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Messages - Zakky

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Feature Requests / Re: Approved: Free kegs during a festival
« on: Yesterday at 02:06:43 AM »
Oh, I dunno, because the ability to instantly refill *all* your kegs, when you have 60+ empty kegs, is probably abusive? And what the hell, you *just* suggested a 24-keg limit yourself?

24 kegs is fine I think. If thats the max you can have, I'd be fine with that in exchange for the addition of filling all of them at once.

Feature Requests / Re: Approved: Free kegs during a festival
« on: Yesterday at 01:10:28 AM »
I wouldn't go with jail. With our system, that is a week stuck in there.

I'd just change 4) to something like lightly wounded.

Feature Requests / Re: Approved: Free kegs during a festival
« on: September 20, 2018, 08:55:16 PM »
It wouldn't be too difficult to make it a one-time-per-day refill of as many kegs as you've got. I think that's the way I'd probably do it.
I'd love this. I don't even know why Vita wants to make things so tedious unnecessarily.

I actually think we should do something like this. Maybe this will be a good way to make wasteland more useful as well.

Cities should still be able to build all types to at least lv4 though. If cities can only build Lv4 SFs, it would cripple some realms.

I'd go one step further and make rurals produce better stats for cavalries (or give bonuses when you build the RC maybe. +10 to all stats or something).

But yeah generally, I think having regions outside of cities being able to upgrade RCs to lv4 would be a nice idea.

Feature Requests / Re: Approved: Free kegs during a festival
« on: September 20, 2018, 08:08:24 AM »
I think festivals only last for a day? So you can only fill 24 kegs at most.

Development / Re: Morale changes
« on: September 19, 2018, 11:37:07 AM »
At the same time, a unit coming out of a major battle largely unscathed that already had kind of lowish morale should have a chance to gain morale, from the "Holy [email protected]#$, we actually survived." sheer relief factor.

Or when you win a battle you had a less chance of winning. Either CS difference or number of men difference.

Development / Re: Morale changes
« on: September 19, 2018, 06:14:22 AM »
So do I, but I think the numbers are still a bit low right now.

I think when your unit scatters, you should be at the brink of losing your entire unit by lowering your morale close to 20.

Feature Requests / Re: Free kegs during a festival
« on: September 19, 2018, 06:13:06 AM »

But perhaps also....

  • Seriously limit the number of empty kegs each character can refill in a day to avoid abuse. Even as low as 2 or 3 kegs a day?
  • A message or rumour to adventurers within a close vicinity of the region (if they have enough adventuring skill to overhear the rumour) announcing the nearby festival.

24 kegs isn't much to be honest. Thats like 60 fatigue. You will run through kegs super fast.

Feature Requests / Approved: Free kegs during a festival
« on: September 19, 2018, 12:36:43 AM »
Title: Free kegs during a festival
Summary: Make refilling kegs free while a festival is being held in the region you are in.
Details: Filling kegs will cost 0 silver for the duration of the festival
Benefits: Will help people fill kegs cheaply. Also it will make festivals more meaningful than just another tool for managing region stats
Possible Downsides or Exploits: Not sure how often you can hold festivals but region lords might try to hold festivals too often.

Development / Re: Morale changes
« on: September 18, 2018, 09:48:53 PM »
Yeah. That's why I created this page. I think winning battles should increase your morale unless you took heavy losses. If you've managed to retreat orderly, you should not lose as much morale compared to getting scattered. Scattered should probably lower your morale greatly, forcing you to take a turn or two leaking your wounds.

BM General Discussion / Re: Best Wiki Pages
« on: September 18, 2018, 09:47:00 PM »
I ain't got nothing on Gildre's page but here is my old page I used to work on.

Feature Requests / Re: Starting Older Characters
« on: September 14, 2018, 08:36:34 PM »
I don't really see the downside of allowing people to play as an older character. After all this is a RP game.

General Talk / Re: Children
« on: September 13, 2018, 05:19:32 AM »
Teehee. So you would be the broken arm sort of punisher I assume.

As I said, they were foster children and that sort of thing is frowned upon.   ;)

Grounding children are too cruel! My parents never grounded me and I would not ground my children either. Better to get it over with quickly with some good old fashion bamboo stick beating on your palms and move on.

General Talk / Re: Children
« on: September 13, 2018, 04:31:18 AM »
Too soft on children I say. Physical punishments are more straightforward and effective.

Feature Requests / Re: Remove adventurers from the game
« on: September 12, 2018, 01:01:32 AM »
Slowest ICBMs ever~  8)

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