BattleMaster Community
Toms Other Games => Legends => Q&A => Topic started by: Zakky on December 22, 2017, 08:26:48 AM
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Think we need some kind of a chart where we can see spending x prime will do what.
Like spending 1 prime can make one hundred men run in panic or 10 prime can burn down a castle etc.
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It doesn't work like that.
Anything limited to the one story you are writing, is basically free. Only things with persistence beyond the story need to be paid with Prime. So you can just invent a village and write about it - but if you want to put it on the map, and revisit it in a later story, that is where you pay Prime.
Prime scales with depth and detail, not with quantity. A settlement on the map has the same Prime cost irrespective of size. But the more attributes you add to it, the more Prime you spend. The more "bland" something is, the cheaper. The more depth, details and story it has behind it, the more expensive.
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Does that mean if it is bland enough, even a city and a village can have the same cost?
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Does that mean if it is bland enough, even a city and a village can have the same cost?
That is exactly what it means, yes. We use movie logic, or story logic. Adding a city to a story is no more difficult than adding a village. Bringing it to life with details is where it matters.
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Ah ah I see. So it is a difference between some nameless city you are using just for your story vs a famous city well known throughout the world.
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Ah ah I see. So it is a difference between some nameless city you are using just for your story vs a famous city well known throughout the world.
And between a "they travelled through yet another nameless village" and a "this village is the center of the story, so we will detail every street and the backgrounds of a dozen inhabitants".