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BattleMaster => Development => Feature Requests => Topic started by: Axton on June 07, 2018, 11:16:59 PM

Title: Under Debate: Advancing to the Rear
Post by: Axton on June 07, 2018, 11:16:59 PM
We're not retreating, we're just advancing in a different direction!

Title: Army Retreat Setting
Summary: A setting for unit retreat based on overall percentage of remaining friendly unit strength as opposed to just the player's individual unit.
Details: Benefits: Allows marshals additional tactical decisions to maintain army strength.
Possible Downsides or Exploits: Less death in a losing army, potentially longer grind of fighting enemy forces.

Title: Retreat from Stronger Enemy
Summary: A setting for unit retreat based on relative combat strengths of the armies.
Details: Benefits: Allows marshals additional tactical decisions to maintain army strength.
Possible Downsides or Exploits: Less death in a losing army, potentially longer grind of fighting enemy forces.

Title: Retreat Across the Field
Summary: When withdrawing or fleeing from a battle, a unit will cross back to the edge of the field before finally being removed from the field. Attackers may pursue if free to do so.
Details: Benefits: Varies end game of battles. Allows attackers to inflict further punishment on a losing force.
Possible Downsides or Exploits: Can result in more extensive losses for a retreating force and might just be an absolute bitch to program, I can't be sure.

Title: Archers Fall Back to Maintain Range
Summary: Add a setting for nobles with archer units to set a minimum range from the enemy to maintain.
Details:Benefits: Increases tactical options for battles.
Possible Downsides or Exploits: Might be a bit hard to program.

While both have appeal to me, I think only one of Army Retreat Setting or Retreat from Stronger Army should be implemented.