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Messages - Azerax

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1
...And how is an Adventurer going to become a Lord to have the appropriate access to start building safehouses?

the safehouse would be the third stall in the horse stable, or a table in a tavern. They could create a "front" and extort a local owner to provide such a room.

2
Feature Requests / Re: Allow commoners to commit petty crimes
« on: January 18, 2017, 02:52:49 PM »
Commoners should totes be able to mug other adventurers.  ;D

great idea!

3
Feature Requests / Re: FR: Scroll of Control
« on: January 13, 2017, 04:17:03 PM »
I like the idea of controlling undead/monsters for a single battle.    there would have to be a chance that it back fires and they attack the player in combat.

I think people may quit if they had their character controlled for a day.  There is a scroll that paralyzes a player during battle, I think that's far enough.

4
Feature Requests / Allow commoners to commit petty crimes
« on: January 13, 2017, 04:12:35 PM »
Hello all,

Title: Allow commoners to commit petty crimes
Summary: Not all commoners are noble in intent, just like their Lords.  Allow commoners to attempt to rob, mug, and steal.
Details: This would probably require adding a reputation (prestige) to commoners. If they commit crimes and are spotted (but escape) then it's likely they'll get arrested if they hang out in that region for too long.

Benefits: It adds more depth to the Addvie game.

Possible Downsides or Exploits: A group of organized commoners could really damage a region... I think that's called a mob or an uprising.  It would have to be isolated to petty crimes so it couldn't be used as a tool of war.

cheers,


cheers,

5
Feature Requests / Rejected: Allow Adventurers to create secret societies
« on: January 13, 2017, 04:08:03 PM »
Hello all,

Title: All Adventurers to create secret societies like nobles can
Summary: Same as how it's done for nobles, perhaps call them Gangs instead.
Details: Same as how it's done for nobles

Benefits: Many nobles view Adventurers as spies, and rightly so. There has always been gangs at every level of society, it would allow the commoners to share information faster to further their own interests.

Possible Downsides or Exploits: It would make it far easier to sell unique items outside your realm, this may cause the richest realms to be able to corner the market on them.  This would also make spying official and commoners would likely be executed faster. 

cheers,

6
BM General Discussion / Re: Tips for Being a good adventurer
« on: January 13, 2017, 03:57:38 PM »
My new addvie is going to be mute and mostly illiterate due to his tongue being cut out. His mission: murder all sages.  Yes, I know this isn't possible in-game, but it will drive him to extremes and insanity trying to do it.

7
Black Forest / Re: Marketing Ideas
« on: January 12, 2017, 03:40:15 PM »
how opposed are you to moving 100% of the forum to steam?  the forum being active here does no good to help visibility on steam

8
Black Forest / Who plays and who has left a review on Steam?
« on: January 12, 2017, 03:39:31 PM »
hello all,

Do you play, and have you left a review on Steam?  I'd like to start a consistent release of reviews on Steam to keep the game page fresh

cheers,
Scott

9
Black Forest / Re: Marketing Ideas
« on: January 12, 2017, 03:32:06 PM »
my slow time has started so I'll start working on this

10
Black Forest / Players - I need your screenshots
« on: January 12, 2017, 03:31:40 PM »
Hello team,

Please upload screenshots here, the more the better
https://drive.google.com/drive/folders/0B1nZKXqG0PsZZWhQY2JCTkZSX2s?usp=sharing

cheers,
Scott

11
Black Forest / Players - need your help with Key features
« on: January 12, 2017, 03:28:25 PM »
Hello game players,

please list 5 aspects of the game you like the best

12
Black Forest / Wordsmiths - need your help with game description!
« on: January 12, 2017, 03:27:34 PM »
Hello all,

In order to help Tom build up a marketing kit, I need you wordsmiths to come up with verbiage for:


One sentence game description:

One paragraph game description:


13
BM General Discussion / First character name, date, and starting place
« on: January 12, 2017, 03:16:46 PM »
no real reason for this, but saw this in my history and then got interested

2009-10-12   Azerax   Began his career in Barony of Makar.

ah, Sordnaz

14
BM General Discussion / Re: Tips for Being a good adventurer
« on: January 12, 2017, 03:15:08 PM »
My addvie got 2 unique items off undead on Belu in 3 weeks.  I like the addvy because they are likely to die, but so far I've only been executed.

how I start
- first 7 days fight undead/monster groups 1-3, don't go beyond 4
- alternate fighting up to group 5 / gathering for a few weeks
- keep an eye on gear prices and spend your money on it
- chances are you will find a unique item in 30 days, auction it off and spend the money on gear

Make a mission for your addvie. 
-Two addvies ago, my sole mission was to open portals, it worked out well, then he was executed.
-Three addvies ago, my mission was to expand the addvie guild to other realms. It worked out well, then he was executed.

haven't picked a goal for my new addvie yet.

cheers,

15
Helpline / Re: Potential Bug - Can send and read messages while in prison
« on: November 24, 2016, 07:36:50 PM »
ah ha, that's it!  First time I've seen that in the 7 years I've been playing and have been in prison.  Finally, everything's coming up Milhouse.. er Azreal!

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