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Messages - Alpha

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211
Helpline / On archer range
« on: March 11, 2011, 06:40:59 PM »
How, exactly, is it determined when a range 4 archer unit will fire? I was recently involved in a battle with other range 4 archers. Those units fired, but my unit "moved forward for better shots" My unit fired at range 2.

All units in the same line. Monsters 4 lines away. Battle occurred on a "quite windy day."
-=Mayen's Archers=- (2) fire on Monsters (1), scoring 38 hits.
McFinks (4) fire on Monsters (1), scoring 58 hits.
Fury of Ortedail (3) move closer to get better shots.
Vert Cloaks (7) fire on Monsters (1), scoring 125 hits.

212
BM General Discussion / Re: Favorite Island
« on: March 11, 2011, 06:14:04 AM »
Yeah, I think you're right.  But I was really hoping Kindara was going to wade in, and then Aenilia would join to counter them, and that would keep everyone too busy to do anything to me for the near future (grins).

I'd love that. A big war always livens things up.

213
General Talk / Re: HALT! Who goes there?
« on: March 11, 2011, 03:31:05 AM »
Soon to be 20 year old CS major in Canada, currently Waterloo, Ontario. :)

I play the Olivaw family.

Anyone else like problem solving, specifically the math or compsci ones?

My only experience with CS has been few programming courses. So I can't really say that I know enough about CS. I do enjoy math problem solving. I've taken a few higher level math courses that aren't necessary for my major.

214
Far East Island / FEI History
« on: March 11, 2011, 02:29:09 AM »
Does anyone know when VeritĂ  e Potere was taken by Soliferum?

215
This would be a nice addition, but I don't want to see any prohibitions on equality. Because nobles should be allowed to do as they please even if their idea will be viewed as ridiculous. Though, it should be made evident that prevailing thought of the time would have considered it abhorrent to consider a commoner as an equal.

All my characters behave as pompous nobles. However, Alpha is protective of adventurers that are in his service. Not out of any love for the adventurers, but because they have proven useful, and will likely be useful in the future.

Shouldn't freeman be held in higher esteem than regional serfs?

How does a freeman compared to a noble classified under the "outlaw" status?

216
General Talk / Re: HALT! Who goes there?
« on: March 10, 2011, 08:18:26 PM »
A fellow Kentuckian? Very nice!

Also a college student, 14 days shy of 20 years old. Bluegrass born and raised.

Born here, lived in the same eastern Ky small town until college came along. Only just recently, I've ran into several Kentuckians in BM. What College if you don't mind my asking?

217
Win a tournament :D

And found a new colony somewhere :)

Yea, I'd love to win a tournament. Only managed to get 2nd place about 4 times so far. I'd also like to lead a successful rebellion, but all mine fail.

218
General Talk / Re: HALT! Who goes there?
« on: March 10, 2011, 06:51:40 AM »
Kentuckian, 21 years old, chemical engineering student. I've been playing BM probably longer than anything else I've done.

219
Feature Requests / Re: Better Maps
« on: March 10, 2011, 02:26:11 AM »
I hope this comes to be. I'm probably most excited for this than any change in my history of BM.

220
Feature Requests / Re: Lower the rate at which unique items degrade
« on: March 10, 2011, 02:22:43 AM »
Far as I know they can be lost in battle if you are wounded. Judges can steal them off you too.

They can be stolen, but not used for ransom. I'm not familiar with losing them in battle. If they are lost in battle are they lost for good, or does another battle participant find the lost UI?

221
Feature Requests / Re: Lower the rate at which unique items degrade
« on: March 10, 2011, 01:00:46 AM »
Ah like that :) well, it would make it a lot easier, that's for sure ... however, item trade is like the only reason to get in touch with other advies (being an advy), and thus rendering that obsolete would completely turn adventurers into Einzelgänger?

Adventurers would still be required to find the items, to find and go to sages, and with the added item longevity could be used to transport items for the nobility(though what nobleman would entrust such an item to a commoner).  Little would change save that items would be more easily repaired, though not necessarily cheaply.

222
Feature Requests / Re: Lower the rate at which unique items degrade
« on: March 10, 2011, 12:20:06 AM »
I think he might be suggesting that advies have the option of paying a really high amount (since it would be in gold) in lieu of items.

I guess I didn't make that part clear. You are correct. The adventurer would then, in turn, charge the noble  a high price for the return of the item.

223
Feature Requests / Re: Lower the rate at which unique items degrade
« on: March 09, 2011, 11:31:59 PM »
I suppose I should have more thoroughly considered the proposal before posting. The degradation rate isn't so much my problem, as the lack of a reliable repair means. Currently adventurers have to possess the necessary repair items, then find a sage to conduct the repairs. Without the items there are no repairs, and I believe that when repaired UIs are not necessarily fully repaired.

Like I said in my original post, I'd like to see the option for repairs to be possible by gold alone(surely some NPC freemen have acquired, and sold, countless wolf pelts, eagle talons, and shiny medallions). Have the repair costs dependent upon the condition of the item, the amount of prestige it confers, and have the chance that a repair fails causing additional damage to the item.  Adventurers would still be need to conduct the repairs(Nobles not wishing  to be associated with sages).

For item turnover rate, make it possible to lose items in battle. Infiltrators, or captors, could steal a valued item. Even allow a Judge to accept a UI as ransom. I don't know how difficult it would be to code, but it could be interesting. I could certainly see the theft of some treasure being a reason for war.


224
BM General Discussion / Re: Character Alignments
« on: March 09, 2011, 06:11:32 AM »
I'd say Alpha fits well into lawful neutral.

225
This Forum / Re: Opt-In Advertisement
« on: March 08, 2011, 10:30:04 PM »
I don't have any problem with the ads. If it generates revenue for the game, then I'll keep using them.

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