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Toms Other Games => Black Forest => Topic started by: Bael on September 21, 2016, 11:20:32 PM

Title: Hourly Turn failing
Post by: Bael on September 21, 2016, 11:20:32 PM
The hourly turn just failed to run on Eberhost, Falkental & Schlangenkamm. It was <1 before the hour, and is still <1 afterward. Really annoying, because I happened to be waiting for it.
Title: Re: Hourly Turn failing
Post by: Tom on September 22, 2016, 07:35:59 AM
Yes, bug happened, as usual while I was asleep. Fixed it now. Good morning :-)
Title: Re: Hourly Turn failing
Post by: Bael on September 22, 2016, 06:56:30 PM
Yes, bug happened, as usual while I was asleep. Fixed it now. Good morning :-)

haha, Good morning. Yes, I figured as much.

PS: your deep forest gathering is also broken (opened ticket)
Title: Re: Hourly Turn failing
Post by: James on September 22, 2016, 11:19:53 PM
haha, Good morning. Yes, I figured as much.

PS: your deep forest gathering is also broken (opened ticket)

Has that only just broken as it had been working for me?
Title: Re: Hourly Turn failing
Post by: Bael on September 22, 2016, 11:43:40 PM
It failed on the last tick and apparently the one before that
Title: Re: Hourly Turn failing
Post by: Bael on September 22, 2016, 11:44:26 PM
Maybe last 24-36 hours.
Title: Re: Hourly Turn failing
Post by: James on September 22, 2016, 11:55:51 PM
Strange, last couple of turns I've had successful gatherings from the deep...
Title: Re: Hourly Turn failing
Post by: Bael on September 23, 2016, 12:17:35 AM
Strange, last couple of turns I've had successful gatherings from the deep...

So the resources actually ended up in your stockpile, it didn't just say it did and nothing happened?  ;D
Title: Re: Hourly Turn failing
Post by: James on September 23, 2016, 05:42:30 AM
So the resources actually ended up in your stockpile, it didn't just say it did and nothing happened?  ;D

No idea... Haven't been keeping track of resources. Now you mention it though, possibly.
Title: Re: Hourly Turn failing
Post by: Tom on September 23, 2016, 07:13:25 AM
I'm trying to trace that bug, waiting for the next turns to run so I get debug output.
Title: Re: Hourly Turn failing
Post by: Bael on September 23, 2016, 10:15:03 PM
Failing again.
Title: Re: Hourly Turn failing
Post by: Tom on September 23, 2016, 10:29:50 PM
And working again :)
Title: Re: Hourly Turn failing
Post by: Bael on September 23, 2016, 10:37:08 PM
And working again :)

Sweet :)

I posted an update on the deep forest issue. Seems to me that you've got a limit set somewhere that means gathering gives only 1 stone, regardless of intended amount, if I guess correctly.
Title: Re: Hourly Turn failing
Post by: Tom on September 24, 2016, 01:46:12 AM
Sweet :)

I posted an update on the deep forest issue. Seems to me that you've got a limit set somewhere that means gathering gives only 1 stone, regardless of intended amount, if I guess correctly.

I checked the code again looking for that problem and I think it simply mixes wood and stone. Only in the display, the code is correct. It will be fixed in the next beta.
Title: Re: Hourly Turn failing
Post by: Bael on September 28, 2016, 09:07:35 PM
Broken again :P
Title: Re: Hourly Turn failing
Post by: Tom on September 28, 2016, 09:31:55 PM
No, it wasn't ?
Title: Re: Hourly Turn failing
Post by: Bael on September 28, 2016, 09:33:24 PM
Normally it is punctual on the hour. It was late : )