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Messages - Anaris

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1
Feature Requests / Re: Marriages
« on: June 19, 2017, 07:15:05 PM »
If we implement marriages, they will certainly not affect diplomatic relations on their own. While I wouldn't completely rule out other possibilities, it is definitely most likely that we would simply implement them as a roleplay tool that the game will keep track of for you so you don't have to keep referring to wiki pages or something.

2
BM General Discussion / Re: Imprisonment. (because of battles)
« on: June 17, 2017, 03:24:53 PM »
Purrcious don't know the design intent of this feature and why you can RANDOMLY get caught after battles. Purrcious knows you can pay the ransom but that makes this even more absurd because it hurts the newbies more than the veteran players who have lots of gold stashed.

Ransom is set partially based on the amount of gold you have, so if you happened to have 10000 gold on hand, you would have had a huge ransom to pay too.

3
Development / Re: Upgraded Routefinder
« on: June 14, 2017, 10:40:14 PM »
I said "not ever," and I meant "not ever."

4
Development / Re: Upgraded Routefinder
« on: June 14, 2017, 09:51:59 PM »
What about squeezing in a set route option there too?
Where your advisor can tell you the quickest route to a certain point, you can now click on set route and you no longer have to keep checking travel every day/half day to move after arriving or update next destination.

I guess this has been suggested before at some point(s), is it feasible?

As in, put in a region halfway across the continent, click one button, and then go on vacation for a week and come back when your character is at his destination?

Nope. Not now, not ever. This is intended to be an interactive game.

5
Development / Re: Upgraded Routefinder
« on: June 14, 2017, 08:41:28 PM »
As a feature request, this should be posted in the appropriate subforum, and follow its formatting rules.

6
BM General Discussion / Re: Wounded to Seriously Wounded in same turn
« on: June 13, 2017, 08:08:49 PM »
BTW, there's been a recent livefix a day or so ago that should have had characters break out of the wounded-seriously wounded loops and start healing up. :)

Or getting worse and staying that way for longer.

Either way, the silly back-and-forth yoyoing should be over.

7
Helpline / Re: No family home?
« on: June 13, 2017, 01:12:56 AM »
New home. Not new family. If you want all new names, create a new account.

As for A, please try it and let us know! ;D

8
Helpline / Re: Wounding on the Colonies
« on: June 11, 2017, 01:47:18 AM »
Believe it or not, we did think about this.

All wounding changes on the Colonies are doubled in magnitude—so if you get better, it's like you got better twice in a row, and if you get worse, it's like you got worse twice in a row.

9
Feature Requests / Re: FR: Inflitrator Regional Influence Lowering
« on: June 06, 2017, 11:49:17 PM »
This, as it is, is not going to be implemented. Infiltrators' job is not to lower sympathy. As mentioned, there are other classes that do that very well.

However, it does give me a great idea for an addition to a planned new subsystem...

10
BM General Discussion / Re: Should Infiltrators be able to Kill
« on: June 06, 2017, 08:02:46 PM »
The wounding system (years ago) used to work that a seriously wounded hero was a dead hero. But some years back, we changed how the wounding system operates behind-the-scenes. This means heroes don't die when seriously wounded, but need to get *more* wounded than seriously wounded, to die.

That's, IIRC, not exactly true. For hero death in battle, I believe getting to the seriously-wounded threshold is still enough.

For all other wounds, heroes are treated exactly the same as everyone else.

And no, infiltrators will never be able to kill a character that's not otherwise completely mortal.

11
Feature Requests / Re: New Class - Hospitaller
« on: June 06, 2017, 08:00:40 PM »
This is not D&D. Priests will not, ever, be "the healer class."

This was Tom's dictate from back in the day, and I agree with it 100%.

12
Feature Requests / Re: Rejected: Improving Weapons/Armor
« on: June 06, 2017, 07:54:19 PM »
Specifically, allowing arbitrary increases to troop equipment that just costs gold & time would be yet another way that large, wealthy realms could too easily snowball and become unstoppable.

13
Helpline / Re: Region stat drop
« on: May 21, 2017, 11:45:39 PM »
BM still has some issues with regions with very low population. I'm not surprised that this is one of them.

File a bug report, please, but it'll be somewhat low priority.

14
Helpline / Re: Stuck and unable to play
« on: May 21, 2017, 11:43:10 PM »
I think it did, thnx again!
Must be frustrating to (keep) fix(ing) this.

No, it's very satisfying to fix things!

What's frustrating is seeing them keep breaking.

15
Helpline / Re: Stuck and unable to play
« on: May 20, 2017, 11:50:25 PM »
Yep, I'm aware of this. I fixed two bugs in the turn script today.

Hopefully it'll run smoothly tonight...?

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