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Development / Abusing diplomacy
« on: January 28, 2014, 10:18:08 AM »
I noticed that the diplomacy system can be abused quite easily.
If you wish to fight another realm, you can simply join in without declaring war against anyone.
You could defend your allies land by signing an alliance, fight your enemy anywhere even loot enemy regions rogue, without declaring war.
Now there is nothing wrong with that in my opinion per ce.
But it does help you circumvent diplomacy game mechanics, where your peasants would protest against wars they don't like(which is a quite powerful feature).
As long as relations are on neutral, aggressive or murderous settings will be enough to engage the enemy alone, thus allow you do anything else you'd be able to WITH a war declaration then without.
I've seen that its definitively worth it to circumvent these mechanics as they can cause allot of trouble.
If you wish to fight another realm, you can simply join in without declaring war against anyone.
You could defend your allies land by signing an alliance, fight your enemy anywhere even loot enemy regions rogue, without declaring war.
Now there is nothing wrong with that in my opinion per ce.
But it does help you circumvent diplomacy game mechanics, where your peasants would protest against wars they don't like(which is a quite powerful feature).
As long as relations are on neutral, aggressive or murderous settings will be enough to engage the enemy alone, thus allow you do anything else you'd be able to WITH a war declaration then without.
I've seen that its definitively worth it to circumvent these mechanics as they can cause allot of trouble.