Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Beldragos

Pages: [1] 2
1
Dwilight / Re: Monster Problems
« on: June 20, 2017, 12:46:41 AM »
The problem with your assessment is many of the players in Madina have been here a long time and the realm is not light on nobility.  As far as the list goes, we are slightly above the middle point and there are several with less nobles you seem to not pick on.  Currently we have 18 Nobles occupying 9 regions with 8 adv characters.  That is nearly 3/region character count, which places us in the top 5 on the continent as far as density count (rough estimate).

Tell us how we are doing this wrong, our density count is above average and we are fighting a distorted version of forum based Dark Souls instead of the DIPLOMATIC game Tom made.  You claim we are not holding our weight but what has kept our attention faced west for years IRL instead of being able to concentrate other places without losing everything to a series of bad game decisions and coding?

I get it, you are and always have been biased against Madina and Fissoa.  We can all see it in your comments.  Even in your failed attempts to make a new map for Dwilight, you constantly edited us or parts of us out of existence until a Mod told you to stop with the maps because they were not going to remap Dwilight. 

If you don't like us then simply don't say anything about us.  Pretend we don't exist and it will make you happy.  Don't reply to any posts with our names in and it will make us happy.    You will not have to put up with us for long, the current coding is destroying the south.  Once Madina and Fissoa are gone, you will have to worry about further density problems because several of the old players are disgusted with the way the game coding is done but do not want to give up on years of history we created and contributed to.  Many of us will simply retire our characters and go to other islands or quit the game altogether. 

There goes your planed density reassignment, less characters does not equal better game.

2
Dwilight / Re: Monster Problems
« on: June 12, 2017, 08:25:01 PM »
The same in Madina.  The new coding allowed them to bypass Candiels and assault half a dozen regions we cannot defend.

Soon, the hordes will be at the door of Fissoa and many of the players in Madina will simply leave, that is the plan I have heard many mention both in this Thread and among ourselves in OOC chatter.

The coding is not allowing the monsters to cross the ocean, it merely allows them to bypass a region used as a chokepoint and tear apart realms. 

I hope the mods are pleased, less players in the near future for Dwilight.  Thanks

3
Dwilight / Re: Monster Problems
« on: April 01, 2017, 03:38:22 AM »
Actually my character joined Madina before the fall and before Falks joined the battle, it was a creation of the Vandils but you are otherwise correct.  I was the last Judge of Madina when she switched to Fissoa ruling.  There are a couple characters still around from before like mine but when Fissoa retook the land, it used the name and flags but adopted Fissoa values.  When Fissoa was broken by Luria, Madina was the result because we had to split the realm as part of the Fissoa-Luria treaty.

Madina has gone their own way since then, dedicating itself to allowing expansion westward because they were prohibited from eastern politics and the west was supposedly freshly opened until the mods seemed to change everything on us with these ridiculous hordes.

4
Dwilight / Re: Monster Problems
« on: March 29, 2017, 12:12:00 PM »
As of this posting, Luria has 20 regions controlled by 23 nobles.

Madina and Astrum has 14 regions with 20 and 21 Nobles respectively.

Luria has a ton of adv but they are not Nobles and should not count toward the ratio. 

5
Dwilight / Re: Monster Problems
« on: March 28, 2017, 07:19:27 PM »


Also, Madina has little moral high grounds to complain. Madina, D'Hara, Luria, Fissoa, and all other low-density realms have continuously expanded despite knowing that 1) they already have very low density and 2) monster spawns are regulated by density. It's just that, so far, Westgard had gotten 100% of the blowback of your expansion.

Are we playing the same game here? 

Madina has not gotten past Candiels Fields in over a year IRL.  We take the region and then get pushed back to have the hordes break against the walls of Candiels.  Then we retake the Fields to allow us to repair the walls and then it happens again.  If we do not take the Fields then the city walls would never get fixed and fall.  This is what we have been doing to survive for the last year or two since the code has been implemented.  We talk ICly about taking other lands but we only do that for IC reasons to continue fighting them but as players we know we cannot expand further

If you want realms continuously expanding look to Luria?

They hold 20 regions with 24 nobles after this happened earlier today:

Quote
Takeover   (1 hour, 5 minutes ago)
message to all nobles on Dwilight
Luria Nova has taken control of Dantooine. The region used to belong to (rogue).

It would be nice if that horde of 65K in Paisly would head their way.  Better yet, the reported horde in Paisland of 233K could send them a welcome committee.  Nothing but water between them and Luria and they can now swim ....

The hordes need to appear in the East instead of the West to answer for their expansions.  They should target expanding realms instead of the gateway realms if they are responding to said expansion. 

6
Dwilight / Re: Monster Problems
« on: March 20, 2017, 03:20:30 PM »
Quote
News Ticker
Posted: Yesterday at 02:39:03 AMSea Monster Bugfix
A bug was recently fixed that was preventing monsters at sea from reaching land.

Those on Beluaterra and Dwilight should start noticing monsters start to show up in coastal regions over the next few days.


Does that mean a realm like Madina will be flooded by the beasts in every region effectively making our defensive bottleneck as Candiels Fields/Candiels moot?  Does that mean the beasts will instead swim across the open seas to the eastern realms bypassing Madina completely, thus making a direct result against the expansion of Luria for which the bottleneck realms are paying the price dearly?

And since it was mentioned, isn't using the game mechanics of taking lands knowing the game code will send more rogues against certain realms a way of warring against those realms without actually declaring war against the rules? 

If it is then that needs to stop, it is abusing a game mechanic which is an OOC issue to cause an IC result.  It is a form of cheating.

7
Dwilight / Re: If Dwilight was to be redrawn...
« on: December 06, 2016, 06:58:37 AM »
So far every rendition you posted has the entire Candiels peninsula missing. 

This troubles me since I am the Duke and Margrave of Candiels and it also serves as the seat of the VE with the largest temple. I am not saying this as a player who wants to keep his toys, but as a player who is concerned about the playability and reshuffling of the map.  Either everyone or nobody should lose out to make it fair.

I could be mistaken, it is hard to read names on the maps but I could not see anything that resembles the area in question.

Also, it feels like you are taking tnt and blasting the south, the area feels rather scattered and disjointed in all the maps making it really hard to see how this will benefit Madina in any way and more of a punishment  tossed on us after having to deal with month long siege of Beasts (another Thread entirely on that topic...).

8
Dwilight / Re: Monster Problems
« on: November 30, 2016, 06:43:25 AM »
Either way, something needs to be done. 

Currently any number of realms could wage a war upon the gateway realms by simply expanding and let the game send waves after waves against them. 

This alone is indicative of a broken game.

Also, currently there are a number of players already playing two characters on the island, a Noble and an Adventurer.  This allows them to use both in their own ways against the monsters.  Allowing two Nobles will only shift the Adv characters to Noble characters but for the most part, the island population will remain the same.  Just to get an idea of how many are already using the double character method I mentioned, just check out the Character listing and arrange by family. 

Just allowing players to run two Nobles will not magically double the player base.  Things need to be done to attract players, not drive them away. 

9
Dwilight / Re: Monster Problems
« on: November 22, 2016, 06:24:22 AM »
Well, Madina has been fighting and losing regions to these trolls for years.  We defeat a wave and then try to expand.  Get get a region or two and then more hordes arrive.  There is not enough time to build up a region so it will support anyone other than the Lord financially and then the hordes start rolling in.  Candiels has been fighting the hordes for weeks and finally had her outermost wall worn down.  I check every day and never get to option to repair because of needing two days (4 turns) without attacks to be able to send out workmen.  I can assure you we have not had any time at all.

It is very frustration to be fighting this long and see there is no interest in the game mods to assisting the frustrated players who cannot engage in the political aspect of the game because of unreasonable mobs in the west.  The attitudes from players who sit in the east and never experienced what it is like is equally frustrating.  Wee have had players move their characters away and even quit because of the situation. 

It has been said the Hordes have been taken care of but they are still here.  It has been said they have been nerfed but it only has been for those in the east who only offer snide comments.  Realms are falling from the monsters in a game that is supposed to be a political game between realms.  Where are the massive armies of trolls in the Medieval times, the reference to the SMA that is enforced on players and their characters.  You cannot claim the armies are Huns or some other human rogue agents because the bounties for the regions list "The Monster" and "The Undead" as categories to place funds.

I was here for the initial conquest of western Dwilight as a member of Caerwyn back in 2004 and the beasts were bad but nowhere as bad as it is now.  We knew we could eventually beat them back and once we were able to establish a foothold we attracted colonist and created Asylon.  It took a long time to do this because of the beasts but we were able to do so eventually.  Terran and Barca advanced in their area and even made a loose alliance with the Zuma for food and stuff.

When it happened, the Ice Age was utterly ridiculous, it felt absolutely artificial at the time and everything seems to be done to keep humans out of the west.  Practically overnight the entire west side of the continent was wiped out.  Candiels held the longest, nearly a year until it fell to a horde of over 98K CS.  At the time it felt like the Mods were behind that horde because other things seemed to happen in the region that only affected Candiels.  I won't go into those because supposedly they were addressed through the many bug reports even though nothing changed.

Now that the ice receded, we were told we could reclaim the lands lost before.  Madina set itself up to be a launching point for colonies in the west and attracted a number of characters from the sinking islands.    Several have left or simply quit because of the way the gameplay has been manipulated. 

It was stated Madina seems to like the hordes.

We do not.

We are sick of throwing our gold into armies and feeding them to the trolls.  We want to be able to expand and set up colonies like in the old days and the promises by the mods when the ice receded made it sound like we could do this but the artificially feeling limits by the mobs are ruining the feel of the game.

The many complaints fall on deaf ears because it has been made plainly clear the game masters will do nothing about the issues raised by the original poster.  He grew frustrated and quit the game, an example of how we all feel who have to deal with this issue each and every day.  I have contemplated leaving many times in the past and have nearly done so because this makes the game NOT FUN. 

Many people said we can move.  I do not see you moving to the so called frontier areas to see what it is like here. 

Many of us were here before the rules of the game were changed.  As it has been stated and seemingly ignored, the players are getting frustrated by endless hordes.  Tactics were tried and tossed aside because they do not work.  The hordes can TO a region in half a dozen turns, much faster than humans can and when we retake them, we have to start from scratch rebuilding them.  Once the lands seem to be getting productive again here comes another 20K swarm to destroy everything we have worked hard for.  Candiels is currently fighting about 15K swarm and losing walls. 

If something is not done about this aspect of the game it will continue to drive out players.  It is basic psychology. 

If you keep denying the reward of hard work then nobody will want to try.

This is why you are losing your player base.


10
Dwilight / Food shortages
« on: January 13, 2016, 05:46:02 AM »
This message was sent out to the entire Dwilight isle. 


Quote
Mist in the Night   (8 hours, 40 minutes ago)
message to everyone on Dwilight
In the night, a mist drifts across the land. Within the mist, cooks and granary guards alike start murmuring in wonder and asking to double-check the accounting of the food stores.

Since then I have noticed all the lands I can see are operating at a deficiency of food production.  Has anyone noticed this also? 

11
Dwilight / Re: Asylon Realm Thread
« on: October 22, 2011, 10:06:13 AM »
I tried to make sure in my messages to never mix religion with politics and called for SA to stop that practice, an IC view we had of them. 

I am not sure what Amandil said in private messages but he was the one to order the rape and pillaging when most of us found ways to not follow (Oops, I am a Cavalier and do not have that option, sorry) those Orders while publicly calling him out against them.  I believe (I cannot remember since it has been so long) I sent him a private message about those Orders as Archon but it was not heeded.

12
Dwilight / Re: Sage Finder
« on: October 22, 2011, 10:00:21 AM »
I have not heard about any in the south for some time, any sightings near Fissoa?

13
Colonies / Re: Giblot: Dead or Alive?
« on: October 22, 2011, 09:58:10 AM »
It is not only the Colonies who is having trouble with not enough Nobles, I know the same problem has been in Dwilight for some time. 

Think of the slaughters we all could have if we had the men to take over other Realms...  The RPing options wasted because not enough players , it is sad.

14
Colonies / Re: Best kept secret in BM?
« on: October 22, 2011, 09:53:47 AM »
Too much chaos back home to come hunting with us I guess. 

That was sad, they missed out on some good slaughter.

15
Dwilight / Re: Zuma noise!
« on: September 20, 2011, 11:31:21 PM »
It has been spread through the Adventurers in the Hunters of Dwilight guild and from there to Nobility who are members of which Glaumring is one.  I first heard it from a report through the guild before Glaumring spread word of it as a rumor he heard.  I would have done the same thing if he had not signed on before me and we are even tking IC action such as asking others who might be in a better position to know.

Pages: [1] 2