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Messages - Zappy99

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Dwilight / Re: Monster Problems
« on: August 28, 2016, 10:53:30 AM »
Maybe I wasn't clear as well. Abandoning outer realms will make monsters stop. To reach that optimal density, some realms go to go. To make the continent less like Riombara on BT, you need to move to realms that are closer to the center. Once enough realms die, monsters will stop.

3 is the magic number. 94 regions occupied but only 180 characters. 30 or so regions need to be lost. Guess which two realms will make that happen. Losing two biggest realms on Dwilight will make that happen.

Once Fissoa falls, Madina will fall faster. Plus with the coming archer nerf Anaris mentioned, it will make things more difficult for realms to hide behind walls and stop monsters as easily as now. If I were you, I'd start talking to inner realms. There are some inner realms with a spare city. Maybe you can start again.
That may sound like a good idea, but we're already haemorrhaging players in Dwilight. When Madina and Arnor fall, our population will be even lower, which means even more regions to let go of. We're certainly not gonna increase our population in a way that will actually allow us to expand any time soon, which means we'll be stuck playing in this little tiny corner of Dwilight. Also, if you wanted to increase our density, why in the world did you have Westgard settle in the western island? Also, an archer nerf? Seriously? I have no words.

Here's a solution: Lower the density requirements a little. A density of 2 or 2,5 is enough to have dynamic realm conflict, while still allowing us to actually have decently sized realms.

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Dwilight / Re: Monster Problems
« on: August 28, 2016, 02:48:30 AM »
Vita, I see your point with only playing one character, and I realize that my problems are partly due to my own playstyle, but I'm already having trouble making enough time for one character, let alone several. Besides, Dwilight is the only SMA island in the game. I'll try and make the best out of it, but it's still goddamn frustrating being locked in a downward spiral by PVE monsters.

Edit: Perhaps a solution would be to at least reduce the horde sizes a little and having them start fewer takeovers. The way it is now, our full army can barely beat a single horde, and there's barely any chance of us stopping them before they take a region. Furthermore, there's little time to take regions before the next one arrives, because it often takes days to clear a horde (perhaps have them disperse after being defeated once, like undead). That would do a lot to make it seem like less of an insurmountable wall, and give us a chance to actually push the rogue lands back instead of constantly retreating into a smaller and smaller corner of the map.

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Dwilight / Re: Monster Problems
« on: August 28, 2016, 12:24:04 AM »
Alright I'm getting seriously tired of all these monsters. Luria player here. We have been planning for quite a while to split our realm, once we had recovered a bit, to add a little more dynamism and maybe attract some new players. Several months ago, I announced the realm split and told people to prepare for it happening a few weeks later.

Then a monster horde arrived and took a few regions. We eventually beat them back and retook the regions. Then another horde arrived and the same thing happened. Then another. And another.

By all rights, we should have completely recovered and been ready for the split by now. A few months ago, I had been looking forward to engaging in more inter-realm politicking and RP'ing the restoration of the Lurian Empire. It would have breathed new life into a realm that is slowly dying after the massive population loss and the loss of our territories. Now I can look forward to several months of taking regions and fighting endless hordes of monsters. It's absolutely ridiculous - especially considering we are a realm in the middle of the island and with one of the largest adventurer pops - and it's seriously sapping my enjoyment of the game. There is no activity in our realm anymore, only orders and monster reports, we can't do anything else.

These monsters are a [email protected]#$ing farce, pardon my French. The first time we tried to increase the density, we lost the western island and there was a large exodus of players. Now we have half an island. Of course, you say, I could just move to another realm if it's too bad, but this shouldn't even have happened in the first place! We have had so many plans in Luria to make the game more fun for ourselves, but they're all impossible because of the monsters. I am not playing this game to play whack-a-mole with 10k hordes, I am playing it to RP and play against PLAYERS, and I'm just not getting that any more.

I have played this game for years and enjoyed it immensely, but if this doesn't get better I don't know if I'll be continuing.

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Development / Re: Problems on new server?
« on: October 12, 2015, 02:23:10 PM »
I'm seeing the turn changes, but my character isn't moving. Dwilight, by the way.

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Development / Re: Problems on new server?
« on: October 11, 2015, 05:49:25 PM »
Same here. Turns aren't running.

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