Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - JeVondair

Pages: [1] 2 3 4
1
Helpline / Wiki Formatting Tips, Tricks, Assistance & Peer Review
« on: May 31, 2018, 04:29:53 PM »
It occurred to me that those of us who are interested in actively documenting our adventures and histories should have a place to come together, share knowledge, and assist one another in our various projects. I know that I, personally, am perpetually in need of help from wiki-wizards who are more knowledgeable than I.

2
Feature Requests / Oaths Tokens
« on: April 20, 2018, 08:28:28 PM »
Name: Oath Token

Summary:
So I had an idea a while back, years ago when some of us tried to make the Order of Aristocrats happen. Seniority was based upon how many personal oathes of feality your character held from other characters. Fastforward to last night while I was watching John Wick 2 for the upteenth time and I had an idea. Oath Tokens.

Details:
To take an estate in any region, a knight must send an oath token to the regional lord. I imagine this happening the same way we send item/trade requests. until a lord accepts the oath, your character will be unable to take an estate there. New characters automatically have their oaths offered/accepted upon character creation. but after that you're on your own! Once your Oath token is accepted, the option to take estates in other regions/realms will be greyed out as honor demands that you must first be released/absolved of your oath token. Unless a lord is incapacitated or killed, your character is bound to theirs.


Benefits:
The goal and benefit here is to improve the SMA across the game. Players will have to seriously consider and account for who they give their loyalty to. I feel that aspect is sorely lacking in game and this will do a substantial amount to bolster the BM experience.

Downsides:
I toyed with the idea of giving each character THREE oath tokens to account for lords, dukes, rulers respectively, but I felt that added unnecessary complication. This idea would be more functional if it were purely between the Lord/Knight relationship. This way, lords and dukes can still rebel or secede without being impacted at all. And since, whenever these occur, the lord/duke in question takes all of their knights with them anyway, it all falls together.


A possible abuse could be that in the event of a secession where knights are forced to leave a realm against their will. I believe this was specifically addressed in a different thread and it was concluded that a safeguard should be implemented giving impacted knights a certain grace period to return to their realm of choice. 

3
BM General Discussion / Best Wiki Pages
« on: April 20, 2018, 05:20:21 PM »
Link or upvote the best BM wiki pages that you've written or come across! I am looking for styles, prose, images, formats, layouts, tutorials, and all the things that separate a good wiki from a GREAT one!

4
Feature Requests / Scrying Scroll
« on: April 17, 2018, 04:40:39 PM »

Title: Scroll of Scrying

Summary: A new spell that gives the user a scout report of far-of regions.

Details: When used, the player will select a region from a list of all the regions on the continent to generate a magical scout report that can be shared. To specify, I am proposing the addition of this new spell to the existing pool, not increasing the frequency of their appearances.

Benefits: I think it would even be worthwhile to have a Lesser [1] and Greater [3] Scroll of Scrying, that latter would simply have multiple charges of the same spell. IN FACT it might be entirely worthwhile to double the entire spell roster in like fashion with Greater spells being that much more rare or difficult to cast, but I digress. Spying on Enemies from my far-off tower sounds classic and cool and fairly basic compared to the magic that already exists, imo.

Possible Downsides/Exploits: N/A?

5
Feature Requests / Add RP to Msg Filters
« on: April 11, 2018, 02:15:36 PM »

Title: Add RP to Msg Filters


Summary: There is a filter for every sort of message BESIDES roleplaying, and that doesn't make sense considering that RP is a prime focus of this game.


Details: Code will add an option to filter all message by their RP tag.


Benefits:This will be especially helpful in realms that have a prevalent Roleplaying culture and allow players to better track and navigate such.


Possible Downsides/Exploits: The only argument I've seen used against this idea is that not all realms RP heavily so its not worth it. Well that's just silly.

6
Feature Requests / Email Alerts
« on: April 11, 2018, 02:10:45 PM »

Title: Email Alerts


Summary:  Battlemaster will begin to send email alerts to players prior to autopausing and account deletion.


Details: I've been contemplating why players leave the game and one common thing I've heard, insofar as new players, is that they never formed the habit of logging in and checking. Or even just a reminder like "You haven't logged in for a few days and your comrades need you!" or something thus. People "don't have time" or just "forget." Once their title/position/account is lost, players see no reason to return. Players should be able to manage these alerts from their account screen. These emails will of course have nifty little links right to the family page, wiki, and forum. If the referral link works, we can throw that in there too so players can quickly fwd the email out to other people.


Benefits: I forget where I read about the psychology behind impulse reminders like this, but in theory, the alerts will help new players form log-in habits and hopefully attract/retain new players.


Possible Downsides/Exploits: IDK if this has been suggested before in this way. I also don't know what kind of resources it would take to achieve this and whether expending said resources would be worthwhile against this goal.

7
BM General Discussion / Why did Greater Xavax <Insert Action>?
« on: March 16, 2018, 06:27:30 PM »
As some of you know, I had to take a rather large step back from BM lately while I focused on RL situations, the most in my 6 years playing. Those have, thankfully, subsided somewhat and I'm ready to dip a toe back in. To re-acclimate myself, I thought I'd start a thread, and I chose the topic because I've seen a lot of OTHER threads get derailed with extraneous back-n-forth about Why GX did or didn't do a thing. Since my character was a big driver behind a lot of said things, i thought I'd provide a place for those discussions here in case any of you have burning questions/observations so that old threads wouldn't need to be revived or new ones hijacked.


So, let the fun begin?



8
Colonies / Dissolve the Senate
« on: December 13, 2017, 04:59:31 PM »
Self-Explanatory

9
Helpline / I forgot to save an RP...
« on: October 31, 2017, 09:41:13 PM »
And I am totally distraught because I thought I HAD saved it, like I try to save everything. Turns out I was wrong. I am referring to the Bathouse RP, which was the last Xavax RP, that was held in First Oligarch during the TO a month ago. Is it possible to recover those messages?

10
BM General Discussion / Villains Needed!
« on: October 12, 2017, 12:05:49 AM »
I chanced upon a nefarious idea suggested to me that I wish to adopt and make my own. All I can tell you is that it may affect one OR two of the characters I play on. Any more than that is strictly need-to-know.


I need a group of 10-15 players willing to play evil, brutal, cunning characters. I need Palpatine's, Thrawns, Littlefinger's, Cersei's, Loki's, Ultron's,  Ares's, Hades's, and Crowly's. I want you to round up every vicious criminal and gunslinger in the west. Take this down: I want rustlers, cut throats, murderers, bounty hunters, desperados, mugs, pugs, thugs, nitwits, halfwits, dimwits, vipers, snipers, con men, Indian agents, Mexican bandits, muggers, buggerers, bushwhackers, hornswogglers, horse thieves, bull dykes, train robbers, bank robbers, ass-kickers, [email protected]#$-kickers and Methodists.


I need daimons.


If interested, either comment here or, for the truly cunning, PM me or one of my characters. I'll note your name down and IF I get enough people, I'll commence the operation and send you the inside scoop.

11
Feature Requests / Approved: Add Wikilinks to Signatures
« on: September 27, 2017, 12:22:46 AM »
Summary:
  • In the game's current form, it's the wiki that helps make the world feel alive. Every in-game message you send automatically includes your character's signature. I believe players should have the option in BM settings to link/match their signatures to their wiki, changing the text color from the standard white to the indicative blue.
Details:
  • This feature would add a section to the EDIT DATA section. An Open text field where players can copy and submit the wiki url to their family page. After submission, Titans will receive a review alert (Similar to Region description Approval notifications) to check the link for accuracy and approve the request. Once approved, all future messages from this player will be hyperlinked.
  • Players that have chosen this option will have their FIRST/LAST name in their signature change from White to hyperlink blue.
Benefits:
  • Incentivizes players to use and explore the Wiki.
  • Simplifies/Specifies important information that knights, having grown up in the world, should already possess in-game knowledge of.
  • Titan approval requirement will limit possible abuse.
  • Feature can be expanded to include realms, guilds and religions so that at a glance, players who receive these messages can quickly and easily navigate the wiki to find have everything they need to know right on hand.
  • New players who may not even be aware of the wiki or its uses will discover a new way to enrich their BM game experience. Older players may find new motivation to establish, clean up and expand the original content on their wikis
Possible Downsides or Exploits:
  • Players could attempt to link to third party sites, but this should be checked by the Titan approval requirement.
  • If players for any reason choose to rename/relocate their wiki page, they will have to submit a new request as their hyperlink will have been broken.


12
Helpline / Dukes and Duchies
« on: September 26, 2017, 07:13:17 PM »
I was wondering about exploring the functionality of dukes. Why is it that Dukes can't manage their duchies the same way a lord can manage their regions? If a duke can appoint a lord, why can they not dismiss them? Why cant one duchess make an agreement with another to exchange a region from one duchy to the other if the mood strikes them? Why can't Duke's designate a ducal capital or a trading hub? Why can't dukes poor money into their duchies to improve things like roads.


I was going to make a feature request, but I'm unsure of where to begin. The Duke game seems a bit limited in terms of game-supported actions/options compared to their real-life medieval counterparts.

13
Helpline / New realm banner/Icon?
« on: August 21, 2017, 09:26:44 PM »
Hi All,


I uploaded a new banner/icon request last week because the peasants made me do it and it hasn't gone through? All the measurements should have been right. Who should I reach out to?


Thanks!

14
BM General Discussion / New Player Experience
« on: July 24, 2017, 09:39:06 PM »
Anaris has mentioned a number of times that he was interested in getting more data regarding new-player experience so the game could be improved to retain more new players. I wanted to start this topic so that everyone could chime in one place. Please comment about your experience as a new person or working with new players to assimilate them to the game.


In my experience recruiting for this game, I have gotten three big questions:
  • What do I do next/now?
  • How do I do _____?
  • I'm overwhelmed, what's going on?
It's my experience that most people, and virtually all new players, to not utilize the wiki to its capacity, if at all. Even if they are sent links in-game. New players also seem very reluctant to send messages.  New players are always confused by the real-time vs turn-based aspects of the game. I guess the biggest thing is that they want all the information they need to be more convenient to access.

15
BM General Discussion / Get your character art!
« on: July 19, 2017, 12:14:41 AM »
It is a wonderful thing to see your character drawn to life. I first encountered the artist after he posted a doodle of drizzt to the 5e forum online and contacted him after being impressed with his work. In short order, he understood exactly what I wanted done and churned out a sketch within a couple days. I figured that all of us BM players would love it, so I worked with him to put this pricing thing together. Please forgive the poor resolution. The forum can only support relatively small data files and I had to cut the original down to 20% of its initial size. Idk about getting upfront discounts, but it may be possible if you tell him Selenia or JeVondair from Battlemaster sent you.

If you decide to use his services, i would love it if you shared the results here! Best believe I will be commissioning more from him in the near future!

Pages: [1] 2 3 4