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Messages - vonGenf

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Helpline / Re: Managing Duchies
« on: July 06, 2015, 04:30:55 PM »
OK, there may still be some glitches in the allegiance fix sections of the cleanup script. I'll try and take a look at that today or tomorrow.

Not much I can do about your case, since you've named a new Duke. Do let me know if you notice any other similar issues.

Thanks! There are no more issues to fix for this specific case I think.

Helpline / Re: Managing Duchies
« on: July 06, 2015, 03:58:55 PM »
Update: I have managed to select a New Duke this morning.

Helpline / Re: Managing Duchies
« on: July 06, 2015, 03:51:42 PM »

Helpline / Re: Managing Duchies
« on: July 05, 2015, 06:22:15 PM »
I'm also confused about who can be named Duke. In a secession where my character was both margrave and duke, it lost these positions after becoming ruler. Is this intended?

Development / Re: Realm size control
« on: June 02, 2015, 11:04:59 PM »
To what end?

What else would they do? Why would a realm go to war if there is no conceivable gain to be had?

Development / Re: We need more platforms for player interaction
« on: May 27, 2015, 11:28:56 PM »
I fear alliance wide channels would be detrimental, as they could cement alliance blocks even more tightly than they are right now. Alliances that want to talk to each other already have options through guilds and religions; these are not perfects, but their imperfections are related to IC contingencies and are actually helpful to the feeling of the game.

A fully continent-wide channel however, with absolutely no way for anyone to hide anything posted there, would be interesting. It would be a great channel for RPs and might even foster additional conversation.

Care should be taken that this does not mean every noble is automatically added to everyone's contact list.

BM General Discussion / Re: Evil Realm
« on: May 13, 2015, 04:45:19 PM »
All sufficiently advanced evilness is indistinguishable from success.

East Island / Re: Lions vs Tiramorans: the petty war of the South!
« on: April 27, 2015, 03:20:06 PM »
About damn time! Sirion broken down into single city realms? Good.

Sirion has 8 duchies and 58 nobles - that would amount to ~7 nobles per single-city realm.

Feature Requests / Feature Request: Bimetallism
« on: April 01, 2015, 06:57:51 PM »
Removed April's fools

BM General Discussion / Re: Number of Players Lost Since Glacier?
« on: April 01, 2015, 04:27:23 PM »
DateRegistered PlayersWeekly ActivityDaily Activity
2014 Jan. 26th (peak count)880577304
2014 March 1st (Beginning of freezing)825539288
April 10th797541293
2014 May 1st799533305
2014 June 16th (WI created)784491277
2014 July 3rd757460248
2014 August 13th736445250
2014 October 21st683402224
2015 March 30th566370184

Development / Re: Realm size control
« on: March 24, 2015, 07:20:09 PM »
Can IVF fight off the Riombaran 150+ soldier units, or all the crazy SF? Rio can walk in and crush nearly anyone other than Thalmarkin, or some grand coalition. Morek could do the same against anyone close. (Assuming they can get organized.)

Also, concerning this: IVF and Nothoi together could take on Riombara and it would be a fair fight. Morek is disproportionately huge compared to its neighbours though, I'll give you that, but Luria is a match.

Development / Re: Realm size control
« on: March 24, 2015, 07:11:52 PM »
If those northern peninsula regions were rogue, nobably would probably have noticed the Lurians land until too late. As it was, you almost took Nifelheim. And you could have created a new realm up there, with a little bit of creativity and some focus.

As you said, we could have. We tried and we failed; this is a game where failure can occur. This doesn't mean it should be made easier; the game already provides ways for barely held regions to be taken away. There is no need for the devs to do the player's jobs.

Riombara and Morek both take the nobles/region ration to the extreme, and both are bad for the game, overall. Neither on has any nearby enemies, and neither one likely will, until they collapse. They are simply too big and powerful. All those extra regions producing gold for the dukes provides crazy incomes.

If you want to reduce again the gold that can be extracted from lordless regions, I'd be fine with that - actually I'd be fine with making them cost money if need be.

Riombara isn't powerful because it has many empty regions - that's confusing cause and effect.

I do agree that we need to have motivations for war, and taking land is a great motivation. But when situations like Morek/Riombara arise, the absurdity of the situation is just shoved in your face. Something needs to be done about it. And the players need to come up with some other reason for lopping the heads off their enemies than "I want your land". Like maybe "Your god is evil. And your horse smells funny, too."

And we can thank Thalmarkin for creating for launching a great war in Beluaterra. Having more rogue regions would change nothing. In Dwilight I think it would actually stop the war - it would create space for the western refugees to create a realm, which they would probably do, and then all the fighting would stop for a while.

Development / Re: Realm size control
« on: March 24, 2015, 04:37:19 PM »
adopting a policy of leaving all of those extra regions completely devoid of infrastructure in a deliberate campaign to make settling the more difficult,

Is that a thing that's actually happening?

In Riombara it's not. Riombara has been trying for a while to launch a new colony in these lands - there is simply no one willing to go. We were trying to ensure the infrastructure was good actually and it's been ruled illegal.

In Morek Luria is actually trying to take regions away from Morek. There was a serious raid where Luria bought a bunch of regions some weeks ago. It failed because Morek defended itself - and I expect they would. Even if the regions were rogue, I would expect Morek to assault any Lurians that would try to establish themselves in their backyard.

We already have a low enough density that grabbing land is not hard. If we make it any easier we will remove any incentive for war and we will be left with realms with no enemies and no reasons to make any.

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