BattleMaster Community

BattleMaster => Locals => Dwilight => Topic started by: Daniel Coffey on January 10, 2018, 02:29:44 PM

Title: Lurian Resurgence
Post by: Daniel Coffey on January 10, 2018, 02:29:44 PM
Hey everyone!

Thought I'd join in with the shameless recruitment threads, except this time for an oldie (but still goldie).

I'm sure most of you already know what Luria Nova is and all that, so I won't bother with any history lessons. I know a few people are confused why Luria Nova is still doing its thing, given its southern, isolated position and not really achieving all that much lately. Hopefully, that is all beginning to change.

We managed to collect up to about a dozen new players from outside BM, all big on their roleplay and fancied giving it a go. So far, it's been a blast. A few casualties along the way but we've retained a lot of these new faces and we're all looking forward to seeing BM grow once again. If you're looking for an RP heavy realm and experience, I regularly log into seeing around 10-20 messages a turn, at least 3-5 of which are RP. Good quality and length too. I can't imagine how many more get thrown about in private. If that's not convincing, the realm is currently in expansion mode, trying to recapture old territories and fill up estates. Knightly orders and guilds alike are in the pipe works as us new younger knights look to make our mark in the world.

If you'd like to be a part of this, we all wholeheartedly welcome you to join the ranks of Luria Nova now!

I believe they say, ad victoriam.
Title: Re: Lurian Resurgence
Post by: Bronnen on January 10, 2018, 03:22:19 PM
Instead of trying to expand, Luria should move north and bring the realm into conflict with the other realms.
Title: Re: Lurian Resurgence
Post by: Indirik on January 10, 2018, 04:39:31 PM
Plus ça change, plus c'est la même chose.
Title: Re: Lurian Resurgence
Post by: Zakky on January 10, 2018, 04:54:16 PM
This really doesn't matter actually.

Luria's problem wasn't its nobles. Its main problem was its location. Once this expansion ends, Luria will die again because there won't be anything else to do but fight monsters. Luria simply has no neighbour to fight with. Expanding west is a mistake and due to this quick expansion, they will simply attract more monsters overtime.
Title: Re: Lurian Resurgence
Post by: Bronnen on January 10, 2018, 05:14:21 PM
That's why I suggest they move north.
Title: Re: Lurian Resurgence
Post by: Daniel Coffey on January 13, 2018, 10:38:48 PM
No need to rain on the parade guys :P It was just a roll call for everyone who wants a fresh chance at some RP. As for the wargaming aspect of the game, yes, Luria's position is a little out of the way. We'll seem less out of the way once a Lurian crusade comes north to kick your asses ;) Or die in the attempt. Either way, we're going to create some fun situations for everyone once we get our collective !@#$ together and decide where the future of Luria lies. We only hope that everyone else is willing to get involved to move forward with Dwilight as a whole, not just as individual realms.
Title: Re: Lurian Resurgence
Post by: feyeleanor on January 14, 2018, 12:49:48 AM
Luria Nova is the largest realm on Dwilight by region count, by population, and by adventurer count. It's also second-largest by noble count.

If anyone should move it's all you northern laggards in your pokey little realms :P
Title: Re: Lurian Resurgence
Post by: Eduardo Almighty on January 15, 2018, 10:43:58 AM
Everytime I played in Luria: good nobles, good environment, good RPs... nothing to do.
Title: Re: Lurian Resurgence
Post by: Bronnen on January 15, 2018, 03:40:47 PM
Yup. When I was there, nothing to do. tries suggesting moving north, get shut down.

Luria could have 50 nobles, and it would still be just as pointless without moving further north.
Title: Re: Lurian Resurgence
Post by: Chenier on January 16, 2018, 04:47:57 AM
People always devolve to seeing expansion as a goal into itself, which is really a bad fit for Dwilight. A smaller more compact realm, especially based off Luria, would be a lot more fun than one that spreads as far as it can, as the former will have the luxury to do things abroad and the latter will be too busy just maintaining itself.
Title: Re: Lurian Resurgence
Post by: Zakky on January 16, 2018, 07:54:11 AM
It is always the same.

More nobles -> Everyone wants to become a lord -> Expand -> Some people leave -> Empty lands -> Less stuff to do -> More people leave -> More vacant regions -> Zombie state -> More nobles

I suggest creating your own enemies if you don't want to move north. The best option is to fight Swordfell since it is Luria's closest realm but even that is kinda far. So the second best option is to get more nobles and expand quickly then break into 3 smaller realms and fight each other.
Title: Re: Lurian Resurgence
Post by: Eduardo Almighty on January 16, 2018, 10:22:38 AM
You don't need to expand to move north... just move north. While this compact realm was full of good players and good RP, it's still Battlemaster... you expect to fight more than NPC monsters. Also, there's Beluaterra to do it.
Title: Re: Lurian Resurgence
Post by: feyeleanor on January 17, 2018, 11:10:36 AM
The current mission for Luria is to reclaim the Imperial heartland around the Euschean Sea. We already have a land border with Fissoa and will soon have one with D'Hara. Perhaps that will lead to friction and war, or perhaps our realms will band together to launch expeditions elsewhere as happens on other continents.
Title: Re: Lurian Resurgence
Post by: Bronnen on January 17, 2018, 03:50:53 PM
Nope. All it's gonna do is make you be attacked by more rogues. Move north
Title: Re: Lurian Resurgence
Post by: Chenier on January 18, 2018, 01:15:24 AM
Nope. All it's gonna do is make you be attacked by more rogues. Move north

I second this. Luria does this over and over. You know what they say about doing the same  thing and expecting different results...

You had your core. You don't NEED Shinnen. You don't need to take all the regions around the sea.

You could have picked a random neighbor and declared war on it.

You chose the path of staleness, again.
Title: Re: Lurian Resurgence
Post by: Zakky on January 18, 2018, 02:43:58 AM
Friction and war with Fissoa and Madina? That is way too hopeful.

Unless you strike them first, Fissoa and Madina won't.

They are busy with monsters and dwindling player base. They don't have time to attack LN.
Title: Re: Lurian Resurgence
Post by: Chenier on January 19, 2018, 02:17:14 AM
Friction and war with Fissoa and Madina? That is way too hopeful.

Unless you strike them first, Fissoa and Madina won't.

They are busy with monsters and dwindling player base. They don't have time to attack LN.

Even if you gave them time, regions, and infinite gold, they still wouldn't.
Title: Re: Lurian Resurgence
Post by: Eduardo Almighty on January 19, 2018, 11:28:45 AM
Playing in Madina, rtoo busy with monsters. Sorry, Luria... call me later or take care of your own problems.  ;) ;)
Title: Re: Lurian Resurgence
Post by: feyeleanor on January 19, 2018, 02:57:28 PM
I'd like to get boots back on the Western Continent so if Madina wants help they'll find a supportive voice in Luria's council.
Title: Re: Lurian Resurgence
Post by: Anaris on January 19, 2018, 02:59:41 PM
I would strongly urge you to partner with Westgard for western expansion, rather than Madina. Given their strong foothold, it makes it much easier to gain critical mass.
Title: Re: Lurian Resurgence
Post by: Chenier on January 19, 2018, 03:36:33 PM
I would strongly urge you to partner with Westgard for western expansion, rather than Madina. Given their strong foothold, it makes it much easier to gain critical mass.

Yea. When given actions, it's always better to join the more lively and promising, and not try to give a new life to a hollowed out corpse.

Westgard has a lot of nobles, some rich regions, and experience with dealing with the rogues.

Any group that would want to expand west would be better off starting from there.

any group that would want to expand west would also be better off killing Madina off to increase global density beforehand too, though.
Title: Re: Lurian Resurgence
Post by: Bronnen on January 19, 2018, 05:48:06 PM
Who wants to kill Madina and Fissoa!
Title: Re: Lurian Resurgence
Post by: Daniel Coffey on January 23, 2018, 08:53:47 PM
Hey guys,

Thanks again for all your replies so far, they're very frank and give an earnest opinion on the game as it stands now. I say the next part completely without tone or emotion, so don't take this for anger (ranting, maybe). I truly enjoy the game and don't expect anyone to tell me (or me to tell them) how to play it. I trust you all think that as well :)

However.

I do feel that chastising an honest effort of a new player to try and bring a breath of fresh air into any realm shouldn't be disregarded so callously as shown in these posts. We've had huge success bringing in new players so far, and I think many of them would be disappointed or uninterested with the game after seeing this kind of reaction from a simple recruitment thread. Personally, I feel let down, despite having a hundredth of the time less than many players here on Battlemaster, by the responses given by players here.

Why can't we teach an old dog new tricks? I for one, and many of the new guys certainly think we can. LN might not just be seeing resurgences, but revolutions also.

Who are you to decide LN is simply going to sit with its thumb up its arse some more? I hope we can collectively prove you wrong on that account. After all, why bother taking a continent over that's been burnt to ash, when we still have a perfectly good one to set aflame ourselves?

What's to say that solid RP, community and character development isn't as fun as rabid warfare? I thought this game, especially in Dwilight, was RP heavy. Didn't know it was a silent wargame of number crunching.

Thanks for reading. I hope to see many more join LN, and other realms, from here on out. May we all find common ground beating the snot out of each other when the time comes.
Title: Re: Lurian Resurgence
Post by: Chenier on January 23, 2018, 09:16:47 PM
Hey guys,

Thanks again for all your replies so far, they're very frank and give an earnest opinion on the game as it stands now. I say the next part completely without tone or emotion, so don't take this for anger (ranting, maybe). I truly enjoy the game and don't expect anyone to tell me (or me to tell them) how to play it. I trust you all think that as well :)

However.

I do feel that chastising an honest effort of a new player to try and bring a breath of fresh air into any realm shouldn't be disregarded so callously as shown in these posts. We've had huge success bringing in new players so far, and I think many of them would be disappointed or uninterested with the game after seeing this kind of reaction from a simple recruitment thread. Personally, I feel let down, despite having a hundredth of the time less than many players here on Battlemaster, by the responses given by players here.

Why can't we teach an old dog new tricks? I for one, and many of the new guys certainly think we can. LN might not just be seeing resurgences, but revolutions also.

Who are you to decide LN is simply going to sit with its thumb up its arse some more? I hope we can collectively prove you wrong on that account. After all, why bother taking a continent over that's been burnt to ash, when we still have a perfectly good one to set aflame ourselves?

What's to say that solid RP, community and character development isn't as fun as rabid warfare? I thought this game, especially in Dwilight, was RP heavy. Didn't know it was a silent wargame of number crunching.

Thanks for reading. I hope to see many more join LN, and other realms, from here on out. May we all find common ground beating the snot out of each other when the time comes.

I'm sorry, but history keeps repeating itself. It's not the first time a fresh group arrives to Luria (or other hollowed out realms), only to repeat the very same mistakes of those that preceded them, despite the warnings about their path.

I've been in BM a long time, despite a relatively small hiatus. It takes insane levels of activity to whip an inactive realm into action. It almost never works. I've done it, so have a few others, but the time we put into the game to do that... could be considered a part time job. Easily 15+ hours per week, at peaks, I'm sure some of us doubled that. And that's combining time, experience, and pre-established networks of other addicted and experienced players. It's insane.

The game has changed much since, though. You no longer have to fight a horde of 40+ silent guys who haven't even checked the voting page in years (since it was set-and-forget), nor the nepotic culture that stood in the way of all social mobility. But there is still a lot of inertia.

Overall, though, it always was, and will always remain, much more worthwhile to join a realm full of promise, to build off that, than to take a slumbering giant, and hope to wake it up. Avernus and Anor would likely have been your best bets, otherwise Morek and Swordfell. It's always a good idea to look at a realm you want to fight with, and look at a very simple data point: when was the last time it went to war? Realms that haven't been to war in ages usually not only have strong cultural inclinations not to do so, but also serious game mechanic reasons not to (mostly geography). Even if you magically change the culture, the rest remains.

When it comes down to Luria specifically, you gotta ask yourself: if you want war, then why don't you seek war? Because the moment you start down the "I want war, but I'll do it later" road, you'll never get off it. Don't forget, this is Dwilight. The more you expand, the more monsters attack you. And this means, the more you need to stay on the defensive and fix up your regions. What started up as a proposition to spend a little time to gather more resources for a war end up as a full time occupation in itself.

You want a war? Do you seriously want a war? Ask yourself that. Because if you do, then go make one. The present is always the best time, or just about. Fissoa and Madina are right next door, and no one can help them. There's also Swordfell, that nobody likes. "Just do it".

But it might already be too late... getting all the cities around the sea was "cool", but I suspect Shinnen won't help you in your projects.
Title: Re: Lurian Resurgence
Post by: Bronnen on January 23, 2018, 10:47:28 PM
Like Chenier said,

We've seen this done time and time again over the years. The reason were giving the suggestions we are is because the current method isn't working. Expansion on Dwilight doesn't (often) bring any realms into conflict with any others, all it does it create a horde of monsters that assault your walls and you're stuck fighting them off for months until you get bored of doing that and your players leave. It happens over and over again.
Title: Re: Lurian Resurgence
Post by: Vita` on January 23, 2018, 10:54:12 PM
I haven't said much here, but as a former lurian player (and ruler), admin, and lover of everything lurian, I wholeheartedly encourage you (Daniel Coffey) to seriously consider the advice given to you above. That said, I absolutely understand that the cynicism expressed within that advice is quite off-putting to a new player. I'm trying to say that there are some golden nuggets hiding beneath stinky piles of poo.

To condense some words, BM is a primarily social game. The roleplay and character development isn't as fun in an area with fewer people to interact with. That applies in terms of total people seeing and possibly responding to your messages, and competition for various titles and positions.  Not everyone is meant to be a lord, and the more realms exist, the more council positions exist. And the more council positions exist, the more people to disagree and conflict. BM used to be very dense. Over time, with expansion and then playerbase loss, we've created more space than players. Hence the focus on increasing density over the last few years, so that there are more players in a more crowded environment. We've closed two islands and created mechanics to balance roguelands vs human-occupied land; these mechanics are not perfect and still being adjusted. And increasing density must be balanced with consideration for players, as we don't want to send a doomstack to crush folks, but provide gradual pressure. This is the background to the advice encouraging luria to head north to be closer to more realms, or to try to take out Madina and Fissoa for taking up space while not doing much of anything, which would result in increased density with less human-occupied land.

The experiences in BM differ widely by island and realm. Some are more RP-engaging, others are more war and silent. Some excel at both. If you ever find a place you dislike and you aren't able to bring about change, I highly encourage you to try somewhere else.

And I need to run out the door, so I'll stop here, but I want to echo your sentiments of bring fresh air into a realm, proving folks wrong about Luria, and finding common ground beating the snot out of each other. I wish you the best, but I also very much wish you to consider the words written by more experienced players, even if those words are a bit jaded. We've been through a lot over the years, do bear with us. :)
Title: Re: Lurian Resurgence
Post by: Archival on January 23, 2018, 11:01:05 PM
Like Chenier said,

We've seen this done time and time again over the years. The reason were giving the suggestions we are is because the current method isn't working. Expansion on Dwilight doesn't (often) bring any realms into conflict with any others, all it does it create a horde of monsters that assault your walls and you're stuck fighting them off for months until you get bored of doing that and your players leave. It happens over and over again.

Hi Bronnen.

I get the explanation of it all, and I think we've all taken it on board. You need to be careful around expansionism or monster incursions start to escalate, which isn't generally ideal. I do take issue with the tone some people (primarily Chenier) have taken in response though. Rather than trying to provide a helping hand to new players and give suggestions (as you've worded yourself), all I'm getting the impression of is that some of the established veteran players active on the BM forums have a set idea of how the game should be played (and let's remember, BM and especially Dwilight is an open world RPG, with a certain level of priority placed on the RP aspect), and try to ram that down the throats of new players. I understand it's an open forum and people can and should give their views and advice, but when it feels like someone is trying to dictate how I should play, rather than help guide and let us make our own mistakes/successes (which I'm fine with - in my opinion, defeat breeds just as much, if not more, fun RP. I had a load of fun writing a story about my whole unit being destroyed), which is far more likely to make me want to disengage from the community than any setbacks. I guess, in summary, I'm asking for there to be less immediate, full-on negativity and bit more willingness to engage with new players. There's not just one set way to play this game and it would be very dull if it was. I'm not here to play to win, or to play number crunch maximum efficiency war simulator or to be condescended to.

That being said, I've been made to feel super welcome by the old guard members of Luria and am enjoying myself a lot so far. The game has a lot of potential for fun, so I hope the glory days aren't completely behind it.

And as I've been writing this, I see Vita has had made a good post, which I'll definitely take on board.
Title: Re: Lurian Resurgence
Post by: Chenier on January 23, 2018, 11:16:48 PM
Then I wish you the best.

I mentioned a hiatus in my last post: I had been playing BM from 2006 to about 2015, I believe. I had all the titles by then, had played every role. Why'd I quit? Because I kept trying to make a stagnant realm lively, and it finally hit me that, for most of my BM time, that's what I had put so much effort in, with so little reward.

When I came back, a year later, I was (and still am) mostly jaded, I'll concede. But I came back due to the memories of the times I was with promising people, that together, we built awesome things. There's really a lot of things in my play time that I think fondly of. But I made myself a promise: I'm not gonna burn myself out where there isn't any potential. Or where there's too little. I started with just one character, eventually two nobles. I joined and left a bunch of realms. Again and again. Until I found realms that lived up to their promise. And now I'm having fun. But if those realms start to stagnate? Then I'll leave them again, and go elsewhere.

I don't mean to tell you that there's only one way to play. There are many, all equally valid. But this game is also governed by game mechanics, and by strong player cultures. Many things are possible, but not everything is. You want to found an empire that spans over all of Dwilight, for example? That's fine as long as you realize you'll never pull it off. You want to start a colony in Castle Nightscree? That's just never going to work.

Just because people have failed before us, doesn't mean we necessarily will. But if you want reasonable chance at success, then carefully studying why your predecessors failed is critical to making sure you don't share the same outcome.

I'm sorry for my attitude, but it feels like not so long ago, a bunch of players joined Luria, saying the exact same thing. And instead they just focused on expansion, and then never lifted a finger against anyone else. I don't play in those whereabouts anymore, but I find it frustrating. That area has serious geographical restraints, but is not without any potential. Luria did get in a few wars, back in the days. It has an overpowered economy potential which allows it to project a strong army really far away. But that's been ages ago.
Title: Re: Lurian Resurgence
Post by: Vita` on January 24, 2018, 01:00:22 AM
in my opinion, defeat breeds just as much, if not more, fun RP
I commend this and wish this sentiment were stronger within BM.
Title: Re: Lurian Resurgence
Post by: Archival on January 24, 2018, 03:05:13 AM
I commend this and wish this sentiment were stronger within BM.

It seems obvious, but it's so often overlooked by players who place all their focus on winning. But in something like BM, you can't really beat the game. Even if you owned all the land in a continent, there's always going to be someone ready to stir up trouble.

But I'm going off on a tangent. From my personal experience so far, Luria has been a blast. But that's no doubt in part because I haven't just arrived to fight in wars, I'm here to write stories about my character, RP with others and generally enjoy playing my character as more than just a pawn in a war-game. I'm enjoying a lot just travelling and generally doing RP with someone else from the empire who I hadn't met before coming to the game at the moment. The old-guard have been welcoming and have always been happy to teach me both IC and OOC, so I do find it a bit hard to see the negativity that some people have espoused so far.

I often get the impression that people think warfare is all there is to it in BM - either being involved in it, recovering from it or preparing for it. I haven't been around long to say for sure, but I don't think that's the case and more than that I hope it isn't.
Title: Re: Lurian Resurgence
Post by: Vita` on January 24, 2018, 04:37:51 AM
It seems obvious, but it's so often overlooked by players who place all their focus on winning. But in something like BM, you can't really beat the game. Even if you owned all the land in a continent, there's always going to be someone ready to stir up trouble.
Indeed. One cannot win BM. BM is what one makes of it.

I often get the impression that people think warfare is all there is to it in BM - either being involved in it, recovering from it or preparing for it. I haven't been around long to say for sure, but I don't think that's the case and more than that I hope it isn't.
Battles and warfare are definitely the core of BattleMaster, but it's meant to be something roleplay stories are built around, not to be min-maxed. In years gone by, perpetual warfare was (mostly) the norm. That didn't mean there wasn't time for roleplay, but that the marching and battles provided opportunity for roleplays. Especially those crazy quirks that happen in BM that just beg for humorous roleplays.
Title: Re: Lurian Resurgence
Post by: Eduardo Almighty on January 24, 2018, 11:30:05 AM
I love RPs, but I can do much more RPwise in a realm like Sirion than in Luria... Sirion at least is always involved in wars, even being always safe and even being until a short time ago a Behemoth... or a white elephant in the corner.

What will you RP in Luria? Your character walking through the beautiful streets of all your seaside towns? At least incite a civil war between your duchies (in Luria they are still considered small kingdoms within the empire?). Or try Madina... I'm in Bol just holding courts and killing monster. In fact, a good RP isn't always in a Roleplay Message, but in the trash talk before and after a battle, the rivalry and hatred that only a war can bring.
Title: Re: Lurian Resurgence
Post by: Archival on January 24, 2018, 07:02:41 PM
I love RPs, but I can do much more RPwise in a realm like Sirion than in Luria... Sirion at least is always involved in wars, even being always safe and even being until a short time ago a Behemoth... or a white elephant in the corner.

What will you RP in Luria? Your character walking through the beautiful streets of all your seaside towns? At least incite a civil war between your duchies (in Luria they are still considered small kingdoms within the empire?). Or try Madina... I'm in Bol just holding courts and killing monster. In fact, a good RP isn't always in a Roleplay Message, but in the trash talk before and after a battle, the rivalry and hatred that only a war can bring.

This is... sort of what I mean about people dictating how we should play. Like I've said before, there isn't a right or wrong way to play the game. It's a bit of an exaggerated example, but who's to say that someone writing stories about their travels through their own lands, while maintaining them with the gameplay mechanics, is doing it wrong? If someone got their enjoyment out of that, I see precisely zero issue. I suppose it's not really a relevant point to Luria though, since things have been active the entire time I've been in the game so far and from what I understand, that's not about to slow down.

Good RP can be anything though. From sending provocative letters to your foes before a battle (and after, if you feel like twisting the knife) like you say, all the way to - yes - descriptive stories about travelling through the streets of Askileon or Giask.

I don't mean to keep banging on this drum, but I find it pretty uninspiring when people have this inflammatory stance that we're doing it all wrong. I do get jaded cynicism from veteran players though - I'm no doubt similar in the places I've committed however many years to.
Title: Re: Lurian Resurgence
Post by: Bronnen on January 24, 2018, 07:09:28 PM
All I'm saying is that if you guys wanted to bring life to a realm, you woulda been better off picking one closer to other realms. It gives way more opportunity for RP, war, etc. and won't have the constant fight against monsters 24/7.
Title: Re: Lurian Resurgence
Post by: Indirik on January 25, 2018, 01:43:40 AM
No one is really saying you are having bad-wrong fun. Just speaking from hard earned experience. After playing for 10 straight years, I've seen a lot, and so have several others. From what we've seen, realms living in isolation, without PvP contact with other realms, tend to wither and die. There have been extremely few, if any, realms that have even survived, let alone thrived, on just RP. Those realms tend to just taper off and fade away. (Been there, done that. Auto-paused because of it...)

So, yes, you can live by yourself in Luria. I sincerely hope your realm thrives. But if (when) it doesn't, please remember some of this hard-won advice.
Title: Re: Lurian Resurgence
Post by: Chenier on January 25, 2018, 03:52:34 AM
There's nothing wrong with RPing whatever the hell you want, wherever the hell you want, and nobody is stating otherwise. What some of us jaded folk who have seen a lot say, however, is that the potential is limited.

I've seen many super active cores settle up in isolated corners, because isolation sounds really cool, but the problem is... if you are always with the same people, doing the same thing, with nothing to fight over... it gets repetitive, fast. You end up just not having much to say to each other anymore. Wanna RP strolling down the bazaar? Great, do it! Think you'll have fun writing your visits to the bazaar every single day, though? Think many people will bother to read your 17th "visit to the bazaar" RP?

Diversity is the spice of life. Which is where neighbors come in. When other realms are nearby, and if you interact with them (such as with war), then you are regularly getting in contact with people that you otherwise don't see every day. People whose experiences are vastly different to yours. And rather importantly, those are interactions that aren't fully predictable. If you want to RP going to the bazaar, you'll decide 100% of how it happens, and it's easy to run out of ideas after a few tries. If you fight in a battle, though? These are dozens and dozens of game-generated lines of text, full of gems to RP upon. Who hit who, who retreated when, who got wounded, who didn't follow formations, who retreated early, etc.

Not all realms need wars, though, even if wars can be gold mines for activity. Heck, some wars can monopolize resources so bad, that they leave little room for anything else. I've known a number of realms, for at least some periods of time, that were really fun, without necessarily fighting any battles. But those that were fun for more than a brief moment always had meaningful interactions with other realms, and often the threat of war looming by.
Title: Re: Lurian Resurgence
Post by: Eduardo Almighty on January 25, 2018, 11:38:09 AM
As people said, you can RP anything you want... I have 0 problems roleplaying this:

Quote
The table before him was always abundantly served with grapes and blackberries, game meat, his favorite pheasants stuffed with bacon and from the coast, fresh prawns, crayfish and crabs; a beautiful surf and turf before it became something centuries later on reality shows. An incense burned slowly in a typically sultanesque night while Rusul played slow, melodic notes in his Qanun and a Sword Dancer rhythmically shook her hips; her tanned skin covered with colorful silk veils and an albino python snaking along her body. Like every Serpentis who had achieved fame and wealth, in Sirion they liked to boast all that luxury brought from conquered realms and cultures that would not even exist if they were not imported by Avamar. While waiting for the maidens, he smoked the finest Rollbarian weed in a long red oak pipe, the smoke spiraling like vipers dancing around the silver circlet in his head. In victory or defeat, there was no reason to ignore the little delights of Fontan. Who knows, maybe even Lady Brigdha would hear about a young Serpentis and join them.

0 problems having entire RPs dedicated to NPCs, servants, peasants of a region, etc, etc, etc (I have a wiki with more than 200 RPs saved)... I love to write and I love to read and I'm always trying the most difficult: do people roleplay with me. It's funny and it's fine, but I know that I will have to face 40k of five different allied realms in Viseu week after week. Maybe you can convince 10 people to stay in Luria roleplaying and fighting monsters, but you will hardly find new players willing to do this, or old players willing to come back just to do this while they can RP AND interact/wage war/make alliances/etc with another realms/players. Over time those 10 will turn to 8 .. 5 ... so, pfff, it's gone.

Tried to play two or three times in Luria... nevermore.
Title: Re: Lurian Resurgence
Post by: Bronnen on January 25, 2018, 03:12:41 PM
There's a massive problem with the current leadership in Luria as well. They're all about "restoring the lurian empire" and allow for very little diversity and excitement.
Title: Re: Lurian Resurgence
Post by: feyeleanor on January 26, 2018, 11:22:01 AM
There's a massive problem with the current leadership in Luria as well. They're all about "restoring the lurian empire" and allow for very little diversity and excitement.

That's not been my experience which is why I choose to play in Luria.

And do note that we have restored the Lurian Empire. Not only have we reclaimed the lost cities, we've also rebuilt a functional economic base. The question now is what to do with it and what additional infrastructure we need to support player interaction and commerce if we return to the old federation of Kingdoms rather than remain the current centralised realm.

Civil war would be an easy way to keep things busy, as would war with Fissoa or Medina. However personally I'd prefer us to try something more ambitious like war with a northern realm or perhaps some coop play like aiding Westgard or Medina in securing more of the western continent. Ever since Ciarghuala was driven from Golden Farrow she's been keen for some payback.
Title: Re: Lurian Resurgence
Post by: Bronnen on January 26, 2018, 03:44:49 PM
Well first you should destroy fissoa and Madina, force them to move. Then D'Hara and force them to move.
Title: Re: Lurian Resurgence
Post by: Vita` on January 27, 2018, 03:26:35 PM
And do note that we have restored the Lurian Empire.
So is this a continuation of the Third Lurian Empire or the constitution of the Fourth? you mentioned 'old federation of kingdoms', are the lurian dukes no longer considered kings who vote for their emperor with foreign rulers unvoting but more independent?
Title: Re: Lurian Resurgence
Post by: Chenier on January 28, 2018, 11:52:36 PM
So is this a continuation of the Third Lurian Empire or the constitution of the Fourth? you mentioned 'old federation of kingdoms', are the lurian dukes no longer considered kings who vote for their emperor with foreign rulers unvoting but more independent?

My cynical bet would be that "the empire is restored" is purely due to taking the cities around the sea, and has nothing to do with internal politics.
Title: Re: Lurian Resurgence
Post by: feyeleanor on January 29, 2018, 12:43:49 AM
So is this a continuation of the Third Lurian Empire or the constitution of the Fourth? you mentioned 'old federation of kingdoms', are the lurian dukes no longer considered kings who vote for their emperor with foreign rulers unvoting but more independent?

The Kings still elect the Emperor and we've 5 active nobles who've been in the realm for 1000+ days. Ciarghuala would be as well if it hadn't been for the whole Luria Boreal thing but she's never been that interested in politics.
Title: Re: Lurian Resurgence
Post by: Renodin on January 29, 2018, 09:56:21 AM
Luria's more active and dynamic than its been since the Monster invasion currently.

A lot of Nobles, stories and events developing and springing up dynamically and a steady influx of even more Nobles.

Those that claim outside views with intimate knowledge of the inner workings of Luria, grain of salt.
Title: Re: Lurian Resurgence
Post by: Renodin on March 26, 2018, 02:02:50 PM
And, taking the Imperial Crown doesn't hurt. New Chapter has officially begun!
Title: Re: Lurian Resurgence
Post by: Renodin on March 27, 2018, 02:45:55 PM
http://wiki.battlemaster.org/wiki/Dubhaine_Family/Ciarghuala/Roleplays/1018/March

That is a link to a wiki page of the Battlemaster Wiki. Within it the Player of the Dubhaine family has collected and exceptionally well documented the Roleplays as they were send and made within the Realm of Luria Nova.

Take a look, see what we've been up to on the RP front. And enjoy yourself. This entry covers the month of March.
Title: Re: Lurian Resurgence
Post by: Chenier on March 31, 2018, 01:44:43 AM
So... are you going to war yet?
Title: Re: Lurian Resurgence
Post by: Renodin on March 31, 2018, 09:59:57 AM
With you? I'd love to  8)
Title: Re: Lurian Resurgence
Post by: Chenier on April 01, 2018, 07:32:18 PM
But didn't we just sign a treaty?
Title: Re: Lurian Resurgence
Post by: GustavKuriga on April 05, 2018, 11:36:10 AM
But didn't we just sign a treaty?

Tis just a peace of paper.  ;)
Title: Re: Lurian Resurgence
Post by: JDodger on April 12, 2018, 08:46:45 PM
Edited by Gabanus: *Absolutely no need to assault a player. I suggest you deal with IC issues IC and keep a friendly atmosphere ooc*
Title: Re: Lurian Resurgence
Post by: Woelfy on August 21, 2018, 02:48:28 PM
Considering the name and original weal of this topic, I find it rather fitting to post this here:

Letter from Jaeger Guile
Message sent to all nobles of Luria Nova (23 recipients) - 2 hours, 30 minutes ago
Hail and well met, my fellow Lurians!

I am Jaeger, of House Guile. My family was once known throughout the Lurian holdings, many years ago. I know the legends and whispers that have flown since my family’s disappearance, and I seek to put them all to rest in this lifetime. I wish to bring Honour and Glory to my House, my Duchy, and most of all: Luria.

I look forward to getting to work with all of you, and for whatever challenges lie ahead.

If anyone could send me a brief idea of the situation and where my men can best be used, I would be quite appreciative.

In Blood and Honour,
Jaeger Guile
Knight of Askileon
——————

Make Luria Great Again.

That will be all.
Title: Re: Lurian Resurgence
Post by: Anaris on August 21, 2018, 02:49:13 PM
Welcome back.
Title: Re: Lurian Resurgence
Post by: Woelfy on August 21, 2018, 03:11:11 PM
Thank ye kindly sir! I look forward to allll the shenanigans that are about to happen in coming months/years ;)
Title: Re: Lurian Resurgence
Post by: Zakky on August 21, 2018, 06:35:38 PM
Thank ye kindly sir! I look forward to allll the shenanigans that are about to happen in coming months/years ;)

Oh you are back? Nice!
Title: Re: Lurian Resurgence
Post by: Woelfy on August 22, 2018, 05:06:33 AM
Indeed! Let all the plotting begin again.

If anyone knows me, they should already know what I’m gunning for.

 8)  8) 8)
Title: Re: Lurian Resurgence
Post by: Stabbity on August 22, 2018, 06:09:57 AM
Indeed! Let all the plotting begin again.

If anyone knows me, they should already know what I’m gunning for.

 8)  8) 8)

Muwhahaha
Title: Re: Lurian Resurgence
Post by: Woelfy on August 22, 2018, 07:00:16 AM
Muwhahaha

Shall we begin?  8)