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BattleMaster => Development => Feature Requests => Topic started by: Logar on January 27, 2019, 12:49:12 AM

Title: Unique items random names to include religions
Post by: Logar on January 27, 2019, 12:49:12 AM
As I understand, the unique item name generator chooses from a database; made up from: player names, realm names and other variables.

I request to include religion names within the database.
You might get something like:

The whispering codex of Sanguis Astroism
or
The shimmering blade of The Shadows

Pros: Having an item with a name related to a religion might engage and increase RP content.
Cons: None that I can see.
Title: Re: Unique items random names to include religions
Post by: Zakky on January 27, 2019, 01:52:49 AM
Wouldn't mind seeing names of religions that reached 1 million believers at some point.
Title: Re: Unique items random names to include religions
Post by: Vita` on January 27, 2019, 03:46:01 AM
Folks have insisted on not adhering to a standard religious bame format which makes formatting unique item names difficult. Also, delvin and I aren't in 100% unity on endorsing religions. Perhaps after a religious overhaul, it can be considered. That said, there are some subtler religious references in some of the unique item names already.
Title: Re: Unique items random names to include religions
Post by: JeVondair on January 29, 2019, 11:20:22 PM
Folks have insisted on not adhering to a standard religious bame format which makes formatting unique item names difficult. Also, delvin and I aren't in 100% unity on endorsing religions. Perhaps after a religious overhaul, it can be considered. That said, there are some subtler religious references in some of the unique item names already.
Can you expand on that a bit, Vita? As a player with a priest, I feel like this would affect my game for the better!
Thanks!
Title: Re: Unique items random names to include religions
Post by: Greybrook on January 30, 2019, 11:28:39 AM
The idea of unique items becoming more relevant especially in religion case would be great for the game. For example, there is a item on EC I know that is directly related to Trinitism I think? That is causing a stir right now.

I would also be interested what a Religious Overhaul would look like. I have been attracted to idea of becoming a Priest for a while but haven't got round to it. Perhaps this could provide even more motivation!
Title: Re: Unique items random names to include religions
Post by: Vita` on January 30, 2019, 11:47:03 PM
Names: Ending with -ism as is recommended on the new religion page, "Consider the name of your religion well - there is no way to change it later on. We recommend something with "ism" at the end."

By endorsing, I mean giving authoritative indications as to reality of player-religions theologies.

By religious overhaul, my old plans that I've long felt too overwhelmed to initiate. Religions more like realm governments than guilds, with proper power structures between members-as-a-whole and leaders with proper checks and balances between them and proper hierarchy (Bishoprics as equivalent to duchies - which would be a step closer to implementing religious schisms). Limited religions per continent. Joining a religion by default in new character creation and immigration, just like a realm. Being pagan being as abnormal as being rogue.
Title: Re: Unique items random names to include religions
Post by: Greybrook on January 31, 2019, 06:56:26 PM
That would be alot of fun to play and make Theocracies and powerful religions great to RP.
Title: Re: Unique items random names to include religions
Post by: JeVondair on February 05, 2019, 03:50:34 PM
By religious overhaul, my old plans that I've long felt too overwhelmed to initiate. Religions more like realm governments than guilds, with proper power structures between members-as-a-whole and leaders with proper checks and balances between them and proper hierarchy (Bishoprics as equivalent to duchies - which would be a step closer to implementing religious schisms). Limited religions per continent. Joining a religion by default in new character creation and immigration, just like a realm. Being pagan being as abnormal as being rogue.


*Drools