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Messages - Zakky

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1
Development / Re: Mysterious Adventurer Items
« on: February 28, 2018, 05:52:17 AM »
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Development / Mysterious Adventurer Items
« on: February 28, 2018, 04:27:47 AM »
Ancient documents granting recommendations just made me think of an idea.

How about using mysterious items grant the user random items?

Like a mysterious book becoming Book one of Daimon Banishing, Book of Monster Hunting, Ancient Tome, Ancient document, or if you are really lucky maybe a chance for a random scroll?

For a mysterious item, it could just be a random item from list of all items?

Just a thought.

3
Helpline / Re: Too well known...
« on: February 27, 2018, 03:21:24 AM »
Nnnnope. Nobody knows. There is no possible way of finding out.  ::)

Oh I actually misunderstood that as infiltrators having at most 49 prestige.

That is really strange then. I actually have a character that has 42 honor and 14 prestige yet I can't switch over to infiltrator. Either that is wrong or I am doing something wrong.

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Helpline / Re: Too well known...
« on: February 26, 2018, 10:54:21 PM »
Reading is hard isn't it Rolly  ::)

Gabanus :o Are you coming back soon or what?

Plus I don't see where it says you shouldn't have more than x prestige so I am assuming nobody knows?

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Helpline / Re: Too well known...
« on: February 26, 2018, 09:58:12 PM »
http://wiki.battlemaster.org/wiki/Class#Infiltrator

So can't be higher than 5? That sounds ridiculous. How do you even get to 40 honor while only having 5 prestige?

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Helpline / Re: Too well known...
« on: February 26, 2018, 07:11:32 PM »
High prestige or a government position cause that message.

What is considered to be too high? over 20? over 30?

7
Legends / Re: Feedback and Discussion
« on: February 18, 2018, 07:45:18 AM »
Thank you all for the feedback and the test-gaming. I collected a lot of ideas and information. I think for the moment we will pause and will do a bit of re-designing and then we start another test or continue.

Will wait for the next version for sure  :D

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Development / Re: Make Battlemaster Great Again - War Overhault
« on: February 16, 2018, 04:31:19 AM »
Astrum vs Westgard never happened. Westgard got scared and backed out when Hemmings chickened out by pausing. (might have deleted not sure)

Westgard's new ruler (who is the current ruler now) decide to apologize and normalize the situation. Dragomir accepted and moved on.

It was simple really. Unlike now, monsters were being funneled into Westgard so they really couldn't afford to fight Astrum. Hemmings was just stupid to think he could take on Astrum.




Realms started to survive more wars as the player base shrunk. People could no longer afford to set up colonies to replace existing realms. With the game stuck at 400 players, I doubt people want to destroy any realm but they probably still want to take at least a city or few regions.

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East Island / Re: Redhaven
« on: February 15, 2018, 09:23:56 PM »
Because the southern realms were not very good at coordinating. They had relatively equal combat power if they actually bothered to bring it all in one spot, but they didn't. Even just Vix joining in wouldn't have been a horrid overbalance. But once Perdan came in things were just ridiculous. So please, don't blame failure in a war solely on the size of the realm, because that had very little to do with what happened.

GX's military is what happens when you have competent, active players coordinating with each other. They punched above their weight not because of superior economy or number of nobles (the number of nobles was even and both Alara and especially Perleone had much higher gold per noble. I've checked repeatedly), but because they actually moved together as one force with relatively good discipline. It's why the war lasted for so long even after Perdan joined in.

So if you see an army of 1000 armed soldiers vs an army of 1000 armed peasants you call that even because the numbers were the same? Sounds like solid logic. Of course they were bad at coordinating. It is quite difficult to coordinate with multiple realms. That is a well known fact of this game. There are even better examples than that of GX. Sirion for example lasted years against multiple realms or Fontan which fought largest realms on the continent by themselves with their infamous lions.

It is better to have one large highly concentrated realm instead of 2 smaller realms with 2 capitals sitting few regions apart. And what about having equal number of nobles? Alara+Minas Nova+Perleone did not have the same number of nobles as GX. GX always had at least 5 more. Alara and MN actually lost nobles over time while GX gained even more. Only when Vix jumped to aid them things started to become somewhat even. When Perdan joined, it finally tipped. Let's not forget Fallangard actually joined GX's side as well. Then Caligus on top. So stop giving me this [email protected]#$ about GX and south being on the even ground. If you really believe that then you are just horrible at being a general.

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Development / Re: Make Battlemaster Great Again - War Overhault
« on: February 15, 2018, 09:04:20 PM »
We warned GX not to attack Perleone several times. Wasn't really my problem when GX decided to ignore that warning. Perleone never sent any army into GX. Why would I trust your words over Robb's when you did nothing to show your trustworthiness? I don't know how poorly you've reacted to Robb's plan but it was enough to guarantee a ban apparently. Robb has been pretty trustworthy throughout the war at least enough to get the support of Perdan and Vix. GX on the other hand...didn't really show any sign of backing down. Plus some GX members constantly badmouthing Selena probably didn't help.

I honestly never bothered with all the crap flying between GX and south. I just didn't like the fact Vita used a healing scroll to revive her. So I wanted to destroy GX for it. Was pretty easy to throw mud at the whole Perdan peacing out of the war by marrying Selena as Caspian couldn't handle all the criticisms. Protested him day and night until he just quit the game. So yeah at least for Perdan while I ruled, I wanted GX destroyed completely. Didn't really care about other people having fun at least I could throw mud at that XD. As for Kellan, he was hellbent on getting rid of Selena. Never bothered why he was mad at her but at least he was mad enough to try his hardest to finish GX off. I think Vix was worried about GX's noble count plus had to defend Perleone. After all Vix was created out of their disagreement with Perdan's desire to reintegrate Perleone. As for Minas Nova, not sure why they joined.

P.S Looks like the thread got derailed. This reply will be my final two cent about GX. I won't add anything else after except regarding War Overhaul.

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East Island / Re: Redhaven
« on: February 15, 2018, 08:17:46 PM »
Huh, it would be interesting to get to know your side of the story then, as my character was the one that kicked off the whole series of events which eventually ended with your character stepping down. I'm not nearly as annoyed with Alara though, as the realms that were at war with each other starting out would have made for at least a relatively even fight. It was Perdan and friends jumping in that made things absurdly unbalanced.

Not sure you understand what relatively even fight means. GX was slaughtering southern realms until Perdan and Vix joined.

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Development / Re: Make Battlemaster Great Again - War Overhault
« on: February 15, 2018, 07:49:03 PM »
On what bases should I trust your words? If GX merely wanted to get Robb out of the way, they shouldn't have attacked Perleone to try and take Ibladesh. I am sorry but GX didn't just focus on getting rid of Robb. They tried to expand and become a larger realm. Also, let's not forget GX's internal problems also spilled out. Kellen Dodger once was a member of GX then joined Perdan to see GX destroyed after GX went through some power struggles.

I don't know what was so unfair about dividing a realm that wanted to expand into two. GX would still have done fine even after being split in half. Also, when a realm becomes ridiculously large in noble count, people do tend to be afraid.

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Development / Re: Make Battlemaster Great Again - War Overhault
« on: February 15, 2018, 08:48:07 AM »
This is a perspective piece, not anything that tells us what actually happens. It's what you "feel" happens.

Of course. Do you think anyone knows what actually happens? But we can derive some stuff from the results of past wars. Luria Boreal for example. The war would have ended if they simply surrendered and apologized. What happened instead? They fought to the end and got destroyed. Didn't even put up a fight to be honest. However look at Farronite Republic. They surrendered when Farrowfield got sacked and they did not need to give up anything in return because they were smart about it.

Here are few other examples:

Perdan - Refused to give up their namesake city. Forced the ruler who was willing to accept the terms. After a couple battles, they accepted the same terms they originally refused.

Ibladesh - fought to the end. Got their realm split in two.

GX - fought to the end and got destroyed.

Caligus - lost a bunch of regions. Trying to get back what they lost. They probably won't since the north can't seem to win any battles recently. Maybe they will fight to the end too.

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Development / Re: Make Battlemaster Great Again - War Overhault
« on: February 15, 2018, 04:00:41 AM »
Are we even talking about the same game here? People rarely accept terms in this game. The winners usually want a city at least. Losers don't want to give up anything. Even when a sensible guy is on the throne and is willing to accept terms, players of that guy's realm sometimes overthrow the guy for accepting terms. Since you don't really lose much, people don't willingly give up. I think there should be a huge penalty for getting your realm destroyed like losing 90% of your honor and prestige you've earned in that realm upon your realm's destruction. Even after you run, this penalty should track you down. Maybe people will think twice about fighting to the end. Then again I doubt that will stop people since people quit once their realms get destroyed.

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Development / Re: Make Battlemaster Great Again - War Overhault
« on: February 14, 2018, 05:31:39 AM »
Oh yea, investments. That's a third way where family wealth can directly help in a war effort, along with calling in family aid and buying regions.

The possibility to tax/raid/interact with family homes more would be interesting, but would need proper thought.

I'm not sure we really want to force people to end ongoing wars through fatigue mechanics. Ideally, yea, more shorter wars sound fun, but inertia is so huge in this game, and it's so hard to get a war going... that you really don't want to end it sooner than it has to, because making the war shorter won't necessarily make the inter-war peace any shorter.

You are talking about the same inertia that drives people to fight until they demolish a realm.

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