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Messages - Duvaille

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1
BM General Discussion / Re: Shot myself on a foot
« on: August 15, 2012, 07:07:58 PM »
Ah well.. it is a lovely game but I need to focus on other things in life. Thank you all for all the wonderful moments I have had with the community and for Tom for creating such a beautiful game. But there are just too many games in my life when other things demand my urgent attention. In a way I am like a recovering alcoholic. Even one drop is too much, as it will quickly spiral me into too much too often.

I have now deleted my account. Happy gaming for all of you.

2
BM General Discussion / Re: "Elves"?
« on: August 15, 2012, 06:15:09 PM »
Write all you need to say about elves in Sirion to realm description and everyone creating a character will know what they need to know.

3
Feature Requests / Re: Marked for Death: Voluntary Character Mortality
« on: August 15, 2012, 06:05:08 PM »
Tom,

So, do you mean like when wounded, the game would check if the box is ticked and then if it is, it has a certain chance of killing the character?

4
Other Games / Re: Faery Tale Online
« on: August 15, 2012, 05:27:26 PM »
Oh, sure. It's like christmas in that sense.

5
Other Games / Re: Faery Tale Online
« on: August 15, 2012, 05:18:03 AM »
Your position in the queue is 3.

I guess I made the queue to jump for some.

6
Other Games / Re: Shadow Era
« on: August 14, 2012, 07:17:57 PM »
Well, I could play you but my deck most certainly is not up to speed yet.

So, you go lone wolf and phase out every three rounds, or what? If you don't mind sharing, that is. ;)

7
Other Games / Re: Shadow Era
« on: August 14, 2012, 11:34:25 AM »
Since I am not going to be spending real money on this, it is quite a bit of an uphill struggle for me. The players I meet flash impressive arrays of expensive cards and I try to hold my ground with mostly common cards. I win some and I lose some. Rating 220 at the moment (I believe 300 is the maximum).

Gradually my array of cards is building up, and I can actually begin experimenting with various sets without first needing to grind my way to the cards.

8
BM General Discussion / Re: Shot myself on a foot
« on: August 14, 2012, 02:05:59 AM »
Slapsticks,

Nah, stuff happens, don't worry. I did not need to shoot myself on my foot even if you handed me the shotgun. ;)

9
BM General Discussion / Re: Shot myself on a foot
« on: August 13, 2012, 03:03:06 PM »
Thank you for your responses. The thing is, however, that I did take a break of a week or so before creating a new character. It's just that it seems like this is the best I can come up with at this time. Nothing really catches my fancy.

Oh well. I suppose I will just try to muddle through and wait for an inspiration. The thing I have found out is that playing a timid and insecure teenager with tendencies towards melancholy does not seem to inspire all that much interaction (who would have thought?). Maybe I just need to give him time. People do grow and perhaps he does as well. An additional problem is that he just does not respond too well to people, at least not yet.

There are plots and storylines buried down there, but how to bring them forth with such a character does seem to be somewhat of a challenge, compared to the previous one who was a little less socially challenged.

Part of the problem is perhaps that he does not really know anyone. He's like the shy guy in a party who came along his brother who in turn had to leave early. And he has glasses and he wears a silly jumper, smells bad and looks at girls too long. But not at their eyes. And, uh, he has difficulties in recognizing emotions in others, let alone understanding them.

That, and he had a lousy childhood, of course, with an absent but too demanding father, all the while growing in the shadow of his older brother who he both adored and envied bitterly.

So there is material there. I am just not sure how to incorporate all his beauty to the other storylines.

10
BM General Discussion / Shot myself on a foot
« on: August 11, 2012, 07:38:30 PM »
Funny. I had this character that I had been building for quite some time, spending a lot of time thinking about him, his personality, his plans, his purpose in life, his weaknesses and so forth. He was the kind of a guy who was always trying to be nice to everyone else, but such people inevitably build up frustration and tension inside and are prone to exploding when the conditions are just right.

So, when the conditions were there and they were plenty. It was almost comical how the situation was exactly the worst possible situation for this character. He had practically no skill with the sword, but he really had no other choice but to challenge an offender to a duel to death. I knew he was going to die and so he did. It was consistent, it was RP, it was remaining in-character, it was shooting myself on a foot.

With the character went away all that I had been building towards. With that went pretty much most of my interest too. The other characters I have just do not feel anything like the one that died. It's just clicking buttons for me, and I feel somehow lost about what to do about it. It all seems to pale in comparison to what it was.

I don't know what to do.

11
Development / Re: Roleplay message -> action message?
« on: August 02, 2012, 08:02:00 PM »
Yes, that's a much better word for it.

12
Development / Roleplay message -> action message?
« on: August 02, 2012, 06:34:06 PM »
Would it make sense to change the message type "roleplay" to something like "action" or "activity"? This would help in reducing the confusion about the meaning of the term "roleplay", as it would no longer be confused to be a type of message.

We roleplay our characters, whether they perform "actions" or send letters.

13
Other Games / Shadow Era
« on: July 31, 2012, 03:45:43 AM »
So, any Shadow Era players around? It is a collectible card game online with somewhat simpler rules compared to MtG, but with some similarities. Basically you have no land cards, but you can sacrifice a card / turn to turn it into a replenishing resource. The game is still quite new, so there are not that many cards out there yet, but they are constantly developing it.

And it is free to play. You can buy stuff with real money if you want, but if you are willing to grind a little in the beginning with the AI, you get them "experience" and "gold" so you can get your cards from thirty to forty to qualify in a PvP game.

I have not invested a dime to the game, but it seems that one can get by with very gradual deck improvement process as well. It is funny to meet a deck that has obviously been bought (many expensive cards) but is so badly put together that a near beginner's deck can beat it. At times though you just do not stand a chance. But, there is a rating system that ensures you generally meet players around your level, so overall you win some and then lose some.

Do take a look. I play as "Turanthas".

www.shadowera.com

14
Other Games / Re: Go
« on: July 31, 2012, 03:32:25 AM »
I used to play some years back. Nothing impressive though - I believe my KGS rating was something like 14 kyu or so, though now of course it would be nothing of the kind due to lack of practice. What is neat about go is that the handicap system enables two people of differing skills to play together and offer a challenge to both. That is, if the skill difference is not too big to nullify all sorts of handicaps.

You also start with the 9x9 board to get the basic idea, and gradually move to the larger boards. Scales up nicely.

Lovely game, but... it does draw away your time like no other game can.

15
Far East Island / Re: Countdown to Doom
« on: July 24, 2012, 08:10:47 AM »
The players who risk their characters assets, reputation and influence in order to stir conflict are doing us all a service. To volunteer as the bad guy is a gift that the player gives to his fellow players, as he enables them to be the "good guys" in the conflict and pat each other on the back, which generally feels nicer. So, thank you to all of you who have been working towards escalating the conflict in FE.

The game is most enjoyable when you can have friendly relations with the player who is the mortal enemy of your character. You can then build the story together and enjoy its nuances, have a laugh together and make a positive difference to the atmosphere of the game.

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