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Topics - Darkgrave

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Feature Requests / Navies?
« on: June 05, 2011, 11:00:40 PM »
Sorry if this is in the wrong place feel free to move it. I have looked high and low on the wiki for any evidence of this ever being discussed and have found none so will post it here and see what the reaction is.
The idea of a navy for BM came to me this morning in the shower, oddly enough. I play in Madina on Dwilight, great realm for the record, and much of the roleplaying done as well as the theme behind the realm is based around the idea of pirates. Now I did some thinking about the idea of a navy as an idea and I believe it has some merit. Idea as follows:

1.   It would allow realms based off of islands, such as Madina and D’hara on Dwilight and the Obsidian Islands on the East Continent, to play a bigger part in the conflicts that occur across the continent from them.
2.   It would add a new dimension to conflicts and to trade.  The ability to transport food right across a continent or to embargo said trade of food would allow for different trade routes to develop and this could affect diplomacy as having a powerful ally provide you with food would mean that your realm no longer has to support the closer realms which provided you with food.
3.   Would allow for amphibious landings on enemy shores which would change the way campaigns would be planned and could affect wars by offering smaller nations a way to strike larger nations right where it hurts.

As far as the ship unit itself would work I based the rough idea I had off the existing units used in combat. Follows a rough outline of how I think it could work:

Crew – The number of men serving on a ship. Could have an upper limit depending on the size of a ship and a minimum needed to crew it. This could be expanded upon so that the crew could be made up to have all the normal characteristics of a fairly weak unit (infantry?) who could then be used as a landing party and act as a normal unit but only land in regions attached to the “sea” where their ship was based. Would allow looting and the like.
Hull strength – The level of damage that the ship has sustained. Similar to weapon damage but with a handful of obvious differences, like the fact if it was at 100% the ship would sink. Would suffer each turn from attrition and from battles.
Offensive weapon power (name?) – Like the number of cannons (or equivalent) on a ship or something? Would affect the damage it could cause to other ships. Could be, for cannons, the number and the calibre.
Sails – Would affect the speed the ship could move or something. Also would have a strength, like the hull strength, which would increase over time and could be damaged in battle. 100% damage could lead to being “dead in the water”

These are just some ideas I came up with off the top of my head and expanded on a bit while writing this. No idea as too classes of ship or how easy/hard this would be to code. Splitting the islands surrounding waters into “regions” or “seas” would also have to happen. No idea if this would work but thought I’d throw it out there anyway. Feel free to comment/criticise ect.  :)

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