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Messages - Medron Pryde

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Feature Requests / Re: Alms for the Poor
« on: February 08, 2019, 02:15:13 AM »
I like it.  :)

Development / Re: Rethinking the rules
« on: February 07, 2019, 09:02:09 AM »
The simplest way to do that would be to simply say that you can recruit at each city or stronghold and the troops of lesser regions could be recruited at the nearest city or stronghold defined by how many miles away they are.

Not saying it would be SIMPLE mind you.  But I think that would be the simplest way to do it.

It could also be done where all regions of a duchy would send their troops to the duchy capital.  The main problem I have with that idea is that it would incentivize realms to have only one duchy.  We would lose the great multi-duchy realms.

Hence why I suggest it simply be hard coded to the nearest city or stronghold.

And yes...I know...simple in this case is not necessary simple or easy.  Just MORE simple.  ;)

Dwilight / Re: Shameless Astrum Recruitment Thread
« on: February 07, 2019, 08:46:52 AM »
Ah...another victorious campaign against the vile Lurian Empire has been waged!

We have fought beside our brothers from Arnor and Avernus!

We have vanquished rogue destroyers once and THRICE we have driven the armies of the Lurian Empire from the field!

This is a GLORIOUS victory that we have achieved.

Do you want glory in battle?  Come to Astrum and gain it as we stretch forth our hand and grasp it!

Development / Re: Longer shelf life of scribe notes
« on: January 24, 2019, 08:42:31 AM »
Another thing that is nice about scribe reports is that they tell us what stuff is in a region.

Not just troops, but recruiting stations, temples, and lots of other interesting things.

There are many reasons to want to look at them.

Feature Requests / Re: Imperial/Hinterland Regions
« on: January 24, 2019, 08:38:57 AM »
My suggestion would be to have two takeover options.

We used to have standard takeovers and colony takeovers.

In the same way, we could have standard takeovers and hinterland takeovers.

The first would simply not be an option if we are over the limit.

If this is how it gets handled, we would need a way to switch regions between core and hinterland.  Either a ruler or a duke I would say could do that.  Like handing a region to another realm though, I would say the one doing it would need to be in region.  And I would suggest that a region with a lord cannot be converted into a hinterland region.  A random chance for it to work would be interesting, modified by whether the region lord agreed or disagreed with doing it, but the easiest way to code it would be with a hard yes or no depending on if there is a region lord.

Feature Requests / Re: Build/Loot roads
« on: January 24, 2019, 08:25:55 AM »
As he noted, 30+ hour travel times on the testing islands are not uncommon.

And now that the region-noble limits have been locked in, many nations have uncontrolled regions outside their borders.  I know the Hinterlands idea may help with this in the future, but it would be nice to have a way to manually send people to go out and fix the roads now so we can keep travel times more reasonable.

Beluaterra / Re: Ruins of Wudenkin
« on: January 24, 2019, 08:21:28 AM »
And now the rogues are playing pattycake with the city...

Beluaterra / Re: Old Map
« on: January 01, 2019, 08:32:29 AM »
Well, for one thing two characters per player back then.

For another...many more players back then as well.

I don't know exactly, but those of us who are left are small in number compared to the past.  And the loss of second characters has made it the player population drop even more noticeable...

And yes.  In the past, all of those cities were inhabited and often fought over.

Beluaterra / Re: Old Map
« on: December 30, 2018, 07:00:00 PM »
I just noticed this map still wasn't linked by any page in the wiki so added it to the maps page and to the official Beluaterra page so people can see both it and the new map.

Thanks much for making it available to us.  :)

Dwilight / Re: Shameless Astrum Recruitment Thread
« on: December 29, 2018, 05:51:38 PM »
WAR has come!

Astrum Wants You!

Join our crusade to protect Humanity!

Drive the reckless Easterners out of The West!

They have roused the Daimons from their long slumber!

Now drive them from The West before they annoy the Daimons into full wakefullness!

Beluaterra / Re: The State of Beluaterra: Time for an Invasion?
« on: December 26, 2018, 02:46:05 AM »
Considering we JUST got out of one invasion and are only now recovering and getting into a position where we can do some PVP again, I think now is a bad time to start another invasion.

Feature Requests / Re: Imperial/Hinterland Regions
« on: December 26, 2018, 02:40:50 AM »
Not a joke.

The current hard cutoff on TOs based on player population is adversely affecting gameplay at this time.

Maybe consider it a reminder that this is something we need now much more than we needed it when TOing was more open.

Something like this is now becoming necessary as many realms are hitting the "maximum size" they can expand to.

Development / Re: Re-thinking peasant mobs
« on: December 25, 2018, 12:28:52 PM »
Well then...obviously we'll have to distribute more cake to them then...

Feature Requests / Imperial/Hinterland Regions
« on: December 25, 2018, 12:27:49 PM »
I propose that nations be allowed to Takeover regions that don't count towards the noble/region limit.

These Imperial or Hinterland Regions would eat half the food of normal regions since they are more self reliant.  They would also produce half the normal food and gold of normal regions since they keep them.  All gold would go directly to the ruler rather than a duke.  No region lord can be appointed.  Takeovers would go twice as fast since they are less loyal to "their" realm.  Less likely to go rogue since they don't pay as many taxes.  More likely to switch loyalties to other neighboring realms, especially if next to a Noble-Ruled Duchy Core region.

Exact ratios open to discussion.  I used half as a starting point that seemed good.

Basically looking for a way to allow realms to expand their influence beyond current borders but have that influence be very sketchy.  When frontiers meet, regions could flip back and forth depending on which nations they have favorable opinions of.  And of course having a tendency to prefer joining a more closely controlled Noble-Ruled Duchy Core region next to them.

Nobles could influence future turnover via doing some of the things we currently have that make citizens like nations more or less.  Could make for some interesting "non-combat wars for influence" on the edges of larger empires.

Development / Re: Re-thinking peasant mobs
« on: December 23, 2018, 07:46:31 PM »
Um...which feature request was that which just got approved?

Fixing the peasants?

Or giving them guillotines?


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