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Messages - falcion

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BM General Discussion / New System - What can be done more
« on: May 15, 2012, 10:34:47 PM »
I remember some time ago there was a project started that introduced resources into BM. At least one of my chars is usually in control of some region so I was curious how it would develop that I suddenly had resources like wood or ore or stone being gathered. But it seems the project was put to sleep.


With the current implementation of new estate system and markets I feel it is My duty to come forth and say"Hey there was this one thing back there, and now would be a good time to use it".

I always thought that BM could become quite interesting from the economical point of view, of course a lot of realms had strict food and wealth distribiution system that punished someone who tried to act on his own. Now we might try and change it and enjoy a little freedom. But why stop at food.
Why not let region gather resources once more? We have a granary, why not make warehouse where we could strore other resources?

It might already be that some people are working on it in that direction,or maybe not. I even with not so much time on my hands would love to be able to help if there were changes like this occuring.

But let's get some facts straight, it could work on multiple levels, from building something more then a granary, recruitment centers and walls in the regions.
We could have a whole system of buildings and improvements.

Let's say we have a duchy, It has 4 regions one of them is woodland/rural, second is mountains third is coastal and of course in center we have a city.

woodland/rural region produces wood and food mostly with a bit of stone let's say:
wood: 30%
food: 25%
stone: 10%

they all add up to 65%, remaining 35% is useless or other activities that don't belong in productive cathegories.

Now we have mountains witch can  have something like this:

food 5%
wood 10%
stone 35%
ore 20%

They are a little better but a lot wider and food + wood doesn't really bring much more but takes space that could be used better in sucha  region. And each region according to it's population and how big it is would have a productivity of 140, some maybe 300 and citie could have quite a lot but for diffrent purposes.

Now it's up to the region lords to build structures and improvements, but they also need resources, someone needs wood to build some basic structures but also needs to spend some of his wealth to food so his people won't starve and work propetly.
So he goes to the market and either buys with gold or trades his own region resources in exchange for those he needs.

A region lord could build woodcutter villages to improve his %of production being directed in this one,mines and shafts for minig ore and stone. build farmsites to improve food growing.

For townslands and cities there would be another role, although their resources would be scarse they would have buildings that would improve the regions around them like tax office that would ensure that gold around is being gathered propetly and there aren't  as many pesants hiding away from taxes in seculded places.
They could build smelties that could eb imrpoved and process more ore into metal.
Stonemasons able to build more advanced stone structeres needet for soem improvemenets.

It would bring back trade and meaning to a position of lesser lords, and also to a banker that would be responsible for organizing large investments like building walls of lv 1-2 would require maybe 300 and 700 wood but for lv 3-4 walls you would need 200-300 wood + 1000-1500 stone + gold for all the work being done.

All of those would take up % of space and human work so yu would have to be wise about what you want, You can have great big walls but it would leave little space and working hands to be placed at other posts. Also if you want alot of resources you won't be able to gather a lot of them but a bit from every one.
You can build a mine in a region with no ore being produce, maybe you find some, but will it be enough for you? You still need to send it to the city to process it, will your Duke let you process it for a fee? Or will he take %of your processed metal as a payment?




It would also bring a lot of structures to be razed and defended. It's currently just an idea that was flying in my mind for some time but with the introduction of this system i feel it is best fitted to think about something like that now.
Can it be done?
Would people be able to adapt?
Would people like that to happen?


I from myself would lvoe to be able to help out in such a project if there is a place for it.

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BattleMaster Expansions / Re: Beyond the Blight - not selling well ?
« on: January 14, 2012, 11:01:53 AM »
Not interested in an e-books and I hate reading books or something in more then 2-3 page format from monitor.
To me e-books are a thing that will start killing books. I dreamed of having a great library, or at least a shelf or two full of books i read and liked.

So not really a product for me.

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