BattleMaster Community
BattleMaster => Announcements => Topic started by: Anaris on February 28, 2019, 09:37:54 PM
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February 2019 Recent Changes
Major Changes
- Militia Nerfs:
- Increase pay for all larger-sized units (mobile & militia)
- Increase pay for all SF units (mobile & militia)
- Add corruption overhead to militia pay, the wealthier the region the more militia units must be paid
- Remove militia being cheaper than mobile units
- Prevent secessions for duchies with less than 15 nobles
- Make daimons and humans fight each other in rogue regions
- Display list of top twenty wealthiest characters on island with more than 10k wealth (gold+bonds), accessible via Information page
- Display realm hierarchy with family heraldric crests, can toggle back to old text version
- Allow allies to contribute to takeover progress at 1/3rd effectiveness
- Include allied troops in region when calculating having enough troops to takeover a region (allied troops only count for 1/3rd)
- Automatically redirect new players to create their first character after signing Social Contract
- Add hotkeys for sending and previewing messages, just like on wiki and forum
- Send more effective infantry armour to stable
- Enable refusing ducal position
- Add filtering messages by last 24 hours and 48 hours (today/yesterday filters are based on the full turn)
- Don't remove a player's last five medals of each type
- Don't remove a player's medals if they've received one in the last 6 months AND given one in the last 3 months
- Added a softcap to gold accumulation in rogue regions to deter excessive gold levels
Minor Changes
- Add Report Bug link to top right of page, clarify script page vs island stable/testing/war debug info
- Enable NPC/GM characters to command regular non-NPC troops
- Display count of nobles in duchy on duchy list
- Improve clarity of sage/wizard moving on texts
- Improve MessageSearch.php's display
- Adjust wounding in duels
- Chance of stealing unique item from dead, wounded, or captured character in battles or duels
- Chance of discovering a unique item when traveling into a region for those with normal turn-based travel
- Improved response text visual presentation for actions
- Add warning that Statues and Memorials are set in stone and cannot be altered once constructed
- Prevent cavaliers from using the more brutal half of takeover actions
- Add text strongly recommending War Island for new players
- Choose a default message type (Letter, Roleplay, Out-of-Character, etc.) based upon the message type you are replying to
- Notify peers of Government members losing office
- Change standing orders while at sea
- Give one-week grace period for anyone unpausing, not only vacation pausers
Bug Fixes
- Give seceding dukes the same length of text for full realm names that existing rulers have
- Improve mobile display
- Prevent sentries from digging in
- Allow recruiting 30 militiamen per hour instead of 29 militiamen per hour
- Re-enable army and guild based titles in signatures
- Block acquiring unique items of the same type you already possess
- Prevent being seen with unique item in battle if you're too wounded to be in combat
- Fix default sort order for Bounty Board
- Fix sorting on range in several tables
- Save message and bulletin text and give it to player when they click send in middle of a turnchange
- Fix character counts in message editor
- Fix low-density realms being able to contribute to takeovers when TOing a region to rogue
- Remember the message you're replying to when you preview your own message
- Fix tournament communication post-tournament
- Fix filtering messages by 'yesterday' and 'today'
- Fix unignoring a character
- Government Details 'Last Changed Date' reworked
- Prevent adventurers from receiving noble messages when unpausing (or other means) a character and getting the last three days of messages, to prevent using advies as spies
- Fix playable-character limit calculation
- Remove heraldry from OOC messages
- Prevent bankers from accessing marketplaces of foreign realms as their own realm
- Fix dead peasants not contributing to undead rate in region
- Do not display secret societies in Character Details history
- Various text improvements
- Various behind the scenes improvements