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Messages - Indirik

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1
Helpline / Re: Why does scouting take time from the time pool?
« on: January 26, 2018, 10:33:44 PM »
We did that once, for a couple weeks. You're right, it sucked.

2
Dwilight / Re: Lurian Resurgence
« on: January 25, 2018, 01:43:40 AM »
No one is really saying you are having bad-wrong fun. Just speaking from hard earned experience. After playing for 10 straight years, I've seen a lot, and so have several others. From what we've seen, realms living in isolation, without PvP contact with other realms, tend to wither and die. There have been extremely few, if any, realms that have even survived, let alone thrived, on just RP. Those realms tend to just taper off and fade away. (Been there, done that. Auto-paused because of it...)

So, yes, you can live by yourself in Luria. I sincerely hope your realm thrives. But if (when) it doesn't, please remember some of this hard-won advice.

3
Legends of the World / Re: The Color Green
« on: January 19, 2018, 04:42:06 PM »
Chapter 2

So much to explore. So much to experience. The endless mountains and plains. Valleys and rifts. Cold, frigid mountain lakes flowing down winding rivers into wide oceans. Ocean surf pounding rocky shores into gentle beaches.

Reis reveled in it all. The exploration and the knowing. Always the knowing. Soon that exploration revealed something new that had not been there before. It was ... green. It spread at a prodigious pace, and soon nearly covered all of Ardein. Only the loftiest, frozen heights such as Shuran's Perch remained almost pure white. Even the less mighty peaks had some scraggly evergreens that clawed their way up their steep flanks.

Reis loved the green in all of its forms. Exploration of this new green took much of Reis attention. However, Reis knew that something was lacking. Exploration and knowing would be much more rewarding if there was more variation in things to explore. That would provide more things to be known. And much exploration would be needed to seek it all out. This idea pleased Reis.

But how should this be done? The new green was wonderful. Perhaps it should be mixed with other colors as well. That would be fitting. Colors mixed with other colors. Reis drew upon the knowledge gathered during the endless exploration. Here was the blue of the ocean. There was the red of the fires at the heart of the world. The white of the purest snows. The yellow of the sun. The oranges and purples of the sunsets. And more. So many more.

Reis wrapped these colors in the green. Taught the green to make these, and then released them upon the world. (Create Flowers: 3 Purity) The new colors spread rapidly, and multiplied. They could soon be found almost everywhere on land and at sea. The multitude of the new colors was and endless fascination for all who beheld it. To Reis' further enjoyment, some would devote their whole life to the cultivation of these colors, and create new variations with great vigor and dedication.

4
Work in Progress / Re: The Seeker Council: Chapter 7
« on: January 19, 2018, 04:39:16 PM »
Looks good to me.

5
Work in Progress / The Seeker Council: Chapter 5
« on: January 16, 2018, 07:49:23 PM »
Reis considered what the first being said. A request for cooperation? It had included that third being, the one that had landed on the opposite side of the rift, in the request as well. Could beings such as they work together to accomplish this?

Reis tentatively reached out toward the power in the rift. The power emanating from it was unmistakable. From this close, it was impossible to mistake it for anything other than the very power that was used to manipulate the world. Perhaps not the reality-warping power that could raise mountains and create life. But this was still power. And it contained an echo of that other power within it. Perhaps you couldn't use this to raise mountains. But if you could concentrate it enough... Or perhaps concentrate wasn't quite the right word. Multiply? Synergize?

It would take some experimentation to determine how it could work. And Reis was certain that it *could* work. But first they had to control it. Reis was certain that this first being was correct. No one being could hope to control this on their own. It would take cooperation. Three? It had suggested three. It might work.

"Yes. I will ... help. The three of us may be able to control it enough to release the power trapped within. To control it, so it may be used."

Reis reached out with the power contained within itself toward the first being that was on the same side of the rift. It was not a reaching out in a physical sense. It was an extension of power intended to allow the two of them to establish a joint control over the source in the rift.

Reis looked over to address the third being that had arrive, the one on the other side of the rift.

"Will you join with us? Perhaps with three, we may be able to gain control and learn to harvest the energy contained within."

6
Legends / Re: Feedback and Discussion
« on: January 16, 2018, 01:29:04 AM »
"What do you think?"

So far, it's pretty fun. I'm not yet sure how to make a "game" out of it, but the creative writing aspect is pretty cool.



"What do you like?"

I like the free-form ability to write RPs dissociated from the specific constraints of game mechanics. The ability to write, basically, anything. (This is both a blessing and a curse. More on that later.) I like the cooperative aspects of the creation process, mixed with a little bit of adversarial play at this point. Zakky comes up with a chapter, and I have to figure out how to fit the next chapter to it, while perhaps putting in some kind of twist or unexpected revelation that Bedwyr has to deal with. This reminds of some of the best RP experiences I had in BattleMaster, which were with a group of adventurers.

The lack of hard deadlines is good for me right now. I can't keep to a twice a day play schedule with hard noon/midnight turn changes. At least not with any kind of actual involvement beyond following orders.



"What needs to be improved?"

I think that many of my "improvements" would be taken care of by the automated interface. Right now things are a bit confusing.

Perhaps the most confusing thing now is how it all fits together to make a coherent story. This is part interface, and part the confusing timelines of world creation mythos, world detailing, and beginning rudimentary story all proceeding in parallel.

Once things get going, a concrete example of game play would be very helpful. Even if someone sat down and put together a multi-chapter story by assuming the roles of all the writers involved. For example, make up the story of the formation of the first linking of three Prime Sources to generate Purity. Assume it involves 4 fictitious characters, then write 7 or 8 chapters describing it as written by those 4 fictitious players. Link it as a gameplay sample. I know that we're creating those examples as we play, but we're only interpreting what you're telling us the game is about. We could be missing something.

One more possibility for examples: How to use a hero in actual play.

7
Legends / Re: Feedback and Discussion
« on: January 15, 2018, 03:17:31 AM »
You do regenerate prime. It's in the rules somewhere. I forget how fast. Prime source would regenerate is faster, and allow access to purity.

8
Work in Progress / The Seeker Council: Chapter 2
« on: January 12, 2018, 06:31:07 PM »
Reis felt a sudden awareness of power. The power had not suddenly appeared, the "awareness" of it had appeared. It felt familiar, like the power that Reis had sometimes used. The creation of Shuran had been accomplished with this power, and the use of it had somehow lessened Reis. It seemed to return of its own accord, but slowly. That had inspired caution, as Reis did not know where the power came from, or how to get more of it.

But here was more. Much more. And Reis wanted it.

Quickly, Reis journeyed toward that power.

A giant crevasse had opened in one of the human towns. Tascrig, the town was called. The crevasse had split the town neatly down the center. At the bottom of the crevasse, those glowing stones, that is where the power lay. But something else had made it there first.

At the side of the crevasse stood a massive, rocky form. It looked vaguely like a human, if one imagined a human made of molten, glowing rock. It had a head, and arms, but no legs. Where the legs should have been was a solid trunk.

To be polite, Reis took a form as well. A shimmering, amorphous cloud formed in the air near, but not threateningly near, the rocky figure. Two cold, blue eyes glowed from within the cloud. The eyes looked down into the crevasse, then toward the rocky being.

"The power down there. It feels familiar. I have used it before, but I do not know what it is. Is it ... yours?"

9
Work in Progress / Re: The Seeker Council: Chapter 1
« on: January 11, 2018, 05:56:03 PM »
Will do.

10
Work in Progress / Re: The Seeker Council: Chapter 1
« on: January 11, 2018, 03:21:16 PM »
If a council story is only voted on by council members, which makes sense, then I would say to vote immediately. I have no objections to starting a vote. We can get things moving quickly, instead of waiting three days for comments and then a three day vote.

11
Q&A / Re: Chapters with prime source
« on: January 11, 2018, 02:35:23 AM »
I would think that there would have to be some logic to rejecting a story line. Continually voting no without being able to articulate why would be wide open for abuse. This game seems to be aimed at those who are willing to working together to create a good cooperative story. If you vote no without being able to put a good reason behind it, that should be reason for your votes to eventually start being discarded from the tally.

Also, if the people writing the story ignore the prime source, then it is fair game for other players.

12
Work in Progress / The Color Green - Chapter 2
« on: January 10, 2018, 11:30:26 PM »
So much to explore. So much to experience. The endless mountains and plains. Valleys and rifts. Cold, frigid mountain lakes flowing down winding rivers into wide oceans. Ocean surf pounding rocky shores into gentle beaches.

Reis reveled in it all. The exploration and the knowing. Always the knowing. Soon that exploration revealed something new that had not been there before. It was ... green. It spread at a prodigious pace, and soon nearly covered all of Ardein. Only the loftiest, frozen heights such as Shuran's Perch remained almost pure white. Even the less mighty peaks had some scraggly evergreens that clawed their way up their steep flanks.

Reis loved the green in all of its forms. Exploration of this new green took much of Reis attention. However, Reis knew that something was lacking. Exploration and knowing would be much more rewarding if there was more variation in things to explore. That would provide more things to be known. And much exploration would be needed to seek it all out. This idea pleased Reis.

But how should this be done? The new green was wonderful. Perhaps it should be mixed with other colors as well. That would be fitting. Colors mixed with other colors. Reis drew upon the knowledge gathered during the endless exploration. Here was the blue of the ocean. There was the red of the fires at the heart of the world. The white of the purest snows. The yellow of the sun. The oranges and purples of the sunsets. And more. So many more.

Reis wrapped these colors in the green. Taught the green to make these, and then released them upon the world. (Create Flowers: 3 Purity) The new colors spread rapidly, and multiplied. They could soon be found almost everywhere on land and at sea. The multitude of the new colors was and endless fascination for all who beheld it. To Reis' further enjoyment, some would devote their whole life to the cultivation of these colors, and create new variations with great vigor and dedication.



Note: I think that 3 Purity sounds about right for this. It's not quite as powerful as creating life in general, but it is a significant modification of a plain "green" for plants, and is spread worldwide.

13
Work in Progress / Re: The Shapers of the First Continent - Chapter 3
« on: January 10, 2018, 08:58:12 PM »
FWIW I really like this one. It's got a really cool impression of an organic process to creation that a primitive, non-technical society would use to describe these things.

14
Dwilight / Re: Lurian Resurgence
« on: January 10, 2018, 04:39:31 PM »
Plus ça change, plus c'est la même chose.

15
Helpline / Re: Why does scouting take time from the time pool?
« on: January 10, 2018, 04:27:01 PM »
You have to take time to review the information returned by the scout. You don't just automatically know what the scout knows.

Also: Gameplay considerations.

Also also: Hi guys! Just like old times, eh? Feels like some things never change.

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