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Messages - Ushi

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Background / Daimons in this game
« on: March 23, 2014, 10:59:24 PM »
I want to know everything about the Daimons in this game.

and all I found was this.

Daimon
by Alan G. Hefner
Daimon is the Greek derivative for the term demon. In this sense the term "demon" means "replete with knowledge." The ancient Greeks thought there were good and bad demons called 'eudemons' and 'cacodemons.' The term 'daimon' means "divine power," "fate" or "god." Daimons, in Greek mythology, included deified heroes. They were considered intermediary spirits between men and the gods. Good daimons were considered to be guardian spirits, giving guidance and protection to the ones they watched over. Bad daimons led people astray. Socrates said he had a life-time daimon that always warned him of danger and bad judgment, but never directed his actions. He said his daimon was more accurate than omens of either watching the flights or reading the entrails of birds, which were two respected forms of divination of the time.

More information would be nice

I also know that they can heal their wounds very fast.

I know that there is something protecting the daimon recruitment centers.

I know that they don't starve either

I know that they going through hard times at this moment, but not doing a thing about it. they're starving like hell and yet the region still remains in zuma's command.

2
Development / Couldn't peasants have gaurds too?
« on: January 26, 2013, 06:16:55 PM »
I mean if peasants have the money they could buy whatever they want like... Henchmen or Soldiers to help them clear out the undead or monsters.

Of course The peasant wouldn't go into the battlefield if there is one. I'm guessing the henchmen could help the adventurer with hunting the undead and monsters. Making is easier for them, but giving out less experience in the process. But, giving them leadership bonuses.

Dividing honor by 1/4. Plus a prestige ratio of 1. Will make their max unit count.

3
Wiki / Re: A nobles skills.
« on: November 04, 2012, 02:59:52 AM »
So is that all the leadership can do now? Or it there more

4
This Forum / Are Mentors still being taken out?
« on: November 03, 2012, 11:52:36 AM »
I've been wondering about this for awhile because apprently you said mentors were going to be taken out

5
Wiki / Re: A nobles skills.
« on: November 03, 2012, 11:50:53 AM »
I know what he's saying, too, and it's completely, 100% incorrect.

Alright what does the opposed mean then?

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Wiki / Re: A nobles skills.
« on: November 01, 2012, 08:19:55 PM »
I know what he's saying now.

At first I thought the (opposed) in the wiki meant it was taken out of the game. 

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Wiki / Re: A nobles skills.
« on: October 31, 2012, 03:50:08 AM »

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Wiki / Re: A nobles skills.
« on: October 31, 2012, 03:26:56 AM »
No need for this then

9
Wiki / Re: A nobles skills.
« on: October 31, 2012, 12:44:49 AM »
Nothing's stopping anyone...

I know... But I need everyones Knowledge on the subject

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Wiki / A nobles skills.
« on: October 31, 2012, 12:04:24 AM »
Shouldn't we make a Wiki about the noble skill?

Like,

Swordfighting- Gaining new tactics like overrun, and trick moves.

Jousting- Still unknown

Leadership- Gaining Murderous setting at 10% or something- and troop units retreat race increases and decreases and 30%

Trading- More trading miles that's all I know. By the way is the black market still open?

Bureaucracy- better results in using the skills. But what do you gain?

Oratory-lol dunno someone do that for me

Infiltration- I think everyone knows this by now. Someone fill it out D:<

Spellcasting- Still unknown.

11
Development / Re: Voting for Your Favorite Feature
« on: August 29, 2012, 12:18:23 PM »
These should be useful in the future!

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