BattleMaster Community
BattleMaster => Helpline => Newbie Board => Topic started by: Norrel on August 04, 2011, 07:01:37 AM
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I've got a few questions about sages.
Under what tab are they found under? As in, actions/items/quests?
What are some general tips about finding them? Should I just burn through regions until one is found? How long should it take me to find one?
When I manage to find one, will I be able to collect the items required before they leave? How expensive will these items be, and is there a way to predict what will be needed beforehand?
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I am pretty sure they just walk around randomly.
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I've got a few questions about sages.
Under what tab are they found under? As in, actions/items/quests?
What are some general tips about finding them? Should I just burn through regions until one is found? How long should it take me to find one?
When I manage to find one, will I be able to collect the items required before they leave? How expensive will these items be, and is there a way to predict what will be needed beforehand?
Answers, roughly in order:
Items.
The only tip that means anything is to start at 16 hours / 16 fatigue and rest 1 hour at a time till one shows up. If no does, there are none in your region. If one does, you have a day or so to gather items, and you will find them again at the same hours mark as originally.
Finding one is random.
Who knows?
Who knows?
No.
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Try to just get as many items as possible, with a great diversity. I've often traded 'doubles' with other adventurers, for our mutual succes :)
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The only tip that means anything is to start at 16 hours / 16 fatigue and rest 1 hour at a time till one shows up.
Thanks. Immediately after reading this, I found a sage using your tactics and happened to have an item on-hand that would repair one of my items.
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Try to just get as many items as possible, with a great diversity. I've often traded 'doubles' with other adventurers, for our mutual succes :)
Trading and gathering untill you find a sage is what i found most effective.
You should always try to multi task as adventurer.
What is even more effective is gathering friends, if your character has friends it will be cheaper to trade and you can hunt together.
Allthough gathering trading strategy is much safer.
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bloody hell.. just found a sage and he created a ring and a shield for me. with exactly the same ingredients i think.
and as usual, I forgot to note down what the ingredients were... since the game doesn't tell you again. ever. so you can't put in on the wiki with any sort of certainty. the game doesn't give you the wiki code for unique item either, unlike item found via hunting.
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I am pretty sure they just walk around
True.
randomly
False.
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bloody hell.. just found a sage and he created a ring and a shield for me. with exactly the same ingredients i think.
and as usual, I forgot to note down what the ingredients were... since the game doesn't tell you again. ever. so you can't put in on the wiki with any sort of certainty. the game doesn't give you the wiki code for unique item either, unlike item found via hunting.
They use a wide variety of ingredients, so I'm not convinced noting them down will help. Although it would be an interesting past-time.
I'm not too sure what you mean about the wiki, however.
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writing them down doesn't help you make anything and that wasn't the intent.... the idea is that you might want to note down what the particular unique item is made of in the wiki... for trivia/fluff/etc
usually when you hunt and get an item, you'll be told (of the option) to create a wiki page for the item and the same page gives the item template wiki code
no such thing exists for sage made items.
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writing them down doesn't help you make anything and that wasn't the intent.... the idea is that you might want to note down what the particular unique item is made of in the wiki... for trivia/fluff/etc
usually when you hunt and get an item, you'll be told (of the option) to create a wiki page for the item and the same page gives the item template wiki code
no such thing exists for sage made items.
Interesting point. I can easily make a template for created items, can't do much about giving a link in game for it though. If anyone has some ideas of how the template would differ from the current one I would love to hear it.
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it doesn't have to be different. it just needs to be there in the "item made" page in the game for people to copy/paste into wiki. not everyone has made/found an item before and have a wiki account.
the ingredient bit doesn't even have to be in the template.
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There is no need for a new template. The existing unique item template works fine. If someone who makes an item wants to list what it is made of, they can do that in the description.
As for not showing up for found items, I could swear I fixed that already... Time to go looking again.
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it shows up for found (hunt) items but not made (sage) items.
the point about the ingredient is that it only shows up before you made it, not after. so it's a bit difficult..
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Hey Slapstick,
Not all of your questions were fully answered, so I'll add on with what I have learnt in the Far East:
Should I just burn through regions until one is found? How long should it take me to find one?
You should be able to find one in every region, just about. In perhaps 10 months, I can count on two hands the amount of times that I have not found a sage when looking. And I have looked for sages many times, and have made maybe 7 relics.
When I manage to find one, will I be able to collect the items required before they leave?
Most likely not. The item that they need will likely only be found in another region-type, and even if you are in the right region-type, odds are that you won't find the exact item that you need. You should either ask around for it to trade, or go to another region (the sages will ask for different things).
How expensive will these items be, and is there a way to predict what will be needed beforehand?
If you are gathering them, just depending on how long it takes. If you are trading, you will want to try provide a reasonable deal. As said before, trade your extras. I offer those items that I have 3 or more of, in general. Unfortunately due to "unknown factors" (to me, anyway), you cannot buy items from other adventurers. It is a dire lack. Depending on the damage, often the relic (unique item) will need more than one repair.
Some speculation: rarer objects seem to repair more than more common objects?
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i got a sage created shield (+1 pres) at 60% repaired to 100% with a bottle of wine
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i got a sage created shield (+1 pres) at 60% repaired to 100% with a bottle of wine
Found in: Stronghold, Townsland, City. While I have two wine bottles at the moment, I suspect that they are harder to find simply because of their locations. What their actual level of finding difficulty is, I'm not sure.
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It's a pain to find items in cities or even townsland regions... I generally just hope the Sage will ask for rural/woodland items ;)
If you sell items to a region, can another player buy them in that region again? I guess not, because it would require a huge databse for all items in all regions :P Trading between players would be most useful though! I can almost see the Merchant subclass emerge already ;)
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If you sell items to a region, can another player buy them in that region again?
No.
Trading between players would be most useful though!
You can already do this.
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You can already do this.
well, I meant as in trading for money (selling). Or is this possible already? Item value seems almost irrelevant now, unless when you're low on cash.
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No, I don't believe you can trade for cash. But you can demand favorable trades, such that you get more value that you give out.
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No, I don't believe you can trade for cash. But you can demand favorable trades, such that you get more value that you give out.
How would that benefit the trader? The Sage doesn't seem to care about values.
Though I admit I've never tried to make a living out of trading items as an adventurer. I don't see the profit.
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How would that benefit the trader? The Sage doesn't seem to care about values.
Though I admit I've never tried to make a living out of trading items as an adventurer. I don't see the profit.
Trade a tent and a honeycomb for a diamond. Sell the diamond. Profit!
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... surely it's more useful to keep the item than selling? sell an unique item and you get money.
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... surely it's more useful to keep the item than selling? sell an unique item and you get money.
My point exactly. What good is it to sell the diamond for 5 gold if it might get you an item worth at least the tenfold?
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My point exactly. What good is it to sell the diamond for 5 gold if it might get you an item worth at least the tenfold?
If you have three or four of them (or more), then why not sell one, and use that gold for better accommodations to help you hunt more efficiently. Or to buy better gear so you don't get killed. I men, how many bear hides do you really need?
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If you have three or four of them (or more), then why not sell one, and use that gold for better accommodations to help you hunt more efficiently. Or to buy better gear so you don't get killed. I men, how many bear hides do you really need?
Even then, I'd rather trade away a bearhide for something I don't have yet. Selling seems such a waste :)
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Even then, I'd rather trade away a bearhide for something I don't have yet. Selling seems such a waste :)
I'm inclined to agree. My advy is rolling in gold. The only things that i would consider selling would be junk and wooden statuettes.
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I spend all my gold on equipment. Doesn't help that the lord sin Libero Empire tend to not fill their bounty pots. It got so bad I left and traveled south.
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Yes, so do I. But I still can't see any point in selling items :)
@the "if you have four diamonds" argument: how often does it happen that you have 4 diamonds?
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Replace "diamonds" with "any particular useless piece of junk".
For example, I ran out of gold, so it will take me forever to sleep off the 47 fatigue I got from being beaten nearly to death, using only my old, patched tent. But I do have these three crystal globes for which that merchant over there will give me 2 gold and 3 silver. I can either rest in my tent for 30 hours, or I can sell the orb, get a bath and massage, then spend 8 hours in a private room, and be back in business nearly 20 hours sooner.
Anyway, selling items is a way to get gold, which you can use to get more stuff to make your life easier, and reduce the down time associated with an advy. If you have the excess items to sell, the go for it. And buy better equipment, too, while you're at it. If not, then you can just sit there and enjoy the wait for your time pool to refresh so you can use the cheap/inefficient resting methods.
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Replace "diamonds" with "any particular useless piece of junk".
For example, I ran out of gold, so it will take me forever to sleep off the 47 fatigue I got from being beaten nearly to death, using only my old, patched tent. But I do have these three crystal globes for which that merchant over there will give me 2 gold and 3 silver. I can either rest in my tent for 30 hours, or I can sell the orb, get a bath and massage, then spend 8 hours in a private room, and be back in business nearly 20 hours sooner.
Anyway, selling items is a way to get gold, which you can use to get more stuff to make your life easier, and reduce the down time associated with an advy. If you have the excess items to sell, the go for it. And buy better equipment, too, while you're at it. If not, then you can just sit there and enjoy the wait for your time pool to refresh so you can use the cheap/inefficient resting methods.
Well, if you ask me, you shouldn't have gotten beaten half to death with no gold to heal up in the first place ;)
I like to keep a minimum of 5-10 gold at all times. Unless my equipment is as say 49%, and it looks so goofy I'd rather sleep in a tent for a night :D