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Messages - Steele_House

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Beluaterra / Re: Invasion Map GIF
« on: September 02, 2017, 07:27:41 AM »
This is awesome... and a bit depressing to remember how close Gotland was to taking over all the Netherworld regions in their corner.

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BM General Discussion / Re: Order of battle?
« on: August 13, 2017, 10:08:06 AM »
All my examples are with the daimons, so perhaps the daimons are an exception to the random selection.  I do not currently have a scribe note and I'm not sure how to put the message up for you here or on the wiki, but I'll try to work on that.


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BM General Discussion / Re: Order of battle?
« on: August 11, 2017, 07:07:13 AM »

Random is hard to believe.  I've seen one cavalry unit move before piles of enemy infantry when both groups were in Front.

If it is random then a cavalry unit that just wiped out an enemy will not get charge benefits if an enemy in the next space over moves before they move?

Whoever randomly moves first can have a massive impact.  My army's settings - could have worked - if randomly my cavalry had been selected before the enemy cavalry.

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BM General Discussion / Order of battle?
« on: August 10, 2017, 07:37:50 AM »
I thought I knew who moved first and built a unit settings around it.  I was wrong.  Is this a secret or can the order of battle be published?

order of battle example below.  I say "can" because they could be defensive and behind fortifications, out or range, be ranged and fire and not move or already be engaged in melee.

Archers can fire if enemy in range - damage calculated according to the range prior to the enemy movement
attacking cavalry can move
defending cavalry can move
attacking infantry can move
defending infantry can move
attacking ranged can move
defending ranged can move

damage is resolved

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BM General Discussion / Re: New Player Experience
« on: August 03, 2017, 06:00:20 PM »
Good points about The Colonies.

I understand how the development path has resulted in the current state.  Instead of adding more content, I would suggest streamlining, simplify and helpful notes (next to the selection).  In another thread someone mentioned that battlemaster is marketed as 5 minutes a day, but isn't really anymore.

When I read discussions about Beluaterra, I see people stating that information isn't shared.  I've run large player games - larps - and that is definitely a problem.  Critical information has to be widely available.  There has to be multiple avenues to get that information.  Secrets can't really be secret.  Otherwise, storylines grind to halt due to inactivity, ignorance and apathy.

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BM General Discussion / Re: New Player Experience
« on: August 03, 2017, 08:42:43 AM »
so glad I got my forum account working.  Not glad that it was at the time when I should go to bed.

I have tons I want to say on this topic - I started last December and several characters have advanced significantly.  I'll jump on again and say more stuff!

For me the worst part of the new player experience is the byzantine rules or bizarre functions.  I read the hell out of that wiki, but I still didn't understand plenty.  The gameplay is not intuitive and the way the game is designed has burned me many times with some nuance I didn't understand.  For example, why can't I perform civil work or police work twice in the same turn?

One time we had a brand new player join and be captured in the same turn.  Yeah... terrible for recruitment.  Could you make brand new players - not characters - immune to arrest and capture for the first 5 days?

Advise new players to play on the island that has 1 turn a day, so they aren't overwhelmed by the _regular requirement of time_ the game is asking from them.  2 times a day requirement of time is the reason I've nearly stopped playing.

As for the invasion, I read up on it before joining that continent.  Initially after reading about the complaints on it, I was not interested.  I became interested after reading other comments on it.  The invasion is not what I expected and I feel the teleportation and daimon spawning is what ruins it all.  I expected portals that were opened would be where the daimons come out or a crack broke across the continent and they spew out of there.  That allows the Realms to unite armies to attack/guard specific points.  Create missions/goals to accomplish - ie there are daimon militias unleashed on the land, but everyone needs to unite to attack the army with the daimon lord - kill the daimon lord and the militias will turn on each other to determine who will be the next daimon lord.

The best thing for new players I think would be a continent for only new accounts less than 1 year old.  People on that continent can make mistakes because everyone is making them, take positions, try running things, get some honor, prestige and family wealth and then HAVE to move to another island - that way the new player island doesn't become static with all the fat cats on top.

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