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Messages - squishymaster

Pages: [1] 2 3 ... 13
1
Feature Requests / Re: MArketplace option: market for advies
« on: November 03, 2011, 04:09:00 PM »
With a good markup of course :)  Something like a 50% boost above sell value.  Though if this does get implemented people would want to be able to sell straight to other adventurers to keep some of that extra markup for themselves.

2
Feature Requests / Re: MArketplace option: market for advies
« on: October 20, 2011, 03:46:47 PM »
+1

This would get rid of the fact that right now you can sell common items to random regions but never buy items from anywhere.  I like it.

3
Other Games / Re: Dave's Galaxy
« on: October 01, 2011, 03:12:15 PM »
Dav3xor I've noticed that when my connected planets share resources they are only able to use resources locally and one connection out.  My question is, is this supposed to be how it works?  Or should the planet be able share resources with any planet connected to it through a chain?

A connects to B connects to C connects to D.

Currently A can only get resources from B, but I can't build something on A that uses resources from C and D even though they are connected.

Also, in the future will there be a function where you can pay some amount of resources to make a connection between two planets?  I think it would help keep with your ease of play that you are going for, because it doesn't force you to have pages upon pages of merchants running around your empire to collect funds just because you can't make connections.  Thus simplifying the fleet management aspect of the game as well as the merchant portion of the aspect.

4
Development / Re: +1 character
« on: September 26, 2011, 01:52:54 AM »
Relatively recently everyone was given an extra slot. Add to that people who donate money now get an extra slot and if yet another was added they might stop donating since they might feel as they didn't need yet another so why donate.  We need more players not more characters.  Getting rid of an island might help, advertising would help, but I'm not sure adding a character slot would.

5
Other Games / Re: Dave's Galaxy
« on: September 25, 2011, 03:36:57 PM »
I haven't done anything for quite some time besides building attack fleets.  I've got about 3.5 pages of planets in a nice close cluster and decided to fortify.  It takes quite awhile to build up a good amount of steel for a good sized fleet.  For those of you who have been expanding a lot how many planets do you have and how much steel does your home planet make?

6
BM General Discussion / New Theme
« on: September 24, 2011, 02:29:05 AM »
Whats up with the new theme?  It hurts my eyes.

7
Other Games / Re: Dynasties web game, looking for PHP/jquery dev
« on: September 22, 2011, 03:43:52 AM »
I thought it very cool to post about creating your own game and looking for some feedback.  I agree that things look like there progressing nicely, I haven't posted on your thread before but do check it when there are updates to see how things are going.  Keep up the good work and hopefully we'll all get to play it someday.

8
Other Games / Re: Die2Nite
« on: September 20, 2011, 12:23:06 AM »
Didn't realize we started a new town.

9
Feature Requests / Re: New option for bankers: check tax levels
« on: September 17, 2011, 09:56:23 PM »
Tom's the man.

10
Helpline / Re: Emigrating as an adventurer
« on: September 17, 2011, 09:55:23 PM »
Perhaps, though with the fact that it has been brought up multiple times and shot down multiple times I doubt that he'll change his mind.

11
Helpline / Re: Emigrating as an adventurer
« on: September 17, 2011, 02:58:23 AM »
Whenever my adventurer has over 300 gold I walk to a few guildhouses and refill the treasuries.  Thats happened a few times and once when i was in jail the judge stole 400 gold from me, which is why I started depositing it of course.  Tom is correct that this is the exception and not the role.  Though I still believe it is absurd to not allow adventurers to immigrate.  However, its Tom's game and if he doesn't want it thats the end of the story.  So why is this still being discussed?

12
Feature Requests / Re: Partial Payment for Troops
« on: September 16, 2011, 05:14:07 PM »
And there it is.

13
Feature Requests / Re: Partial Payment for Troops
« on: September 16, 2011, 05:08:37 PM »
Is automatic payments working again?  You'll probably say that it has always worked but whenever I have it set for like three days and I have a few hundred in gold in my pocket I always get the message your men haven't been paid in 7 days and are getting angry and I'm like what the hell so then when I go to pay them manually I'm like oh look I have enough gold to pay them right now.  So I don't know what to do.

14
Feature Requests / Partial Payment for Troops
« on: September 16, 2011, 03:08:34 PM »
Has it been discussed before to allow nobles to partially pay their units?  Would be useful for when your out on campaign and go to pay your unit and your a few gold short of paying them for the last 7 days if you could at least pay them for the last 6 days and stay in the field longer.  Would allow for longer campaigns in enemy territory or make it more feasible to have a campaign in an enemy territory on the other side of the continent, much like a crusade no?

15
Feature Requests / Re: New option for bankers: check tax levels
« on: September 16, 2011, 02:52:54 PM »
Great idea.  I had always wondered why this wasn't available but figured there was a reason, guess not  ;D

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