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Messages - Zakky

Pages: [1] 2 3 ... 19
1
BM General Discussion / Re: I think he's gonna make it...
« on: July 15, 2018, 08:50:18 AM »
buy a healing scroll and use it on him if you want to revive him for real.

2
BM General Discussion / Re: Discussion on Monsters
« on: July 11, 2018, 08:57:03 PM »
Expansion sounds good but what you really want seems to be is something to motivate you from waging wars. There are plenty of those without the need for expansion.

What you really need is a sense of progression. Once your realm can't expand anymore, you will need to find other things to keep you busy. Poor regions can be rebalanced at some point or maybe that feature where you can add additional buildings to your estate can fix that issue a bit.

3
BM General Discussion / Re: Discussion on Monsters
« on: July 11, 2018, 08:41:14 PM »
Let's not forget that the various maps on BM are HIGHLY unequal, with various pockets of pretty crappy regions. Poor cities are usually surrounded by poor regions. Often, for a number of reasons, those poor cities end up being capitals.

The more successful realms that start out in poor capitals try to eventually expand to take better lands nearby, sometimes they eventually migrate their capital to their better conquests.

To put a hard limit on realm expansion would force all the people in crappy regions to forever be stuck in crappy regions, because they'd never even be allowed to expand up to better lands.

Also, what motivations will be left for war, if conquest is out of the picture? Remember all those wars that realms wage to plunder their neighbors? Yea, I don't either. Regardless of what we would want realms to fight over, the one thing that ever truly motivates war is territorial conquest.

There are poor regions that are actually strategically important. Not all regions' worth are determined by stats alone.

4
BM General Discussion / Re: Discussion on Monsters
« on: July 11, 2018, 06:38:43 PM »
I like making it harder to TO a region. Either make the progress of TO a very long one when your density is too low or increase the number of men required by a lot might do it. Making TO long as in will require like months to TO one region unless you have enough men. As for selecting which region to give up, once a realm falls below a certain level, they should definitely get a warning message first. Once it falls below the threshold, then the ruler should be given an option to let a region go rogue.

5
BM General Discussion / Re: Discussion on Monsters
« on: July 11, 2018, 08:29:01 AM »
Why not just disable region take over if density too low?  That will force the hand and make it where people can't expand.

That sounds so much better than endless monsters... What the...

6
Helpline / Re: Faulty Battle Allegiances
« on: July 11, 2018, 12:37:23 AM »
Peace is prioritized over almost everything I believe. Try to sort your diplomatic relations before going to war. Otherwise you will suffer  8)

7
Helpline / Re: Faulty Battle Allegiances
« on: July 09, 2018, 10:01:10 PM »
Makes a lot of sense to me. If you are only at peace with your future allies, then yeah no wonder they didn't join you. They might be your future allies but they were not during the battle. It seems edgewater1364 just did not know how BM diplomacy worked.

8
Helpline / Re: Faulty Battle Allegiances
« on: July 09, 2018, 07:07:31 AM »
It is working as intended actually. Peace is enforced. If you want to fight, don't be in peace.

9
BM General Discussion / Re: Discussion on Monsters
« on: July 03, 2018, 10:08:06 AM »
Should probably state that testing islands are mainly for PvE until density is back up.

Or force people to at least create 1 character on EC since that is the only functioning island at the moment.

Hoping to get the noble density up by constantly attacking realms with monsters won't achieve anything. If you want to make people move closer, then either finish realms farther away from the center to force people to move closer or give people a density notification where they can see how many nobles they need to avoid getting hammered by monsters. Maybe if people see a sign, they might think about getting more people.

10
BM General Discussion / Re: Discussion on Monsters
« on: June 28, 2018, 11:09:01 PM »
If there wasn't the human obsession with taking over every rogue region until realms have more regions than nobles, there wouldn't be a need for the rogues. Inter-realm politicking will be a lot better if humanity isn't so spread out from each other.

It is not just because of humans. Look at placements of realms and cities. They aren't helping much either.

The game was never designed to be played with so few people.

Monsters probably shouldn't attack regions where realm borders touch too.

11
BM General Discussion / Re: Discussion on Monsters
« on: June 28, 2018, 07:56:20 AM »
There is EC for that. BT and Dwi are not for PvP. They are for PvE.

12
BM General Discussion / Re: Discussion on Monsters
« on: June 26, 2018, 09:30:27 PM »
People hate giving up power. They will rather see BT die than actually move to join others.

If you ask realm A to join realm B then realm A will tell you to tell realm B to join realm A. It just repeats over and over until people get sick of fighting monsters.

Maybe BT should be closed for good.

14
You should only hunt until you get your adventuering gears up to 40~60%

Then you can reliably get crafting materials. Hunt sages down and make scrolls. Sell them for hundreds of gold. People love to collect on scrolls. Especially healing scrolls. Those are priceless since you can revive dead heroes with them.

15
BM General Discussion / Re: Discussion on Monsters
« on: June 26, 2018, 07:04:48 AM »
Looking at the map today...and the food statistics...

We're...a month...maybe two...from half the realms simply being starved out...

Rough times ahead if the monster swarms keep eating all the food in the countryside like they have been...

Good. Some realms will finally die. Maybe people will move to other realms?

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