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Messages - Kalkandelen

#1
I completely agree EC should be low fantasy, BT and Dwi are more then enough for those that want this type of gameplay.
#2
It's still not resolving the problem, you can't play or in any way contribute to the game in prolonged period which does not benefit the game. It's damaging from the social point too as for example you want to be with certain chars in a realm and not being able to play with them ruins the fun.

We do play this game for fun right? Little tweak by softening the wounded stances it will be a gain for Battlemaster.
#3
BM General Discussion / Re: Famous Old Characters
October 07, 2017, 07:05:25 PM
Kanuni Kalkandelen King of Old Taselak and founder of HSG should made the list...
#4
In situations when you play a single char or two, not been able to play the game for days is rather counter productive for Battlemaster, it's punishment not only for the player but for all players as they can't benefit from his contribution to the game.

I'm not saying to be removed completely just somewhat softened: Half day for light wounds, a day for wounded and tops 2 days for seriously being wounded.

You can play if you like with hours you gain during wounded, hack even if you don't receive any hours is better then not being able to play at all. 



#5
BM General Discussion / Re: Character limit changes
November 17, 2015, 10:27:52 AM
You didn't respond properly to my arguments, you assume that I hold positions and that I will lose them which is not right. If you have played long enough you would know that game it's not about that. If you would wish there is no realm in any of the continents that you can't achieve being in leading council positions in less then 3 months due to the fact that you will be more active/responsive ect, so I don't agree that it will be much difference for new players.

Limitations will not help but hinder a game by rule.

We surely differ in opinion, for example we can continue to argue will the game lose or win if Sirion is trimmed by 20% of their chars, in my opinion it will be a loss although I'm fighting them at the moment.
#6
BM General Discussion / Re: Character limit changes
November 17, 2015, 01:14:03 AM
Point I don't like about 1 char per continent rule to be placed it's that is forcing me to play in a continent I don't like to play if I want to use the entire char limit available to me. For example I don't like Dwilight at all and don't want to play there, and I don't remember that we have 20 continents to choose from choices are very limited, hence players are anticipating the rule change as losing a char.
We have lost a lot with arbitrary decisions in the past, one of them being closing of SEI when DWI was created for example.

What happened with testing islands, why not provide the option at least in one continent to have 2 chars, test the thing a bit for 5-6 months, see the results. There are people who want to have 2 chars in a realm and those are usually the ones that RP very good and I enjoy those that can do that right. In another continent allow 2 chars but 1 per realm compare the results there as well. There is a wide area to be used for testing and allowing people to play how they best enjoy and still contribute to the game while we do the testings or even enrich the game having continents with custom rules.

I will hate if we piss of some old players and we lose them, and Sacha arguments like if this changes don't work out that may be changed few months later will just not hold if the damage is already done and players gone.

#7
Development / Re: War Island Realm Flavours
May 18, 2014, 04:30:23 AM
I totally agree on Taselak staying a monarchy, my char Kanuni was the last King before island was sunk and would love to have it same as old as I'm definitely going for Taselak.

Wolf thing I like, grey wolf the most.

Once more thanks on the initiative for bringing the war islands back.
#8
Tony you have not played in battle islands right? I checked the Lapallanch family history and if you have not lost an earlier account as me to pausing and info is correct then you have missed a lot.
#9
Have the dev team made any analysis on the effects of sinking the Battle Islands vs players that left from that point?
I think that is one of the most effecting points that has happened in Battlemaster history and many players that were enjoying the war aspect of the game left after a while. Personally I think Dwilight would not have been such a bad idea if Battle islands were maintained, but the huge expanse in DWI just stopped all that close interaction that was being made in Battle Islands, there were hundreds of messages sometimes after battle in SWI. People enjoyed socializing and talking about battles that were frequent. Most of my BM friendships are from my time in Taselak, and from the people that had chars in Battle Islands. So all those chars with the sinking went to completely different play style, that is the time that I paused playing for a while after playing in Caerwyn was not challenging enough for me. 
This advancing ICE experiment I applaud just because of the fact that some continents become smaller to be close to a size of a battle island like East Continent where I will most probably soon move a char.
Although dev team took the decision for sinking the battle islands with very good intentions fact is that they just forced a certain type of players out of the game. I enjoyed so much being in the battle islands that I have most probably been the one most stubbornly repeatedly bringing up the idea of return of the battle islands in every forum possible, I don't see anything bad if someone wants to win an island it brings such a fun game for both those who try to archive it and those who face the challenge of defending against odds, reset was very refreshing for all when the island was won.

If you want to do something good for the game than its never late to try to return the battle islands, which can have effect of returning the old players at least to the game, the ice thing cant have this effect as it's still not offering something proven to be fun. There is nothing that game can loose from it only will gain.