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Messages - Leonid

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Development / Automatic gold from enemy equipment after every battle
« on: April 16, 2020, 11:11:44 PM »
Historically any battles came with loot; all victorious armies looted weapons and armors of the enemy and the resources the defeated enemy left behind : tents, horses, carts, foods, etc. Looting battlefield and obtaining enemy weapons and armors for gold when back in a city would be a great feature.

As in many case looting villages is forbidden, automatic looting of the battlefield might give great incentive and retroaction if nobles would get small amount of loot from simply participating in battles especially if it includes special items held by soldiers that could become artifacts (of lesser power than artifacts found by adventurers).

2
Summary: Minimum amount of honour and prestige for large battles and more dynamic prestige/honor dynamic for high level of honor/prestige

Details : For battles of a very large size (for example 20k vs 20k CS) there should be more than 1 honor and 0 prestige. There should be a much bigger impact of large battle on prestige and no impact of small battle on prestige apart from maybe up to prestige 20. After prestige 20, one would need large battle; wounding a foe or many foes, getting wounded, etc. to get higher prestige. Same thing for honor, after a specific level of honor, doing civil work will not increase your honor.

Benefits : Greater gratification for the players for some of their decisions and for significant events that happen in game. More logic in the game mechanics. More diversity in events. A duke with 200 honor will not become more honorable by doing 3 hours of civil work if he already did 50000 hours of civil work in his region; will force old duke to go out more and maybe risk a wounding and losing their position if they want to get more honor.

Possible Downsides or Exploits: Players will seek to have large battles instead of small skirmishes. Player might not be willing to do small raids if they want to increase their prestige. This is not inconsistent with historical medieval behavior for some fame-seeking Lords and Kings of importance.

3
Development / Show unit designation in battle report
« on: June 17, 2019, 08:08:08 AM »
The same way we can see unit combat tactics, we should see unit designation (sentry, police, vanguard) in battle so that new players could be notified by more experienced players to change their unit settings when it is wrong. It could simply an extra column in the table at the start of the combat report.

4
Summary: For adventurers, There is a "listen to rumours" in actions and "listen to rumours" in quests; they do 2 different things. It would be nice if the 2 actions would be combined in one single action.

Details : The single action could combine both effects. The effects are not very important so combining them wouldn't affect gameplay much. Also, I always forget which does what and I end up having to do both half the time.

Possible Downsides or Exploits: None that I can think of.

5
Summary: More flexibility in map personalization and interaction.

Details : We should have the possibility to write personal things on the map such as putting pins or little figurines that only the player can see (like armies that one would place on a strategy map in a commander tent).

For more map interaction, extemely large battles should be included in the region description; the same way that the site of large battle are named after the battle or after the codename of that battle (for that to work well, each war should be name and so the name of the battle could be like bloody battle of Caligus in the third Perdanite-Caligus war.

When hero die in battle, it should be noted permanently in the region description. As in "Here fell :  - Sir Whatisname in a valiant fight during the third Perdanite-Caligus war.


Benefits : For the pins : easier to plan and interact with the map for marshals and generals. For the region description : much more interactive map and greater connection of the player base with the game.

Possible Downsides or Exploits: For the pin : none that I can think of. A bit too much clutter to remove if we put too many pins.
For the battle description : Long descriptions considering the number of large battles. People complaining that medium battles are not written in the region description.



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