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Messages - Rhynehardt Blood

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1
Feature Requests / Re: Adding Female Names for Unit Captains
« on: January 20, 2017, 02:54:41 AM »
Hi.... I noticed you all took jabs at me while I wasn't looking. Thats the kind of behavior that makes people quit not remaining loyal to their queen. But hey I get it. you dont like what you cant control. you don't like Character Centric environments that would suck if the character centric environment isn't surrounding you... and FYI I didn't quit. I just Left GX..... save your insults and words for someone who WILL care because I don't. Have a good night.... ;D

2
Far East Island / Ever going to be available to migrate
« on: November 30, 2016, 10:12:16 PM »
Is there a history or reason why the far east is closed?
I heard rumor it was sunken?
Will it be available or is it a test island?

3
Roleplaying / Re: Battle of Leibo - Corvo Attano
« on: November 23, 2016, 09:35:11 PM »
Sad business

4
Development / Re: A common enemy besides the daimons.
« on: November 20, 2016, 09:17:39 PM »
I know the rules.... no dragons....
Im going to weep gentle in my shame spiral now..

5
Development / Re: A common enemy besides the daimons.
« on: November 20, 2016, 09:14:34 PM »
Fine!!! You got me.... just give us dragons for the love of god lmao
Maybe an outbreak of 5

6
Development / A common enemy besides the daimons.
« on: November 20, 2016, 09:11:58 PM »
Any chance of there ever being an enemy so powerful that the realms would have to unite to defeat it?
I mean besides the Deimons? Like an outerworldly force?

7
BM General Discussion / Re: The cryptozoology of BM
« on: November 20, 2016, 09:05:28 PM »
Then lets go to work on a proper monster guide?

8
Roleplaying / Re: Earning Respect
« on: November 18, 2016, 05:36:46 AM »
Next time we go to war you and MUST DO a Dual role play! That would be awesome!!

9
BM General Discussion / Re: The cryptozoology of BM
« on: November 14, 2016, 09:23:35 AM »
The sovereign of the Seven isles by David A. Wells

10
Development / Re: Allowing nobles to make repairs to unique items
« on: November 14, 2016, 09:22:26 AM »
That's so messed up lmao....
I honestly don't know how to pay peasants...like I wouldn't know where to begin hahah :-[

11
Development / Re: Allowing nobles to make repairs to unique items
« on: November 14, 2016, 03:25:25 AM »
None of the adventurers really venture outside of their comfort zones to deal with nobles anyway.

12
Development / Re: Allowing nobles to make repairs to unique items
« on: November 14, 2016, 03:23:19 AM »
Whelp I tried  ;)

13
Development / Allowing nobles to make repairs to unique items
« on: November 14, 2016, 03:20:02 AM »
I have had a problem trying to find a peasant trust worthy enough to hand my unique item to, to find a NPC for repairs.  It got me wondering that if their could be an added NPC for nobles to take their Unique items to in a capital city. I understand that it's done that it has always been done that for a reason but I can't see what the reason is?
I'm not sure of the game mechanics behind it but a specialist NPC in unique items for nobles to visit would be an awesome upgrade.

What do you think?

14
BM General Discussion / Re: The cryptozoology of BM
« on: November 13, 2016, 08:37:17 PM »
I've been reading a book series that describes in pain staking detail the monsters of the Netherworld. It's good to know there is a reference guide for those.

15
BM General Discussion / Re: The cryptozoology of BM
« on: November 13, 2016, 04:39:48 AM »
Im thinking of writing about a spinx or chimera... the monster hordes have definitely been strong enough in Dwilight for it to be a realistic role play.

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