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BattleMaster => Locals => Beluaterra => Topic started by: DeVerci on May 29, 2017, 09:31:57 PM

Title: Official Akkan hate thread
Post by: DeVerci on May 29, 2017, 09:31:57 PM
This thread devoted entirely to the purpose of hating Akkan with every ounce of your being:

Towards the beginning of the invasion Akkan was an interesting character, he was a priest ushering in the church of the portal and truth and came to be one of the few surviving original daimon lords. Now however he is just a boring and annoying jester-like entity that is quite frankly lazily done. There is nothing remotely fun or engaging about having a being you can't touch fly around your regions casting off a torrent of spells and then disappearing, and then repeating this every other half day. At the very least you could make it interesting by offering some roleplay messages, but instead you're just greeted by a barrage of spell notifications and the damages, and not a single word from the player. At least when Jarbosh came knocking it was a whole mini-event with him taunting and threatening us. Akkan however is like a reoccurring stomach bug, but you're being force-fed whatever is making you sick.

Just stop with it or make it interesting, because all it currently is doing is providing an annoyance for players who already think this invasion has been beaten to death, and is even making some consider leaving until it is over due to specific targeting, especially in the case of one player who was left unable to play for nearly a week due to magical wounding, and is continuing to have his hours sapped/having his region reduced to 50% morale. This can't even be considered as a way of punishing players for not interacting, as it prevents you from doing anything productive.

To quote the new sign on Ar Agyr's borders: "AKKAN IS NOT WELCOME"
Title: Re: Official Akkan hate thread
Post by: Wimpie on May 29, 2017, 09:41:26 PM
Same here, only for the last day or so, though!

But the feeling you're chasing an untouchable ghost is definitely present.
Title: Re: Official Akkan hate thread
Post by: Nosferatus on May 30, 2017, 10:52:17 AM
The invasion is getting boring, i agree.
The unpredictability of akkan doesn't seems to fit in the invasion 'end game' , but more for a grand entree.

However remember that the players influence their abilities.
The amount of sharing and cooperation between human realms is often dramati.
militarily its bad but at least things get achieved.
Whats worse is the lack of sharing crucial knowledge on the daimons or past events.
Important stuff happening in one realm often doesn't get shared with other realms.
Any important knowledge on the daimons and their nature is either forgotten or kept secret.
It might be done on purpose, by characters who believe they are better of themselves by not sharing.
But most of all i think its lethargy and carelessness.

Either way i think the point of the invasions is to survive as long as possible, desperately trying to hang on or adapt.
The moment where the attacks dont seem to be life threatening anymore is perhaps where it gets boring.
You know its about end and especially akkans attacks are just annoying, not exciting.

I remember the invasion with monsters undead and daimons all with their own leaders, rulers and powers.
It felt like an epic struggle between powers all greater then humanities.
It created an interesting game situation where human realms choose sides, fighting with the monsters or undead for example against the other parties.
In the end they appeared to be all on the same side, which was a bit lame.
I'd love to see an invasion like this again though, but this time one of the (4) sides could win.
If one of the three invasion forces win they could keep a part of Beluaterra occupied untill humanity manages to finally cleasnse the island of their presence.
Without teleporting and other extremely unpredictable events, the human forces have something to look out for they can create somewhat of a plan.

Title: Re: Official Akkan hate thread
Post by: Vita` on May 30, 2017, 01:12:30 PM
Oh. Hmm...when Wimpie first showed me this, I thought it was older than it was.

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Towards the beginning of the invasion Akkan was an interesting character, he was a priest ushering in the church of the portal and truth and came to be one of the few surviving original daimon lords. Now however he is just a boring and annoying jester-like entity that is quite frankly lazily done. There is nothing remotely fun or engaging about having a being you can't touch fly around your regions casting off a torrent of spells and then disappearing, and then repeating this every other half day. At the very least you could make it interesting by offering some roleplay messages, but instead you're just greeted by a barrage of spell notifications and the damages, and not a single word from the player. At least when Jarbosh came knocking it was a whole mini-event with him taunting and threatening us. Akkan however is like a reoccurring stomach bug, but you're being force-fed whatever is making you sick.
I'll freely admit that I have gotten 'lazy' in playing the characters with my activity the last many months. I've also tried to improve my effort at doing little roleplays here and there, to accompany magic usage, the last couple weeks, though not every single time. I'm happy to engage with the players through Akkan, or Jomorosh, but it's got to be short and sweet. The longer the roleplays, the more I'm going to feel the urge to postpone responding. Doesn't mean I don't read them, eventually, just probably not always particularly timely, if its very long. Not pointing at you, just making that clear, in general. Your letters have been quite short. :)

For what it's worth, Akkan was intended to be more mobile/free-range and jester/prankster/trickster/chaotic-like than Jomorosh/Jhedosh/Jactosh, which could teleport, but only did so out of necessity, preferring to stick with troop defenses. And Akkan could swing by, if they needed a hand.

Additionally, Ar Agyr does hold the Netherworld capital, which the Netherworld has not moved. This limits the Netherworld actions in certain areas. Combined with Ar Agyr and Thalmarkin, and the north in-general, not having fought daimons much lately, while most of the actions been in the south, the attention, due to where the daimons draw their strength, is going to be shifting northward. I don't know if anyone ever noticed this, but Jomorosh, Jhedosh, and Jactosh do or have (generally) marched in a clockwise cycle through BT.

BTW, Jarbosh is the family name of Akkan, Jomorosh, Jhedosh, Jactosh, not a character himself. I think it was Jactosh you remember in the earlier part of the Invasion.

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Just stop with it or make it interesting, because all it currently is doing is providing an annoyance for players who already think this invasion has been beaten to death
I could use up the daimonic resource so the daimons are weaker and can be defeated. Or I can not, and let them linger on BT longer. Also, why is it so damn hard for humanity to share how they kill daimons with each other? You'd think they were cold war secrets like the atom bomb.

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and is even making some consider leaving until it is over due to specific targeting
No player is being targeted. Some characters, such as former Jidington, or others who roleplayed giving their blood to daimons, are given 'more' attention than others. Or were. I haven't done so lately.

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especially in the case of one player who was left unable to play for nearly a week due to magical wounding
Was that the week of several turn script failures, that resulted in folks getting 0 hours? Another aspect of that bug was that wounded folks weren't healing, no matter how they had become wounded, and so took longer to heal.

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and is continuing to have his hours sapped/having his region reduced to 50% morale
I do have Akkan defend himself from magical attack or arrest by sapping hours of nobles in the same region as himself. When I didn't, nobles sapped his hours or arrested him. It's a cruel world out there. Even so, I think each realm has had Akkan in their dungeons multiple times.

There's actually not a lot different from the daimon magic than the scrolls humanity uses, so if you look at the list of scrolls, you can see that there's not a lot of regional attacks. Panicking a region is one of them. I've yet to determine how effective of an attack it is, or if the regions recover before there's any damage. Perhaps it depends on the realm.

Also, now that I've realized it. That region is the *capital* of the Netherworld, and the lord above the lord of Netherworld's occupied capital. That Ar Agyr conquered. And Akkan did send several messages about it still being the capital to Ar Agyrians a ways back, sometime after ya'll took it.

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This can't even be considered as a way of punishing players for not interacting, as it prevents you from doing anything productive.
I don't know what you're talking about punishing players for not interacting. Boring, non-interactive realms on BT and DWI usually have poor density; if not, its usually temporary boringness, multicheats, or they're doing something else right. If they have poor density, the rogues should hit them. Alas, monster sailing is borked still, so pressure isn't on the right realms yet.

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To quote the new sign on Ar Agyr's borders: "AKKAN IS NOT WELCOME"
Except he'll keep coming by to visit his enclave of Netherworld dungeon cells under the city of Agyr and occasionally getting arrested by patrols and sent to Ar Agyr's dungeon cells in Fronepu. :P

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But the feeling you're chasing an untouchable ghost is definitely present.
He's been touched plenty. Sometimes, he gets nicked. Sometimes, he gets away. It's not that all or nothing.

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However remember that the players influence their abilities.
The amount of sharing and cooperation between human realms is often dramati.
militarily its bad but at least things get achieved.
Things got cut off in your message. But I think I agree with what you're trying to say. Throughout the Invasion, there have been a variety of miscommunications. Whether that's rulers not sharing messages out of laziness/inactivity, misinterpreted messages and poor assumptions, or paranoia about trusting others and secrecy.

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Whats worse is the lack of sharing crucial knowledge on the daimons or past events.
Important stuff happening in one realm often doesn't get shared with other realms.
Any important knowledge on the daimons and their nature is either forgotten or kept secret.
Yup. At first, I tried to spread it more widely with ruler-wide channels. Then, with GM messages. At points, it seemed I was actually prodding some on what to do, but that started to feel wrong. After awhile, it got tiring and I just rolled with it. At this point, I'm mainly just trying to wind up the Invasion by using all the daimonic energy I can.

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Either way i think the point of the invasions is to survive as long as possible, desperately trying to hang on or adapt.
The moment where the attacks dont seem to be life threatening anymore is perhaps where it gets boring.
You know its about end and especially akkans attacks are just annoying, not exciting.
I think most have recognized the Invasion is winding down, but I don't think anyone knows yet what Post-Invasion will look like. I have an idea, but it depends on player behavior as well.

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I remember the invasion with monsters undead and daimons all with their own leaders, rulers and powers.
It felt like an epic struggle between powers all greater then humanities.
It created an interesting game situation where human realms choose sides, fighting with the monsters or undead for example against the other parties.
In the end they appeared to be all on the same side, which was a bit lame.
I'd love to see an invasion like this again though, but this time one of the (4) sides could win.
If one of the three invasion forces win they could keep a part of Beluaterra occupied untill humanity manages to finally cleasnse the island of their presence.
At first, I thought you were describing an older Invasion, not this one. There was a past invasion where humanity was forced to choose loyalties between daimons, monsters, and undead, each with their own NPC characters. I think it was the Fourth, but I could be off with the numbering. And daimons did defeat monsters and undead I think, which is why I think we're not doing undead and monster NPCs anymore. Also, there have been Invasions were daimons stayed on the continent through post-Invasion until the next Invasion.

Daimons and Rogues are definitely not on the same side, and do fight each other, as southerners will attest. But while humans have the magical scrolls to banish daimons and undead, the equivalent versions of those for daimons are to force the will of monsters and undead to serve the Netherworld.
Title: Re: Official Akkan hate thread
Post by: DeVerci on May 30, 2017, 02:12:32 PM
Was that the week of several turn script failures, that resulted in folks getting 0 hours? Another aspect of that bug was that wounded folks weren't healing, no matter how they had become wounded, and so took longer to heal.
No this was closer to when we retook the city, you wounded the player and he got stuck in a loop of healing and dropping back into seriously wounding and it took 6 1/2 days for him to finally get to lightly wounded, then lost his entire 77 unit of SF even though they weren't close to deserting and all of his paraphernalia. I made a report on the bug-tracker about it for him but nothing was ever said.

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I could use up the daimonic resource so the daimons are weaker and can be defeated. Or I can not, and let them linger on BT longer. Also, why is it so damn hard for humanity to share how they kill daimons with each other? You'd think they were cold war secrets like the atom bomb.
Not every realm is Nothoi with legions of adventurers that go out finding portal stones and scrolls for them to fire back at the daimons. And when rulers to try to communicate it ends up being something like: We would love to help but there is the matter of having giant daimon or rogue stacks on our border and we really can't right now.
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Also, now that I've realized it. That region is the *capital* of the Netherworld, and the lord above the lord of Netherworld's occupied capital. That Ar Agyr conquered. And Akkan did send several messages about it still being the capital to Ar Agyrians a ways back, sometime after ya'll took it.
Never happened, not once in the 2 weeks that it took to TO the city did we get any interaction or even a hint that the daimons cared that we were retaking the city. Instead we just get the torrents of magical attacks a few weeks later with no accompanying messages, except now for the whole "Liars need no walls" spiel.
Title: Re: Official Akkan hate thread
Post by: Vita` on May 30, 2017, 02:38:16 PM
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No this was closer to when we retook the city, you wounded the player and he got stuck in a loop of healing and dropping back into seriously wounding and it took 6 1/2 days for him to finally get to lightly wounded, then lost his entire 77 unit of SF even though they weren't close to deserting and all of his paraphernalia. I made a report on the bug-tracker about it for him but nothing was ever said.
This is news to me. I'm looking into it.

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Never happened, not once in the 2 weeks that it took to TO the city did we get any interaction or even a hint that the daimons cared that we were retaking the city. Instead we just get the torrents of magical attacks a few weeks later with no accompanying messages, except now for the whole "Liars need no walls" spiel.
It did happen. But I didn't state it happened during the TO. I stated after you took it.
Title: Re: Official Akkan hate thread
Post by: DeVerci on May 30, 2017, 02:48:02 PM
It did happen. But I didn't state it happened during the TO. I stated after you took it.
That you did, my bad! Still I never saw any messages about it, unless it was a case of it being sent to the ruler and not being translated down.
Title: Re: Official Akkan hate thread
Post by: Nosferatus on May 30, 2017, 03:09:16 PM
Vita I was talking about that invasion where monsters undead and daimons all had their own realm.
The concept of having ' invasive' new powers that battle each other makes the players decisions more interesting in terms of game theory.
Doesn't have to be daimons, undead or monsters, perhaps something more neutral would work better.
Daimons undead and monsters are so obviously evil that working with them will always be considered bad, people will be very reluctant to do so.
Anyone who manages not joining a side can beat his chest in pride, claiming to be the only ones not corrupted.
Title: Re: Official Akkan hate thread
Post by: JeVondair on May 30, 2017, 04:37:34 PM
The Daimons might not be as big a problem if the human realms were better at coordinating.  ::)
Title: Re: Official Akkan hate thread
Post by: JDodger on May 31, 2017, 02:53:48 AM
yeah whats up edain, how is the master plan of screwing everyone else going  8)
Title: Re: Official Akkan hate thread
Post by: Chenier on May 31, 2017, 01:50:28 PM
Wounds improving and worsening is not necessarily a bug... I mean, there could be one. My own character on Dwi was wounded many days ago, and then it got serious, and then normal, and then serious again, and now I'm still wounded and about to lose my position. There might be a bug... but it's also entirely possible we just got unlucky.
Title: Re: Official Akkan hate thread
Post by: Attano on May 31, 2017, 02:29:22 PM
Ya know, Daimons aren't a problem for Spearhold and Dominorum.

Just saying...
Title: Re: Official Akkan hate thread
Post by: JeVondair on May 31, 2017, 05:03:24 PM
Ya know, Daimons aren't a problem for Spearhold and Dominorum.

Just saying...


*yet
Title: Re: Official Akkan hate thread
Post by: Vita` on May 31, 2017, 09:26:25 PM
Ya know, Daimons aren't a problem for Spearhold and Dominorum.

Just saying...
I just spewed my coffee reading this.
Title: Re: Official Akkan hate thread
Post by: Vita` on June 01, 2017, 12:58:08 AM
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No this was closer to when we retook the city, you wounded the player and he got stuck in a loop of healing and dropping back into seriously wounding and it took 6 1/2 days for him to finally get to lightly wounded, then lost his entire 77 unit of SF even though they weren't close to deserting and all of his paraphernalia.
Okay, looked more into this. Apparently, it's from wounded characters getting paused from length of woundtime, which sets the SF as militia, removed paraphernalia etc. He was effectively forcibly 'paused' when he shouldn't have been. I still need to figure out if its still an active bug/issue, and if so, the fix.
Title: Re: Official Akkan hate thread
Post by: Vita` on June 01, 2017, 01:00:19 AM
Wounds improving and worsening is not necessarily a bug... I mean, there could be one. My own character on Dwi was wounded many days ago, and then it got serious, and then normal, and then serious again, and now I'm still wounded and about to lose my position. There might be a bug... but it's also entirely possible we just got unlucky.
This. It could also be that the wounding rates need adjusted.
Title: Re: Official Akkan hate thread
Post by: Chenier on June 01, 2017, 02:34:37 AM
Well in Westgard people seem to get wounded quite a lot and for rather long periods of time. Longer than I seem to remember being normal.

Could be bad luck, though. Or the type of units we fight. Or a number of things, I guess. It doesn't really feel broken at this point, but worse than I thought remembering.
Title: Re: Official Akkan hate thread
Post by: Nosferatus on June 11, 2017, 02:16:36 PM
We are also getting more and more upset players in Gotland about certain aspects of the invasion.
They also believe things are out of balance, annoying and boring.

It seems completely impossible to defeat certain daimon forces in battle while those forces don't really seem to be out to defeat individual realms.
As such force could easily take any capital.
It doesn't feel like where at war but just teased by an impossible enemy who forces us not to fight but rather preform TO's all the time(which is basically waiting and clicking on preform TO), its like an annoying, giant bully pushing over our sand castle every time we finish it.

We just fought the hoodlooms: 18K daimons vs ~ 25K humans, who killed more then a thousand men in their first charge.
They inflicted 50.000 hits in the first battle round and wiped off a superior force in one or two battle rounds, wounding almost everyone.
It required allot of coordination and time to get that force together with other allies.
Sure better settings could have been used by the humans, but no matter what settings would have been used, the humans would have been smashed.

I also had hoped to see more of an interaction with the roleplays concerning Jomorosh, they seem to be ignored.
Perhaps Vita isnt getting enough time to play the daimons by him self?
Title: Re: Official Akkan hate thread
Post by: Vivalas on June 14, 2017, 11:01:48 PM
We are also getting more and more upset players in Gotland about certain aspects of the invasion.
They also believe things are out of balance, annoying and boring.

It seems completely impossible to defeat certain daimon forces in battle while those forces don't really seem to be out to defeat individual realms.
As such force could easily take any capital.
It doesn't feel like where at war but just teased by an impossible enemy who forces us not to fight but rather preform TO's all the time(which is basically waiting and clicking on preform TO), its like an annoying, giant bully pushing over our sand castle every time we finish it.

We just fought the hoodlooms: 18K daimons vs ~ 25K humans, who killed more then a thousand men in their first charge.
They inflicted 50.000 hits in the first battle round and wiped off a superior force in one or two battle rounds, wounding almost everyone.
It required allot of coordination and time to get that force together with other allies.
Sure better settings could have been used by the humans, but no matter what settings would have been used, the humans would have been smashed.

I also had hoped to see more of an interaction with the roleplays concerning Jomorosh, they seem to be ignored.
Perhaps Vita isnt getting enough time to play the daimons by him self?

This. It's one thing when human realms don't coordinate. It's another when the combined armies of 3 realms get decimated (one combat realm was 1000 human casualties vs 50 daimons). I was very mad about this since it was one of those.... "What?" moments. At the very least change the CS to be a more accurate indicator of the Daimon's strength if they absolutely need to be that OP.
Title: Re: Official Akkan hate thread
Post by: Chenier on June 15, 2017, 03:08:53 PM
Daimon cavalry has always been OP, and giving them an appropriate CS is likely no easy task.

I remember when they first appeared... they'd be thrown over the walls every turn, which resulted in them getting their charge bonus every turn. I believe they have been seriously nerfed since, because the destruction was horrifying.
Title: Re: Official Akkan hate thread
Post by: DeVerci on June 15, 2017, 04:11:00 PM
Nope, I still think they still get their charge bonus or haven't been nerfed(enough), as despite having to go through three lines of troops it kept doing that 50,000 spread damage that wipes out 100 man units in a single turn of combat.
Title: Re: Official Akkan hate thread
Post by: Nosferatus on June 15, 2017, 07:38:42 PM
Maybe the humans are just not fighting the daimon units correctly.
either way, the over powered units aren't the main point.
The main source of frustration is the sense of stagnation in this 'final'  part of the invasion.
There isnt much happening anymore expect the occasional annoying attacks that set us back having to TO the same regions again.
Interesting things start to develop among human realms and the daimons ruin it by a couple of hit and runs.
Title: Re: Official Akkan hate thread
Post by: JeVondair on June 16, 2017, 12:16:47 AM
They are DAIMONS, supernatural beings from Hell itself that are literally made of magic. Human realms need to get their act together.


Of course, I do love the infighting/distrust. That's realism for you.
Title: Re: Official Akkan hate thread
Post by: DeVerci on June 16, 2017, 12:36:08 AM
Once again, its not an issue of human realms not trying or acting together. The three northern realms were able to coordinate and march over a weeks worth of travel, have more CS and get wiped by one overpowered unit. Other realms that wanted the help could not because they have giant waves of rogues just taking over regions and not stopping. Playing the whole "oh its finally clear to retake this region that we need so we don't starve" game over and over isn't fun after we've been doing it for about a year now.
Title: Re: Official Akkan hate thread
Post by: Wimpie on June 16, 2017, 08:26:25 AM
Once again, its not an issue of human realms not trying or acting together. The three northern realms were able to coordinate and march over a weeks worth of travel, have more CS and get wiped by one overpowered unit. Other realms that wanted the help could not because they have giant waves of rogues just taking over regions and not stopping. Playing the whole "oh its finally clear to retake this region that we need so we don't starve" game over and over isn't fun after we've been doing it for about a year now.

Also, it doesn't help if there's someone flying in a city, starting a new realm with Daimons, being distrusted by literally everyone and then start attacking other human realms.

Yeah, some human realms need to get their act together  ;D
Title: Re: Official Akkan hate thread
Post by: Chenier on June 16, 2017, 02:44:55 PM
Nope, I still think they still get their charge bonus or haven't been nerfed(enough), as despite having to go through three lines of troops it kept doing that 50,000 spread damage that wipes out 100 man units in a single turn of combat.

I assure you, they were quite nerfed since their first appearance in the third invasion.  ;)
Title: Re: Official Akkan hate thread
Post by: DoctorHarte on June 17, 2017, 04:51:49 PM
The Daimons should just disappear with a resounding "POP" and then have a continent-wide message saying, "We will be back unless ya'll get your act together and do this, this and then this."

Then just leave Beluaterra in peace for the next two years while you cook up something realllllly good. Maybe something different than Daimons this time. They are scared off enough players from Beluaterra by now.

End the invasion  :-X
Title: Re: Official Akkan hate thread
Post by: Purrcious on June 17, 2017, 05:23:36 PM
tbf, Spindel enjoys the invasion, it's frustrating but it's different from EC. But that's probably because I'm new  ;D
Title: Re: Official Akkan hate thread
Post by: Chenier on June 18, 2017, 01:44:58 AM
I don't think dramatic finales are a forte of the invasions, in general.
Title: Re: Official Akkan hate thread
Post by: JeVondair on June 19, 2017, 05:38:25 PM
Also, it doesn't help if there's someone flying in a city, starting a new realm with Daimons, being distrusted by literally everyone and then start attacking other human realms.

Yeah, some human realms need to get their act together  ;D


Indeed, fear my awesome attack of 30 archers. Look upon my works, ye mighty, and Despair!
Title: Re: Official Akkan hate thread
Post by: Wimpie on June 22, 2017, 07:59:37 AM
Attacking an Undead Horde next to a city of ours where Akkan happens to be.

Travelling hours were already 21 hours for my big ass unit, so after 1 turn of travelling, everyone got ordered to delay arrival to be sure to arrive together.

What happens? Akkan using his magic to deprive me of all my hours. So everyone is counting on my unit to arrive and it will probably not happen for another day now.

Really? Just move somewhere else if you want to avoid us. We all know we can't catch you. We can't fight you because you're unitless. We just wanna clear out Daimons and Undead but every time we come near Akkan he's just throwing around magic in order for us to stay as far as possible away from us.

Getting really tired of this.
Title: Re: Official Akkan hate thread
Post by: Nosferatus on June 22, 2017, 08:19:28 AM

What happens? Akkan using his magic to deprive me of all my hours. So everyone is counting on my unit to arrive and it will probably not happen for another day now.


Did you get a message stating you lost hours due to magic or mysterious cause or something?

Most players would otherwise confuse this with another bug, because we had exactly those symptoms several times after each other a little while back, wimpie know's all about it.
Title: Re: Official Akkan hate thread
Post by: Wimpie on June 22, 2017, 11:28:49 AM
Did you get a message stating you lost hours due to magic or mysterious cause or something?

Most players would otherwise confuse this with another bug, because we had exactly those symptoms several times after each other a little while back, wimpie know's all about it.

Yes, the message clearly stated that.
Title: Re: Official Akkan hate thread
Post by: DeVerci on June 27, 2017, 05:52:40 PM
The daimon judge who tortured everyone in his dungeons has now been tortured to death, bringing along the prizes of unique items and a 10,000 gold bounty to Ar Agyr's judge.
Title: Re: Official Akkan hate thread
Post by: JeVondair on June 27, 2017, 07:01:59 PM
I'd say that's about the end of this thread, lol.
Title: Re: Official Akkan hate thread
Post by: Andre on June 27, 2017, 07:06:17 PM
I mean, you can still hate on him even if he's dead. Loads of historical figures who are long dead are still greatly hated.
Title: Re: Official Akkan hate thread
Post by: Wimpie on June 27, 2017, 07:23:13 PM
That was not smart of me, first reading up on the Forum and afterwards checking BM.

Great spoiler! >:(
Title: Re: Official Akkan hate thread
Post by: Chenier on June 28, 2017, 01:08:35 PM
Aww, shucks. Sounded like a fine fella.  8)
Title: Re: Official Akkan hate thread
Post by: Attano on June 28, 2017, 01:45:12 PM
Lies! Akkan lives!
Title: Re: Official Akkan hate thread
Post by: Nosferatus on June 28, 2017, 02:00:54 PM
Lies! Akkan lives!
!
Title: Re: Official Akkan hate thread
Post by: DeVerci on June 28, 2017, 02:06:14 PM
What's the current kill-count across the continent for daimon lords and lieutenants?
Ar Agyr currently has: Akkan(unless he rises from the dead), Jactosh, and ???Vanguard???, though to be fair he kinda just got imprisoned in Ar Agyr's dungeons and we couldn't do anything to him, but then he disappeared for good.
Title: Re: Official Akkan hate thread
Post by: Anaris on June 28, 2017, 02:11:23 PM
What's the current kill-count across the continent for daimon lords and lieutenants?
Ar Agyr currently has: Akkan(unless he rises from the dead), Jactosh, and ???Vanguard???, though to be fair he kinda just got imprisoned in Ar Agyr's dungeons and we couldn't do anything to him, but then he disappeared for good.

Good grief; I'm surprised anyone remembers Vanguard at this point...
Title: Re: Official Akkan hate thread
Post by: DeVerci on June 28, 2017, 07:41:09 PM
Good grief; I'm surprised anyone remembers Vanguard at this point...
He did a nice little stint across Thalmarkin and then wandered into Ar Agyr where he got captured in a battle, then he kinda just vanished after sitting in the prison for several days because we couldn't do anything to him.
Title: Re: Official Akkan hate thread
Post by: Vita` on June 28, 2017, 08:08:50 PM
You must've starved him into non-existence.
Title: Re: Official Akkan hate thread
Post by: Nosferatus on June 28, 2017, 08:15:01 PM
Ar Agyr: Daimons graveyard
Title: Re: Official Akkan hate thread
Post by: Attano on June 28, 2017, 10:24:44 PM
!
:P
Title: Re: Official Akkan hate thread
Post by: DeVerci on July 08, 2017, 07:46:10 AM
Go away Jomorosh >:( we don't want you in our borders either. I heard there are some priests in the south again.
Title: Re: Official Akkan hate thread
Post by: JeVondair on July 08, 2017, 02:20:20 PM
Go away Jomorosh >:( we don't want you in our borders either. I heard there are some priests in the south again.


Hey hey now wait a minute don't you think he already took a big enough bite [literally] out of us?
Title: Re: Official Akkan hate thread
Post by: MTYL on July 08, 2017, 03:45:56 PM

Hey hey now wait a minute don't you think he already took a big enough bite [literally] out of us?

Literally?
Title: Re: Official Akkan hate thread
Post by: DeVerci on July 08, 2017, 04:51:50 PM
Nah he only took one city from you. Priests are tricky and you gotta chase them down before the start building temples and shrines everywhere.
Title: Re: Official Akkan hate thread
Post by: Anaris on July 08, 2017, 05:06:01 PM
Priests can't build temples. Only lords can do that, in their own regions.
Title: Re: Official Akkan hate thread
Post by: JeVondair on July 08, 2017, 06:38:18 PM
He killed 6000 peasants in a turn.
Title: Re: Official Akkan hate thread
Post by: DeVerci on July 09, 2017, 04:31:39 AM
Priests can't build temples. Only lords can do that, in their own regions.
But there's going to be a realm of priests around Rines now Anaris, the fields are going to be ripe for reaping.