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Messages - Andrew

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1
Announcements / The Lemuria Renaissance
« on: April 01, 2019, 10:48:22 PM »
So, we were having a discussion about which would be interest to tackle as a side project, for when we aren't working on bigger things, and thought we'd just ask you all what you thought would make a good first or second project to look at.

Since we've got so many options, we're going to let you pick your top 2.

(If you're not seeing a voting option, click here to be taken to the forum.)

2
Feature Requests / Re: Monikers / Nicknames / Callsigns
« on: March 06, 2019, 03:31:36 AM »
I'd like Regnal names, at best. For a ruler to take on a different 'name' for as long as he rules, maybe with the choice to keep it after. But anything else, as far as titles go, I think the playerbase aptly decides in recording history!

I like this idea... And will make a note of it for multiple things, but I'd do a separate request on this. It'd be nice to get governments to be more than "we vote on these positions".

Vita, I don't think the nickname voting concept would be that hard to implement, for what it's worth. A couple tables at worst, I think. M&F might even have one or two separate things you could rip the logic from for it... Remind me to take a look this weekend.

3
Feature Requests / Brainstorming: Monikers / Nicknames / Callsigns
« on: February 14, 2019, 03:44:13 AM »
Title: Monikers / Nicknames / Callsigns

Summary: Have a proper means to add callsigns, nicknames, monikers, or whatever you want to call them to character names.

Details: This would add a method by which a player can customize the nickname or 'callsign' of their character, having it appear in single quotes between the character and family names.

Benefits: People can add some more flavor to their name, letting them express themselves more.

Possible Downsides/Exploits: People can add some flavor to their name, not necessarily what others call them. It'd also take some coding work, though looking at how names are generated, I don't think it'd be *too* bad. It may allow non-SMA things in SMA environs, not that that can't be fixed with an SMA complaint to the titans. It'd be fairly simple to lock this behind a character lifespan requirement or an honor/prestige requirement or something too.

4
Other Games / Re: Fallout 76
« on: February 13, 2019, 01:24:14 AM »
Anyone here play Fallout 76 on PC? If so drop me a line and lets play. In game character name is Cenrae.

If you're still playing in May or November, assuming the game still exists by then, sure. Where I am now, it's unfeasible to play basically any multiplayer games.

5
BM General Discussion / Re: Lemon Fame 3
« on: October 12, 2018, 08:35:03 AM »
OK, I will.   ;D
Now that I know I have already received the fame points for a "Legendary Hero" I will offer another, more educated guess.

A "Legendary Hero" is one who fights alone (only his unit) against a superior foe and dies in the battle.

Nope, try again.

6
Something of this nature (definitely pikemen) is intended to be implemented as equipment for armies at some point in the future.

Unit variety? That's going to be super fun to add to the combat code.

7
Feature Requests / Re: Starting Older Characters
« on: September 19, 2018, 04:15:08 PM »
Still can, the question here is to expand it to include an even older option.

8
Feature Requests / Re: Starting Older Characters
« on: September 18, 2018, 01:30:48 PM »
I think it'd be more fun to play a kid, but that's just me. Trying to get people to take you seriously, and being able to be a complete goof, in a SMA, because you're like 7, sounds way more fun than being an old guy.

9
BM General Discussion / Re: Lemon Fame 3
« on: September 18, 2018, 01:20:09 PM »
Well, if we are guessing, I would say that a "legendary" hero death would be the death of a hero who holds a council position or possibly a title of Duke/Duchess.

I got it with a character years and years ago that was neither a lord or a council member. Guess again! :)

10
[explorers] Mission Control / Any players?
« on: September 12, 2018, 02:37:44 PM »
So, I'll admit some curiousity at this. Did anyone here actually buy the book and play it? Is it something that every player needs a book if they wanted to play remotely with other people?

11
Feature Requests / Re: Estate Descriptions
« on: August 15, 2018, 04:04:00 PM »
I'm going to take the approach I take with M&F, if it's easy to implement and doesn't actually detract from the game, why not?

12
Feature Requests / Re: Heraldry on Messages
« on: August 15, 2018, 01:09:25 PM »
Something like this, I think. Nothing too complex.


13
Feature Requests / Heraldry on Messages
« on: August 14, 2018, 11:51:25 AM »
Title: Display Family Heraldry on Messages
Summary: Display a small version of the family heraldry on messages, probably on the right side. As heraldry is stored as svg files, this would increase individual message load sizes by, at most, 29KB per message.
Details: In combination with the above, the file size increase would only be per message if every message was from a unique person, and not just the game telling you what happened. As this would increase bandwidth usage and add another thing to see, we may only wish to add this to the main browser format, rather than the mobile view. It may also be possible to have a user setting to disable them, which might not be a bad idea.
Benefits: It looks cool and makes it easier to recognize message senders at a glance, in contrast with the game's "every name is white" present format.
Downsides: Load times would increase a small amount as the browser would need to download each individual .svg file for each heraldry, and it may clutter the message display.

Edit: Wimpie yelled at scolded me for not using the format prescribed for feature requests.

14
Feature Requests / Re: Infiltrator Prison Rescue
« on: August 14, 2018, 11:32:08 AM »
What about prisoners of rogue? Maybe they should be ascribed a rogue region to be held within?

Also, I think in current code, the prison's capital not being at "peace" (meaning battles, looting, etc, happened in there) increases chance of prisoner escaping.

We should just make prisons be buildings that you can build in different regions and have escape chance tied to like, local stability or combat or some such.

15
Helpline / Re: Faulty Battle Allegiances
« on: July 15, 2018, 12:22:28 PM »
I only brought rogues up because if I'm going to detail how it works, I'm going to detail ALL of how it works (which includes rogues).

Should this edge case be addressed? Yes. Delvin, Vita, and I all have bounced ideas around on how to fix it, but I think Delvin wants to finish his current update before adding another change in--which is good, because a focused Delvin means things get done sooner.

Someone should throw that guide I made on your wiki though, in the manual ideally, or it'll probably get lost again like the other times it's been detailed (or so I'm told).

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