Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - daviceroy

Pages: [1] 2 3 ... 5
1
BM General Discussion / Re: The Colonies are Dead (Long Live the Colonies)
« on: November 23, 2022, 10:24:22 PM »
I will add a few cents to the jar as I am one of the people who have played a ruler on Colonies off and on for 5 years.  My activity has diminished over the last decade from when I started playing.  I was brought into BM by my late partner.  I've had certain disagreements over the years with the way certain things have been ran.  I don't hide this fact.

With this said, Colonies being one turn a day was an interesting idea originally to me.  I joined the Colonies to have a different experience.  I stayed because of the people.  Even when I was thinking of leaving the game, I kept my character to the side just in case I wanted to continue.  However, the world seemed to get further and further apart.  A bit of indifference happened as we shrunk down including myself.

At this point, I wouldn't bother creating a new character on Colonies.  It runs very slow and it is hard to keep any story going long.  GM's have been trying their best and I nod to them at this, but the player based stories have fallen.  So, what's my point?  Is this just a diss track?  Nope...

Things I would like to see with Colonies:
1) Switch it over to 2 resets a day
2) More Developed Religious Realms
3) Player Realms bordering each other again


I like the ideas of making it where you can have more troops or a bonus for playing on it.  Might get a bit more people into it.


2
Development / Re: Force http -> https
« on: June 08, 2019, 04:36:12 AM »
They did try forced https for a little bit and it didn't work very well.  However, I do think cloudflare could help no only with the secure aspect, but content delivery network.  But this is something that Tom will probably have to do since it's a DNS setup and a signup.

3
BM General Discussion / Re: Discussion on Monsters
« on: August 16, 2018, 11:35:19 PM »
I understand you holding on to Creasur on Belu. My character tried to do the same with Keffa, holding on. However it is a matter of time before the city defense is overwhelmed given the amount of rogue force out there :(

Yeah, eventually, Creasur will probably end up falling out of player control.  I don't see as a player a sustainable method of holding it.  My character, however, will try to hold it at all costs because of the legacy.

Quote
Also to help you with rogue force keep capturing your character as they do to my character. Try Evasive, then try unitless. I believe this will be fixed later too ::)

They've captured unitless and evasive.  Not sure what the percentage is of rouges being able to find an evasive character, but it's a dice throw there.  Good ideas though...

Quote
Also while I do not understand why rogue need gold before free our characters

Can't speak for other realms or regions, but when your region is hit wave after wave, you have little to no gold.  Add in missing tax day due to injury or capture and it really adds up.  Last time, the rouges wanted 100+ gold to be released.  So, it's stay in prison, lose positions, come back, and then wait for a tax day.

4
BM General Discussion / Re: Discussion on Monsters
« on: August 15, 2018, 11:22:50 PM »
The truth is that Nothoi can feed all of its regions.

Just not at 100%.  Basically, the cities are stuck at 50% rations until we can get more farmlands.  There is no reason to starve any region in Nothoi, unless the goal is to drive regions into rebellion so they leave Nothoi.

I think that's part of the problem.  If Nothoi gets one more region, they will be at 2.85 below the 3 mark which means the monsters will spike and we'll lose a region.  100% isn't a possibility at this current time without causing the code to work against us.  Speaking on an OOC level, we'd have to give up at least one more city to be able to take 1 rural region.

But other realms on the continent haven't reached 3 noble per realm average. So Nothoi must suffer as well. Nothoi better help other realms reach that goal by attacking them.

Why should a realm that is complying with the desire of the devs be punished?  That more or less is saying we have to try to control what others who we can not even interfere with due to the monster horders.  Nothoi attacking a realm wouldn't help at all as if we take the region, then we fail the standard.  It's a catch 22 there.  That's of course assuming that we could get to another realm without being captured and injured by rouges.  Nothoi only has one border with another realm.

Why though? This system works. It keeps density high by making people lose regions. It has a bit of downside of making people quit the game but it will react to it and make people lose more regions. It will repeat it until people suck it up or the island becomes empty.

Is it?  Has it made any continent at 3 nobles per region?  If the goal is to try to get people to think about quitting out of pure frustation, I would say that the system is aiding that.  As someone quits, it decreases the density which throws it back into a vicious cycle.  You are right that this pattern will continue until players get frustrated enough to just leave the game and the island becomes empty.  If the goal is to empty an island, just sink whichever island you don't want.  Let us know about it.  We won't like it, but it's the dev's call.  If you want to shut battlemaster down completely, not much we could do about it.

If the goal is to reward those who are trying to meet the requirements, it has failed.  We have to try to make others comply even when there's neither a logical IC reason nor a way for us to really even contact most of them.  Remember, we can't just contact a whole realm.  In theory, we could demand their leader tell their people to only settle in x regions.  If we struggle now getting people in our own realms to do it and we are on the same team, do you really think the "other" realms that we may or may not even have a vested interest in will comply?

5
BM General Discussion / Re: Discussion on Monsters
« on: August 15, 2018, 05:39:44 AM »
My 2 cents which is probably not amounting to much...

In Nothoi, my character is trying to hold onto Creasur.  My character has spent quite a few days in a rouge prison after waves and waves of rouges knock down peasant militia and the troops they have.  Try to get to capitol and it's almost always either injury or getting captured.  Continent density is 2.85.  In theory, this should mean the roaming hordes should be diminishing, but it doesn't seem to have happened yet.  The food situation in Nothoi from what I was told by the previous banker is that we can't feed everywhere.  Perhaps as players we should abandon Creasur, but it's a connection city the helps to bridge a gap between Nothoi and Vales.

In D'Hara, I hear my fellow players frustrations about always doing battle against rouges.  D'Hara is one of those particular states where the primary regions of it has always been on islands.  I've personally brought up proposals in character to reduce us down to a limited number of regions and/or supported moving elsewhere in an attempt to end the onslaught, but both proposals are unfavorable to players.  Right now, it's mainly just trying to make sure the regions don't starve to death, wait for a horde to take it over, reclaims the region, try to rebuild it up and rinse and repeat.

I'm still a fan of a prevention system of retaking regions instead of monsters.  I fear that is this continues with monsters "punishing" density issues, this will lead (if it hasn't with some already) to thinking monsters are the dev's punishment for player population going below what they want.  This could in turn cause players to give up resulting in more "punishment" creating a very negative feedback cycle.

6
BM General Discussion / Re: Discussion on Monsters
« on: July 24, 2018, 09:51:33 PM »
Monsters are there to force players to move closer. If you want to cling on to the land then well it will just be a big limiting factor for your expansion. If you want to expand and border another human realm, you might want to give up on the realm located in some remote corner of your continent and join a realm located closer to other human realms to form a denser realm. There are way too many realms with too few players. Either you join other realms to make it denser or stay spread and fight monsters endlessly.

The monsters ironically haven't helped at all with forcing players closer to each other, but rather seen the map get further away from each other.  For example, I remember when realms like Luria and D'Hara had borders with other realms.  Because of the monster invasions, there are holes being created between realms taking up regions that once bordered another player realm.  I remember when Astrum, Sol, HD, Luria and Swordfell were all interconnected.  Now, those connections are separated.  Yes, Luria has no borders with any one realm....

7
BM General Discussion / Re: Discussion on Monsters
« on: July 11, 2018, 02:24:46 AM »
Why not just disable region take over if density too low?  That will force the hand and make it where people can't expand.

8
Helpline / Re: Dukes and Duchies
« on: October 05, 2017, 06:17:23 AM »
Rulers can't dismiss dukes. Rulers can't do much realm stuff either.  They are often figure heads with diplomacy buttons.  One of my hopes would be That rulers were expanded. Right now, Dukes even have more power than rulers imho.  The impression i get is that this is by design.

9
Helpline / Death Messages
« on: August 02, 2017, 05:08:24 AM »
I'm not sure if this is a bug or a feature request as I'm not sure if it is intended for this information to go away or not.

In the Old Account Screen, after you die you get a message like the below:

Quote
Important information about your character Cymore Maxwell, Dragon King of D'Hara, Royal of D'Hara:

This hero character was killed during a battle in Qubel.

Your family recovered 80 gold coins from the body of Cymore.
In a large ceremony, your family commemorates the dead Cymore, a legend known all over the world. For days, the family graveyard swarms with his friends and admirers. Artists compose songs and poems about him, and young maidens cry in their chambers.

Important information about your character Rosalia Maxwell, Empress of Shattered Vales, Royal of Shattered Vales, Duchess of Hope, Baroness of Pahk:

This hero character was killed during a battle in Ete City.

These messages do not appear in the New Account Screen.  I am not sure if this was on purpose or not.  If I need to put it in the Bug Tracker as a bug, just let me know.

10
Helpline / Re: Item Repair/Upgrade
« on: July 26, 2017, 10:55:27 AM »
Awesome top know.  Is that normal pricing for an upgrade?

11
Helpline / Item Repair/Upgrade
« on: July 24, 2017, 10:05:47 PM »
After finally hunting down a sage, I talked to them and they wanted:

Here is what the sage can repair, and what common items he will need for that:

    can not repair the Shield of Avalon (would need Topaz)


You also have one or more items that the sage can improve:

    can not improve the Shield of Avalon (needs 65 gold, 5 silver and Monster Teeth, Moonstone, Antlers)

Is this normal?  I've never tried to upgrade an item as it's hard enough to find one to repair and have the right items.  Is it a default boost to the stat it already has or does it give options?  I'm curious now.

12
Helpline / Re: Distance from the capital and anarchists
« on: May 29, 2017, 04:16:35 PM »
The anarchists message is imho ignored mostly.  We know it's there but what does it do?  Sometimes we might have to return the region.  These days the battles I see for realms is against monsters and the undead more than others.  Luria is and always be a power empire.  This is partly due to it's origin, location, and population.  It's no hidden thing that Luria isn't my favorite realm.  I remember my last time in it and how they crushed their opponents mercilessly.  Would I love to see war against another realm? Absolutely.  My biggest frustration with bm is that we don't fight each other as players as much as we used to.

13
Beluaterra / Re: Sacred Obia'Syela
« on: May 23, 2017, 12:01:32 PM »
Burn the peasants... If they survive they are followers of the Netherworld and must be drowned.  If they don't, then their souls have been cleansed.  Logic checked. LOL

I wasn't really sure if this was the start of a new invasion or not because of the way things went down.  It's not often a player is teleported and given a realm.  This is the first time I had seen it myself.

14
Helpline / Re: Stuck and unable to play
« on: May 23, 2017, 11:52:13 AM »
Me after something that I "fixed" in code breaks:


15
Helpline / Re: Secret society?
« on: May 23, 2017, 11:48:21 AM »
Secret Societies are a good place for coordination in a multi-national group... for good... always... yeah   8)

Pages: [1] 2 3 ... 5