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Messages - Anaris

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1
Development / Re: Priest game
« on: November 18, 2020, 02:56:52 AM »
The other thing I've often wondered about this is whether nobles being priests actually makes sense...Or rather nobles being something like Bishops and such would make more sense, having charge over NPC priests.  Bishops and such often did fight and all...

I mean, "priest" is the general term. "Bishop" is specific to Christianity, so we're not going to use that.

There very much are NPC priests of every religion—they're the ones running the temples, etc. PC priests are just much more effective, because when you've got a noble of the highest order preaching, it carries more weight than just any other random commoner.

2
Development / Re: Priest game
« on: November 16, 2020, 03:39:27 PM »
The trouble is, it's not an easy change, because the character limits are quite complex, and priests are full nobles, with all the rights and privileges they enjoy—including the ability to change class.

I'm not fundamentally against the idea—the nobility sending second sons into the priesthood was definitely A Thing, and having priests be not "normal nobles" makes some sense—but "easy", it's not, I'm afraid.

3
Development / Re: Diplomat's military restrictions
« on: November 15, 2020, 01:03:53 AM »
Can you explain what you mean? Maybe I'm missing something.
The only new options I see are influencing region's sympathy to this or that realm and drafting/signing treaties.I agree with the reduced size.

Influencing sympathy is pretty much the entire key to takeovers. Do it well enough, and you can sometimes get regions to flip all on their own.

Quote
But why police designation? It's weird to take the local police on diplomatic missions.

Because the sympathy abilities are also incredibly useful within your own realm, to make sure your regions are in top shape.

4
Development / Re: Diplomat's military restrictions
« on: November 14, 2020, 02:57:45 PM »
Diplomats have some of the most powerful abilities in the game. I don't know why you're classifying it as "RP-heavy".

Furthermore, even if you look at it primarily as a class whose purpose is to visit other realms and interact with them, such interactions are supposed to be peaceful. A Diplomat shouldn't have more than a basic personal guard; they wouldn't be leading around a whole legion, as that would likely lead to an international incident.

5
Helpline / Re: Population growth
« on: October 30, 2020, 03:07:32 AM »
I've been watching the region for a while.
There was a week-long peace from 29 to 22 days ago. Still nothing.

Quote
Battle in Jorradith - 27 days, 8 hours, 55 minutes ago
message to all realms participating in the battle in Jorradith
(rogue) vs. Westgard
Estimated strengths: 10 men vs. 120 men

Defender Victory!

Battle in Jorradith - 25 days, 8 hours, 49 minutes ago
message to all realms participating in the battle in Jorradith
(rogue) vs. Westgard
Estimated strengths: 10 men vs. 100 men

Defender Victory!

Battle in Jorradith - 24 days, 20 hours, 58 minutes ago
message to all realms participating in the battle in Jorradith
(rogue) vs. Westgard
Estimated strengths: 10 men vs. 80 men

Defender Victory!

Battle in Jorradith - 22 days, 20 hours, 47 minutes ago
message to all realms participating in the battle in Jorradith
(rogue) vs. Westgard
Estimated strengths: 10 men vs. 160 men

Defender Victory!

Doesn't look so peaceful to me.

Quote
How long does it have to be at peace to start growing?

IIRC, in order to be considered "peaceful", there have to be no battles, no looting, no monster/undead activity, for at least 1 full day.

6
Helpline / Re: Population growth
« on: October 30, 2020, 02:45:57 AM »
I didn't say anything about stats. It needs peace.

7
Helpline / Re: Population growth
« on: October 30, 2020, 02:25:58 AM »
Population only grows when things are safe and peaceful. Looks like Jorradith has had a rough time recently.

8
Helpline / Re: Population growth
« on: October 30, 2020, 02:04:05 AM »
What's the region? This is not nearly sufficient information to diagnose the cause of this.

9
Announcements / New Religion Founding Requirements
« on: October 12, 2020, 03:52:07 AM »
We're pleased to announce that we have introduced a new path to founding a religion, that does not require the founder to themselves be a Lord. It does, however, require some significant work on the part of the would-be founder:

It is our hope that this will allow those who have good ideas for religions to see them founded without requiring steps that are largely irrelevant to the successful founding of a religion, while also ensuring that we are not overwhelmed with a glut of empty religions.

If you wish to found a religion following this path, once you have met the requirements, please contact us at [email protected], or message Delvin Anaris on Discord.

10
Feature Requests / Re: Hyperlinks on names
« on: October 06, 2020, 02:24:05 PM »
Certainly, many more places than are now should be. I'm not sure about every instance, but broadly speaking, I approve.

11
Feature Requests / Re: More options for Stewards
« on: October 05, 2020, 11:08:08 PM »
I think there's a line to be drawn between buttons the Lord can press that require authority and those that merely maintain the administration.

Managing estates is not something that can be delegated. Period. That is part of the Lord's feudal duty to and authority over his vassal knights, and needs to remain something that only the Lord can do.

Controlling food distribution is merely a part of how the region is managed. It clearly falls into the same category as existing tasks the Steward can perform, and should be opened up to Stewards.

Others of these fall in the middle between these two; personally, off the top of my head, I would say that building infrastructure and holding courts both require the Lord's authority, while setting taxes probably falls just this side of the "administration" line.

I'm ambivalent about the militia ones.

12
Feature Requests / Re: More options for Stewards
« on: October 05, 2020, 05:24:09 PM »
That's a strange take. I don't think that administrative chores were ever the main attraction of being a landed noble.
I mean, wasn't actual medieval steward's job literally what I desribed?

While I am sure there were, in fact, plenty of medieval Lords who delegated every last one of their responsibilities to stewards, heirs, or whoever they found who would take them on, and spent all day hunting and drinking, there are a number of good reasons that I don't feel it best fits BattleMaster's needs to emulate that model.

One of the foremost of these is that it is intentional in BattleMaster for positions of power to come with increased levels of responsibility. If you are not interested in performing any of the responsibilities of a region Lord, you should not accept the position—and this goes for every level of the hierarchy.

I think it might make sense to expand the abilities of stewards somewhat, but there is definitely a line to be drawn, and that line is well before "every button a Lord can push".

13
Feature Requests / Re: More options for Stewards
« on: October 05, 2020, 04:00:19 PM »
At what point do you stop being the Lord in anything but name...?

14
Announcements / Testing Region Stat Bug Fixed
« on: October 01, 2020, 06:22:22 PM »
A longstanding bug in how region stats are adjusted at the turn change on testing islands (BT, Dwilight) has just been fixed. It was copying adjustments to morale and applying them to independence, instead of applying the correct adjustments to independence.

The likely effects of this fix will be:
  • Regions affected by the new Sparse Realm Penalties on testing will actually start to feel the penalties now, since they primarily affect independence.
  • Regions that are being well-cared-for should stop showing a frustrating tendency to have control drop for no apparent reason.

We apologize for the confusion this will likely create.

15
Feature Requests / Re: Option to Auto-Add 'Dear John'
« on: September 18, 2020, 04:54:59 PM »
Including full titles in the salutation of a letter—especially for many nobles at once!—would be inappropriately grandiose in all but the very most formal of circumstances. The vast majority of the time, you will be writing to someone in only one of their capacities—usually the "highest", though not always—and it would be much more appropriate to only address them as "King Kepler" or "Warder of the Church Kepler". Furthermore, most such titles have a mode of address that would be considered to be more correct when addressing them directly ("Your Majesty," "Your Holiness", "Warder", etc), which our current title system does not capture in any way.

It would certainly be nice to have those modes of address alongside the titles in the system; however, that's significantly more work.

All in all, I could see possibly adding an option on a per-message basis to automatically add in a single title in the salutation.

In general, though, if you're playing a game like BattleMaster on your phone, while I am more than willing to try to improve the experience in many ways, this game is centered very heavily around written messages, and until your phone has a telepathic interface, there's no way for the game to know what the "right" mode of address is for any given letter.

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