BattleMaster Community
BattleMaster => Development => Feature Requests => Topic started by: Logar on January 27, 2019, 12:49:12 AM
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As I understand, the unique item name generator chooses from a database; made up from: player names, realm names and other variables.
I request to include religion names within the database.
You might get something like:
The whispering codex of Sanguis Astroism
or
The shimmering blade of The Shadows
Pros: Having an item with a name related to a religion might engage and increase RP content.
Cons: None that I can see.
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Wouldn't mind seeing names of religions that reached 1 million believers at some point.
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Folks have insisted on not adhering to a standard religious bame format which makes formatting unique item names difficult. Also, delvin and I aren't in 100% unity on endorsing religions. Perhaps after a religious overhaul, it can be considered. That said, there are some subtler religious references in some of the unique item names already.
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Folks have insisted on not adhering to a standard religious bame format which makes formatting unique item names difficult. Also, delvin and I aren't in 100% unity on endorsing religions. Perhaps after a religious overhaul, it can be considered. That said, there are some subtler religious references in some of the unique item names already.
Can you expand on that a bit, Vita? As a player with a priest, I feel like this would affect my game for the better!
- Name Format - Is there a conversation for this on the forums that you can direct me to? i'd love to participate. my perspective is taht what can be used should be used. By this I mean that any religion that does have a collective noun. As an example, I see how THE SHADOWS probably doesn't but the Astroists certainly do. Couldn't we just make a list of the ones that have a collective noun?
- What do you mean by "endorsing religion?" Or is religion-topics not a high priority at this time?
- A religious overhaul, you say? Intriguing...does that mean there is new development planned or are you saying you simply think the current system should be revisited?
Thanks!
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The idea of unique items becoming more relevant especially in religion case would be great for the game. For example, there is a item on EC I know that is directly related to Trinitism I think? That is causing a stir right now.
I would also be interested what a Religious Overhaul would look like. I have been attracted to idea of becoming a Priest for a while but haven't got round to it. Perhaps this could provide even more motivation!
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Names: Ending with -ism as is recommended on the new religion page, "Consider the name of your religion well - there is no way to change it later on. We recommend something with "ism" at the end."
By endorsing, I mean giving authoritative indications as to reality of player-religions theologies.
By religious overhaul, my old plans that I've long felt too overwhelmed to initiate. Religions more like realm governments than guilds, with proper power structures between members-as-a-whole and leaders with proper checks and balances between them and proper hierarchy (Bishoprics as equivalent to duchies - which would be a step closer to implementing religious schisms). Limited religions per continent. Joining a religion by default in new character creation and immigration, just like a realm. Being pagan being as abnormal as being rogue.
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That would be alot of fun to play and make Theocracies and powerful religions great to RP.
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By religious overhaul, my old plans that I've long felt too overwhelmed to initiate. Religions more like realm governments than guilds, with proper power structures between members-as-a-whole and leaders with proper checks and balances between them and proper hierarchy (Bishoprics as equivalent to duchies - which would be a step closer to implementing religious schisms). Limited religions per continent. Joining a religion by default in new character creation and immigration, just like a realm. Being pagan being as abnormal as being rogue.
*Drools