just look at SI, a place where despite the overall number of players power seems to concentrate into perhaps a dozen hands - and all players who are prominent on other islands.

The character changes aren't going to alter that.

To be honest right now I don't know whether or not I'll stay when they come into force. I've invested a lot of creativity in BM and I feel an obligation to other players I've helped create shared IC assets with, but I'm not sure playing a game because I feel I should is the right reason to actually do so. Sounds a bit too much like the sunk cost fallacy at play!

Anyway, if I've learned anything from nearly 8 years of BM it's that individual players are rarely missed when they leave unless a large number leave at the same time. And I don't think this change will cause such a huge exodus, just another little uptick in the decline which it's supposedly trying to address.
Title: Re: The Big Announcement
Post by: Ossan on December 03, 2015, 04:09:49 PM
Dear devs:

If you haven't planned on it already, could you perhaps do some continent wide messages about natural events happening so our characters know that something bad is going to happen?
Title: Re: The Big Announcement
Post by: Anaris on December 03, 2015, 04:14:39 PM
I did plan to, actually; just waiting till I'm awake enough compose a coherent one. ;D
Title: Re: The Big Announcement
Post by: Faulcon_deLacy on December 03, 2015, 04:24:31 PM
Not so fast, and of course a realm is never the same as the former, but...
Rest assured that once the realm council is elected, each of the new realms will be allowed to establish their realms as they wish, whether thats as entirely new creations or a continuation of older realms and islands.

As you say, it isn't the same and I'm not going to be the one who tries to force it back to life like a bad zombie movie.  Unlike some of the comments on here though I fully intend to keep playing with the full set of characters (though it may take till after Christmas to get going again).
Title: Re: The Big Announcement
Post by: Eduardo Almighty on December 03, 2015, 04:26:52 PM
All that changes most because people continue to ignore the possibility to add Mortality to the chars. "We will sink islands, bring glaciers, force immigration and character limits, but you will never, EVER, see your character of 500000 years and 450000 years in power, die. Do you want to be Gengis Khan? All right, you can be Gengis Khan for 100000 years... until we decide to kill what we allowed you to do by any OOC means we can find to make it... despite kill you or see you die as would be 'natural'".

Do you think that will change something in great realms? Despite suffer with less people, the same old people will continue to lead their realms at the best they can until you force them to find another game because what we knew as BM is no more. I'm still here more because of my good memories than to continue playing what become an alien game for me.

Also, after every change, you continue to 'incentive' some old players to leave and we know that you're unable to attract new players. Now we have new generation consoles and stupid colorful games on our smartphones... BM entered a vicious circle: to deal with the loss of players, you take some postures that even beneficial in your view, still push away the players you already have.

At least you can please some enthusiasts with  the new realms, something that should happen naturally by the action of players and not the developers. Well done.
Title: Re: The Big Announcement
Post by: Anaris on December 03, 2015, 04:32:03 PM
All that changes most because people continue to ignore the possibility to add Mortality to the chars. "We will sink islands, bring glaciers, force immigration and character limits, but you will never, EVER, see your character of 500000 years and 450000 years in power, die. Do you want to be Gengis Khan? All right, you can be Gengis Khan for 100000 years... until we decide to kill what we allowed you to do by any OOC means we can find to make it... despite kill you or see you die as would be 'natural'".

Introducing forced mortality would also make a lot of people quit. We know this very clearly from the experiment on Beluaterra.

There have been various plans for introducing voluntary universal mortality, which has gotten a pretty positive reception from most people on the forum, but there's not yet been enough focused dev time to make it happen.

Quote
Also, after every change, you continue to 'incentive' some old players to leave and we know that you're unable to attract new players.

That's not actually true. We're still getting a slow but steady stream of new players. The problem is, too many of them don't stick around, and we are fairly sure a big part of the reason for that is that low density means significantly less interaction with other players, and thus less interesting stuff to read and do in the game.

BattleMaster cannot hope to survive by its old players alone. Its only hope is to try to be a game that new players will actually enjoy playing, so they'll stick around.
Title: Re: The Big Announcement
Post by: JeVondair on December 03, 2015, 04:41:47 PM
When will the new cities on the East Island be ready? Or are they already?
Title: Re: The Big Announcement
Post by: Anaris on December 03, 2015, 04:44:54 PM
When will the new cities on the East Island be ready? Or are they already?

There's a little more coding (and testing) work to be done before they can be put into place. Our target is no later than tomorrow.
Title: Re: The Big Announcement
Post by: Eduardo Almighty on December 03, 2015, 04:46:41 PM
You need less interaction now with the new estate system than ever before. When I began to play, I had to talk with Lords to take an estate and so on. Now you can start in a region and your Lord and Duke even need to know you. You can even assign yourself to any army you want while you're just a noble, before to join any estate.
Title: Re: The Big Announcement
Post by: Anaris on December 03, 2015, 04:52:38 PM
You need less interaction now with the new estate system than ever before. When I began to play, I had to talk with Lords to take an estate and so on. Now you can start in a region and your Lord and Duke even need to know you.

You can't force people to interact meaningfully by requiring them to ask you for an estate. All that does is encourage Lords to be stingy with estates, and make new players, who may be shy and afraid of making a blunder, less likely to be able to actually do stuff in their first few days in the game.

For new players, it's much more important for their Lord or Duke to welcome them than it is to require them to introduce themselves.

Scout reports, military orders, asking for estates, directing people here or there for region maintenance—none of that is the kind of interaction that is going to hold people's interest. The best kind of interaction for that is roleplaying—not necessarily writing long narrative messages, but chatting amongst each other about things going on in the realm and the world.
Title: Re: The Big Announcement
Post by: Eduardo Almighty on December 03, 2015, 05:04:56 PM
Quote
not necessarily writing long narrative messages, but chatting amongst each other about things going on in the realm and the world.

Well, you cannot force people to it even sinking islands and adjusting density - I'm not against it, really, but you need to face it... people will leave. I like East Continent, I don't want to play in another continet, so, East Continent will have just one of my chars instead of two - Realms are used to discuss subjects in closed channels like Councils, Military Councils, etc. That will never change, even in more populated realms. I fought with Erik to reach the Council because that's where the game was... and we had 150 nobles at that time.
Title: Re: The Big Announcement
Post by: Anaris on December 03, 2015, 05:13:23 PM
Well, you cannot force people to it even sinking islands and adjusting density - I'm not against it, really, but you need to face it... people will leave.

I know people will leave. It's why we tried the Freeze two years ago instead of sinking continents then. It wasn't enough, and this might not be enough either. But just sitting back and praying that things will get better isn't a solution, and neither is fixing all the game's structural problems, because I just don't bloody well have time.

Quote
I like East Continent, I don't want to play in another realm, so, East Continent will have just one of my chars instead of two - Realms are used to discuss subjects in closed channels like Councils, Military Councils, etc. That will never change, even in more populated realms. I fought with Erik to reach the Council because that's where the game was... and we had 150 nobles at that time.

So you'd never consider making a new character anywhere, ever? You're not interested in finding out what the game is like in Luria, or the Assassins, or Thalmarkin?

I feel that that sort of attitude is everyone's loss.
Title: Re: The Big Announcement
Post by: Eduardo Almighty on December 03, 2015, 05:24:05 PM
Yes, I had a character in Luria, I another character in Atamara, another in Far East, Colonies, and so on. My characters led rebellions, kingdoms, etc. Find my wiki and you'll see the huge amount of RP's I wrote despite the daily letters I never cared to keep. Still, I like East Continent more and anywhere you will find people who, after play a long time, will prefer to keep just one island and less characters while life give us more to do than play games.

Don't think I do not consider and appreciate all the work you have done and the time you spent on a game I love. Anyway, I had the desire to express my concerns and visions about what was being done. My personal problem with BM is the lack of objectives after conquer everything I wanted with my characters. I considered delete my acc and create a new family, but now the game is not the same and I would have no difficulty in repeating my prowess.

Sometime we just want to vent and swear  ;)
Title: Re: The Big Announcement
Post by: Anaris on December 03, 2015, 05:30:29 PM
Yes, I had a character in Luria, I another character in Atamara, another in Far East, Colonies, and so on. My characters led rebellions, kingdoms, etc. Find my wiki and you'll see the huge amount of RP's I wrote despite the daily letters I never cared to keep. Still, I like East Continent more and anywhere you will find people who, after play a long time, will prefer to keep just one island and less characters while life give us more to do than play games.

Well, yeah; I'm one of them. I'm actually down to 0 active characters at this point :-\

Quote
Don't think I do not consider and appreciate all the work you have done and the time you spent on a game I love. Anyway, I had the desire to express my concerns and visions about what was being done. My personal problem with BM is the lack of objectives after conquer everything I wanted with my characters. I considered delete my acc and create a new family, but now the game is not the same and I would have no difficulty in repeating my prowess.

Sometime we just want to vent and swear  ;)

Completely understandable.
Title: Re: The Big Announcement
Post by: Faldron on December 03, 2015, 05:52:47 PM
I just started playing this game one month ago. I've been having a lot of fun playing my character on Atamara. Now I feel I am going to drown in the new areas, trampled by the tidal wave of new players jockeying for power in these new realms. I'm just not sure what I'm even doing as I've never emigrated before. I wish it wasn't sinking. I dread the thought of starting this process over... There's not even an option for my adventurer to emigrate.

I understand the reasoning behind it, I'm just sad and unsure of how I will move and how I will make it in a new land. I don't even know if any of my realm-mates will be moving, as most of them already have characters on those islands.

*shrug*

I guess I don't really have a choice...
Title: Re: The Big Announcement
Post by: Anaris on December 03, 2015, 05:58:25 PM
I just started playing this game one month ago. I've been having a lot of fun playing my character on Atamara. Now I feel I am going to drown in the new areas, trampled by the tidal wave of new players jockeying for power in these new realms. I'm just not sure what I'm even doing as I've never emigrated before. I wish it wasn't sinking. I dread the thought of starting this process over... There's not even an option for my adventurer to emigrate.

That last part, I'm working on right now. It just wasn't quite ready in time for the announcement.

Quote
I understand the reasoning behind it, I'm just sad and unsure of how I will move and how I will make it in a new land. I don't even know if any of my realm-mates will be moving, as most of them already have characters on those islands.

*shrug*

I guess I don't really have a choice...

One of the things this will mean is that every continent will be put into turmoil. That means more chance for an enterprising character to make a difference and make a name, whether or not they're already a prominent figure.
Title: Re: The Big Announcement
Post by: steelabjur@aol.com on December 03, 2015, 07:59:09 PM
Whelp, it's been fun. If I'm going to have to pause one of my two active characters, might as well pause the other one too and just be done with BM entirely. I just don't have time to play on the more active islands and roleplay as I would like to, which is why I've mostly stayed on the Colonies. This act just limits my ability to interact with the game, so why bother at all? Good luck on your future endeavors, and getting and keeping new players, this old player is done.
Title: Re: The Big Announcement
Post by: GundamMerc on December 03, 2015, 08:32:18 PM
Whelp, it's been fun. If I'm going to have to pause one of my two active characters, might as well pause the other one too and just be done with BM entirely. I just don't have time to play on the more active islands and roleplay as I would like to, which is why I've mostly stayed on the Colonies. This act just limits my ability to interact with the game, so why bother at all? Good luck on your future endeavors, and getting and keeping new players, this old player is done.

If you've been mostly on Colonies, how would any of this affect you? Colonies isn't going anywhere right now.
Title: Re: The Big Announcement
Post by: James on December 03, 2015, 08:34:31 PM
If you've been mostly on Colonies, how would any of this affect you? Colonies isn't going anywhere right now.

It does for the 20+ people that have two characters there to play at the slower pace and will now either have to have a drone in a faster island or pause someone.
Title: Re: The Big Announcement
Post by: GundamMerc on December 03, 2015, 08:37:36 PM
I just started playing this game one month ago. I've been having a lot of fun playing my character on Atamara. Now I feel I am going to drown in the new areas, trampled by the tidal wave of new players jockeying for power in these new realms. I'm just not sure what I'm even doing as I've never emigrated before. I wish it wasn't sinking. I dread the thought of starting this process over... There's not even an option for my adventurer to emigrate.

I understand the reasoning behind it, I'm just sad and unsure of how I will move and how I will make it in a new land. I don't even know if any of my realm-mates will be moving, as most of them already have characters on those islands.

*shrug*

I guess I don't really have a choice...

Well currently Helyg Derwyddon on Dwilight is looking for a Lord, we're at war, and the diplomacy of Dwilight is slippery as ice at times. You don't HAVE to go to the new realms, it's just an option. You can still go to an existing realm as well.
Title: Re: The Big Announcement
Post by: Vita` on December 03, 2015, 08:58:06 PM
Islands are quiet enough in most places, I don't think there's a large difference in 'game speed' even with twice the turns.
Title: Dwilight
Post by: Dallben on December 03, 2015, 10:31:15 PM
Well I'm happy at least there's going to be a new realm in Western Dwilight, and one hopes that the Monster/Undead AI changes will result in a different dynamic.  I was also hoping to see a meaningful change with respect to militia usage so there's a much higher likelihood of capitols getting conquered, but I suppose one thing at a time.  I guess also there may be a trickle-down effect as the new AI will chip away at less-defended regions such that it's more difficult to affordably dump piles of militia in one place vs. spreading it out for guard duty.

Gundam's right.  Eastern Dwilight is choc full of realms that are looking for active players if many of your realm-mates from other islands already play here.  Fissoa, Medina, D`Hara, Helyg Derwyddon all need people to be effective.  I'd say Antiqualia, too, but to be honest, there's a lot of sitting around/random raiding in that realm's immediate future.

I think with the Monster/Undead AI changes and the Large Realm penalties, you'll see a bigger need for nobles to do region maintenance, which is a pretty good gig for the less-active/1-a-day people, and generally makes more sense for Courtier Lords to do region maintenance than Knights or Dukes (so more opportunity there).

Any word on the Numbers of incoming nobles?

edit: missing words.
Title: Re: Dwilight
Post by: Anaris on December 03, 2015, 10:37:21 PM
I was also hoping to see a meaningful change with respect to militia usage so there's a much higher likelihood of capitols

Me, too...

Quote
but I suppose one thing at a time. 

...but pretty much this. Limited time and functionally unlimited "I'd really like to..." changes; gotta prioritize, and right now, the thing that must happen is the code for the sinking and emigration stuff.
Title: Re: The Big Announcement
Post by: Eirikr on December 03, 2015, 11:06:23 PM
Probably a stupid question, but will SMA continue to be enforced on Dwilight?

Also, if / when these new realms (or existing realms) want new banners, I'll see if I can help out. Just ping me in game or via PM.
Title: Re: The Big Announcement
Post by: Anaris on December 03, 2015, 11:09:18 PM
Probably a stupid question, but will SMA continue to be enforced on Dwilight?

Yep.
Title: Re: The Big Announcement
Post by: Faldron on December 04, 2015, 12:03:45 AM
I don't really understand. I see half of Dwilight is 'rogue'. Do we just drop into one of those regions? Then what? Can I go there now? Can I take my soldiers? Will someone kill me? #NewbieLivesMatter
Title: Re: The Big Announcement
Post by: feyeleanor on December 04, 2015, 12:08:25 AM
Islands are quiet enough in most places, I don't think there's a large difference in 'game speed' even with twice the turns.

Even in a major war on the Colonies there's often a two or three week gap between campaigns.
Title: Re: The Big Announcement
Post by: Anaris on December 04, 2015, 12:10:43 AM
I don't really understand. I see half of Dwilight is 'rogue'. Do we just drop into one of those regions?

When you emigrate, you will be given the choice of continent.

A day or so later, when your noble actually arrives, you will get to choose a realm to join. You will be placed in the capital of the realm you choose.

They're not set up yet, but probably some time tomorrow, I will be setting up the described "refugee" realms on Dwilight and the East Island, which will have some special rules.

Quote
Then what?

Then you introduce yourself, ask about the state of the realm, and continue your life in a new land.

Quote
Can I go there now?

Yes.

Quote
Can I take my soldiers?

No.

Quote
Will someone kill me? #NewbieLivesMatter

Probably not, and, as usual in BattleMaster, it's very, very hard to end up in a situation where you can be killed without multiple conscious decisions that it should be clear put your life in danger.
Title: Re: The Big Announcement
Post by: Hyral on December 04, 2015, 12:14:08 AM
Question regarding the in-progress advy emigration.

Seems unlikely but, will your items go with you? common, unique, scrolls, or !!!equipment!!! ? haven't emigrated a noble with an item/scroll so I have no idea the usual procedure. If not, I'll probably just create a new one (mine's too old to start all over) so was wondering thanks!
Title: Re: The Big Announcement
Post by: Anaris on December 04, 2015, 12:17:39 AM
Question regarding the in-progress advy emigration.

Seems unlikely but, will your items go with you? common, unique, scrolls, or !!!equipment!!! ? haven't emigrated a noble with an item/scroll so I have no idea the usual procedure. If not, I'll probably just create a new one (mine's too old to start all over) so was wondering thanks!

Common items and equipment (which is just another kind of common item as far as the DB is concerned) will travel with you.

Scrolls have not traveled with you in the past, but will start doing so as soon as I finish testing and send the advy-related changes live (just another in a long list of ways scrolls have been handled very poorly...).

Unique items will not travel with advies or nobles.
Title: Re: The Big Announcement
Post by: Hyral on December 04, 2015, 12:35:03 AM
Common items and equipment (which is just another kind of common item as far as the DB is concerned) will travel with you.

Scrolls have not traveled with you in the past, but will start doing so as soon as I finish testing and send the advy-related changes live (just another in a long list of ways scrolls have been handled very poorly...).


Awesome! Now to see if I can scrounge up a companion or two.
Title: Re: The Big Announcement
Post by: Ketchum on December 04, 2015, 01:49:49 AM
Introducing forced mortality would also make a lot of people quit. We know this very clearly from the experiment on Beluaterra.

There have been various plans for introducing voluntary universal mortality, which has gotten a pretty positive reception from most people on the forum, but there's not yet been enough focused dev time to make it happen.

That's not actually true. We're still getting a slow but steady stream of new players. The problem is, too many of them don't stick around, and we are fairly sure a big part of the reason for that is that low density means significantly less interaction with other players, and thus less interesting stuff to read and do in the game.

BattleMaster cannot hope to survive by its old players alone. Its only hope is to try to be a game that new players will actually enjoy playing, so they'll stick around.
Agree with this post... Now bring that Mortality for the older characters. Can't have 100 years old character swinging sword around. Make them fragile and prone to sickness ::)

You need less interaction now with the new estate system than ever before. When I began to play, I had to talk with Lords to take an estate and so on. Now you can start in a region and your Lord and Duke even need to know you. You can even assign yourself to any army you want while you're just a noble, before to join any estate.
The new estate system eh... I been having some complaints with this. Can't those who was appointed region lord immediately take up the estate in their region? Why they need to travel to their region to take up estate? *Cough, I have this complaint for those who appointed region lord and need go take estate in War Island no less ::)

I just started playing this game one month ago. I've been having a lot of fun playing my character on Atamara. Now I feel I am going to drown in the new areas, trampled by the tidal wave of new players jockeying for power in these new realms. I'm just not sure what I'm even doing as I've never emigrated before. I wish it wasn't sinking. I dread the thought of starting this process over... There's not even an option for my adventurer to emigrate.

I understand the reasoning behind it, I'm just sad and unsure of how I will move and how I will make it in a new land. I don't even know if any of my realm-mates will be moving, as most of them already have characters on those islands.

*shrug*

I guess I don't really have a choice...
Look like it is that time of the season again. "Time to promote our realm/island season" 8)

You can try ask in the specific Islands threads by start with a topic "Which realm interesting to join?". I am about to do the same as I need migrate a character from East Continent ;)
Title: Re: The Big Announcement
Post by: Dante Silverfire on December 04, 2015, 05:48:37 AM
Tim, You mention cutting tax rates in half for lords in the largest realms. Previously, the game states that a "standard" (in my terms normal/acceptable tax rate) is 10%. Does that mean that in larger realms 10% will no longer be a reasonable tax rate to run?

My original reading of that statement was that it was mainly intended for the lords, who I assume are a large majority, that actually run tax rates well above 10%. Could you provide some clarity in this area?

I mainly want to know whether this will change the base acceptable tax rate, or if it will severely punish trying to run higher than normal tax rates or both.
Title: Re: The Big Announcement
Post by: Zakilevo on December 04, 2015, 05:59:19 AM
Just prepare yourself to break large realms into smaller ones. One~two city realms.
Title: Re: The Big Announcement
Post by: Vita` on December 04, 2015, 06:17:50 AM
Quote
Tim, You mention cutting tax rates in half for lords in the largest realms. Previously, the game states that a "standard" (in my terms normal/acceptable tax rate) is 10%. Does that mean that in larger realms 10% will no longer be a reasonable tax rate to run?
Yes.

10% is the default. Each realm's base rate is then modified to favor smaller realms over larger realms. However, this mod hasn't been working properly, so we've seen realms grow larger. I've implemented changes that should make the mod more effective again.

But I want to clarify its not as simple as 'do not run 10%'. Its more just, lower taxes from whatever you've been running at right now. If you've been running high taxes, sure, keep running them, but the new high is a little bit lower now. Or if you were running lower taxes, now you need to run even lower taxes. For the large realms. The larger the realm, the more you should lower the tax rate.

Quote
I mainly want to know whether this will change the base acceptable tax rate, or if it will severely punish trying to run higher than normal tax rates or both.

It changes the base acceptable tax rate. There's already severe punishments for trying to run higher than normal accept tax rates that exist. But when the base acceptable tax rate change goes into effect, it may mean that the current tax rates are now much higher than the new normal acceptable tax rate, thus triggering the penalty. So to avoid the penalty, reduce the tax rate in your regions.
Title: Re: The Big Announcement
Post by: Dante Silverfire on December 04, 2015, 06:22:29 AM
Exactly what I needed to know. Thank you Vita
Title: Re: The Big Announcement
Post by: Vita` on December 04, 2015, 07:29:16 AM
To clarify further, city-states or the excessively small realms (DSS, Perleone, Fallangard, OI, Spearhold, Antiqualia, Morek Empire etc.) could probably increase their tax rates as a result of this change.
Title: Re: The Big Announcement
Post by: feyeleanor on December 04, 2015, 12:02:38 PM
Will this also affect SI?
Title: Re: The Big Announcement
Post by: Vita` on December 04, 2015, 12:19:17 PM
Simple answer - No. Lords on war islands shouldn't need to worry about tax changes.

War Islands runs a bit differently on some things. It does have an acceptable base tax rate, but it doesn't have other anti-large realm penalties because well, its counter-productive to the island's purpose. So yes, its getting the new changes. But, to counteract their increased effectiveness, its starting rate before realm-specific mods (what was said as 10% above) was increased above stable/testing. So the end result should mean that War Islands should be unphased, despite getting the new changes. A smaller realm will be able to run higher taxes on war islands than a larger realm, but the larger realm won't be as hurt as a larger realm on another island.
Title: Re: The Big Announcement
Post by: James on December 04, 2015, 01:24:55 PM
Just for clarity, I'm assuming priest characters will need to leave the priesthood in order to emigrate?
Title: Re: The Big Announcement
Post by: Gabanus family on December 04, 2015, 03:44:12 PM
To clarify further, city-states or the excessively small realms (DSS, Perleone, Fallangard, OI, Spearhold, Antiqualia, Morek Empire etc.) could probably increase their tax rates as a result of this change.

Yeah more money! I guess there's no way to lower estates below 5% btw? *mumbles something about needing to TO a region or 2 to house nobles*

I do have 1 serious question though. Will you be able to emigrate now from everywhere, or still just coastal cities? A lot of nobles are still out on the front lines as we speak, you know, war and all.
Title: Re: The Big Announcement
Post by: Indirik on December 04, 2015, 08:20:01 PM
Priests should still need to change class in order to emigrate.
Title: Re: The Big Announcement
Post by: Eirikr on December 05, 2015, 12:16:35 AM
Common items and equipment (which is just another kind of common item as far as the DB is concerned) will travel with you.

Scrolls have not traveled with you in the past, but will start doing so as soon as I finish testing and send the advy-related changes live (just another in a long list of ways scrolls have been handled very poorly...).

Unique items will not travel with advies or nobles.

It seems advy emigration is only partially working: My advy has the option to "Choose Realm" now, but when I click the link, I just get a black page. (The toolbar / quickbar, whatever, on the left is still there.)
Title: Re: The Big Announcement
Post by: Anaris on December 05, 2015, 12:19:00 AM
It seems advy emigration is only partially working: My advy has the option to "Choose Realm" now, but when I click the link, I just get a black page. (The toolbar / quickbar, whatever, on the left is still there.)

OK, I've got to emigrate an advy anyway; I'll try it and see what I get.
Title: Re: The Big Announcement
Post by: Faldron on December 05, 2015, 01:08:26 AM
Just emigrated my Advy from Atamara to Dwilight. Worked perfectly and on my phone no less. :)
Title: Re: The Big Announcement
Post by: Anaris on December 05, 2015, 01:09:48 AM
Just emigrated my Advy from Atamara to Dwilight. Worked perfectly and on my phone no less. :)

Good to hear, thanks for the feedback.

Can you tell me how long you had to wait with your advy in "immigrating" status before it said "arrived, choose realm"?
Title: Re: The Big Announcement
Post by: Faldron on December 05, 2015, 01:30:47 AM
It's only been about 20 min, but I can let you know how long it takes.
Title: Re: The Big Announcement
Post by: JDodger on December 05, 2015, 05:31:49 AM
Just had a report from an FEI player who moved one of her chars to DWI. When the char arrived she went to select a realm and got a black screen instead of a list of realms.

I have no further details
Title: Re: The Big Announcement
Post by: Eirikr on December 05, 2015, 05:43:10 AM
Good to hear, thanks for the feedback.

Can you tell me how long you had to wait with your advy in "immigrating" status before it said "arrived, choose realm"?

It seems whatever you've done in the meantime fixed the advy code - my character has now successfully emigrated.
Title: Re: The Big Announcement
Post by: Fuchs on December 05, 2015, 05:59:19 PM
I'm moving one of my characters today and just wanted to double check that the new realms were open.

Also if I create a new charcter today would they be able to migrate to one of the other newly established realms?
Title: Re: The Big Announcement
Post by: Faldron on December 05, 2015, 07:34:57 PM
My Advy arrived this turn.
Title: Re: The Big Announcement
Post by: Ossan on December 07, 2015, 04:05:38 PM
Quote
6) When an adventurer gathers enough recommendations to become a noble, and the player already has an active noble on that island, they will have the option to emigrate the adventurer as part of the ennoblement process. This will allow players with both a noble and adventurer on the same island to ennoble the adventurer without having to first pause their noble, provided they do not already have nobles on all open continents.

I'm just wondering when exactly (or approximately if that is the case) this change will come into effect? I have an advy on Dwilight with three recommendations and would love to finally raise an advy to Noble status just to have done it once, and emigrate her to BT. While I do have the option for emigration I don't have the option to change my class yet due top the noble limit on Dwilight.
Title: Re: The Big Announcement
Post by: Vita` on December 07, 2015, 06:17:51 PM
The class is changed to Warrior, if you have the requisite h/p and recommendations, when you choose a destination. I suppose the text could be made more clear as to that.
Title: Re: The Big Announcement
Post by: Ossan on December 07, 2015, 06:40:04 PM
The class is changed to Warrior, if you have the requisite h/p and recommendations, when you choose a destination. I suppose the text could be made more clear as to that.
The emigration says I will lose all recommendations, but I will go and try it anyway. Wost case I delete her and remake her in DWI. I can always get more on my BT advy.
Title: Re: The Big Announcement
Post by: Vita` on December 07, 2015, 06:45:07 PM
Oh, yes. That's from Tim allowing *all* advies to emigrate. I'll doublecheck that doesn't interfere with the new 'normal' advy emmigration.

EDIT: Actually, it looks like it got overwritten. I'll put it back. If you've already emigrated, I'll fix your arriving character.
EDIT: ACTUALLY, it did not. I just have it in a separate code branch. It'll go active when the character limits are put into place. I'll see about sending it active now. (And it did include a bit more clear text on the class change).
Title: Re: The Big Announcement
Post by: DeVerci on December 08, 2015, 02:54:07 PM
Are we getting the continent-wide message explaining what's going on ICly soon? I don't want to be among the last people to join the refugee realms, but I still want my character to have a reason to board a ship and sail into the sunset.
Title: Re: The Big Announcement
Post by: Anaris on December 08, 2015, 03:05:49 PM
Are we getting the continent-wide message explaining what's going on ICly soon? I don't want to be among the last people to join the refugee realms, but I still want my character to have a reason to board a ship and sail into the sunset.

We hadn't planned to do one, but I can try and put something together...
Title: Re: The Big Announcement
Post by: DeVerci on December 08, 2015, 04:24:34 PM
Dear devs:

If you haven't planned on it already, could you perhaps do some continent wide messages about natural events happening so our characters know that something bad is going to happen?
I did plan to, actually; just waiting till I'm awake enough compose a coherent one. ;D
We hadn't planned to do one, but I can try and put something together...
Still sleepy???
Title: Re: The Big Announcement
Post by: Anaris on December 08, 2015, 04:29:26 PM
Apparently...  :o :-\
Title: Re: The Big Announcement
Post by: Anaris on December 08, 2015, 04:40:12 PM
There you go; hope that's coherent enough! :)
Title: Re: The Big Announcement
Post by: DeVerci on December 08, 2015, 04:50:09 PM
Thank you!
Title: Re: The Big Announcement
Post by: Eirikr on December 08, 2015, 06:46:23 PM
Well, you did send continent-wide messages soon after that post - but they were OOC. So perhaps the operative word of issue here is "characters" in Ossan's original post?

:P
Title: Re: The Big Announcement
Post by: James on December 10, 2015, 06:54:00 AM
What happens to paused characters that don't leave the islands before they sink?
Title: Re: The Big Announcement
Post by: Vita` on December 10, 2015, 07:03:13 AM
On January 15, before the islands are disappeared, all remaining characters will be sent to another island.
Title: Re: The Big Announcement
Post by: Anaris on December 10, 2015, 02:26:07 PM
Not all to the same other island, to be clear. They'll be randomly distributed.
Title: Re: The Big Announcement
Post by: Ossan on December 10, 2015, 06:57:18 PM
Should not have a 1 character limit in the colonies and just dump everyone there :p

But the randomness will be fun, though now that means Tybilt will end up in either the colonies of Beluaterra.