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Topics - bofeng

Pages: [1]
1
Far East Island / Good luck to all
« on: May 27, 2015, 08:45:51 PM »

2
Helpline / What will happen if an army sponsor left the game?
« on: September 11, 2014, 06:07:04 AM »
The army sponsor was paused due to inactivity. What will happen next? Will the army get dissolved?

4
Wiki / Request: add a property for published documents
« on: August 04, 2014, 11:57:04 PM »
I didn't realize there are people managing the wiki. So I did some research and added a new property in order to create a new infobox. Now I got the warning message, and am proposing it to this forum.

Basically, I was inspired by a republic realm that I am playing, and would like to document all the passed laws in the wiki. So I created an infobox which added a property called "Pass date", and another called "Effective date".

It looks like this: http://wiki.battlemaster.org/wiki/Constitution_of_Cathay

Frankly speaking, I doubt anyone would spend time like me documenting the laws...

Alternatively, this property can be modified as "Publish date". This property can be used in various situations:
- Roleplay stories
- History records
- other Books
- laws
- different version of bulletin texts

With this nice property, we can implement the historical timeline in a fresh new manner. We can document all versions of the various bulletins. Laws can be compiled into a list. Roleplay stories can be compiled into a big archive.

5
Helpline / A stupid question about M&F
« on: July 31, 2014, 08:13:36 PM »
A stupid question...

I tried M&F today for 20 minutes but still didn't figure out what is going on. I then want to register on the forum there to ask a question, but then I don't know how to register...

Type the letters shown in the picture:
(I typed HEFPWW)
... & Fealty:
(What's this?? I typed Fealty, but failed)

"The following errors were detected in your registration. Please correct them to continue:
You did not answer the verification questions correctly."

6
Far East Island / A different view about the surrender terms
« on: July 11, 2014, 12:14:43 AM »

7
Feature Requests / Add interdependency among different classes
« on: May 01, 2014, 06:45:52 AM »
The beauty of this game is the social aspect, and this idea is to enhance it by adding interdependency among nobles.

I suggest we add character sub-classes or unique paraphernalia that increase interaction among nobles. For example:

- Weapon Master: spends time to boost weapon production like siege engine and repair weapons for the whole army.
- Food Transporter: can carry a lot of food with them, moves slower, but can feed other nobles' troops upon arrival.
In old times, there was a saying: "Food and fodder should go before [ahead of] troops and horses" (sorry for the poor translation).
- Jester (very unique staff): boost morale for troops
- Army Treasurer: can distribute gold while in foreign territory.
- Rider: can move two regions per turn when without a troop
- Recruiter: can recruit troops faster and cheaper for other nobles
- Trainer

These are just examples. The point is to force nobles to interact with each other and to make them feel they could be very unique and important without being a lord.

Currently, we only need an active noble to gather scout reports and an active Marshal to give orders. And everyone don't need to really interact with others. They recruit soldiers, train them, buy provision, prepare wages, and set ling settings, all by themselves. Maybe we just don't let everyone do all the tasks, but separate the jobs into different roles.

Interaction can add fun and opportunity for more role-playing. More nobles will have to be involved in military planning, and preparation. And that will add fun and help with player retention.

8
Other Games / Mush
« on: April 03, 2014, 12:51:03 PM »
I recently discovered the game Mush. It's really fun to play. One game can normally last several days.

Introduction from Mushpedia:

Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite, there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets!

The plot:

Aliens have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from Icon The Mush. 2 of them are already affected, but no one knows their true identity.

http://mush.twinoid.com/

9
Helpline / Newcomer can't be appointed?
« on: March 22, 2014, 11:34:16 PM »
I just want to know how many days a newcomer has to wait before he can be appointed as a region lord?

My character left a realm, setting to refusing all positions. Four days after joining the new realm, he still can't change back and get appointed.

I think the right to vote and the right to be appointed should be two separate things, but that's another topic. I just want to know how many more days I have to wait.

"As a newcomer to this realm, you can not yet vote."

10
Title: Add the cancel button for offers created by automatic offers

Summary: Once some offers are created by automatic offer function, these offers can't be cancelled.

Details: The lord set up automatic selling offers before winter comes, and some foods were put on the market. When winter comes, the region starts to starve but the lord can't withdraw the selling offers.

Benefits: Make the automatic offers more useful.

Possible Downsides/Exploits: None.

11
Helpline / Can a Duke & lord change his region?
« on: December 12, 2013, 11:32:04 PM »
Suppose the duchy has another vacant region and the Duke already takes lordship in one region. Can he abandon the estate and resign the lordship, and appoint himself to another region?

Have anyone done that before? How does that work? Thanks.

I also heard that the region the Duke is controlling is considered the "central region" of the Duchy. Will leaving the lordship in that region cause any side effect?

12
After the player get fame of 5, the player is likely to play another noble. But due to the limit on active char limit, he/she is very likely forced to give up the adventurer character.

For my case, I like my adventurer character, and has decided to let him join the noble rank. But after that, I can't play the adventurer game any more.

I am wondering why we can't allow active char limit greater than noble char limit?

13
Helpline / Will fame drop when my prestige goes down?
« on: August 24, 2013, 08:26:15 PM »
My adventurer char discovered three unique items, and after selling one, he still has 24 prestige. I am considering selling the other two to get two more recommendations.

I also just reached 5 fame after 4 month of play. I am curious if the prestige drops after selling the items, will I lose the fame points? If that's the case, I would have to wait before selling the items.


14
Other Games / The closest game to BM: Kingdom by Twinoid
« on: August 22, 2013, 09:04:04 AM »
I tried the game today, and found it's interesting.

Light-weighted, strategy based, a liege system, turn based, random output of each turn.

- Each turn is 30 mins, you can save a lot of turns (up to 100 I guess). You can do little thing during a turn. The output of a turn is kind of random.
- Have a liege system. You have to rank up gradually by having other "followers": sir, baron, margrave, prince, duke, king
- The char has an age, and you age quickly. After initial 100 turns, I already got 2 years old. So after a few weeks, you will die.

Player interaction is not that active, given there is no such thing as orders from your liege. Basically you pay taxes to your liege, so you are only economically and militarily related.

I tried the game today, and found it's interesting.

Light-weighted, strategy based, a liege system, turn based, random output of each turn.

- Each turn is 30 mins, you can save a lot of turns (up to 100 I guess). You can do little thing during a turn. The output of a turn is kind of random.
- Have a liege system. You have to rank up gradually by having other "followers": sir, baron, margrave, prince, duke, king
- The char has an age, and you age quickly. After initial 100 turns, I already got 2 years old. So after a few weeks, you will die.

Player interaction is not that active, given there is no such thing as orders from your liege. Basically you pay taxes to your liege, so you are only economically and militarily related.

http://kingdom.en.muxxu.com/

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