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Topics - AlexR

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BM General Discussion / Duchy/City separation
« on: October 28, 2013, 12:13:38 AM »

I am very confused as to how the new duchy system works now.
(This is regarding Sint in BT, which is going through a thorough destruction)

The Lord of Firbalt had switched his city's allegiance, but because my character is the Duchess of Firbalt, the duchy of Firbalt remains in Sint, consisting of a few randomly scattered regions, some very far away from the city of Firbalt.  Meanwhile the city of Firbalt belongs to another duchy.

And today, the Duke of Fianik had switched allegiance as well. So the duchy of Fianik is now gone to another realm in it's entirety, but the city of Fianik still lists as the capital of Sint.
I did not think that the realm capital can even switch allegiance because realm mergers are not allowed.

The structure makes absolutely no sense to me. How can a city remain listed as Sint's capital if it isn't even part of Sint?


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Development / Adventurer Page Refresh
« on: July 07, 2011, 01:26:23 AM »

One of the new changes looks to have messed up the refresh when Adventurer does stuff.

So if I go "hunt undead", the new pages says what happened, but the bottom bar does not
update the hours remaining/fatigue accumulated until I open a new page or do a manual
refresh.  I ended up being a little optimistic in my actions seeing low fatigue numbers :)

Can we bring back how it worked before, automatically updating the hours/fatigue status
on the same page as the actions happen?

Thanks

3
BM General Discussion / Council positions and assasinations
« on: July 01, 2011, 06:27:43 PM »

I have asked this question before (several times) and the answer has always been
"A serious wound automatically removes a character from a council position (dukes/lords are immune)"

Has that changed once again in order to mess with the infiltrator class?
It is difficult to take out a council member as they are well guarded, so it takes me a while to collect data points -- but I just seriously wounded the king of Westmoor and he remains king anyway.  Can someone please clarify?

4
Development / Banker can change tax settings too quickly
« on: May 08, 2011, 06:35:23 AM »

This is some combination of complaint and feature request.
As it currently stands, banker can *really* surprise the realm with new taxes, collecting a few thousand dollars before running off somewhere or otherwise transferring the gold to the family.

We just had a banker hike up all taxes (wealth/property) to 25% and set the wealth/property taxable amounts to 1 and 2 gold respectively.

1.  It should not be possible to tax gold in excess of 25-50 coins.  Minimum of 1 gold makes little sense.  A noble that only has 25 gold coins would likely kill any tax collector.

2.  Changes to the tax code should be announced to the realm - particularly the major ones. That's the kind of thing that would start lots of rumors among the nobles.

3.  It shouldn't even be possible to make such a quick change!  In the region taxes, as a Lord, I can only raise taxes by 3 percent every turn.  The banker should be similarly limited to 1-3% every day and maybe even in how much the taxable limits can be changed too (ours was several thousand before he changed it to 1.).


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