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Messages - Anaris

Pages: [1] 2 3 ... 384
1
Feature Requests / Re: Priest Game Upgrades
« on: February 14, 2020, 03:50:25 AM »
Also, units should go with their lord's religion.

Which Lord?

If I recruit 30 infantry from Xavax, and 20 from Leibo, and 20 from Isadril, and those are all different religions, which religion should they follow?

Better to just have it be generic.

2
Feature Requests / Re: Adjust Buying a Region Mechanics
« on: January 28, 2020, 06:00:24 PM »
This is already a TODO (alongside blocking region allegiance changes immediately after a TO or revolt).

3
Titan's Case Archives / Re: Dragoness Family Case History
« on: January 20, 2020, 06:11:09 PM »
Others have done a good job addressing some of the points you have brought up, but I want to make sure a few things are completely clear.

No. I remember that case very well. He banned a character on my character's order.

"I was just following orders" is never a valid defense for breaking the game's rules. All it means is that you are both culpable.

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And not for inactivitiy but for spying. No player was ever punished or even scolded for inactivity.
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That is actually beyond the point. Even if I was mistaken (I wasn't), my point was that the ban had nothing to do with player's activity. 

I want to be absolutely crystal clear about a few things here:

1. You were wrong. Absolutely, 100%, completely wrong. The character that was banned was not a spy.
2. You banned a new player after only five days in the realm for something that is not, and has not been for many years, considered a valid reason for banning.
3. Even if the player had, in fact, been a spy, you would still have been in the wrong, punishment would have been fully deserved, and I would still be very angry at you for not giving them the benefit of the doubt. You had no evidence of their treachery, only a vague suspicion based on the fact that they had once had a character in a realm you were at war with, so you did something that has a very, very high chance of driving any new player away from this game forever.
4. The fact that you still think of it in terms of a "win" for "team north" shows me that you are prioritizing in-character rivalries over out-of-character concerns like the fun of other real live human beings and the health of the game. This is deeply concerning to me, for reasons that ought to be fairly obvious.
5. Giving a reason of "not following orders" for a ban of a player who, during the time since receiving the orders, has neither acted nor sent any letters, is, in fact, an Inalienable Rights violation, provided that span of time is not long enough for the character to auto-pause.

4
Titan's Case Archives / Dragoness Family Case History
« on: January 20, 2020, 01:02:35 AM »
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Multiple Continents
Complaints: EC #868, #889, #904 AT #444 SI #27, #42, #73 BT #420
Date: 2011 - 2020
About: Dragoness Family

The player of the Dragoness Family has been the perpetrator of an unacceptable streak of poor behavior which has spanned years. Recently, the Titans reprimanded the player for insulting and accusing game volunteers of cheating and unfair bias. The player has also questioned the validity of their history of punishments, claiming they have done nothing wrong in the past.

In response to a public request by the player, the following is a summary of all reported and punished transgressions made by the player of Dragoness. ALL of the following have resulted in punishments/warnings from the Titans to the player.

To be clear: The Titans/Admins/Devs do not "interfere" with the game. Their jobs in these positions require them to interact with the game, and sometimes will result in shifts in the in-game balance of power. This is a normal part of the game, and not an abuse of their positions or otherwise something they are to be reprimanded for. Some are players, while others are former players who no longer play yet still offer their personal time to support the game. There is zero tolerance for insulting or disparaging them, particularly in a venue where they have no opportunity to respond and presented in an unconstructive manner.

The following are the resolved punishments laid against the player of Dragoness. Messages have not been edited other than to redact names, realms, and specific profanity.

#444 2011: Inappropriate OOC vulgarity (F-word)
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And again we have to vote and I don't get HOW THE [email protected]#$ to vote.

#27 2014: OOC calling another player a "retarded idiot"
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I simply find it surprising that I got promoted and  a <<real live retarded idiot>> figured one of my messages was not appropriated and accidentaly/surprisingly at the exact same moment proclaimed against it. That is meta gaming abuse, the lowest of things you can do in a game. If you can't beat them you call for the game master, chat moderator or worst case some ueber admin.

#420 2015: OOC insult to another player after being tortured (A-word)
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That should be an out of char message. Not possible from prison.
So: thank you that you are such an [email protected]#$%^& in real live that you tourture me causing me to lose a sword fighting point which takes me month if not years in real life to regain.
Thanks [NAME REDACTED], thank you so much ... next titan requests about you I wont ignore but answer with: "Ban that [email protected]#$%^& prick!

#42 2016: OOC calling realm mates "stupid" and "dumb"
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(OOC: next time you vote for rulers get a damn clue about what is IC and what is OOC and what is *in the game*. You traded OOC fun ... understandable, for game play. I play the game for winning. We are not playing against our 10 year old sons or daughters where we can be soft to give them a chance to *learn*. Not finishing [REALM REDACTED] in the beginning of the game was fine. Destroying your own realm by voting a "role player" into rulership where it was obvious that he would "play that role" till the end: that was pretty dumb ... no offense to the player ... actually: I would do the same. No offense to that player: but yes, I'm really offended that my realm mates are so stupid that a majourity actually voted for him ... not sure if I enjoyed XMas ... and I'm even more offended that people/players defended the situation with words like: "you voted for him, deal with it!" )

#868 2018: Banned a new noble who had been in the realm for three days for "not following orders". While technically an IR violation, the issue was punished as "Not Giving Newcomers the Benefit of the Doubt".

#73 2019: Inappropriate OOC message
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I suggest you apply yourself for a name change ... no worries, I wont report you ... so you can keep it until a Titan freaks out. But getting bombarded by a "retard" with a "retarded name" with dozens of messages (which imply you know the game mechanics) is actually not really funny when you were forced to rename two of your chars just a few weeks ago, because "uh no native english speakers think your names for commoners are wrong, hah", no, it is not funny.

#889 2019: OOC suggestion that other players are a detriment to the game because they are more active than him (also arguably an IR violation).
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(OOC: this is a game, not a part time job. If you can not agree to make the game more fun and more easy for everyone, that is up to you)

#904 2020: OOC messages to realm accusing Devs/Titans/Admins of cheating/bias/influencing
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So the devs are again interfering with the game ...
I spare me the correct term, and just call it: a bloody shame!
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There is nothing to approve. There is no "game rule" that devs have to approve or deny a merger.
It is just the same [email protected]#$ as every were: devs are players too, and they can not distinguish between being players and being a dev. They took Bescanon from Perdan, they took the finest R5 SF RC of the continent from Perdan - did not restore it yet after nearly a year, probably to stupid, to hand write some SQL statements to put it back. But most likely: simply ill evil purpose. Some devs playing on the Perdan enemy side thinking they can invent new meta rules ... that is the point why I'm leaving.
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Admins/Devs/Titans interfering all the time is the death to this game. I hear we once had close to 10,000 players, now we are ... 250? Or what? Whose fault is that? Certainly not the players faults.

(The game's peak was at about 2,000 registered players around the time that Dwilight was first opened in early 2008.)

To be clear, any complaints or disagreements about these punishments in-game are still entirely unacceptable, and will be punished accordingly. If you wish to discuss these, please do so here, in a civilized manner, or over email at [email protected]

5
BM General Discussion / Re: Lemon Fame 3
« on: January 08, 2020, 01:03:10 AM »
Fame point for two Royals in the family?

Nope.

6
Announcements / January 2019 Update
« on: January 02, 2020, 03:30:48 PM »
Minor Changes
  • Feedback for region descriptions can now be more detailed

Bugfixes
  • Sympathy losses due to looting were being misattributed to the looted region's owner
  • Personal messages sent by players were not being correctly labeled as such
  • A number of other, minor bugs

7
Helpline / Re: Duke Title
« on: December 28, 2019, 02:54:18 PM »
Yes; Nosferatus is quite correct.

There is no way to "claim" a Dukeship. You must be appointed by the Ruler.

8
Titan's Case Archives / Beluaterra, Case #476 "Group Migration"
« on: December 13, 2019, 05:18:05 PM »
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Beluaterra
Complaint #476
Date: November 29, 2019
Title: Group Migration
About: Zeminemesis Kabrinski

This case was brought to our attention when a group of newer players were banned while leaving their realm of Luxx Nova to try to create a new realm near Thalmarkin. In addition, there was some concern about OOC knowledge being used IC.

The Titans judged this was not in violation of rules.

The Titans issued no punishments in this case.

We conducted a quite in-depth investigation on this case. When newer players are involved, we try to give the benefit of the doubt, and ensure they are being treated fairly. During the course of our investigation, we discovered the following events:

1. Players from Lux Nova had included the newer players into their realm. There was evidence of promises of war and titles, and also assurance that the newer group's minority culture would be allowed to exist within Lux Nova's laws.
2. The newer players decided that they still wanted their own realm, and they had enough players to do it.
3. The newer players sent a message to a different realm asking if they could set up their new realm nearby.
4. The newer players began moving there, with no communication to Lux Nova, which was obviously very quickly observed by nobles of Lux Nova. Leadership within Lux Nova sent several warnings that anyone moving outside of sanctioned areas would be banned.
5. After investigating, we found that Lux Nova learned that the newer group was moving to be near a rival realm, and that this information was gained legitimately through in-game and in-character means.

The main problem with all of this stems from the bolded and underlined portion of point 4. There was no relevant communication to Lux Nova. All Lux Nova saw was a bunch of nobles, who had units and presumably gold provided by Lux Nova's taxes, heading outside the realm in a direction they were not supposed to go. Upon receiving the information that the newer group was setting up a realm with their rival's assistance, it was an easy and fair deduction to label the newer players as traitors to Lux Nova.

As Titans, we cannot stress enough the importance of communication within the game. A lot of the cases brought before us would not be cases if players communicated openly with each other. One can not simply pick up a large force of a realm's nobles and move off to a rival realm without any word of explanation and not be considered traitors.

An OOC message explaining that they felt their characters did not fit in well, and wanted to make their own realm would have been an acceptable start. Even better, a developed IC reason.

In the end, we felt for the newer players. Undoubtedly, they are frustrated. However, BattleMaster is a game that is simple to play, and extremely complicated to master. They found themselves in a difficult position, but the nobles of Lux Nova broke no rules, and more importantly, we discovered no evidence of OOC malice in their actions or communications. They were simply acting on the information they had available.

As a last additional note, after the bans came into effect, the nobles became rogues and ended up fighting each other by accident. There was some call into the possibility of having their units restored. We would like to remind everyone that it is standard operating procedure in BattleMaster to not undo any in game effects. Things happen, and there are not enough resources to go into changing things to make everyone happy. Instead, we encourage players to use the bad to help develop the story of their character. Everything doesn't always go right in real life, the same applies to BattleMaster.

9
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Dwilight/Beluaterra/East Continent
Complaint #573/#478/#898
Date: December 10, 2019
Title: Micromanagement
About: Kinsey Family

This case deals with an ongoing issue which was previously addressed. Early in November, a warning was issued addressing "single player" playing of Battle Master. The specifics of the warning discussed micromanaging allied armies and nobles, as well as retaining singular power and information of their own realm's military.

The Titans were informed barely a month later that these shortcomings had continued, spanning three continents with three separate characters.

The Titans judged this in violation of several rules:

* Exclusion of several players from military affairs, to include Marshal characters
* Failure to guide and mentor as a Government member and experienced player
* Failure to acknowledge previous shortcoming and apply solution to all characters

During the course of our investigation, we discovered at least one player who paused due to feelings of exclusion. Several other complaints were received in addition to the paused character regarding being actively excluded from military planning/command.

Due to the fact that the player is a senior player with a wealth of experience, a longstanding Government member, and has already received a warning on this subject, the Titans have decided to apply the following punishments:

* Removal of General position for all three characters
* Removal of Marshal position for all three characters
* Lock out of positions for 14 days

For reference, the following documents were applied to the investigation were: Rules and Policies, Government Rules, Command Hierarchy, and the Social Contract.

First and foremost, Government members are expected to help, guide, and safeguard the fun for other players, as is detailed in the Government Rules. Second, players should not be excluded from gameplay.

As current and former players, we acknowledge the decline of playerbase, and the fact that sometimes positions are difficult to find volunteers to fill. Often a General must act as Marshal. This is not the issue at hand.

What we discovered in our investigation was a player with all their characters as Generals. Two of these characters were also Marshals. The third became Marshal when the Marshal of that realm paused due to feelings of exclusion. A poor attempt was made after the accused was called out IC of doing the same thing he had done on the EC for his previous warning, but evidenced by the Marshal pausing it was too late. Subsequently, the player continued to actively exclude several other characters of the realm who tried to involve themselves, repeatedly, into the realm military.

Battle Master is a game involving many people, and has many aspects available to enjoy. Too much focus has been applied to winning, to the point where winning is stepping on the enjoyment of the game for players. This is not going to be tolerated any longer. The point of Battle Master is not to win wars at any cost, it is to role play a noble character in a feudal society. Realms and wars are not as important as characters and players. Placing the former above the latter will result in punitive measures on and ongoing basis.

References:
http://wiki.battlemaster.org/wiki/Rules_and_Policies
http://wiki.battlemaster.org/wiki/Command_Hierarchy
http://wiki.battlemaster.org/wiki/Social_Contract
http://wiki.battlemaster.org/wiki/Government_rules

10
Helpline / Re: Fouding a ream
« on: October 24, 2019, 02:08:07 PM »
Can I found a realm as a rogue noble? Or is it only possible by seceding as a Duke?
I know it's obviously more advantageous as a Duke, but is it still possible as a rogue noble, by going to an unclaimed city?

Nope, the only current way to found a realm is to be a Duke in an existing realm and secede.

11
Medron, I want to make a couple of things quite clear: First, I applaud you most sincerely for the efforts you made at the end. It's exactly that sort of thing—finding a way, in-character and without just having someone turn around and say, "A-ha! I was actually evil all along!" or something like that, to change longstanding character- and realm-defining characteristics that are creating an unfun environment—that we need to encourage much, much more of. That was really good, and I want to find ways to incentivize and reward that type of behaviour. I truly do regret the necessity of sinking Atamara, especially since you were starting to pull it out of the death spiral it was in.

Second, there was absolutely more we devs/admins could have done to fix the situation back then. We had never been faced with this kind of problem, and our "player-driven content" ethos really hamstrung us in figuring out how we could make things better. Even without breaking that, there's no reason we couldn't have implemented back then what I'm working on now (an in-game OOC message channel for rulers and admins to connect, with all messages publicly visible).

But as far as Atamara itself goes, basically everyone who was not already part of the Cagil bloc had been telling you guys for many years before the sinking—years before the island had become totally stagnant—that the bloc's dominance was a problem, it was hurting the game, it was leading to stagnation, etc, etc. And the players within the bloc always just dismissed that as whiners whining because they weren't winning. That is what was not OK then and is not OK now: Deciding that just because you're winning at the war part of the game, that necessarily means you must be doing things "right," and you don't have to listen to any criticisms. And frankly, all I'm hoping for from you is an acknowledgement that yeah, maybe you should've listened earlier, and maybe you didn't do everything perfectly—maybe you could have stopped and looked ahead at the consequences of what you were doing, and seen that it could be a problem.

12
We've heard your opinion on this many times now, Medron. I get that, from some points of view, it was an impressive achievement.

What it was not is any good for BattleMaster.

Which was...namely...WIN. 

Say it with me, people.

You cannot win BattleMaster.

One group of people managed to be so laser-focused on military prowess that they managed to oppress the continent for years, driving away anyone who wanted to play in a different realm or a different way, beating them down until they finally surrendered and joined the behemoth, because what the hell else were they going to do?

So, yeah, by the time we sank Atamara, there was some movement afoot towards something more healthy. But it was much too little, much too late.

If you had decided to do that two years previously, then we might, in fact, have congratulated you. As it stands, your "achievement" was built on the backs of many players' destroyed fun and enjoyment of the game.

13
Helpline / Re: Appointing a Marshal
« on: October 07, 2019, 08:11:13 PM »
The sponsor of each army appoints the Marshal and Vice-Marshal for that army. Unless the General happens to be an army sponsor, they don't have any direct voice in that.

14
Helpline / Re: Food consumption
« on: September 27, 2019, 08:58:27 PM »
It's not impossible.

Can you give me a couple of regions that you know have been on lowered rations for at least a few days? I can check and see what debuffs they've got because of it.

15
Feature Requests / Re: Marked for Death: Voluntary Character Mortality
« on: September 20, 2019, 02:18:55 PM »
At the time of this thread, it was not yet officially approved. That didn't come until much later.

As you perfectly well know, the dev team is volunteer, and overburdened, and compared to changes that make the game more adaptable to its much-reduced playerbase, this feature is not high priority.

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