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Messages - Zakky

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Feature Requests / Re: Colonial Master!
« on: Yesterday at 07:43:50 PM »
I think Cagil and Tara did great actually. At least half of the continent had fun unlike now where not even half enjoys the current state. I would take Cagil and Tara over what we have now to be honest. This is coming from a person who was on the receiving end of Cagil and Tara. I still remember days of Abington and Falasan because of Cagil.

Dwilight / Re: The Shameless Westgard Recruitment Thread
« on: November 12, 2018, 03:40:19 PM »
HIJECTED! If you want to use the best RC in the game, come join Luria Nova!

Feature Requests / Re: Colonial Master!
« on: November 07, 2018, 05:08:50 AM »
The Federation though showed what might be possible for a single realm to achieve if there were not systems in place that restrict the size a realm is theoretically able to grow to. It was for all intents and purpose a single realm.

Hmm I see it differently. With BM's system, you can only have one place to recruit troops from.

What the federation achieved was what happens when you allow multiple places to recruit from in a single giant realm.

Feature Requests / Re: Colonial Master!
« on: November 07, 2018, 03:32:56 AM »
I'd say that isn't really the problem caused by large realms at least on AT. On AT, a problem rose when a large realm like CE and Tara became federated allies. And more realms joined over time. Can't do anything when the center of the map is owned by a giant federation when the game doens't allow you to travel too far. Can't meet your allies across the map etc.

I think what the game needs is reducing the effectiveness of having a giant alliance. One giant single realm can't fight a multiple realm alliance unless the alliance is poorly organized (which usually is the case with so many generals having different ideas).

Feature Requests / Re: New intermediate caste: aristocrats
« on: November 06, 2018, 06:51:24 PM »
I have a feeling this will be rejected.

I actually wouldn't mind this being used as a way to separate courtiers from main noble characters.

Dwilight / Re: Recruitment Centers - Whos got the best?
« on: November 06, 2018, 07:54:43 AM »
Askileon just got a perfect RC people. I think we can finally lock this thread.

A recruitment center has been constructed within Askileon. The center offers special forces recruits, with 2 volunteers signing up immediately. They have a training of 100%, weapons quality of 100%, and armour quality of 100%. Their range is 5 rows.

Party is over. Time to go home.  8)

Feature Requests / Re: In game IC chat
« on: November 05, 2018, 05:57:33 PM »
I don't see why we need this when we have discord already.

Feature Requests / Re: Colonial Master!
« on: October 27, 2018, 04:12:40 PM »
Here is what I think.

Devs: We want realms with higher density
-1 region with 5 nobles is more dense than 5 regions with 10 nobles but will 1 region with 5 nobles be more active than a realm with 5 regions with 10 nobles?
-10 realms with 10 nobles each won't be as active as 5 realms with 20 nobles each. More people in a realm makes it more active. Look at all these small realms with handful of nobles on Dwilight. They are inactive and they mostly only see red letters.

I don't think the perpetual growth model is bad. If you think a realm can grow forever, you are thinking this wrong. Do you really expect a realm that is mega large will manage to stay in one piece? More people you have, more conflicts you need to deal with in order to stay together. Realms will fracture if they fail to solve their conflicts thus naturally creating more smaller realms.

Devs don't want one realm unifying the whole continent because the game was never meant to be like that. But to conquer the entire continent, you need to have a system that can deal with internal issues. With some players looking to always cause chaos, good luck maintaining one contiguous empire.

Also, with BM's capital oriented system, you can't defend your border effectively when you grow too large. Even if you allow people to grow their realm without any limit, they will naturally run into their growth limit. There are roughly 250 regions on Dwilight and even back when realms could grow to 35 regions they mostly held those regions without lords. I think simply implementing some penalties for not having a lord in a region for longer than a week should be enough. Or maybe with Tim's hinterlands idea, it will all be changed.

Feature Requests / Quick Edit Button for Standing Order
« on: October 24, 2018, 11:25:18 PM »
Title: Quick Edit Button for Standing Order

Summary: Have an 'edit' button at the bottom right side of Standing Order on the message page.

Details: Instead of going to command and clicking on standing order, I think it would make it better to just have a button that directs you to the standing order page from the message page where you can see messages and your standing order.

Benefits: Eliminates a step or two.

Possible Downsides/Exploits: If you are a phone user, you might end up clicking it accidentally.

Feature Requests / Re: Colonial Master!
« on: October 24, 2018, 11:22:48 PM »

Make it so that a realm baseline tax can never go below 5% (perhaps halving the size penalties on taxes overall?), and that tax tolerance due to distance from the capital also can never go below 5%.

We need wealth shared across the board, not just in the hands of the ruler/duke/capital lords, which is yet another byproduct of such boons for the capital and debuffs on size.

Perhaps remove the ducal inefficiencies, the one that makes troops less efficient in other duchies, and which means they don't get their taxes in gold in another duchy... because those too strongly inhibit the creation of more duchies and thus the share of wealth.

Personally I think 5% is too low. I'd go with 10

Feature Requests / Re: Colonial Master!
« on: October 21, 2018, 06:45:11 PM »
In case this has gotten lost or forgotten over the years, some time ago we linked distance from capital penalty to apply equally to allies' capitals, so if you're conducting a war in support of a friend, you shouldn't have any problems with that particular nuisance.

(I recognize that there are other impediments to long-distance campaigns, and have Thoughts about how to address them, but as yet no solid Plans.)

I am not a fan of promoting making too many allies to be able to maneuver through Dwilight.

Also, to even travel through the inner seas, you need to ally with either Astrum or D'Hara due to their locations.

Happens in every game. Nothing new.

Feature Requests / Re: Colonial Master!
« on: October 19, 2018, 02:39:12 PM »

Remove unit morale penalty caused by distance as well.

East Island / Re: The War
« on: October 16, 2018, 09:49:50 PM »
Why are northerners so bad at killing off south? Cmon get your s-h-i-t together!

Feature Requests / Re: Customisable Duchy Shares
« on: October 16, 2018, 01:09:20 PM »
If this hasn't been shot down before, I think this will bring some nice conflicts indeed.

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