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BattleMaster => Development => Feature Requests => Topic started by: Bronnen on October 04, 2018, 03:58:24 PM

Title: Brainstorming: Priests who lead units
Post by: Bronnen on October 04, 2018, 03:58:24 PM
I propose that a priest/hero can actually lead a unit. They would gain hours like a normal noble, and move like a normal noble, but would be able to preach.

Possible abuses: None i can think of.
Title: Re: Priests who lead units
Post by: Anaris on October 04, 2018, 04:38:20 PM
Nope. This is a primary facet of the differences between priests and other classes.

Also, it would require massive code changes to allow the game to distinguish, in all the places that matter for hours and travel, between "priest" and "priest with unit".

To put this a little in context, it would actually be much easier to create an entirely new (sub?)class that has some preaching ability and can lead a unit.
Title: Re: Priests who lead units
Post by: Zakky on October 04, 2018, 04:59:09 PM
Nope. This is a primary facet of the differences between priests and other classes.

Also, it would require massive code changes to allow the game to distinguish, in all the places that matter for hours and travel, between "priest" and "priest with unit".

To put this a little in context, it would actually be much easier to create an entirely new (sub?)class that has some preaching ability and can lead a unit.

PALADINS!!
Title: Re: Priests who lead units
Post by: Anaris on October 04, 2018, 05:01:09 PM
PALADINS!!

I doubt we'd call them that. More likely they'd be something like Templars, or I'd look up a better, more generic term for a warrior who's also a preacher.

They'd also definitely not have most of the priest abilities (probably only preaching), and they'd have some clear drawbacks.

They'd also definitely not come any time in the near future.
Title: Re: Priests who lead units
Post by: Shepard on October 04, 2018, 05:38:39 PM
Maybe make this new (sub) class not able to recruit units, only get random volunteers like heroes do. With no downsides they would pretty much be Warriors+
Title: Re: Priests who lead units
Post by: Bronnen on October 04, 2018, 05:42:09 PM
I'm perfectly with a new priest class that leads a unit too. I figured it would be easier to just count a priest/hero class as just a hero class with priest abilities.
Title: Re: Priests who lead units
Post by: Zakky on October 04, 2018, 06:29:02 PM
Holy Warrior I guess.
Title: Re: Priests who lead units
Post by: Vita` on October 04, 2018, 06:37:03 PM
Holy Rollers...
Title: Re: Priests who lead units
Post by: Bluelake on October 04, 2018, 08:09:46 PM
Can I ask in what way is a priest/hero mortal?
Title: Re: Priests who lead units
Post by: Stabbity on October 04, 2018, 08:12:48 PM
Holy Rollers...

https://youtu.be/BxYQo43dw00 (https://youtu.be/BxYQo43dw00)

But in seriousness. Call it missionary, and don't require a level 3 temple to change class, so the faith can be spread to savage, heathen realms.
Title: Re: Priests who lead units
Post by: MTYL on October 04, 2018, 09:31:20 PM
Can I ask in what way is a priest/hero mortal?

Certainly!

Right now he is just as mortal as normal priest, i.e. - execution. From what I hear heroes can only die from battle wounds and never infil, magic or clumsiness wounds. And since priests can't participate in battle...

Yup, priest/hero is exactly the same way mortal as a regular priest. Just more heroically.

Back on topic:

I don't think priest/unit leader class makes sense. Three reasons:

1. That would damage the priest gameplay and make the entire class not distinct enough to justify it's existence.
2. That would go against the underlying principle of class division in BM.
3. That would use up a big chunk of Devtime. Devtime that could be spent more productively.
Title: Re: Priests who lead units
Post by: Medron Pryde on October 05, 2018, 09:42:50 AM
I actually really like the idea of a Holy Warrior/Paladin/Whatever.

Give them either the ability to preach or even a passive ability to influence commoners to join the faith.

I also think it would be cool if they had at least some of the Priestly abilities to calm the populace and stuff like that.

It would be a welcome addition to the religious game in BattleMaster I think.

Long term goals for it could be something like moral boosts in regions where the majority of people follow that religion, or even a boost to military units in battle if a Paladin of their faith is in battle with them.  This would obviously be long term and hard to code, but the possibilities are impressive.  And as I said, they would make the religion game much more interesting...

;)

Note that due to the gamebreaking setup of having units moving between turn changes, I would not suggest having priests actually lead units.  And trying to handle them as a hybrid class that could EITHER move as normal units OR as priests would be...a non-trivial task to code...and so something I wouldn't suggest.
Title: Re: Priests who lead units
Post by: Bronnen on October 05, 2018, 06:40:43 PM
That's why I suggested any priest/hero class would be effectively treated as a hero, but with the added ability of using his limited time pool to preach.

Like, in the middle ages there were tons of reports of preists/monks leading armed men in battle. Japan had an entire buddhist monk clan of warriors. It wasn't unknown, but it was rare, just like heroes are.
Title: Re: Priests who lead units
Post by: Medron Pryde on October 06, 2018, 07:03:16 AM
Oooooh....another idea.

If there is a battle, and there are Paladins in battle, anybody fight on their side who is a member of that religion gets a morale boost of some kind.

And anybody fighting on the OTHER side of the same religion would get a morale DROP of some kind.

Basically, you don't want to fight a holy warrior of your own faith.  It would make wars between realms that share religions an...interesting affair.  And the idea of Paladins on each side cancelling each other out gives me the giggles.  ;)

Now I know a lot of this is "non-trivial" and therefore long range down the road if ever.  But I think it would be fun, and I think it would do a good way of making the religion game more interesting.  It would also encourage more people to get into the religion game, which at the moment it really doesn't.
Title: Re: Priests who lead units
Post by: PolarRaven on October 07, 2018, 11:42:51 PM
Since the priest class is so different from all the other classes it would be hard to incorporate allowing them to have units. 
I believe that priests leading troops would also skew the balance of the game due to how the priest gains hours and moves.

Maybe a Crusader sub-class for the Warrior class would be a more obtainable goal.
They could be given some kind of boost when fighting in regions that share their faith or suffer a penalty fighting in regions that do not share their faith.
When they fight a battle in a region, their religion could get a boost in followers (for winning) or suffer a loss in followers (for loosing).
They would have no direct priestly powers, but their actions could have an effect on the regions piety towards their religion.
A Crusader that loots an enemy region that shares his faith could seriously hamper his religion in the region and maybe even be attacked by some of the faithful peasants.

As it stands now, most non-priest members of a religion have little effect on their religion.
Region Lords can build a temple in their region for their religion, but little else can be done by non-priests.
Title: Re: Priests who lead units
Post by: Medron Pryde on October 08, 2018, 11:41:28 AM
All of those options would be awesome.

Though I do also think it would be cool if they could preach or...something else.  Maybe something related to how the Heroes sometimes get a chance to tell tales and increase morale in a region.  Maybe a Crusader could have the same option in a region that follows his religion.

;)
Title: Re: Priests who lead units
Post by: pcw27 on October 09, 2018, 07:03:11 PM
In the past we've floated the idea that during auto de fe's, RTOs, and persecution of heretics there "Martyr" subclass participates more directly in the violence than a normal priest. This boosts the chances of the effort succeeding but also carries a risk of the priest being wounded or even killed. I personally like the idea a lot. I might also add that a martyr could be more resistant to being attacked by the followers of another faith, but if wounded may risk dying. Also perhaps there can be some function where if a temple is attacked and a Martyr is in the area they personally lead worshipers and temple guards in defense of the temple, with the same rule of making it harder to destroy or loot the temple but with the risk of the Martyr being wounded or dying.

I've also floated the idea of Martyrs being able to give bonuses to faithful nobles during battles.
Title: Re: Priests who lead units
Post by: Medron Pryde on October 09, 2018, 09:57:59 PM
I might think that would work great for a Priest/Hero actually.

Give the hero priests something else interesting in their gameplay.

While also not requiring that the devs add an entirely new subclass to the game.

I can think of one priest who would probably jump all over that if it became a reality.  ;)

Yeah, yeah...I know.  A case of trying a new subclass to see how it works.  But I have to say, as long as she's been around, it would fit certain roleplaying aspects of her character as well.

Hehehe
Title: Re: Priests who lead units
Post by: pcw27 on October 13, 2018, 06:13:27 AM
Oh one other thought! Maybe some modifications to the martyr's "tell tales" ability are in order. Maybe in addition to having moral and loyalty benefits for a given region it can also potentially convert some followers, and/or, and this might be hard to code, maybe there's some way you can give the nearest temple a free guard in a manner similar to the way a hero can get free recruits for his unit.. Perhaps it can be modified to function off of the temple menu instead of the actions menu.