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BattleMaster => Development => Feature Requests => Topic started by: BarticaBoat on May 19, 2017, 05:44:40 PM

Title: Under Debate: Advy scouts
Post by: BarticaBoat on May 19, 2017, 05:44:40 PM
Add a risk of capture for advies who scout a region for snooping around military establishments.
Title: Re: Advy scouts
Post by: Vita` on May 23, 2017, 09:40:00 PM
I'm open to discussion on this.
Title: Re: Under Debate: Advy scouts
Post by: Gildre on May 24, 2017, 12:41:35 AM
I think this would be great. It would solve a couple problems. Most notably, the "can you trust an adventurer in your realm from a player who has a character you are at war with".

Advies are supposed to be independent of the family, but there is always that OOC suspicion that they could be a double agent. If this were approved, then you would have reason and grounds to interrogate an advie from your own realm, ask him/her why they are poking around, torture them, gain intel, and send the lil bastard off to the gallows.

If this were approved, I think it would be worthwhile to make an advies scout report much more like a scouts, with units and numbers. An increase in risk should be partnered with an increase in reward. It would also make advie scouts MUCH more desired. I would personally love to see more employability of adventurers.
Title: Re: Under Debate: Advy scouts
Post by: Vita` on May 24, 2017, 12:48:24 AM
If this were approved, I think it would be worthwhile to make an advies scout report much more like a scouts, with units and numbers...It would also make advie scouts MUCH more desired. I would personally love to see more employability of adventurers.
That's not going to happen. Advies are not meant to be military scouts, so we're not going to make their scouting more desirable or more employable.
Title: Re: Under Debate: Advy scouts
Post by: Chenier on May 24, 2017, 04:29:30 PM
The moment advies become useful to armies is the moment that people will go on large hunts for them everywhere, imo.
Title: Re: Under Debate: Advy scouts
Post by: JDodger on May 25, 2017, 09:15:08 PM
Maybe send a warning to local/realm nobles instead, let them hunt the advy down.
Title: Re: Under Debate: Advy scouts
Post by: MTYL on May 25, 2017, 09:36:29 PM
I know it's not a voting, but if it were a voting I'd vote no for this update. Advy scouting is much less usefull than real scouting, hence it's not something that has a huge effect.

On the other hand - advy scouting option being viable gives one more reason for nobles and advies to interact, gives advies something fun to do, engages them in big stuff. Come on people.
Title: Re: Under Debate: Advy scouts
Post by: Chenier on May 27, 2017, 01:54:38 AM
I know it's not a voting, but if it were a voting I'd vote no for this update. Advy scouting is much less usefull than real scouting, hence it's not something that has a huge effect.

On the other hand - advy scouting option being viable gives one more reason for nobles and advies to interact, gives advies something fun to do, engages them in big stuff. Come on people.

Doesn't give advies more to do if nobles start arresting and executing them left and right.
Title: Re: Under Debate: Advy scouts
Post by: Vita` on May 27, 2017, 02:06:43 AM
Would it be a better fix to remove the Infrastructure tab from advy reports? Is that the actual concern here, BarticaBoat, or others?

A warning is also a decent suggestion, similar to the 'captured scout'. Or a chance of either capture (as a captured 'scout'), or message stating 'but they slipped away before they could be captured'.

It's not a vote on approval, but input is valued in threads like this one, so thank you.
Title: Re: Under Debate: Advy scouts
Post by: BarticaBoat on June 01, 2017, 06:33:14 AM
I strongly disagree that advy reports are useless: if you k ow the approximate mobile cs of a realm and the number of nobles that's a quick guess of the region CS as well as army movements and patterns.

Either add more inconsistency to the reports akin to rumours or hearsay or add a risk of capture. Players are copy pasting the region stats alongside their scoutings, as per torture reports my character receives. In regions of vast size there is no way or reason to know all the nobles in a region.

It also adds incentive to play adventurers as there is one less uncontrollable​ reason for capture or execution.