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BattleMaster => BM General Discussion => Topic started by: Indirik on August 09, 2011, 04:29:25 PM

Title: Searching for Sages and Wizards
Post by: Indirik on August 09, 2011, 04:29:25 PM
With the new code for sages and wizards going live, which makes sages/wizards unique and traceable, I think it might be fun to try and track some of them. Any ideas?
Title: Re: Searching for Sages and Wizards
Post by: Shizzle on August 09, 2011, 05:10:02 PM
With the new code for sages and wizards going live, which makes sages/wizards unique and traceable, I think it might be fun to try and track some of them. Any ideas?

Some thoughts come to mind:

In what way are these sages Unique?
If sages are unique, does that mean they always request the same items for repairs? For crafting items/scrolls?
Furthermore, does it mean that a same sage will be available at the same hours in the timepool in different regions? If not, how will we ever know that the sage seen in Region A and Region B is the same? If not, is it even relevant that it is technically the same sage?

Someone claimed in the other topic that a Sage is to be found in almost any region, if you rest for one hour at a time. If so, why do we even need to know where the Sage is going to be?

And in general, why would we ever try to track Sages (and even worse: keep track of them) without an extensive database and tracking system?

To be honest, I guess it sounds cool how they are 'unique', but I don't really see the point. Unless some of my premises are incorrect, of course :)

EDIT: My character is the founder of an advy guild. I thought about cooperating with the members to track sages and all, but it seems like a lot of work for little gain.
Title: Re: Searching for Sages and Wizards
Post by: Anaris on August 09, 2011, 05:11:15 PM
Some thoughts come to mind:

In what way are these sages Unique?
If sages are unique, does that mean they always request the same items for repairs? For crafting items/scrolls?
Furthermore, does it mean that a same sage will be available at the same hours in the timepool in different regions? If not, how will we ever know that the sage seen in Region A and Region B is the same? If not, is it even relevant that it is technically the same sage?

Someone claimed in the other topic that a Sage is to be found in almost any region, if you rest for one hour at a time. If so, why do we even need to know where the Sage is going to be?

And in general, why would we ever try to track Sages (and even worse: keep track of them) without an extensive database and tracking system?

To be honest, I guess it sounds cool how they are 'unique', but I don't really see the point. Unless some of my premises are incorrect, of course :)

Everything you think you know about how to find sages is now obsolete.  This represents a complete overhaul of how sages are handled.
Title: Re: Searching for Sages and Wizards
Post by: Shizzle on August 09, 2011, 05:14:18 PM
Everything you think you know about how to find sages is now obsolete.  This represents a complete overhaul of how sages are handled.


Aha. That, Sir, is very interesting  ;D
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 09, 2011, 06:41:55 PM
Tim is right, but we don't want to throw you the whole details. I am a strong believer in the thrill of discovery. The minute you see your first sage or wizard after this update, you will know why they are unique and how you can be sure that this is the same one as yesterday and be sure that it is not the same one your friend found in that other region last week.

So all your questions will be answered - by your (or others) experience inside the game. We're not giving the answers here on the forum.

I'm watching this topic to see how you all cope with the change, so please spread the word that this is the place to go for questions and answers. I always welcome feedback, it allows us to improve the game.

Title: Re: Searching for Sages and Wizards
Post by: Corwyn on August 09, 2011, 06:49:59 PM
I'll be honest when I first read the news I did so with some trepidation.  The current system was working, and the new system makes it seem like it will be a *lot* harder to find a sage/wizard (be at the right spot at the right time -- sounds odd for a "play at your own pace" game like BM).

But I'll reserve final judgement until I see the new changes.
Title: Re: Searching for Sages and Wizards
Post by: Fury on August 09, 2011, 08:35:15 PM
I bet sages now have names ;) - it's the only sure way to track them. 
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 09, 2011, 11:45:13 PM
I'll be honest when I first read the news I did so with some trepidation.  The current system was working, and the new system makes it seem like it will be a *lot* harder to find a sage/wizard (be at the right spot at the right time -- sounds odd for a "play at your own pace" game like BM).

But I'll reserve final judgement until I see the new changes.

It will be somewhat harder initially or if you try at random. But it will be easier if you have a starting point like a recent sighting as you now know he can't be on the other side of the island in short time, he must still be nearby.

And "right time" is measured in days, not hours. One of the changes is that the hours (both in your timepool and of the day) are not important anymore.
Title: Re: Searching for Sages and Wizards
Post by: Shizzle on August 10, 2011, 09:02:16 AM
I bet sages now have names ;) - it's the only sure way to track them.

Yeah, perhaps. Or sigils :)
Title: Re: Searching for Sages and Wizards
Post by: Bael on August 10, 2011, 09:23:42 AM
Tim is right, but we don't want to throw you the whole details. I am a strong believer in the thrill of discovery. The minute you see your first sage or wizard after this update, you will know why they are unique and how you can be sure that this is the same one as yesterday and be sure that it is not the same one your friend found in that other region last week.

So all your questions will be answered - by your (or others) experience inside the game. We're not giving the answers here on the forum.

I'm watching this topic to see how you all cope with the change, so please spread the word that this is the place to go for questions and answers. I always welcome feedback, it allows us to improve the game.

And "right time" is measured in days, not hours. One of the changes is that the hours (both in your timepool and of the day) are not important anymore.

I presume the change is only on testing? Because everything still looks like it used to on the far east:

Region: Hutael
Found a sage at 15 hours (but can't see him at 16).

Visit Sage... - a rare opportunity - repair or craft unique items.


You have encountered a sage, a wise man, rumoured by many to have magical powers. He and his kind are the only people capable of repairing and sometimes even improving unique items.

Here is what the sage can repair, and what common items he will need for that:

    can not repair the Astonishing Helm of Strength (would need Giant Eagle's Feather)
    repair the Old Longsword of Betrayal (needs Piece of Jade)


Exactly same as before...
Title: Re: Searching for Sages and Wizards
Post by: Norrel on August 10, 2011, 10:12:04 AM
And "right time" is measured in days, not hours. One of the changes is that the hours (both in your timepool and of the day) are not important anymore.

This makes me happy.
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 10, 2011, 11:06:40 AM
I presume the change is only on testing?

yes
Title: Re: Searching for Sages and Wizards
Post by: Bael on August 10, 2011, 11:51:42 AM
This makes me happy.

Yes...I didn't really like the old system.

yes

Ok thanks :)
Title: Re: Searching for Sages and Wizards
Post by: Norrel on August 10, 2011, 01:36:48 PM
yes
Does that mean that the old system is still entirely in effect in the non-testing islands?
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 10, 2011, 03:37:40 PM
Does that mean that the old system is still entirely in effect in the non-testing islands?

yes
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 10, 2011, 11:48:46 PM
oh, one thing I should point out:

Sages and wizards are now under Quests, not Items.
Title: Re: Searching for Sages and Wizards
Post by: Chenier on August 11, 2011, 03:40:04 AM
Hmmm, I might hire some people, eventually, to track down these wizards.

Couldn't care less for the sages though. Unique items deteriorate way too fast, one spends more time giving them to advies for fixing than waving them around. If at least they didn't disappear at 0%, but rather became temporarily unusable...
Title: Re: Searching for Sages and Wizards
Post by: Huntsmaster on August 11, 2011, 04:07:57 AM
Unique items deteriorate way too fast, one spends more time giving them to advies for fixing than waving them around. If at least they didn't disappear at 0%, but rather became temporarily unusable...

Might be more for the adventurers to do then, too.
Title: Re: Searching for Sages and Wizards
Post by: Chenier on August 11, 2011, 04:15:21 AM
Might be more for the adventurers to do then, too.

I wouldn't think so, as instead of buying every unique that shows up, paying good gold for them, and maintaining them in good shape, I just stopped caring about them altogether. Especially since you can lose them (for good) just by getting a light wound in battle. Absolutely not worth the hassle. Even that +8 prestige +10% infiltration armor I had... dropped it due to a light wound, never found it again. Wouldn't have repaired it anymore, though, as it basically needed to be passed back to the adventurer every week. What's the point of me wasting my time to meet with the advy and then the advy wasting materials if the item is never used?

Unlike scrolls, who actually have (or will have) an interesting effect and do not deteriorate. I'd rather unique items be as rare are scrolls and as enduring, rather than just these cardboard trinkets that fall apart in a week even if not actually used in battle.
Title: Re: Searching for Sages and Wizards
Post by: Huntsmaster on August 11, 2011, 05:37:31 AM
I wouldn't think so, as instead of buying every unique that shows up, paying good gold for them, and maintaining them in good shape, I just stopped caring about them altogether. Especially since you can lose them (for good) just by getting a light wound in battle. Absolutely not worth the hassle. Even that +8 prestige +10% infiltration armor I had... dropped it due to a light wound, never found it again. Wouldn't have repaired it anymore, though, as it basically needed to be passed back to the adventurer every week. What's the point of me wasting my time to meet with the advy and then the advy wasting materials if the item is never used?

Unlike scrolls, who actually have (or will have) an interesting effect and do not deteriorate. I'd rather unique items be as rare are scrolls and as enduring, rather than just these cardboard trinkets that fall apart in a week even if not actually used in battle.

Heh. I was agreeing with you. If items became unusable at 0% durability instead of turning to ash and blowing away, then adventurers might have more repairing to do.
Title: Re: Searching for Sages and Wizards
Post by: Shizzle on August 11, 2011, 08:35:57 AM
I'm going to get rid of my items as well, I think. A waste of good money, it seems.
Or it should be the case that items give you a higher chance of earning H/P in battle or something.
Title: Re: Searching for Sages and Wizards
Post by: Bael on August 11, 2011, 08:51:48 AM
I'm going to get rid of my items as well, I think. A waste of good money, it seems.
Or it should be the case that items give you a higher chance of earning H/P in battle or something.

While i suspect items may be rarer with the new system, it still would not improve their value. They are ultimately baubles for the rich and powerful, nothing more.
Title: Re: Searching for Sages and Wizards
Post by: Velax on August 11, 2011, 09:21:11 AM
Alrighty, no one else has posted an encounter under the new system, so I will:

"You have encountered a sage, a wise man, known as Tuhk Taruk. People say he is double-bearded. It is rumoured by many that he has magical powers. He and his kind are the only people capable of repairing and sometimes even improving unique items."

Even when I used up hours he was still there, so I assume sages can now be encountered in the region at any time (by anyone?) until they travel to a different one.
Title: Re: Searching for Sages and Wizards
Post by: Iltaran on August 11, 2011, 09:25:11 AM
Am I the only one wondering what a double beard is?
Title: Re: Searching for Sages and Wizards
Post by: Velax on August 11, 2011, 09:28:17 AM
I'm not sure either, but I assume it's a really long beard, tied into two bunches.

Or maybe this:

(http://pigjockey.com/wp-content/uploads/2010/03/Worlds-Largest-Beard-Men-5.jpg)
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 11, 2011, 09:47:09 AM
Couldn't care less for the sages though. Unique items deteriorate way too fast,

you think? By my estimates, most of them are good for months before they need repair.
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 11, 2011, 09:49:45 AM
Even when I used up hours he was still there, so I assume sages can now be encountered in the region at any time (by anyone?) until they travel to a different one.

Yes, he is not dependent on your hours anymore. That's one of the changes you will like.

And congratulations. You're the first posting an encounter, and there's quite a bit of info to be gained from that for the people who want to find out how the new system works.
Title: Re: Searching for Sages and Wizards
Post by: Thunthorn on August 11, 2011, 10:01:58 AM
I think special items would be more attractive if they actually provided some benefit beyond a prestige bonus and a very odd skill bonus.

A piece of armour could reduce the chance of  getting wounded in battle, a weapon could increase the chance of wounding someone , a book or parchment could increase effectivity of unit and/or academy training or slow skill deteoriation and accessories could have some random effect from item to item...

Or maybe they already work like this but if they do it is very hard to spot empirically...
Title: Re: Searching for Sages and Wizards
Post by: Lorgan on August 11, 2011, 10:32:00 AM
Whenever I receive/buy a unique item, I just hand it off to someone else unless it was specifically given to me to use in battle.

It's a nice gift and I really can't be bothered to keep it in a good condition myself. For one thing you're relying on personal contact with peasants. For another, after you've been through that horrible smelly experience, you have to do it all over again a little later or it has been for nought. It kind of feels like a waste of a nobleman's time.
It's understandable that only adventurers can find uniques, but afterwards I'd expect my good old castle-smith to be able to repair them, and if he can't I'd want to get me a new one.
Title: Re: Searching for Sages and Wizards
Post by: Shizzle on August 11, 2011, 10:47:21 AM


"You have encountered a sage, a wise man, known as Tuhk Taruk. People say he is double-bearded. It is rumoured by many that he has magical powers. He and his kind are the only people capable of repairing and sometimes even improving unique items."



"It is rumoured by many" sounds like the rumours about undead and monsters. I wonder if that means that imposters roam the lands as well as real sages?

Tom said a lot of info is to be had here, but I can't see anything other than that.

I also suppose Sages will follow a set trajectory. If there are less sages than before, small realms might suffer from this.
Title: Re: Searching for Sages and Wizards
Post by: Velax on August 11, 2011, 11:19:18 AM
By that, I assume he means the name and the description would allow me to follow Tuhk Taruk across the continent if I chose. And perhaps there are other Tuhk Taruks, but knowing this one is double bearded can help me tell the difference.

Noticed something else:

"You do not have all of these, so he shakes his head and tells you there is nothing he can do. Maybe if you could acquire them, before the omens change?

That used to say, "Maybe if you could acquire them, within the hour?" That implies he will require the same items for some time, however long the omens last for (perhaps a season?), rather than them changing as soon as he leaves the region. Is that the way it used to work? If the sage changed regions, the items he wanted changed too?
Title: Re: Searching for Sages and Wizards
Post by: Chenier on August 11, 2011, 12:31:23 PM
you think? By my estimates, most of them are good for months before they need repair.

If I understand correctly, the older an item is, the faster it deteriorates?

The armor I was quite fond of, that passed from one character to the next as he died, did not need many repairs at first, when it was a +1 new item. When it was +8 with +10% infiltration, though, then it needed to be repaired all the time.

New items bring so little reward that one may as well just let them break apart and get the next one that props up, whereas old items deteriorate so fast that their rewards aren't worth it anymore.

Heh. I was agreeing with you. If items became unusable at 0% durability instead of turning to ash and blowing away, then adventurers might have more repairing to do.

I thought you meant them needing constant repairs was giving more work to advies.
Title: Re: Searching for Sages and Wizards
Post by: cenrae on August 13, 2011, 07:51:02 PM
Does anyone have a name for a sage and his location in Dwilight near Caerwyn? I want to start tracking them in that area of the island.
Title: Re: Searching for Sages and Wizards
Post by: Velax on August 13, 2011, 07:58:34 PM
Appears to be a bug with the new sages. When I tried to repair a unique item, I clicked the link and it came up with something like, "Who were you trying to look for, exactly?"
Title: Re: Searching for Sages and Wizards
Post by: Gustav Kuriga on August 13, 2011, 08:02:03 PM
If I understand correctly, the older an item is, the faster it deteriorates?

The armor I was quite fond of, that passed from one character to the next as he died, did not need many repairs at first, when it was a +1 new item. When it was +8 with +10% infiltration, though, then it needed to be repaired all the time.

New items bring so little reward that one may as well just let them break apart and get the next one that props up, whereas old items deteriorate so fast that their rewards aren't worth it anymore.

I thought you meant them needing constant repairs was giving more work to advies.

Put in a feature request or something for reduced damage to the unique item. If it makes the game less fun, then tell the devs. Hopefully they might listen.
Title: Re: Searching for Sages and Wizards
Post by: Chenier on August 14, 2011, 11:49:07 PM
Put in a feature request or something for reduced damage to the unique item. If it makes the game less fun, then tell the devs. Hopefully they might listen.

My memory might serve me wrong, but I thought I saw this already.
Title: Re: Searching for Sages and Wizards
Post by: cenrae on August 16, 2011, 03:57:11 PM
Has anyone seen if the sages and wizards move with turn changes or on their own?
Title: Re: Searching for Sages and Wizards
Post by: Peri on August 16, 2011, 06:20:25 PM
Yes older items need more repairs.

Personally I find having items quite neat, they really need a lot of efforts to be repaired only when they are very powerful (read: prestigious and old), and I don't mind generally spending 50 gold on a new one. It's something nice to have after all, and +10% to some skill can be useful. I carried along a weapon +10% oratory wondering what the hell could be it good for and then the ambassador class came :p
Title: Re: Searching for Sages and Wizards
Post by: Ramiel on August 16, 2011, 08:00:49 PM
Yes older items need more repairs.

Personally I find having items quite neat, they really need a lot of efforts to be repaired only when they are very powerful (read: prestigious and old), and I don't mind generally spending 50 gold on a new one. It's something nice to have after all, and +10% to some skill can be useful. I carried along a weapon +10% oratory wondering what the hell could be it good for and then the ambassador class came :p

Simply: Do what I say and listen to me, or I stab you? :D
Title: Re: Searching for Sages and Wizards
Post by: Bael on August 16, 2011, 08:13:06 PM
Simply: Do what I say and listen to me, or I stab you? :D

Sounds like a variation on the old adage "talk softly and carry a big stick".  ;D
Title: Re: Searching for Sages and Wizards
Post by: Peri on August 16, 2011, 10:37:10 PM
Simply: Do what I say and listen to me, or I stab you? :D

It's a club, so even better. no stabbing but beating up :P
Title: Re: Searching for Sages and Wizards
Post by: Thunthorn on August 19, 2011, 10:19:56 AM
Met my first wizard with the new system. Apart from him having a nifty title things doesn't have changed much how he actually works:

Meet with Chrealtenth... - the Keeper of the Secret of Dawn Wizard.

Actual encounter looked like before:

Rumours and your adventuring experience have led you to a wizard, one of the reminders of ancient times, when magic was strong. He is one of the few remaining mortals capable of shaping magic and casting spells. Most importantly for you, however, he can bind his spells into magic scrolls, which even those unfamiliar with magic can use.

Fair warning: Some scrolls are not yet implemented, you can buy them but you can not yet use them.

He can write the following scroll(s) for you, in exchange for some items that he needs for his studies:

    Scroll of Splash of Acid


And here are the items he asks for in exchange (regardless of which scroll he writes):

    3x Wooden Statuette
    1x Piece of Amber
    3x Antlers
    2x Wootz
Title: Re: Searching for Sages and Wizards
Post by: squishymaster on August 19, 2011, 02:32:17 PM
Items do have their uses.  Like when you want to get to 50 prestige and you don't want to wait longer :)  Its true but I jest slightly.  The prestige bonus is kind of whatever except for that scenario so the only tangible worth is the % skill bonus.  That bonus can be pretty sweet once you upgrade something a few times and/or getting multiple items with bonuses.  I play a great adventurer on EC who repairs an unholy amount of items for an entire realm and one of his customers has two items that give a total of 26% bonus to Oratory, very handy for Heroes and Priests me thinks.

What skill bonuses have you seen? I've only seen Oratory and Trading and now I've heard of Infiltration.
Title: Re: Searching for Sages and Wizards
Post by: Indirik on August 19, 2011, 03:16:05 PM
Items do have their uses.  Like when you want to get to 50 prestige and you don't want to wait longer :)
I got the 50 prestige fame with an item.  The +8 Prestige Brilliant Guard of the Dragonslayer (http://wiki.battlemaster.org/wiki/Brilliant_Guard_of_the_Dragonslayer).


Quote
What skill bonuses have you seen? I've only seen Oratory and Trading and now I've heard of Infiltration.
Top 40 Prestige Unique Items (http://wiki.battlemaster.org/index.php?title=Special:Ask&offset=0&limit=40&q=%5B%5BCategory%3AUnique+Items%5D%5D&p=format%3Dbroadtable&po=%3FPrestige%0A%3FAbilities%3DAbility%0A%3FDiscovered+by%3DDiscoverer%0A%3FOwner%0A%3FIs+itemtype%3DType%0A%3FLocated+on%3DIsland%0A&sort=Prestige&order=DESC)
The items on that list include bonuses to every single one of the skills.
Title: Re: Searching for Sages and Wizards
Post by: Velax on August 19, 2011, 04:41:35 PM
Is there any way at all to have the unique items wiki pages automatically update their prestige levels as the item grows? It's a bit unrealistic to think people are going to manually do it for every item in the game.
Title: Re: Searching for Sages and Wizards
Post by: Indirik on August 19, 2011, 04:54:59 PM
That could be possible. Tom would have to create a new external data feed for unique items. Stats such as prestige and bonus could be automated. You wouldn't want to automate ownership. Some people may not want it known that they own a particular item. Interesting contradiction there, though: If no one knows you own it, how do you get the prestige from it?

The problem, though, is that the external data feed is not persistent following the loss/destruction of the object it represents. It would show whatever the feed currently shows. And if the item is lost/destroyed, the feed would then be empty, and the last known stats lost. You can see this with the semantic character and realm templates. As soon as the character/realm is deleted IG, the pages that use them go all wonky.
Title: Re: Searching for Sages and Wizards
Post by: Corwyn on August 20, 2011, 04:30:47 AM
As soon as the character/realm is deleted IG, the pages that use them go all wonky.
Two options come to mind:
1. Not actually deleting the character or unique item and instead adding an "IsDeleted" property on the Character and UniqueItem objects.  The ObjectSets (aka Tables, now that you guys are using ORM) would keep growing over time though.
2. Moving the deleted characters and items to separate "DeletedCharacter" and "DeletedUniqueItems" tables/objectSets.  That way the active tables stay small and queries on them are fast.

Presumably there's no worry about the total amount of data.
Title: Re: Searching for Sages and Wizards
Post by: cenrae on August 20, 2011, 08:11:42 AM
Just how many sages are on these islands now anyways. I have yet to meet one at all since the change and have seen an item I am trying to repair drop over 20% trying to find these sages. Its only got 3% left and I fear it will be lost for good very soon.

It would be most helpful for those that meet a sage to also post where they found them.
Title: Re: Searching for Sages and Wizards
Post by: Bael on August 20, 2011, 10:33:26 AM
Top 40 Prestige Unique Items (http://wiki.battlemaster.org/index.php?title=Special:Ask&offset=0&limit=40&q=%5B%5BCategory%3AUnique+Items%5D%5D&p=format%3Dbroadtable&po=%3FPrestige%0A%3FAbilities%3DAbility%0A%3FDiscovered+by%3DDiscoverer%0A%3FOwner%0A%3FIs+itemtype%3DType%0A%3FLocated+on%3DIsland%0A&sort=Prestige&order=DESC)
The items on that list include bonuses to every single one of the skills.

I always assumed this linked from the pages. Or does one have to update it manually? I have two 8 prestige items that aren't there, so I'm guessing the latter...
Title: Re: Searching for Sages and Wizards
Post by: Velax on August 20, 2011, 05:02:06 PM
I believe the most prestigious list does update itself, but only from the individual prestigious items pages which need to be updated manually.
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 21, 2011, 08:56:04 PM
I believe the most prestigious list does update itself, but only from the individual prestigious items pages which need to be updated manually.

correct
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 21, 2011, 08:56:59 PM
Just how many sages are on these islands now anyways

Find out. There are some, but the number is limited.

And yes, cooperation on tracking them will help more than dumb luck now.
Title: Re: Searching for Sages and Wizards
Post by: cenrae on August 28, 2011, 08:40:03 PM
For those that have run upon sages in dwilight can you give the location and how long ago that might have been? I have yet to find one since the changes.
Title: Re: Searching for Sages and Wizards
Post by: Jens Namtrah on August 29, 2011, 03:23:43 AM
For those that have run upon sages in dwilight can you give the location and how long ago that might have been? I have yet to find one since the changes.

I think that ought to be kept IC
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 29, 2011, 10:01:07 AM
I think that ought to be kept IC

Ultimately, yes. For the moment, I would be very interested in some feedback on how the new system is working, if it is easy to track them if you try, if it has become too much harder to find them initially, etc.
Title: Re: Searching for Sages and Wizards
Post by: Jens Namtrah on August 29, 2011, 10:09:12 AM
Ultimately, yes. For the moment, I would be very interested in some feedback on how the new system is working, if it is easy to track them if you try, if it has become too much harder to find them initially, etc.

Ah, in that case:

Duraine the crazy oracle of truth Wizard has been in Lugagun (Dwilight) for several turns now.
Title: Re: Searching for Sages and Wizards
Post by: Indirik on August 29, 2011, 02:27:09 PM
I haven't seen a single one on Dwilight yet.
Title: Re: Searching for Sages and Wizards
Post by: Fury on August 29, 2011, 02:42:36 PM
They can be found but they're broken.
http://bugs.battlemaster.org/view.php?id=6210
Title: Re: Searching for Sages and Wizards
Post by: Jens Namtrah on August 29, 2011, 02:44:14 PM
creating scrolls worked
Title: Re: Searching for Sages and Wizards
Post by: Fury on August 29, 2011, 03:05:20 PM
But I need to repair an item?  :o Desperately. So, I can move on to other things, that is.
Title: Re: Searching for Sages and Wizards
Post by: JPierreD on August 29, 2011, 04:19:37 PM
Lupa Lapu, Toprak Minor, Dwilight. There's a clubfooted sage in there.
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 29, 2011, 09:15:21 PM
They can be found but they're broken.
http://bugs.battlemaster.org/view.php?id=6210 (http://bugs.battlemaster.org/view.php?id=6210)

fixed now
Title: Re: Searching for Sages and Wizards
Post by: Beldragos on August 30, 2011, 01:01:23 AM
Today an Adventurer player send out an OOC message about an apparently broken sage.  I tried to pass on the message via the Bugtracker but it would not let me log on or even create an account.  I figured I would come here and paste the message since this is my only other chance to do so.

Quote
Out-of-Character from runnak   (19 minutes ago)
Message sent to everyone in "Hunters of Dwilight" (18 recipients)
Lol what a lame bug

I find a sage in Itau, he sais he can repair stuff for a thief's hand. I have the item i have the hand. When i click repair it sais.

"Cannot find that sage" -_-

Maarten Cornelis
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 30, 2011, 09:12:24 AM
also fixed now. thanks.

Title: Re: Searching for Sages and Wizards
Post by: Vaylon Kenadell on August 30, 2011, 10:51:31 PM
How long are sages/wizards supposed to stay in one area? I've been in the same area as this wizard for at least a week now.
Title: Re: Searching for Sages and Wizards
Post by: Tom on August 30, 2011, 11:54:09 PM
How long are sages/wizards supposed to stay in one area? I've been in the same area as this wizard for at least a week now.

it depends... there's no fixed time.
Title: Re: Searching for Sages and Wizards
Post by: Velax on September 05, 2011, 07:31:16 AM
They seem to be much harder to find now. I haven't seen a single one aside from the one I found right after the changes went live, almost a month ago. Before I would have seen at least four or five in that time.
Title: Re: Searching for Sages and Wizards
Post by: Tom on September 05, 2011, 02:31:07 PM
There was also a bug that made it even harder to find them. I fixed that yesterday, so it should be quite a bit easier now (bug fixed and a few more sages).
Title: Re: Searching for Sages and Wizards
Post by: Madmonk77 on September 05, 2011, 05:16:40 PM
For me, its nearly impossible to find a sage now. I found one and then he dissapeared after I repaired one item, and I had 2 to repair!

Are we supposed to not be able to repair our different items with the same sage?
Title: Re: Searching for Sages and Wizards
Post by: Tom on September 05, 2011, 06:22:55 PM
Sometimes he will stay, sometimes he will leave.

And again, please check the area now, your experiences for the past week or two were tainted by a bug that made it much more difficult to find a sage than it should have been.

Title: Re: Searching for Sages and Wizards
Post by: Madmonk77 on September 09, 2011, 01:57:43 AM
The thing is that in a region A they told me they saw "Pericles" passing by, but when I check the surrounding regions there is no "Pericles" around and when I go back to the region A they still say the same to me, and clearly "Pericles" is not around anymore...

Another thing in another region B: I repaired one of my items with "Shirari", after that she disappeared, after that I get the message that "Shirari" was seen passing by, again I check all the surrounding regions and far beyond too and there is no "Shirari" around, later on I return to the region A and the same message is still there but there is no "Shirari" nowhere...

It's kind of frustrating to me.
Title: Re: Searching for Sages and Wizards
Post by: egamma on September 09, 2011, 02:33:08 AM
The thing is that in a region A they told me they saw "Pericles" passing by, but when I check the surrounding regions there is no "Pericles" around and when I go back to the region A they still say the same to me, and clearly "Pericles" is not around anymore...

Another thing in another region B: I repaired one of my items with "Shirari", after that she disappeared, after that I get the message that "Shirari" was seen passing by, again I check all the surrounding regions and far beyond too and there is no "Shirari" around, later on I return to the region A and the same message is still there but there is no "Shirari" nowhere...

It's kind of frustrating to me.

How are you checking, exactly?
Title: Re: Searching for Sages and Wizards
Post by: Tom on September 09, 2011, 09:52:35 AM
Uh, actually, there was a bug in the code. Sorry for that. The message was misleading so far, it is correct now.

Also please note that sages and wizards often travel a lot slower than nobles, not having horses and stopping at small villages along the way to chat with the peasants, or to meditate in a caves. It can take several days for them to arrive at their next destination. As long as you get that "passed through recently" message, they are at most one region away.
Title: Re: Searching for Sages and Wizards
Post by: cenrae on September 12, 2011, 01:05:46 AM
Where is this "passed through recently" message found? I still have not found a sage or wizard though I did hear of two near Itau (Dwilight) but they where gone before I made it there.
Title: Re: Searching for Sages and Wizards
Post by: Miriam Ics on September 13, 2011, 03:21:51 AM
Is this a message about a Sage too?

 You hear rumours that Sniss passed through here recently.

Because there is no one called Sniss at Dwillight...
Title: Re: Searching for Sages and Wizards
Post by: Tom on September 13, 2011, 09:20:05 AM
Is this a message about a Sage too?

 You hear rumours that Sniss passed through here recently.

Because there is no one called Sniss at Dwillight...

Yes. I'll make it more clear by adding the distinctive term as well in the future.
Title: Re: Searching for Sages and Wizards
Post by: Dekion on September 16, 2011, 03:19:30 AM
My wife has asked me to post.  She has an advie on Beluaterra that has been searching for a sage for approximately one month and has traveled through all of Sint and parts of Old Grekh with no luck whatsoever.  Are there sages on Beluaterra?
Title: Re: Searching for Sages and Wizards
Post by: egamma on September 16, 2011, 06:07:59 AM
My wife has asked me to post.  She has an advie on Beluaterra that has been searching for a sage for approximately one month and has traveled through all of Sint and parts of Old Grekh with no luck whatsoever.  Are there sages on Beluaterra?

The new system should be on Dwilight and Beluaterra, at the very least, since they are the testing continents. Has she asked other advies, and tried switching direction? Perhaps she's moving in one direction, and the sage is "following" her around the map!
Title: Re: Searching for Sages and Wizards
Post by: Sypher on September 16, 2011, 07:12:32 AM
My character on Beluaterra found a Sage in Vur Hagin several days ago.
Title: Re: Searching for Sages and Wizards
Post by: Peri on September 16, 2011, 10:29:11 AM
I found a sage in Melegra once, a couple weeks ago I would say, but it was the only time I could meet a sage from the beginning of the new sage system.
Title: Re: Searching for Sages and Wizards
Post by: Dekion on September 16, 2011, 01:28:40 PM
No she has gone in all sorts of random directions in at least 20 different regions across the northwest of the island and has never even seen a message like someone has recently been here.  None of that.  She found a sage right before the new system went live, one of the old ones, but nothing since.  I know she is frustrated to say the least and the item she had to repair has gone from 36% to 2% and is about to be lost.
Title: Re: Searching for Sages and Wizards
Post by: Velax on September 16, 2011, 01:59:23 PM
Yeah, still haven't seen a sage since the one the first day the new system went in, some five weeks ago. No messages about sages nearby or whatever, either.
Title: Re: Searching for Sages and Wizards
Post by: Tom on September 16, 2011, 02:55:21 PM
The key to the new system is that sages are more predictable now. That means cooperating with others and exchanging news about where one was seen is a lot more efficient than random searches. And it means once you know the location of one, he is not suddenly going to pop up halfways around the island the next day, he will be in that area, even if you arrive days later.

Title: Re: Searching for Sages and Wizards
Post by: cenrae on September 17, 2011, 02:23:20 AM
I hope they will be easier to find but since the change I have yet to see a single sage or wizard or any message that one is near by on Dwilight. Does this 'nearby message' pop up automatically or do you have scout/investigate?

Also not having the hours refresh at the bottom of the screen when you are hunting really sucks, it used to do so. Now after a hunt I have to guess how many hours I have left vs fatigue or copy and paste the monster/undead group info in the quest page. Could this be fixed to the way it was before?
Title: Re: Searching for Sages and Wizards
Post by: JPierreD on September 17, 2011, 04:22:27 AM
Quote
I hope they will be easier to find but since the change I have yet to see a single sage or wizard or any message that one is near by on Dwilight.

Check the thread, you should find some sages players found on Dwilight.

Quote
Does this 'nearby message' pop up automatically or do you have scout/investigate?

It pops out automatically in 'Quests'.

Quote
Also not having the hours refresh at the bottom of the screen when you are hunting really sucks, it used to do so. Now after a hunt I have to guess how many hours I have left vs fatigue or copy and paste the monster/undead group info in the quest page. Could this be fixed to the way it was before?

This will be fixed in time, it's part of the code migration. For now we'll have to live with it. What I do is open a new tab, and see the hour change in there (right-click on Information, for example, open in a new tab/window, close it after seeing the time change).
Title: Re: Searching for Sages and Wizards
Post by: Velax on September 17, 2011, 08:31:29 AM
Meh. I'm preferring the old system right now. Before, I could guarantee finding a sage within a few days, a week at the very most, without trying very hard. Now, I've found one in five weeks.
Title: Re: Searching for Sages and Wizards
Post by: egamma on September 17, 2011, 03:44:27 PM
Meh. I'm preferring the old system right now. Before, I could guarantee finding a sage within a few days, a week at the very most, without trying very hard. Now, I've found one in five weeks.

but now you can follow him for 5 months and never have to find one again.
Title: Re: Searching for Sages and Wizards
Post by: Velax on September 17, 2011, 08:51:55 PM
That seems...unrealistic.
Title: Re: Searching for Sages and Wizards
Post by: Tom on September 18, 2011, 10:41:26 AM
That seems...unrealistic.

why? If you have nothing else to do, you can certainly follow him around. Now if other matters take your time, you will probably lose him somewhere.
Title: Re: Searching for Sages and Wizards
Post by: Sacha on September 18, 2011, 05:35:23 PM
My advy has begun reporting Sage whereabouts. If he spots one in the region he's in, he will inform the other members of his adventurer's guild. If advies work together, it should not be too difficult tracking them I believe.
Title: Re: Searching for Sages and Wizards
Post by: cenrae on September 18, 2011, 07:24:00 PM
I like the new system and have great desire to track them. I just wish I could have found one by now. I have had several reports from others that they are seen but everytime I get to those locations they are gone.
Title: Re: Searching for Sages and Wizards
Post by: Lefanis on September 24, 2011, 06:40:44 AM
I haven't found a sage since the system was implemented. Yesterday, my BT advy heard rumors of Bruno passing through Cjelegy. I immediately visited all the surrounding regions (Ajitmon, Athol Margos, Rines and Ajitmon). No Bruno.  ???
Title: Re: Searching for Sages and Wizards
Post by: cenrae on September 24, 2011, 06:49:37 PM
•You hear rumours that Jahoren passed through here recently. - Eidulb Outskirts

Thats the first rumors I have seen since the change. I have alrady checked three adjacent regions with no sight of the man. Still a few more. I suppose they will not show up in another region until the rumor message is gone. Thats a hunch on my part.
Title: Re: Searching for Sages and Wizards
Post by: cenrae on September 25, 2011, 08:17:22 AM
•Meet with Jahoren... - the one with the evil laugh Wizard. in Eidulb Outskirts (Dwilight)
Title: Re: Searching for Sages and Wizards
Post by: Tom on September 25, 2011, 11:26:36 PM
If you can't find him in the nearby regions, he may still be somewhere inbetween, travelling, mediating, hiding, whatever. The message definitely means that he (or she) is very close.

Title: Re: Searching for Sages and Wizards
Post by: cenrae on September 28, 2011, 04:12:17 PM
Found Jahoren, he came into Eidulb Outskirts as the rumors said he had been in the area recently.

I have also now found a sage in Sabadell in Astrum: Meet with Emtorkin... - the brave Sage.
Title: Re: Searching for Sages and Wizards
Post by: Velax on September 29, 2011, 08:12:34 AM
Where do these "rumours" appear? When you arrive in a region, or do you specifically need to do the "listen for rumours" action?
Title: Re: Searching for Sages and Wizards
Post by: Lefanis on September 29, 2011, 08:56:06 AM
Where do these "rumours" appear? When you arrive in a region, or do you specifically need to do the "listen for rumours" action?

Look under quests every time you enter a region.
Title: Re: Searching for Sages and Wizards
Post by: Jeckyl on October 06, 2011, 02:04:46 PM
You have encountered a sage, a wise man, known as Ormem. People say he is wibbly. It is rumoured by many that he has magical powers. He and his kind are the only people capable of repairing and sometimes even improving unique items.

Over the past week, I have tracked him on Dwilight from Chesland to Paisly.
Title: Re: Searching for Sages and Wizards
Post by: cenrae on March 21, 2013, 10:34:43 PM
So I have been tracking a wizard on dwilight for near three months now and have not yet seen a pattern develop on his movement.  Just how long is that going to take? 3 months RL seems like a long time to not have discovered a route a of yet. Sages and wizards are still run that way correct, and not random like long ago?
Title: Re: Searching for Sages and Wizards
Post by: Tom on March 21, 2013, 10:54:02 PM
So I have been tracking a wizard on dwilight for near three months now and have not yet seen a pattern develop on his movement.  Just how long is that going to take? 3 months RL seems like a long time to not have discovered a route a of yet. Sages and wizards are still run that way correct, and not random like long ago?

No one ever said they have a fixed route, much less a close one. However, they do have a route, i.e. they don't just disappear here and appear there, but travel around.
Title: Re: Searching for Sages and Wizards
Post by: Penchant on March 21, 2013, 11:32:25 PM
No one ever said they have a fixed route, much less a close one. However, they do have a route, i.e. they don't just disappear here and appear there, but travel around.
Basically a general pattern/path but not an exact one?
Title: Re: Searching for Sages and Wizards
Post by: Dishman on March 21, 2013, 11:44:03 PM
I've noticed Bantr the careful sage seems to pop up in Seven Rivers  area (Beluterra) every few weeks.
Title: Re: Searching for Sages and Wizards
Post by: cenrae on March 22, 2013, 12:27:06 AM
Hum...well that sort of blows. I guess I interpreted the routes as more fixed. I guess ill have to rethink how I record a sage or wizards travels.
Title: Re: Searching for Sages and Wizards
Post by: Tom on March 22, 2013, 10:53:36 AM
For the record:

Sages and wizards do not have any predetermined path and definitely not a closed loop. They won't be in town ABC every 60 days or something of that kind.

What they do have is actual travel. They will never disappear in X and reappear in Y half a continent away. You can always count on them having moved to a neighbouring region. If it seems they skipped one then that is because they only stayed in the intermediate region for a very short time, but they always have a proper travel route.

Title: Re: Searching for Sages and Wizards
Post by: Chenier on March 22, 2013, 12:05:47 PM
My wife has asked me to post.  She has an advie on Beluaterra that has been searching for a sage for approximately one month and has traveled through all of Sint and parts of Old Grekh with no luck whatsoever.  Are there sages on Beluaterra?

I kept finding a whole bunch of them constantly in Enweil some time ago, no luck since though. I hear one's moved back somewhere in my parts now however.
Title: Re: Searching for Sages and Wizards
Post by: cenrae on March 23, 2013, 02:54:18 AM
Could you share with us a hint of just how far a sage/wizard might roam?

Wizards
Jahoren, the one with the evil laugh Kybcyell 12/31/12 Mech Alb 1/3/12 Mech Calen 1/6/13 Dunnbrook 1/8/13 Shuberstone 1/11/13 Itaufield 1/14/13 Kybcyell 1/18/13 Uppervia 1/23/13 Barrow Peaks 1/27/13 Lowervia 1/29/13 Vakreno Heaps 2/2/13 Lowervia 2/3/13 Barrow Peaks 2/6/13 Mech Alb 2/7/13 Demyansk 2/9/13 Barrow Peaks 2/13/13 Lowervia 2/14/13 ?? 2/15/13 Lowervia 2/18/13 Barrow Peaks 2/20/13 Faithill 2/24/13 Inklen 2/26/13 Barrow Peaks 3/1/13 Lowervia 3/3/13 Barrow Peaks 3/6/13 Uppervia 3/7/13 Lowervia 3/11/13 Uppervia 3/13/13 Vakreno Heaps 3/16/13 Uppervia 3/19/13

Clearly this wizard favors Asylon. If I leave him and come back in a month what are the chances of finding him near there?