I really don't see that happening very often, so it must be annoying enough to stop it.
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Show posts MenuQuote from: Gustav Kuriga on August 05, 2012, 09:19:03 PM
I actually grabbed the majority of them.
Quote from: fodder on August 05, 2012, 06:43:48 PM
hi dave. did you end up grabbing most of my old planets (after i started the war and stopped playing)? XD
Quote from: Ehndras on August 05, 2012, 08:35:50 AM
Ah, the infamous Dave himself!
Its a grand pleasure to see you here - quite a game you've got going! Yet it still holds so much potential! Is it still actively being developed much like Battlemaster, or has it reached its gameplay plateau? I've only recently joined so I cannot give a proper opinion as I've barely touched upon the many possibilities inherent within the game's system. :-) Cheers!
Quote from: LilWolf on March 04, 2012, 12:23:40 AM
Only in quantaloos. Make it cut into steel production in a significant manner and it'll be a strategic decision instead of a build it everywhere and forget it sort of thing. No need for complex code to decide which PD hits a fleet and which ignores a fleet.
Quote from: Vellos on March 03, 2012, 11:21:07 PM
Just don't let PD overlap have an effect.
Would it be hard to code something saying that "a fleet can only be shot by 1 PD per turn"?
So the incentive would be, rather than to make overlapping PD, make tangential PD.
Quote from: fodder on March 03, 2012, 09:52:40 PM
heh.. think i lost like 3 or 4 planets so far and took 1.
Quote from: fodder on March 02, 2012, 07:32:03 PM
yay... pds going up on both sides.... XD
guess i'll stick a few more on and then go inactive after those ships all die... heh
Quote from: fodder on February 27, 2012, 07:03:55 AM
heh.. you sent ships at my planets.. i merely sent a load out on circular trips (as mostly pirates...) around yours... XD
actually.. i was going to quit. so i killed all my pd (bit of a pain, because i need to look up every planet in case there are some pd still being built) for merc to grab them.. going to take a while...
which is why you can send ships out....
Quote from: fodder on February 26, 2012, 07:06:54 PM
heh... war with dave XD
Quote from: LilWolf on February 22, 2012, 12:27:26 AM
Getting to the score boards is relatively easy. I was doing just fine when all I did was peacefully expand, but that gets boring and Hierulf was putting a death grip on me. So I went to war and it all sort of blew up when you had 10 times more things to worry about.
The first time I lost a planet to Hierulf I spent 15 minutes just looking for where that planet was since it was a complete surprise it was taken. There's no obvious easy way to find a planet that isn't yours anymore.
Finding newly taken planets from your planet list is a chore as well when you have 90 pages of planets. A simple search box would be nice or even if you made the planet names in the in-game turn report clickable and then had the map center on that planet. Heck, if you even put in a option to set default society levels when to start building stuff on all you planets it'd be even nicer(like, society level 11 - start Long Range Scanner 1, Society level 20 - Start Long Range Scanner 2, Society level 70 - Start Mind Control etc.).
Honestly, I don't mind the script people, but the user interface really could be more friendly to those who don't have the inclination to run them. Right now it's a nightmare to try and manage things by hand if you try to do anything else but spam out arcs.