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Messages - Constantine

Pages: [1] 2 3 ... 32
1
Feature Requests / Re: Access to commands while at sea
« on: February 15, 2021, 06:45:32 PM »
How do I access those?
Orders tab is unavailable while at sea.

2
Feature Requests / Access to commands while at sea
« on: February 15, 2021, 03:40:21 AM »
Please allow access to unit settings and paying your men screen while at sea.

3
Development / Re: Priest game
« on: November 29, 2020, 01:21:36 PM »
I don't think there is much difference between priest and bishop in that regard. They're both indigenuous to western christianity. Only that we're used to calling officials of other religions "priests" but that's obviously as questionable as calling them bishops.

I don't want to see people titled as Priest of X in game anyway. Why not use the titles created by every religion itself? I'd rather prefer to see Archdruids, Augurs, Luminaries and Tidespeakers instead.

4
Development / Re: Diplomat's military restrictions
« on: November 15, 2020, 12:57:48 AM »
Diplomats have some of the most powerful abilities in the game.
Can you explain what you mean? Maybe I'm missing something.
The only new options I see are influencing region's sympathy to this or that realm and drafting/signing treaties.
Furthermore, even if you look at it primarily as a class whose purpose is to visit other realms and interact with them, such interactions are supposed to be peaceful. A Diplomat shouldn't have more than a basic personal guard; they wouldn't be leading around a whole legion, as that would likely lead to an international incident.
I agree with the reduced size. But why police designation? It's weird to take the local police on diplomatic missions.

5
Development / Diplomat's military restrictions
« on: November 14, 2020, 06:08:17 AM »
So I've recently found out that diplomats have their unit size cut to a 1/3 AND converted to poilce.
I can not help wondering why. Courtiers and infils don't have it as bad. And they gain way more non-combat features than diplomats.
Why not keep only one penalty (either reduced size or non-combat army deisgnation)? What's the purpose behind making a rp-heavy class exceptionally worthless in combat?

6
Development / Re: flexible density
« on: November 12, 2020, 01:12:12 AM »
Competition for lords? In smaller less active realms you have the same people as lords forever. The less regions there are, the less competition.

Doesn't really defeat the point of density either. There is still a hard limit for each realm, just a more realstic one given the number of players continent-wide.
Actually, I can see how this can be a problem on Dwi. I guess I was thinking about EC and BT when I made this suggestion.

7
Development / flexible density
« on: November 09, 2020, 12:34:38 PM »
I suggest that density be pegged to the player count and recalculated each turn. Default density should be enough to have all regions owned by players.
For example, EC has 124 region and 192 nobles atm. So it's density is ~1.5.

8
Helpline / Re: Population growth
« on: October 30, 2020, 03:03:09 AM »
I've been watching the region for a while.
There was a week-long peace from 29 to 22 days ago. Still nothing.
How long does it have to be at peace to start growing?

9
Helpline / Re: Population growth
« on: October 30, 2020, 02:26:59 AM »
Yes, but it did not grow back when the stats were in top shape either.

10
Helpline / Re: Population growth
« on: October 30, 2020, 02:21:45 AM »
Jorradith on Dwi.

11
Helpline / Population growth
« on: October 30, 2020, 02:03:18 AM »
So I have a region which is roughly at a third of its max population. Population does not increase no matter the region stats or food distribution numbers.
Is it a bug or are there hidden reasons for stagnant population?

12
Development / Images in messages
« on: October 21, 2020, 05:53:16 PM »
Allow to inbed images in roleplays. Limit them to two or three to avoid clutter. Automatically place them in spoiler tags so that they could be just skipped.

13
Feature Requests / Hyperlinks on names
« on: October 06, 2020, 11:24:40 AM »
Make all instances of nobles' names appearing interactive. For example names in Militia tab of Region Details. Or names in Battle Reports.
You often want to check out the family or character page after seeing someone's name but it just takes so many steps currently.

14
Feature Requests / Re: More options for Stewards
« on: October 05, 2020, 06:35:47 PM »
I find it disheartening how you choose to interpret this suggestion as "a feature to allow lords do nothing". Lazy lords are already lazy today and you can't even depose them. Also no one can force a steward to do all the work. It's just something to do for people who want to have an extra option to do something.
The idea behind was to give more people more stuff to do. With the recent changes landed titles are becoming very scarce and young knights in peace times don't have much going for them. On the contrary, this feature would allow for some sort of IG mentorship, where a lord can teach his steward how to run a region.
Why is delegating bad? It's great. It's engaging, it's inclusive.

I'm really looking for ways to make the game more engaging for newer players and so far stewardship is one mechanic that has a lot of potential in that regard.

15
Feature Requests / Re: More options for Stewards
« on: October 05, 2020, 05:13:30 PM »
That's a strange take. I don't think that administrative chores were ever the main attraction of being a landed noble.
I mean, wasn't actual medieval steward's job literally what I desribed?

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